Thief

Thief

AVERAGE FPS
145
excellent

This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 76 100 131
1440p QHD 123 129 169 187
1080p Full HD 171 174 192 212

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 131
3840x2160 Medium 100
3840x2160 High 76
3840x2160 Ultra 72
2560x1440 Low 187
2560x1440 Medium 169
2560x1440 High 129
2560x1440 Ultra 123
1920x1080 Low 212
1920x1080 Medium 192
1920x1080 High 174
1920x1080 Ultra 171

Thief with Intel Core i7-13700K + NVIDIA GeForce RTX 4080, In-Depth Analysis

The measured data for Thief (2014) — a stealth title — shows the combination of an Intel Core i7-13700K and an NVIDIA GeForce RTX 4080 delivering consistently high frame rates across three resolutions and four graphics presets. The hardware pair scores a combo rank of 161 out of 3,720 tested combinations, placing it in the top 4.3% of all recorded system configurations. This page breaks down the observed performance along several axes: settings, resolution scaling, the rank within the game, CPU contribution, and GPU contribution.

Settings Recommendations

The empirical FPS values make a clear case for the Medium preset as the best all-around choice for this hardware on this title, especially when accounting for both fluidity and visual quality. At 1080p, Medium yields 192 FPS, which is higher than High (174 FPS) and Ultra (171 FPS) while still preserving most of the additional effects that come with higher settings. The jump from Medium to Ultra costs 21 FPS (192 → 171), a drop of 11%, but the visual difference is often subtle in a game that relies on ambient occlusion and small reflective surfaces. For 1440p, Medium remains the sweet spot: 169 FPS versus 129 FPS on High and 123 FPS on Ultra. The Medium preset's 169 FPS exceeds 165 Hz refresh panels, while High and Ultra limit output to ~120–130 FPS, which is still smooth. At 4K, High drops to 76 FPS and Ultra to 72 FPS, both below 100 FPS, but Medium still reaches 100 FPS. The only preset that breaks 131 FPS at 4K is Low (131 FPS), which is far beyond the visual spec of the game and unnecessary for typical 60 Hz screens; Medium at 100 FPS is far more visually appropriate while still comfortably clearing 60 Hz refresh.

If the user prioritizes maximum visual fidelity and owns a 1440p monitor with a refresh rate ≤ 120 Hz, the High preset is the best compromise: 129 FPS at 1440p is only 4% slower than Low (187 FPS), but the graphical step-up is noticeable. At 1080p, Ultra offers the best image (apart from visual tweaks), with 171 FPS still plenty for 120 Hz screens. Ultimately, the data supports running Medium as the recommended preset for all three resolutions when fluidity is the primary goal; for 4K, Medium is the only preset that combines a decent FPS (>100) with a normally featured graphics engine.

FAQ

Q: Does this pairing support 60 Hz or 120 Hz gaming?

A: Yes. At 1080p Medium, Medium hits 192 FPS; 1440p Medium hits 169 FPS; 4K Medium reaches 100 FPS. Even Ultra at 4K shows 72 FPS, which is above the 60 Hz threshold. The combination comfortably sustains high refresh rates at 1080p/1440p and can push 60+ FPS even at 4K on the highest look despite the game being from 2014.

Q: Which resolution gives the most headroom?

A: 1080p yields the highest absolute numbers, with a range of 163 FPS (Medium minimum in the rows) – 171 FPS (Ultra) – 212 FPS (Low). That makes 1080p the best choice for high-refresh (240 Hz+) displays. The performance stays well beyond 120 FPS across every preset, and the CPU uptime remains consistent.

Q: How does this combo rank in the game’s overall dataset?

A: Out of 3,720 hardware combinations measured for Thief, this.7K+4080 configuration is placed at rank 161. That puts it in the 95.7th percentile, meaning it outperforms ~3,500 other system configurations on the tracked metrics.

Q: Is the Intel Core i7-13700K performing above average in CPU benchmarks?

A: The CPU carries a 16-core / 24-thread spec and measures a Cinebench R23 multi-core score of 30,745 and a single-core score of 2,116. Its nearest rivals are the AMD Ryzen 9 5900 ( -0.2% ), AMD Ryzen AI 9 HX PRO 375 ( -0.3% ), AMD Ryzen 9 7845HX ( +0.5% ), and the Intel Xeon w3-2535 ( +0.5% ). It delivers a balanced single‑ and multi‑threaded profile that aligns with the scalars seen in this 2014 title.

Q: How does the RTX 4080 stack up against other GPUs in the same test pool?

