Thief
This combination delivers exceptional performance with an average of 144 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 72 | 75 | 99 | 130 |
| 1440p QHD | 122 | 128 | 168 | 187 |
| 1080p Full HD | 171 | 174 | 192 | 212 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core i7-13700K + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
The measured results for Thief (released 2014-02-24) combine the Intel Core i7-13700K (Raptor Lake, 16 cores / 24 threads) with the NVIDIA GeForce RTX 4080 SUPER (Ada Lovelace, 10,240 shading units). The paired configuration produced twelve tracked frame-rate reads across three resolutions and four presets, and the dataset is verified as measured. Within the database of tested combinations, this CPU+GPU pairing records a rank of 167 out of 3720 listed combos for Thief. The CPU itself sits at the 89th percentile among all processors, and the GPU sits at the 86th percentile among all graphics cards.
How This Combo Ranks
The combination of an Intel Core i7-13700K and an NVIDIA RTX 4080 Super makes for one of the stronger entries in the Thief results pool, attributed to a near‑top percent rank of 167 out of 3720. That percentile positioning is the joint result of the CPU and GPU's separate rank profiles: the i7-13700K holds the 89th percentile against all CPUs based on its averaged benchmark score 46881, while the RTX 4080 SUPER lands in the 86th percentile of all GPUs with an average score of 54209. The rank is consistent with the underlying components though not the very highest configuration possible.
The CPU's nearest rivals further define its position. In terms of average benchmark scores, the Intel part is 0.2 points behind the AMD Ryzen 9 5900 (with a deltaPct of -0.2), another 0.3 points below the AMD Ryna AI 9 HX PRO 375 (−0.3), but it leads both the AMD Ryzen 9 7845HX and the Intel Xeon w3-2535 by 0.5 percent. Those differences are negligible, so the i7-13700K sits in a tight cluster with same-generation high core count CPUs. The GPU, following the same convention, shows a 0.1 percent deficit versus the plain RTX 4080 (delta −0.1) and a larger spread to the other close neighbors: 1.1 percent ahead of the AMD Radeon Pro W5700X, and 2.7 percent behind the AMD Radeon RX 6750 GRE 12 GB and 2.8 percent behind the AMD Radeon 8060S. With all but the rival GPUs having a wider deltaPct, the RTX 4080 Super's placement is essentially a tie-adjusted relative to the non‑"Super" version, while still a large overall gap exists against the higher-scoring AMD cards in this particular composite figure.
When translating those averages into Thief's sample, the pairing delivers 4K Ultra average FPS of 72 at 3840x2160, which is still above 60. That is a strong overall standing; but the rank 167 out of 3720 suggests it is not near the highest peak performers, since many CPUs with strict multi-threaded scores plus exceptional GPUs occupy the top slots. Still, for a game from 2014-02-24, this pairing produces headroom far beyond what the engine's current era typical budget allows, as evidenced by the high frame counts at 1080p.
Settings Recommendations
Across the measured rows, the preset that delivers the most balanced experience—without compromising the clarity of the image—is the "Medium" quality at 2560x1440 resolution. In that configuration, the average FPS is 168, with a measured minimum of 143 and a maximum of 194. At that 1440p setting, Ultra also produces a playable 122 FPS average. However, the data shows that at 4K, the Medium column provides the largest gain over Ultra: at 3840x2160, Medium runs at 99 FPS while Ultra drops to 72 FPS. Considering typical display refresh rates for gamers, 1440p Medium represents the best „best of both“ point: largely clear picture is a 168 FPS average with a 143 FPS floor.
If the user prefers to maximize visual quality first, the 1080p Ultra row is the appropriate choice: it's recorded at 171 FPS average, with no other obstacles, while maintaining the full Ultra preset. On the other extreme, the most CPU-lean configuration places a lower average and gets the hundred-to-frame margins. However, the “best experience” judging from the measured dataset is a balanced approach: Cap the resolution to 2560x1440 and set the preset to High, where the average is 128 FPS. At that preset, the measured data shares both a smoother framerate (128 FPS vs 122 for Ultra at 1440p) and visually advanced details compared to Medium. The difference is narrowed: High picks up 20 FPS over Medium at 2560x1440 (Medium at 168, High at 128) but it costs about 42% of the Maximum FPS headroom.
For users with 1080p screens, High at 1920x1080 gives 174 FPS average, which is lower than Low (187 FPS) and Medium (192 FPS), but only 0% away from the highest, with negligible visual cost. In short, the measured provides the following: choose Medium at 1440p for the most balanced, High at 4K for high detail, and High at 1080p for top fluidity that still looks advanced.
Resolution Scaling
The same benchmark set at three resolutions (3840x2160, 2560x1440, 1920x1080) reveals how Thief scales with pixel count. The clearest pattern: as resolution rises, every preset takes a step down in measured average FPS. For the High preset, the 1080p result of 174 FPS steps to 128 FPS at 1440p and costs 75 FPS at 4K. The Ultra preset follows a similar curve: 171 FPS at 1080p, 122 FPS at 1440p, and 72 FPS at 4K. The Low preset is the most responsive to resolution scaling: from 1920x1080 at 215 FPS it drops dramatically to 187 FPS at 2560x1440 and to 130 FPS at 3840x2160. In all cases, scaling from 1080p to 1440p costs roughly the same proportion regardless of preset, but the jump to 4K is the largest single step, especially for the Low preset (a 212–130 shift) and Medium (192 to 99).
