Thief
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 53 | 69 | 84 |
| 1440p QHD | 79 | 78 | 88 | 98 |
| 1080p Full HD | 86 | 93 | 98 | 108 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor based on the Zen architecture, running on the AMD Socket AM4 platform with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. Its 16 MB of shared L3 cache and dual-channel DDR4 memory support with 46.9 GB/s of bandwidth are typical for a 2018-era desktop chip. In synthetic benchmarks, this CPU posts a Cinebench R23 multi-core score of 11186 and a single-core score of 1579, while its PassMark single-thread score is 2239. The processor’s percentile ranking against all CPUs is 77, indicating it outperforms roughly three-quarters of the CPUs in the database. Its average benchmark score of 19616 places it remarkably close to rivals such as the Intel Core i5-1345U, which scores 19691 (a delta of -0.4%), and the AMD Ryzen 5 7530U, which scores 19508 (a delta of 0.6%). This suggests that while the Ryzen 5 2600 is not a modern powerhouse, its multi-threaded capacity is still competitive with newer mainstream laptop and desktop chips.
For a game like Thief, released in 2014, the CPU’s role is nuanced. The game is not known for being heavily multi-threaded, and the Ryzen 5 2600’s single-core performance, while not stellar by current standards, is adequate for the era. The benchmark data shows that at 1080p, the difference between Low and Ultra settings is only about 21.2 FPS (from 107.6 to 86.4), which suggests that the CPU is keeping up with the GPU’s frame output even at higher settings. However, the processor’s 12 threads do provide headroom for background tasks and any game logic that does scale. The data implies that the CPU is not the primary bottleneck in this pairing, as the frame rates remain high and scale predictably with resolution changes, which points toward the GPU being the limiting factor at higher resolutions. The processor’s 65W TDP and active production status also indicate it remains a viable, efficient option for a mid-range gaming system, even if its architectural age shows in single-threaded tasks.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 2600’s 6 cores and 12 threads provide a solid foundation for Thief, a stealth title from 2014 that does not demand extreme core counts. The base and boost clocks of 3.40 GHz and 3.90 GHz, respectively, are modest but sufficient for a game of this generation. The benchmark results reveal that at 1080p with Low settings, the combo achieves 107.6 FPS, which indicates the CPU is not struggling to feed the GPU. As settings increase to Ultra, the frame rate drops to 86.4 FPS, a decline of 19.7% from Low. This drop is primarily attributable to increased GPU workload, but the CPU’s single-thread performance could be a secondary factor, as the game’s engine likely relies on a few main threads. The Cinebench R20 single-core score of 663 is not exceptional, yet it is enough to maintain playable frame rates in this older title.
The data shows that at 1440p, the CPU’s influence wanes further. The frame rate at Low is 97.6 FPS, and at Ultra it is 79 FPS, a smaller absolute drop than at 1080p. This trend continues at 4K, where the difference between Low (83.5 FPS) and Ultra (49.5 FPS) is 34 FPS, indicating that the GPU is increasingly the bottleneck. The CPU’s multi-threaded capabilities, evidenced by a PassMark multithread score of 13160 and a Cinebench R23 multi-core score of 11186, are more than adequate for the game’s AI and physics, which are unlikely to use all 12 threads. In comparison to its nearest rivals, the Ryzen 5 2600’s average benchmark score of 19616 is within 0.7% of the Intel Core i7-10700F, which scores 19485. This suggests that for a game like Thief, the CPU is not a differentiator; its performance is sufficient to avoid being a primary limiter, and the observed frame rates are more reflective of the GPU’s capabilities.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3070 Ti is a high-end Ampere architecture GPU with 8 GB of GDDR6X memory on a 256-bit bus, delivering a memory bandwidth of 608.3 GB/s. Its base clock is 1575 MHz with a boost clock of 1770 MHz, and it features 6144 shading units, 192 TMUs, and 96 ROPs. The GPU’s raw compute power is substantial, with an FP32 performance of 21.75 TFLOPS. In the context of Thief, this GPU is overkill for the game’s demands, but the benchmark results show how its performance scales with settings and resolution. At 1080p, the GPU easily handles the load, with frame rates ranging from 107.6 FPS at Low to 86.4 FPS at Ultra. The 8 GB of VRAM is not a limiting factor at these settings, as the game’s textures are small by modern standards.
The GPU’s role becomes more apparent at higher resolutions. At 1440p, the frame rates remain high, with 97.6 FPS at Low and 79 FPS at Ultra, showing that the GPU is still not fully taxed. However, at 4K, the performance drops significantly. At 4K High, the average FPS is 53.2, and at 4K Ultra, it falls to 49.5 FPS. This indicates that the GPU is the primary bottleneck at 4K, as the increased pixel count demands more from the memory bandwidth and shading units. The GPU’s percentile ranking versus all GPUs is 74, meaning it outperforms 74% of the GPUs in the database. Its average benchmark score of 30849 is close to the AMD Radeon RX 6700, which scores 31112 (a delta of -0.8%). For Thief, the GPU’s performance is more than sufficient for smooth gameplay at 1080p and 1440p, but at 4K, the data suggests that even a high-end GPU from this generation struggles to maintain 60 FPS at the highest settings, highlighting the game’s poor optimization for modern hardware or the sheer pixel workload.
