Thief

Thief

AVERAGE FPS
120
excellent

This combination delivers exceptional performance with an average of 120 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 57 75 98
1440p QHD 92 97 127 167
1080p Full HD 134 141 185 216

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 98
3840x2160 Medium 75
3840x2160 High 57
3840x2160 Ultra 54
2560x1440 Low 167
2560x1440 Medium 127
2560x1440 High 97
2560x1440 Ultra 92
1920x1080 Low 216
1920x1080 Medium 185
1920x1080 High 141
1920x1080 Ultra 134

Thief with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3080, In-Depth Analysis

# Thief Performance Analysis: Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3080

The data for Thief with the Intel Core Ultra 5 225 and NVIDIA GeForce RTX 3080 shows a system that delivers playable frame rates across all tested resolutions, though the performance scaling pattern reveals where the bottleneck shifts as workload increases. At 1080p, the combo produces average frame rates well above 130 FPS at every preset, while 4K Ultra drops to 54 FPS, indicating a GPU-bound scenario at higher resolutions. The measured results come from actual benchmark runs, placing this combination at rank 532 out of 2,851 tested combos in this game.

Resolution Scaling

The frame rate progression from 1080p to 4K tells a clear story about component limitations. At 1080p Low, the system delivers 216 FPS average, which drops to 167 FPS at 1440p Low (a 22.7% reduction) and further to 98 FPS at 4K Low (a 41.3% reduction from 1440p). This steep decline across low settings suggests the GPU is already becoming the primary constraint as pixel count rises, since the CPU has ample headroom at these frame rates.

Moving to High settings, the pattern holds: 141 FPS at 1080p, 97 FPS at 1440p (31.2% drop), and 57 FPS at 4K (41.2% drop from 1440p). The consistent percentage drops between resolutions indicate that the rendering pipeline scales predictably with pixel throughput. The RTX 3080's 10 GB GDDR6X memory and 760.3 GB/s bandwidth allow the system to maintain playable averages even at 4K, though the gap between Low and Ultra at 4K is substantial — 98 FPS versus 54 FPS, a 44.9% performance spread.

The most telling data point comes from the Medium settings, which include min/max frame data. At 1080p Medium, the average is 185 FPS with a minimum of 157 FPS and maximum of 213 FPS. At 1440p Medium, those figures become 127 average, 108 minimum, and 146 maximum. At 4K Medium, the average falls to 75 FPS with a minimum of 63 FPS and maximum of 86 FPS. The narrowing spread between minimum and maximum as resolution increases — from 56 FPS at 1080p to 38 FPS at 1440p to 23 FPS at 4K — suggests that frame time consistency improves when the GPU is more fully utilized, as the CPU is less likely to cause sporadic frame spikes.

CPU Role

The Intel Core Ultra 5 225 is a 10-core, 10-thread processor built on the Arrow Lake architecture with a 3.30 GHz base clock and 4.90 GHz boost clock. Its 20 MB shared L3 cache and dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide sufficient throughput for Thief's CPU demands. The benchmark data shows this processor achieves a Cinebench R23 multi-core score of 25,891 and a single-core score of 3,655, placing it in the 85th percentile among all CPUs.

In the context of Thief, the CPU's role appears secondary to the GPU once resolution increases. The fact that 1080p Low produces 216 FPS — a frame rate far beyond what most displays can show — indicates that the CPU can feed the GPU with minimal bottleneck at lower resolutions. However, the 10-thread configuration (without hyperthreading) means the processor relies on its high boost clock for single-threaded game logic. The PassMark single-thread score of 4,412 supports this, showing strong per-core performance.

The CPU's nearest rivals in average benchmark score include the AMD Ryzen 5 5600F (0% delta), AMD Ryzen 5 5500X3D (-0.2%), and AMD Ryzen AI 7 PRO 450 (-0.4%). These negligible differences in synthetic benchmarks suggest that swapping between these processors would yield similar CPU-bound behavior in Thief. The data does not indicate any CPU-related frame pacing issues, as the minimum frame rates at Medium settings remain within 15% of their respective averages across all resolutions.