The drops as a whole indicate that the combined CPU+GPU are still well within the capability of the game at high resolutions, because even the most aggressive step (3840x2160 Medium at 99 FPS) stays above the 60‑second hurdle. The fact that higher visual detail (Ultra) at 1080p runs barely ballistic (171 FPS) while High at 1440p secures 128 FPS implies the bottleneck at lower resolutions is primarily GPU-limited – the card keeps up with the game’s shading demands – but the direct scaling from 1080p (174) to 1440p (128) to 4K (75) across the same preset suggests the GPU vector (RTX 4080 SUPER's shader/TMU throughput) is the dominating component, while the CPU's 16 cores handle Thief's core logic without saturating. At 4K with Ultra preset the 72 FPS value confirms the design points to a heavy GPU load, not a single-thread CPU cap, because the CPU’s multi-core strength (1080plows) stays high.
The percentage form can be derived qualitatively: the dance from 1920×1080 to 2560×1440 loses roughly the same fraction as the step from 2560×1440 to 3840×2160 for each given preset. For instance, High drops from 174→128→75; the relative decrement is consistently high, indicating a steady scaling behavior with resolution. The limiting component at 4K is unquestionably the GPU: the RTX 4080 SUPER's 16 GB frame buffer and 736.3 GB/s memory bandwidth allow high detail at high frame totals, but the raw shading throughput defines the 72–130 max across presets at that resolution.
Measured FPS Breakdown
The exact test population is below. All values are taken directly from the measured dataset.
| Resolution | Settings | Average FPS | Min FPS | Max FPS |
|------------|----------|-------------|--------:|--------:|
| 3840x2160 | High | 75 | – | – |
| 3840x2160 | Low | 130 | – | – |
| 3840x2160 | Medium | 99 | 84 | 114 |
| 3840x2160 | Ultra | 72 | – | – |
| 2560x1440 | High | 128 | – | – |
| 2560x1440 | Low | 187 | – | – |
| 2560x1440 | Medium | 168 | 143 | 194 |
| 2560x1440 | Ultra | 122 | – | – |
| 1920x1080 | High | 174 | – | – |
| 1920x1080 | Low | 212 | – | – |
| 1920x1080 | Medium | 192 | 163 | 221 |
| 1920x1080 | Ultra | 171 | – | – |
At 192x1080 (Full HD), performance is entirely above 171 FPS in every preset, and the Low preset reaches 212 FPS. That is effectively plenty of margin for any standard refresh-rate display. The Medium preset reports a min of 163 FPS and max of 221 FPS, giving a 58 FPS spread between the measured non-GPU-varied extremes. At 1440p, the range widens: High and Ultra are 128 and 122 FPS, Low 187, and Medium sits at 168 FPS with its floor at 143 FPS and peak 194 FPS. At 4K, the frame totals compress: High 75, Low 130, Medium 99 (min 84, max 114), Ultra 72. The only data that includes a min/max pair is the Medium preset across all three resolutions, so the internal performance stability is known for that setting: at 4K, the min-to-max delta is 30 FPS; at 1440p, the delta is 51 FPS; at 1080p, it is 58 FPS. This shows that as resolution increases, the average and the variance both decay—the FPS becomes more compact at 4K, with a narrow 84–114 range, which gives a steadier feel at the cost of absolute speed.
Beyond the preset columns, the order of performance follows the expected: Low always beats Medium and Ultra, and Medium generally sits above High except at 1920x1080 where High (192? Actually High is 174, Medium is 192) – at 1080p, Medium is faster than High, meaning the CPU/GPU system copes so well with the imagery that the extra effect of High versus Medium costs only 18 FPS in favor of Medium. Across all rows, the lowest recorded minimum is 84 FPS at 4K Medium; the highest recorded one is the 221 FPS maximum at 1080p Medium.
GPU Role
The NVIDIA GeForce RTX 4080 SUPER is the central actor for the frame count differences. It's based on the AD103 die, Ada Lovelace architecture, built on a 5 nm process by TSMC, with 45,900 million transistors in a 379 mm² package. The core runs at a base of 2290 MHz and a boost of 2550 MHz, memory clock 1438 MHz effective at 23 Gbps. The memory subsystem is a 16 GB GDDR6X on a 256-bit bus, reaching a bandwidth of 736.3 GB/s. It has 10,240 shading units, 320 TMUs, 112 ROPs, 280 RT cores and 320 tensor cores. The pixel fill is 285.6 GPixels/s and texture rate 816.0 GTexels/s, with a full 52.22 TFLOPS of FP32 throughput.
These raw units translate directly into Thief’s results. At 4Kp where the pixel workload is highest, High quality is 75 FPS (preset), Ultra 72 FPS, and Medium 99 FPS. The card's high texture rate (816
Hardware Specifications
Intel Core i7-13700K
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-13700K + NVIDIA GeForce RTX 4080 SUPER in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 130.0 |
| 3840x2160 | Medium | 99.0 |
| 3840x2160 | High | 75.0 |
| 3840x2160 | Ultra | 72.0 |
| 2560x1440 | Low | 187.0 |
| 2560x1440 | Medium | 168.0 |
| 2560x1440 | High | 128.0 |
| 2560x1440 | Ultra | 122.0 |
| 1920x1080 | Low | 212.0 |
| 1920x1080 | Medium | 192.0 |
| 1920x1080 | High | 174.0 |
| 1920x1080 | Ultra | 171.0 |
Thief with ii7-13700K + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 4080 SUPER + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with ii7-13700K + RTX 4080 SUPER
Explore FPS benchmarks for other games using this same hardware combination.