A: The RTX 4080 scores an average 54,247 in the GPU’s Passmark G3D benchmark, which is 0.1% higher than the RTX 4080 Super (54,209), 1.1% below the Radeon Pro W5700X (54,828), and 2.6% below the RX 6750 GRE (55,698). It sits in the 86th percentile overall.

Q: What memory and bus does the GPU use?

A: The RTX 4080 uses 16 GB of GDDR6X VRAM on a 256‑bit bus, achieving 716.8 GB/s. In Thief—which has a relatively low asset load compared to modern titles—this bandwidth is more than ample to feed 4K textures at 10+ frames per second.

Resolution Scaling

The measured average FPS across all settings shows a pronounced drop as pixel count rises. The migration from 1080p to 1440p for Medium yields a drop of 23 (192 → 169, a -12% change) and from 1440p to 4K a drop of 69 (169 → 100, a -41% change). This disproportionate decline at higher resolutions is the signature of a GPU‑bound scenario: as the pixel load increases, the RTX 4080’s ability to keep up diminishes.

On the Low preset, the numbers are 212 (1080 = 212 →) – 187 (1440 –153) – 131 (1440 – 131): the 1440p to 4K step costs 56 FPS (−27%). The High setting scales from 174 (1080) → 129 (1440) → 80 (4K), a drop of 26% from 1080p to 1440p and an additional 44% from 1440p to 4K. The Ultra preset similarly goes 171 → 123 → 72, with the 1440p↔ 4K gap being 40%.

These percentages indicate that the GPU is performing consistently, but its headroom is naturally gated by the GPU's vertex and fragment processing load. In a game like Thief, which utilises heavy AI shadow maps and ambient occlusion, the RTX 4080's compute (48.74 TFLOPS FP32) and its pixel rate of 280.6 GPixel/s allow it to dominate 1440p and even 4K, yet the heavy drop at 4K shows that even a top ‑ tier GPU (albeit an end‑of‑life product) is constrained by the rendering engine. The strong relationship between resolution / frame rate is expected for a 2014‑era title running on a modern flagship.

How This Combo Ranks

This unique combination of Intel i7‑13700K and RTX 4080 is placed at position 161 out of 3,720 entries in the Thief database. This earns a percentile rank of about 96. Since only 160 individual configs outperform them, this configuration sits in the upper 4.3% of all measured units. The rank includes both CPU and GPU contributions; among the nearest rivals in the overall CPU benchmark, the AMD Ryzen 9 5900X is within 0.2% of the i7's average score, yet the i7‑13700K holds an overall rank (89th percentile for CPU) that aligns well with the raw benchmark ranking. With such a score, the system’s rank is in line with a high‑end gaming machine of its generation, especially given that the RTX 4080 is at the 86th percentile for all GPUs. The rank 161 suggests that the underlying architecture is strong for a title from 2014, which often favours single‑core IPC and moderate thread scaling.

CPU Role

The Intel Core i7‑13700K is a 16‑core, 24‑thread Raptor Lake‑S processor with a base clock of 3.40 and a boost of 5.40 GHz. Its 3DMark multi‑thread score reaches 12,412 (max threads), while single‑thread and 2‑thread scores are 1,136 and 2,262 respectively. In Cinebench R23 it scores 30,745 multi‑core and 2,116 single‑core. This CPU projects a strong single‑threaded capability — the core IPC contribution— which is decisive for a stealth title from 2014. In a game with complex AI, dynamic lights, and changing occlusions, the CPU’s ability to handle high logic instruction counts per frame is important. At 1080p, the measured frame rates across presets show minimal differences (212, 192, 174, 171, 171), meaning the CPU is able to saturate the RTX 4080’s output for most of the row; the largest gap is between Low (212 FPS) and Ultra (171 FPS) — a 19% difference. This difference is not CPU‑bound, it is GPU load variation. The CPU’s L3 cache is 30 MB and it operates on DDR4/DDR5 memory, dual‑channel, which is adequate for feeding the 716.8 GB/s of the RTX 4080.

The core fast frequency, combined with a high Turbo boost, results in excellent latency handling. The benchmark comparisons list the nearest CPUs: the Ryzen 9 5900 ( -0.2% ) and the Xeon w3‑2535 ( +0.5% ) position the i7‑13700K almost in the middle of the pack. In Thief, the CPU is not the bottleneck, as evidenced by the fact that at 1080p the main differences in FPS between Low and Medium are minimal (about 10%), indicating that even the "Low" engine state satiates the CPU’s logical capacity. The processor’s 3DMark multi‑score (12,412) further shows that multi‑threads readiness, though the game’s engine likely uses fewer cores. Overall, the CPU Role in this combo is deliver a high single‑thread baseline without becoming a limiting factor until the GPU is saturated at 4K.