How This Combo Ranks

This specific combination of Intel Core Ultra 5 225 and NVIDIA GeForce RTX 3080 achieves rank 532 out of 2,851 tested combos in Thief, placing it in the top 18.7% of all configurations. This percentile positioning reflects the GPU's strong absolute performance, though the ranking is tempered by the fact that many higher-ranked combos likely pair the RTX 3080 with faster CPUs or use more recent graphics cards.

The RTX 3080 itself holds the 68th percentile among all GPUs, with an average benchmark score of 23,172. Its nearest GPU rivals — the NVIDIA P106-100 (-0.3%), AMD Radeon Pro Vega 16 (-0.3%), and AMD Radeon RX 6600M (-0.4%) — are all within 0.4% in average score, though these comparisons reflect synthetic workloads rather than gaming performance. In Thief specifically, the combo's rank suggests that the RTX 3080 is the dominant factor in determining frame rates, as the CPU's 85th percentile ranking is higher than the GPU's 68th percentile.

The gap between the combo's overall rank (532nd) and what the GPU's percentile alone would suggest indicates that Thief benefits from the CPU's strong single-threaded performance. The 1080p results, where the combo reaches 216 FPS at Low settings, demonstrate that the CPU does not artificially cap performance at high frame rates. At 4K Ultra, however, the 54 FPS average shows that the GPU's compute resources — 8,704 shading units and 29.77 TFLOPS FP32 — are the limiting factor, as no CPU change would meaningfully improve this result.

Measured FPS Breakdown

The full measured FPS table reveals consistent scaling across all presets. At 1920x1080, the results are: Low 216 FPS, Medium 185 FPS (min 157, max 213), High 141 FPS, and Ultra 134 FPS. The transition from High to Ultra at 1080p costs only 7 FPS (5.0%), while Low to Medium costs 31 FPS (14.4%) and Medium to High costs 44 FPS (23.8%). This non-linear scaling suggests that the Ultra preset in Thief adds visual features that are relatively inexpensive at 1080p.

At 2560x1440, the averages are: Low 167 FPS, Medium 127 FPS (min 108, max 146), High 97 FPS, and Ultra 92 FPS. The Medium-to-High drop of 30 FPS (23.6%) mirrors the 1080p pattern, while the High-to-Ultra drop narrows to only 5 FPS (5.2%). The 1440p results show that High settings remain firmly in high-refresh territory, with 97 FPS average still exceeding 90 FPS.

At 3840x2160, the averages are: Low 98 FPS, Medium 75 FPS (min 63, max 86), High 57 FPS, and Ultra 54 FPS. The Low-to-Medium drop of 23 FPS (23.5%) is the largest single-step decline, while High-to-Ultra costs only 3 FPS (5.3%). The 4K Ultra result of 54 FPS is technically playable but sits below the 60 FPS threshold that many users target, while 4K High at 57 FPS is similarly marginal. The 4K Medium average of 75 FPS provides a comfortable margin above 60 FPS, making it the most balanced 4K option.

FAQ

Q: Can this system run Thief at 4K with playable frame rates?

A: Yes, at Medium settings the 4K average is 75 FPS with a minimum of 63 FPS, providing a smooth experience. High and Ultra settings produce averages of 57 FPS and 54 FPS respectively, which are technically playable but may show occasional dips below 60 FPS.

Q: What frame rate can I expect at 1080p with Ultra settings?

A: The measured average at 1080p Ultra is 134 FPS, which is well above the refresh rate of most 1080p monitors. Even the most demanding preset leaves substantial headroom for high-refresh displays.

Q: How does the CPU affect performance in Thief?

A: The Intel Core Ultra 5 225's strong single-threaded performance (Cinebench R23 single-core score of 3,655) allows it to drive 216 FPS at 1080p Low without bottlenecking. However, at higher resolutions, the GPU becomes the limiting component, reducing the CPU's influence on frame rates.

Q: Is the RTX 3080's 10 GB VRAM sufficient for 4K in Thief?

A: The measured results show no VRAM-related stuttering or frame drops at 4K, with minimum frames at Medium settings holding at 63 FPS. The 760.3 GB/s memory bandwidth appears adequate for Thief's texture and geometry demands.

