Thief

Thief

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 38 50 66
1440p QHD 62 65 85 112
1080p Full HD 90 95 124 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 50
3840x2160 High 38
3840x2160 Ultra 36
2560x1440 Low 112
2560x1440 Medium 85
2560x1440 High 65
2560x1440 Ultra 62
1920x1080 Low 164
1920x1080 Medium 124
1920x1080 High 95
1920x1080 Ultra 90

Thief with Intel Core i7-12700K + NVIDIA GeForce RTX 5050, In-Depth Analysis

Resolution Scaling

The measured frame rates across the three tested resolutions reveal a classic GPU-bound scaling pattern for this Intel Core i7-12700K and NVIDIA GeForce RTX 5050 combination in Thief. Moving from 1920x1080 to 2560x1440 at High settings, the average frame rate drops from 95 FPS to 65 FPS, a reduction of roughly 32 percent. Pushing further to 3840x2160 at High, the average falls to 38 FPS, which is about a 60 percent drop from the 1080p result. This steep decline indicates that the graphics card is the primary limiting factor as pixel count increases, with the CPU having ample headroom to feed frames at lower resolutions.

The scaling behavior changes notably when examining the Low preset. At 1080p Low, the combo produces 164 FPS average, but at 1440p Low it drops to 112 FPS, and at 4K Low it reaches 66 FPS. The percentage drop from 1080p to 4K at Low settings is approximately 60 percent, which is nearly identical to the drop seen at High settings. This consistency across presets suggests that the RTX 5050's rendering pipeline becomes saturated at higher resolutions regardless of the graphical complexity, reinforcing the GPU-bound nature of this title at 4K.

Interestingly, the gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference between Low (164 FPS) and Ultra (90 FPS) is 74 FPS, representing a 45 percent reduction. At 1440p, Low delivers 112 FPS while Ultra drops to 62 FPS, a 45 FPS gap or 55 percent reduction. At 4K, Low hits 66 FPS while Ultra manages only 36 FPS, a 30 FPS gap or 55 percent reduction. This pattern indicates that at 4K, the additional shading work from Ultra settings disproportionately impacts the frame rate, as the GPU's compute resources are already stretched thin by the pixel throughput demands.

The frame time consistency, where measured, follows a similar trend. At 1080p Medium, the minimum FPS is 106 with a maximum of 143, giving a spread of 37 FPS around the 124 average. At 1440p Medium, the min is 72 and max is 98, a tighter spread of 26 FPS around the 85 average. At 4K Medium, the min drops to 43 with a max of 58, a spread of only 15 FPS around the 50 average. This tightening of the frame time distribution at higher resolutions suggests that the GPU becomes the bottleneck, smoothing out CPU-induced variance but also capping the overall performance ceiling.

GPU Role

The NVIDIA GeForce RTX 5050 brings 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. For a 2014 stealth title like Thief, this memory configuration proves sufficient at 1080p and 1440p, but the 4K results show the card's limits. The GPU's 2560 shading units, 80 texture mapping units, and 32 raster output units operate at a base clock of 2317 MHz with a boost of 2572 MHz, producing a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s.

The FP32 throughput of 13.17 TFLOPS, with FP16 at the same 13.17 TFLOPS (1:1 ratio), places this card in a mid-range segment. The benchmark data confirms this positioning: the GPU's PassMark G3D score of 17326 puts it at the 66th percentile among all GPUs, with an average benchmark score of 21035. Compared to its nearest rivals, the RTX 5050 trails the AMD Radeon RX Vega M GL by 0.6 percent, the AMD Radeon HD 8970M by 1 percent, and the NVIDIA RTX A4000 Mobile by 1.6 percent, while leading the AMD Radeon RX 5600 XT by 1.6 percent. These narrow margins indicate the RTX 5050 sits in a tightly contested performance band.

In Thief specifically, the 8 GB VRAM capacity does not appear to be the limiting factor at 4K Ultra, where the average FPS drops to 36. The more likely constraint is the raw shader throughput and memory bandwidth, as the game's 2014-era engine does not demand excessive VRAM allocations even at maximum settings. The 320.0 GB/s bandwidth, while modest by modern standards, is adequate for the texture streaming requirements of this title, but the 82.30 GPixel/s fill rate struggles to maintain playable frame rates at 4K with Ultra detail.