Measured FPS Breakdown

The following table condenses the measured average FPS values from the dataset:

| Resolution | Low | Medium | High | Ultra |

|------------|------|--------|------|-------|

| 1920x1080 | 212 | 192 | 174 | 171 |

| 2560x1440 | 187 | 169 | 129 | 123 |

| 3840x2160 | 131 | 120 | 76 | 70 |

(Note: For Medium sets we also have min and max values: at 1080p 163–221, at 1440p 144–195, at 4K 85–114.) At 1080p, the Low preset produces 212 frames per second, while Medium and High are separated by only 18 fps (192 vs 174). The difference between Medium and Ultra is also 21 fps (192 – 171). In plain numbers, moving from Medium to Ultra costs about 11% of the frame rate, but the visual gain is not proportionate.

At 1440p, the rows drift more: Low 187, Medium 169 (144–195 min–max), High 129, Ultra 123. Medium offers a 41% gain over High, but High and Ultra are within 5% of each other. At 4K, the range is 131 (Low), 100 (Medium), 76 (High), and 70 (Ultra). The spread between Ultra and Medium is 28% (70 vs 100). This data clearly shows that the Medium setting is the most efficient point in terms of FPS multiplier per notch, while the difference between High and Ultra is thin within all resolutions: at 1080p High (174) and Ultra (171) are nearly identical, as are 1440p (129 vs 123) and 4K (76 vs 70). The conclusion is that for 4K, Ultra offers only a 5% improvement over High but with a 6% FPS cost, which is not worth it.

The largest performance loss occurs when scaling from 1440p to 4K: for High, the FPS drops from 129 to 70, a 46% reduction; for Medium, it goes from 169 to 100, a 40% reduction. This reinforces the idea that 4K demands GPU resources that the 4080 cannot fully supply while maintaining >120 FPS, but the system is still playable.

GPU Role

The NVIDIA GeForce RTX 4080 is built on the Ada Lovelace architecture and features a 46‑200 million transistors (121.1M / mm² density) die and 28.6 GPixel/s pixel rate. It possesses 16 GB of GDDR6X bandwidth of 716.8 GB/s, which is substantial for any title. The GPU's boost clock is 2505 MHz, base 2205 MHz, and the memory speed is 1400 MHz / 22.4 Gbps effective. With 9,728 shading units, 304 TMUs, 112 million ROPS, and 76 ray tracing cores, it is a high‑end part. In the benchmark overview, it ranks 86th percentile across all GPUs with an average score of 54,247.

Because Thief is a title from the early‑2015 era, it was built around the DirectX 11 renderer; as such, the RTX 4080's native support for DX12 and Vulkan 1.4 is irrelevant. The performance numbers reflect the GPU's rasterization power rather than the effects of RT or fill rate. The 4K numbers (72–131 FPS) from the High setting are limited by the shader load of high‑resolution shading, ambient occlusion, and post‑processing. The GPU proves it can run at 1440p with ease, exceeding 120 FPS on Ultra, and it only falls to ~80 FPS at 4K High. Given the 16 GB buffer, it also has headroom for high‑res texture packs and mods. The GPU’s presence is the decisive factor at 4K, as FPS drops more than 30% from 1440p to 4K even when settings remain constant (e.g., Medium 1440p 169 vs 4K 100), revealing that the RTX 4080’s render rate and resolution capability are the main limitation at ultra‑high pixels.

The equivalent GPU in the dataset, the RTX 4080 SUPER, is rated 0.1% higher average score, while the AMD Radeon Pro W5700X out‑performs it by 1.1%; however, such fluctuations are nominal. Taken with the CPU’s output, the GPU is not a limiting cell at 1080p; the measured CPU‑bound frame of 212 FPS only appears when the GPU is unburdened by heavy settings, indicates the GPU is only the bottleneck at high resolution and high level of detail. In short, the RTX 4080 is a strong match for this 2014 stealth title, providing a smooth experience on 1440p and playable frame rates on 4K even on High settings.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + NVIDIA GeForce RTX 4080 in Thief

Resolution Settings Avg FPS
3840x2160 Low 131.0
3840x2160 Medium 100.0
3840x2160 High 76.0
3840x2160 Ultra 72.0
2560x1440 Low 187.0
2560x1440 Medium 169.0
2560x1440 High 129.0
2560x1440 Ultra 123.0
1920x1080 Low 212.0
1920x1080 Medium 192.0
1920x1080 High 174.0
1920x1080 Ultra 171.0

Thief with ii7-13700K + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 4080 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii7-13700K + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.