Q: How does this combo rank compared to other tested systems?

A: This combination ranks 532nd out of 2,851 tested combos, placing it in the top 18.7% of all configurations tested in Thief. The ranking reflects the RTX 3080's strong but not top-tier position among GPUs.

Q: What is the difference between High and Ultra settings in terms of performance?

A: At 1080p, the difference is 7 FPS (141 vs 134), at 1440p it is 5 FPS (97 vs 92), and at 4K it is 3 FPS (57 vs 54). The Ultra preset appears to add relatively little performance cost compared to High across all resolutions.

Settings Recommendations

The measured data indicates that Medium settings offer the best balance of visual quality and performance across all three resolutions. At 4K, Medium delivers 75 FPS average with a 63 FPS minimum, ensuring consistent frame delivery without the risk of dropping below 60 FPS. The High preset at 4K produces 57 FPS average, which is borderline for smooth gameplay, while Ultra at 54 FPS falls short of the 60 FPS target. For users with 1440p displays, Medium provides 127 FPS average — more than sufficient for 120 Hz panels — while High at 97 FPS still supports high-refresh gaming. At 1080p, even Ultra achieves 134 FPS, making the choice less critical; however, the 1080p Medium-to-High gap of 23.8% suggests that High offers a more substantial visual upgrade relative to its cost than the High-to-Ultra transition.

For users prioritizing frame rate consistency, the Medium preset's documented minimum frames (157 at 1080p, 108 at 1440p, 63 at 4K) show it maintains at least 80% of the average in all cases. The Low preset at 4K (98 FPS) demonstrates that this system can achieve near-100 FPS at 4K when visual quality is deprioritized, making it viable for competitive play if the game mode supports it. The Ultra preset, despite its low cost relative to High, offers diminishing returns in frame rate — the 5.3% drop at 4K (57 to 54 FPS) may not justify whatever marginal visual improvements it provides over High.

GPU Role

The NVIDIA GeForce RTX 3080, based on the GA102 chip with Ampere architecture, provides the computational backbone for this combo's gaming performance. Its 8,704 shading units, 272 texture mapping units, and 96 raster output pipelines deliver a pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s. The 29.77 TFLOPS FP32 compute capability, combined with 68 RT cores and 272 tensor cores, makes this GPU substantially more powerful than the system's CPU in raw throughput terms, which explains why the GPU becomes the bottleneck at higher resolutions.

The GPU's memory subsystem — 10 GB of GDDR6X on a 320-bit bus with 760.3 GB/s bandwidth — proves sufficient for Thief's requirements even at 4K Ultra. The measured results show no indication of memory capacity issues, as frame rates decline smoothly with resolution rather than exhibiting sudden drops that would suggest VRAM overflow. The GPU's boost clock of 1710 MHz and base clock of 1440 MHz remain within expected operating ranges, and the 320 W TDP indicates this is a high-power part that can sustain high utilization during extended gaming sessions.

The RTX 3080's benchmark results place it at the 68th percentile among all GPUs, with a PassMark G3D score of 25,086 and DirectX 12 score of 100. The 3DMark Steel Nomad DX12 score of 4,407 reflects strong modern API performance, while the Geekbench OpenCL score of 152,423 shows robust compute capabilities. These synthetic benchmarks align with the gaming results: the GPU is capable of high frame rates at lower resolutions but becomes the constraining factor as pixel count increases. The nearest GPU rivals in average score — all within 0.4% — suggest that the RTX 3080 sits in a crowded performance tier, yet its specific combination of bandwidth and shading power in Thief pushes this combo to the 532nd rank overall.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3080 in Thief

Resolution Settings Avg FPS
3840x2160 Low 98.0
3840x2160 Medium 75.0
3840x2160 High 57.0
3840x2160 Ultra 54.0
2560x1440 Low 167.0
2560x1440 Medium 127.0
2560x1440 High 97.0
2560x1440 Ultra 92.0
1920x1080 Low 216.0
1920x1080 Medium 185.0
1920x1080 High 141.0
1920x1080 Ultra 134.0

Thief with iUltra 5 225 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 3080 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 5 225 + RTX 3080

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