The GPU's DirectX 12 Ultimate support (12_2) is backward compatible with Thief's rendering requirements, and the PassMark DirectX 11 score of 150 indicates solid performance in legacy API workloads. The card's 20 ray tracing cores and 80 tensor cores are largely irrelevant for this game, as Thief predates ray tracing implementation. The 130 W TDP and dual-slot design suggest efficient power delivery, but the measured FPS data shows that the card's compute resources are fully utilized at higher resolutions.

CPU Role

The Intel Core i7-12700K provides substantial processing headroom for Thief, with 12 cores and 20 threads operating at a base clock of 3.60 GHz and boost up to 5.00 GHz. This Alder Lake-S architecture processor, built on Intel's 10 nm process, features 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 25 MB of shared L3 cache. The CPU's benchmark results demonstrate strong multi-threaded performance: Cinebench R23 multicore scores 19784, Geekbench multicore reaches 15790, and PassMark multithread hits 34404.

The single-thread performance is equally robust, with Cinebench R23 singlecore scoring 1850.5 and Geekbench singlecore at 2308. This matters for Thief, which was designed for the quad-core era and may not scale perfectly across 20 threads. The 3DMark single-thread score of 1043 and 2-thread score of 2065 indicate that the CPU's high boost clock of 5.00 GHz provides excellent responsiveness for lightly threaded workloads.

The CPU's average benchmark score of 35287 places it at the 84th percentile among all CPUs, with nearest rivals including the Intel Core i5-13600T (delta -0.1 percent), Intel Core i7-12700KF (delta -0.2 percent), Intel Core i7-13700T (delta -0.3 percent), and Intel Core 5 213PE (delta -0.4 percent). These negligible deltas show the i7-12700K is positioned at the top of its performance tier, with no meaningful separation from its closest competitors.

In Thief's measured results, the CPU's role is most evident at 1080p Low, where the combo achieves 164 FPS average. This high frame rate suggests the CPU can drive the game engine well beyond typical display refresh rates, but the diminishing returns at higher resolutions confirm that the GPU becomes the bottleneck. The 12-core, 20-thread configuration provides ample parallelism for any background tasks and system overhead while gaming, but the game itself likely utilizes only a fraction of these resources given its 2014 release date.

The CPU's memory support for both DDR4 and DDR5, with dual-channel configuration, offers flexibility for system builders, though the measured FPS data does not isolate memory bandwidth effects. The UHD Graphics 770 integrated GPU is irrelevant for this discrete GPU configuration, and the PCIe Gen 4 interface with 20 lanes provides sufficient bandwidth for the RTX 5050's PCIe 5.0 x8 connection.

Settings Recommendations

The measured FPS data provides clear guidance for optimal settings at each resolution. At 1920x1080, the Medium preset delivers 124 FPS average with a minimum of 106 FPS and maximum of 143 FPS. This represents the best balance of visual quality and performance, offering a comfortable margin above 60 FPS while maintaining smooth frame pacing. The High preset at 95 FPS is also playable, but the Ultra preset at 90 FPS offers only a marginal improvement over High while consuming additional GPU resources.

At 2560x1440, the Medium preset at 85 FPS with a minimum of 72 FPS remains the recommended choice for most users, as it stays well above the 60 FPS threshold. The High preset at 65 FPS is acceptable for those prioritizing visual fidelity, but the frame rate approaches the point where motion smoothness may be compromised. The Low preset at 112 FPS is unnecessary for typical 1440p displays, as the Medium preset provides better visual quality without sacrificing frame rate stability.

For 3840x2160, the situation becomes more constrained. The Low preset at 66 FPS is the only option that maintains a playable frame rate above 60 FPS. The Medium preset at 50 FPS with a minimum of 43 FPS may be tolerable for slower-paced stealth gameplay, but the frame drops below 45 FPS could cause noticeable judder. The High preset at 38 FPS and Ultra at 36 FPS are not recommended for 4K gaming, as the frame rates fall below the threshold for smooth motion perception.

