Thief

Thief

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 37 48 57
1440p QHD 59 59 78 101
1080p Full HD 81 88 113 150

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 48
3840x2160 High 37
3840x2160 Ultra 34
2560x1440 Low 101
2560x1440 Medium 78
2560x1440 High 59
2560x1440 Ultra 59
1920x1080 Low 150
1920x1080 Medium 113
1920x1080 High 88
1920x1080 Ultra 81

Thief with AMD Ryzen 7 5700X + Intel Arc B580, In-Depth Analysis

FAQ

Q: What is the combo rank of the AMD Ryzen 7 5700X with the Intel Arc B580 in Thief?

A: This hardware combination ranks 1279 out of 1642 tested combos in the game's benchmark database, placing it in the lower-middle portion of the field.

Q: How does the Intel Arc B580 compare to its nearest rival, the NVIDIA GeForce RTX 4060?

A: The Arc B580's average benchmark score is 23021, which is 0.7% below the RTX 4060's average score of 23181. The difference is minimal, indicating near-parity in overall GPU performance.

Q: What is the CPU's standing relative to all tested processors?

A: The AMD Ryzen 7 5700X sits in the 83rd percentile among all CPUs, with an average benchmark score of 26214. Its closest rival, the Intel Core i9-11900KF, scores 26196, a delta of just 0.1%.

Q: What frame rates does the combo achieve at 1080p with Medium settings?

A: At 1920x1080 with Medium settings, the measured average FPS is 113.1, which is comfortably above the 60 FPS threshold for smooth gameplay.

Q: How much performance headroom exists between the lowest and highest settings at 1440p?

A: At 2560x1440, the spread spans from 101.2 FPS at Low settings down to 58.8 FPS at Ultra settings, a difference of 42.4 FPS between the two extremes.

Q: Does the GPU's memory bandwidth appear sufficient for Thief's demands?

A: The Arc B580 has 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. The measured results show playable frame rates at most settings, indicating the memory subsystem is not a bottleneck in this title.

GPU Role

The Intel Arc B580, built on the Xe2-HPG architecture (Battlemage generation), drives the rendering workload in Thief. Its 12 GB GDDR6 frame buffer at 2375 MHz (19 Gbps effective) provides ample capacity for the game's textures and geometry. The GPU's shading units number 2560, supported by 160 texture mapping units and 80 render output units. These specifications translate to a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s. The card's FP32 throughput is 13.67 TFLOPS, which underpins the shader complexity seen in Thief's lighting and shadow calculations.

The GPU's base and boost clocks are both set at 2670 MHz, a uniform operating point that helps maintain predictable performance across scenes. In Thief, the GPU's role becomes more pronounced as resolution increases. The data reveals a clear pattern: at 1080p Low, the combo delivers 149.7 FPS, but that figure drops to 57.3 FPS at 4K Low. This 62% reduction in frame rate across a 4x pixel count increase indicates the GPU is the dominant limiting factor at higher resolutions. The GPU percentile rank of 66 places it above the median of all tested graphics cards, and its average benchmark score of 23021 shows it performs within a narrow margin of the RTX 4060 family.

The Arc B580's DirectX 12 Ultimate support (12_2) aligns well with Thief's engine requirements, though the game's 2014 release date means it likely relies on older DirectX paths. The GPU's Vulkan 1.4 and OpenGL 4.6 support offer alternative rendering APIs, but the measured data suggests the card's raw compute and fillrate capabilities are what matter most here. The 190 W TDP and dual-slot design indicate a mid-range power profile, with a suggested PSU of 450 W.

Resolution Scaling

Frame rates in Thief scale predictably with resolution, but the rate of decline reveals where the bottleneck shifts. At Low settings, the combo produces 149.7 FPS at 1080p, 101.2 FPS at 1440p, and 57.3 FPS at 4K. The drop from 1080p to 1440p is 48.5 FPS (a 32% reduction), while the drop from 1440p to 4K is 43.9 FPS (a 43% reduction). This accelerating decline points to the GPU becoming progressively more saturated as pixel count grows.

At High settings, the scaling is steeper: 87.5 FPS at 1080p falls to 59.3 FPS at 1440p (a 32% drop), then to 37.2 FPS at 4K (a 37% drop from 1440p). The Ultra preset shows a similar trajectory: 80.7 FPS at 1080p, 58.8 FPS at 1440p, and 34.1 FPS at 4K. These numbers suggest that Thief's higher settings impose a consistent overhead that amplifies the resolution penalty.

The limiting component shifts between resolutions. At 1080p, the CPU's 8 cores and 16 threads can feed the GPU adequately, as evidenced by the 149.7 FPS ceiling at Low settings. As resolution climbs to 4K, the GPU's fillrate and shading capacity become the binding constraint. The Arc B580's 456.0 GB/s memory bandwidth appears sufficient at lower resolutions but becomes a factor at 4K, where the 12 GB frame buffer is taxed by larger render targets. The measured data shows that 4K Ultra (34.1 FPS) and 4K High (37.2 FPS) both fall below playable thresholds, while 4K Low (57.3 FPS) remains just above 60 FPS territory—barely playable for most users.

Measured FPS Breakdown

The measured data covers three resolutions and four settings presets, yielding twelve distinct data points. At 1920x1080, the combo delivers 149.7 FPS at Low, 113.1 FPS at Medium, 87.5 FPS at High, and 80.7 FPS at Ultra. The gap between Low and Ultra is 69.0 FPS, meaning Ultra runs at 54% of Low's frame rate. This range indicates that even at 1080p, the GPU's settings scaling is substantial, though all presets exceed the 60 FPS threshold.

At 2560x1440, the frame rates are 101.2 FPS (Low), 78.2 FPS (Medium), 59.3 FPS (High), and 58.8 FPS (Ultra). The drop from Low to Medium is 23.0 FPS, while the drop from High to Ultra is negligible at 0.5 FPS. This suggests that the High and Ultra presets impose similar workloads at 1440p, with the GPU becoming the limiting factor. The difference between 1080p and 1440p at each setting is consistent: 48.5 FPS at Low, 34.9 FPS at Medium, 28.2 FPS at High, and 21.9 FPS at Ultra. The diminishing absolute drops at higher settings indicate that the GPU's headroom shrinks as quality increases.

At 3840x2160, the results are 57.3 FPS (Low), 47.7 FPS (Medium), 37.2 FPS (High), and 34.1 FPS (Ultra). Only the Low preset approaches playability, while Medium sits at 47.7 FPS—borderline for smooth gameplay. The scaling from 1440p to 4K is severe: 43.9 FPS at Low, 30.5 FPS at Medium, 22.1 FPS at High, and 24.7 FPS at Ultra. The 4K Ultra result of 34.1 FPS is 58% lower than the 1080p Ultra result, highlighting the GPU's inability to maintain performance at extreme resolutions. The combo's rank of 1279 out of 1642 combos reflects this mixed performance profile, where the CPU's strength (83rd percentile) is partially offset by the GPU's mid-range position (66th percentile).

Settings Recommendations

The optimal settings preset depends on the target resolution and the user's frame rate preference. At 1920x1080, all four presets deliver playable frame rates, but the best balance of visual quality and performance is the High preset at 87.5 FPS. This leaves 27.5 FPS of headroom above the 60 FPS threshold while offering superior visuals to Medium (113.1 FPS) or Low (149.7 FPS). Ultra at 80.7 FPS is also viable, but the 6.8 FPS gain over High comes at the cost of higher GPU load without a proportional visual uplift.

At 2560x1440, the Medium preset at 78.2 FPS provides the best experience—it clears the 60 FPS mark by 18.2 FPS and delivers a solid visual upgrade over Low (101.2 FPS). High (59.3 FPS) and Ultra (58.8 FPS) both fall just below 60 FPS, making them marginal choices for users who prioritize smoothness. The near-identical frame rates between High and Ultra at this resolution suggest that the Ultra preset's additional effects are not worth the negligible performance difference.

At 3840x2160, the Low preset at 57.3 FPS is the only option that approaches playability, though it still misses the 60 FPS target by 2.7 FPS. Medium at 47.7 FPS is playable for users tolerant of lower frame rates, but High (37.2 FPS) and Ultra (34.1 FPS) are too sluggish for most gameplay scenarios. The data suggests that 4K gaming with this combo requires accepting Low or Medium settings, or reducing the resolution to 1440p for higher quality presets.

Across all resolutions, the Medium preset offers the most consistent experience relative to the 60 FPS target: 113.1 FPS at 1080p, 78.2 FPS at 1440p, and 47.7 FPS at 4K. Users with 60 Hz displays should favor Medium at 1440p, while those with high-refresh monitors can exploit the 1080p results.

CPU Role

The AMD Ryzen 7 5700X, a Zen 3 (Vermeer) part on the 5000 series, provides the computational foundation for this combo. Its 8 cores and 16 threads operate at a base clock of 3.40 GHz and boost to 4.60 GHz, with a 65 W TDP. The CPU's cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a shared 32 MB L3 cache. This configuration yields strong multi-threaded performance, as evidenced by a Cinebench R23 multicore score of 22620 and a 3DMark 16-thread score of 6858.

In Thief, the CPU's role is most apparent at lower resolutions where the GPU is not fully saturated. At 1080p Low, the combo achieves 149.7 FPS, a figure that likely approaches the CPU's frame generation limit given the game's 2014 engine. The single-thread performance, measured at 921 in 3DMark single-thread and 3193 in Cinebench R23 single-core, is adequate for the game's primary game thread. The CPU's Passmark multithread score of 26612 places it in the 83rd percentile overall, with an average benchmark score of 26214—virtually identical to the Intel Core i9-11900KF (26196, +0.1%) and AMD Ryzen 5 7600X (26272, -0.2%).

The CPU's 16 threads handle background tasks and physics calculations efficiently, but Thief's age means it likely does not scale perfectly across all cores. The 4,150 million transistors on a 74 mm² die at 7 nm process node enable high clock speeds without excessive power draw. The DDR4 memory support with dual-channel configuration delivers 51.2 GB/s of bandwidth, which pairs adequately with the GPU's 456.0 GB/s. The data shows that the CPU is not the primary bottleneck in this combo—the GPU's performance ceiling at higher resolutions is the limiting factor. At 4K, the frame rates are determined almost entirely by the Arc B580's capabilities, with the CPU providing sufficient headroom to avoid constraining GPU output.

Hardware Specifications

AMD Ryzen 7 5700X

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X + Intel Arc B580 in Thief

Resolution Settings Avg FPS
3840x2160 Low 57.3
3840x2160 Medium 47.7
3840x2160 High 37.2
3840x2160 Ultra 34.1
2560x1440 Low 101.2
2560x1440 Medium 78.2
2560x1440 High 59.3
2560x1440 Ultra 58.8
1920x1080 Low 149.7
1920x1080 Medium 113.1
1920x1080 High 87.5
1920x1080 Ultra 80.7

Thief with Ryzen 7 5700X + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with Arc B580 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.