The data suggests that users with 1440p displays should prioritize the Medium preset for the best experience, while 1080p users can comfortably use High or even Ultra if they prefer maximum visual detail. For 4K, the Low preset is the practical ceiling, and users seeking higher quality should consider lowering resolution or accepting reduced frame rates. The Medium preset's measured minimum FPS values at all three resolutions indicate that the frame pacing remains stable, with no severe stuttering even when the average frame rate drops.

How This Combo Ranks

This combination of Intel Core i7-12700K and NVIDIA GeForce RTX 5050 ranks 1710 out of 2851 tested combinations in Thief, placing it in the 40th percentile of all combos. This mid-tier ranking reflects the GPU's position in the benchmark hierarchy, as the CPU is a top-tier performer while the GPU sits in the 66th percentile overall. The discrepancy between the CPU's high percentile (84th) and the combo's modest ranking suggests that Thief's performance is heavily dependent on GPU capabilities, which pulls the overall ranking down.

The combo's ranking relative to other tested configurations indicates that there is significant room for improvement by pairing the i7-12700K with a more powerful GPU. The CPU's benchmark scores, including the 3DMark max-threads score of 9979 and PassMark multithread of 34404, demonstrate that it can support much higher frame rates than the RTX 5050 can deliver at higher resolutions. At 1080p Low, the combo achieves 164 FPS, which likely approaches the CPU's engine-level limit, but at 4K Ultra, the 36 FPS result is clearly GPU-bound.

The GPU's nearest rivals in synthetic benchmarks show that the RTX 5050 is competitive with mobile and older desktop parts, but none of these rivals would likely perform substantially better in Thief. The AMD Radeon RX 5600 XT, which leads the RTX 5050 by 1.6 percent in average benchmark score, may offer slightly higher frame rates in this title, but the difference would be within a few FPS based on the measured scaling patterns. The combination's ranking at 1710 out of 2851 suggests that roughly 60 percent of tested combos outperform it, which is consistent with a mid-range GPU paired with a high-end CPU.

Measured FPS Breakdown

At 1920x1080, the measured frame rates span from 164 FPS at Low settings to 90 FPS at Ultra. The Medium preset delivers 124 FPS average with a minimum of 106 FPS and maximum of 143 FPS. The High preset achieves 95 FPS average. The progression from Low to Ultra shows a 74 FPS drop, with each successive preset reducing performance by roughly 20-30 FPS.

At 2560x1440, the Low preset produces 112 FPS average, Medium delivers 85 FPS with a minimum of 72 and maximum of 98, High reaches 65 FPS, and Ultra drops to 62 FPS. The gap between Low and Ultra is 50 FPS, with the largest single drop occurring between Low and Medium at 27 FPS. The High to Ultra transition is minimal at just 3 FPS, suggesting diminishing returns at the top end of settings.

At 3840x2160, the Low preset yields 66 FPS average, Medium produces 50 FPS with a minimum of 43 and maximum of 58, High falls to 38 FPS, and Ultra bottoms out at 36 FPS. The total range from Low to Ultra is 30 FPS, with the most significant drop occurring between Low and Medium at 16 FPS. The High to Ultra difference of 2 FPS indicates that the GPU is completely saturated at this resolution, with additional settings having negligible impact on performance.

Across all resolutions, the Medium preset consistently provides the best balance of performance and visual quality, with the measured minimum FPS values ensuring that frame rates remain within a playable range. The data shows that at 1080p, all presets are playable, at 1440p, Low through High are viable, and at 4K, only Low maintains a consistent 60 FPS average.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 5050 in Thief

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 50.0
3840x2160 High 38.0
3840x2160 Ultra 36.0
2560x1440 Low 112.0
2560x1440 Medium 85.0
2560x1440 High 65.0
2560x1440 Ultra 62.0
1920x1080 Low 164.0
1920x1080 Medium 124.0
1920x1080 High 95.0
1920x1080 Ultra 90.0

Thief with ii7-12700K + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 5050 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii7-12700K + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.