FAQ
Q: What is the average frame rate at 1080p with High settings for this combo?
A: The average frame rate at 1920x1080 with High settings is 92.5 FPS, which is comfortably above the 60 FPS target for most displays.
Q: How does the CPU’s performance compare to its nearest rivals?
A: The Ryzen 5 2600 has an average benchmark score of 19616, which is 0.4% lower than the Intel Core i5-1345U (19691) and 0.6% higher than the AMD Ryzen 5 7530U (19508). This indicates a near-tie in overall performance.
Q: Is the GPU or CPU more likely to bottleneck at 4K resolution?
A: The data suggests the GPU is the limiting factor at 4K. At 4K Low, the average FPS is 83.5, but at 4K Ultra, it drops to 49.5 FPS, showing a 34 FPS swing that aligns with GPU load, while the CPU’s performance is less strained.
Q: What is the best settings preset for a 60 FPS experience at 1440p?
A: At 2560x1440, all tested presets achieve above 60 FPS, with Ultra averaging 79 FPS. This means even the highest settings provide a smooth experience at this resolution.
Q: How much VRAM does the GPU have, and is it sufficient for this game?
A: The GPU has 8 GB of GDDR6X memory. For Thief, a 2014 title, this is more than sufficient, as the game’s texture sizes do not stress the VRAM capacity, even at 4K Ultra.
Q: What is the combo’s rank among all tested combos?
A: This CPU-GPU combo ranks 1027 out of 1642 tested combos, placing it in the upper-middle tier of the database’s results for this game.
Settings Recommendations
Based on the measured frame rates, the optimal settings preset depends on the target resolution and desired frame rate. At 1920x1080, the Ultra preset delivers an average of 86.4 FPS, which is high enough for a smooth experience on most monitors. However, the High preset at 92.5 FPS offers a marginal improvement in frame rate with likely minimal visual difference, making it a better choice for those who prioritize performance. For 2560x1440, the Ultra preset averages 79 FPS, which is still above 60 FPS, so players can enjoy the highest visual fidelity without sacrificing smoothness. The Medium preset at 88.1 FPS is a good fallback if one wants extra headroom for dips. At 3840x2160, the situation changes. The High preset averages 53.2 FPS, which is below the 60 FPS target, while the Medium preset at 68.8 FPS is the sweet spot for a playable experience, offering a balance between visual quality and performance. The Ultra preset at 49.5 FPS is not recommended for 4K unless one has a variable refresh rate monitor and can tolerate sub-60 FPS.
The data shows that the Low preset at 4K yields 83.5 FPS, but it likely sacrifices too much visual quality for a game like Thief, which has a dark, atmospheric aesthetic. At 1080p and 1440p, the High preset is recommended as it provides a strong balance of frame rate and visual fidelity, with the Ultra preset being viable for those with high-refresh-rate displays. For 4K, the Medium preset is the best compromise, as it keeps the average FPS above 60 while maintaining decent visuals. Overall, the combo is capable of running the game at high settings on lower resolutions, but at 4K, users should be prepared to lower settings to maintain a playable frame rate.
How This Combo Ranks
The combination of the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 3070 Ti ranks 1027 out of 1642 tested combos in the database for Thief. This rank places it in the 62.5th percentile of all tested combinations, meaning it performs better than a majority of combos but is far from the top. The rank reflects a balance between the CPU’s older architecture and the GPU’s high-end performance. The CPU’s average benchmark score of 19616 is competitive with newer mid-range chips, but its single-thread performance, as seen in the Cinebench R23 single-core score of 1579, may hold back the GPU in CPU-bound scenarios. However, the benchmark data for Thief suggests that the game is not heavily CPU-bound, as frame rates scale more with resolution changes than with settings changes, which points to the GPU as the primary driver.
The GPU’s average benchmark score of 30849 and its 74th percentile ranking among all GPUs indicate that it is a strong performer. In the context of Thief, the combo’s rank of 1027 suggests that while the RTX 3070 Ti can push high frame rates, the Ryzen 5 2600’s limitations in single-threaded tasks might prevent the combo from reaching the top tiers. For comparison, the CPU’s nearest rivals, such as the Intel Core i5-11600KF, have similar average scores (19740), implying that swapping in a newer CPU would not drastically change the rank for this particular game. The rank confirms the GPU’s capability, but it also highlights that the CPU is a minor bottleneck in a game that does not utilize many cores. This combo is a viable mid-range option, but it is clear that the GPU is the star of the show, and the CPU is merely adequate for the task.
Measured FPS Breakdown
The measured frame rates for this combo show a consistent pattern across resolutions and settings. At 1920x1080, the Low preset averages 107.6 FPS, Medium averages 97.9 FPS, High averages 92.5 FPS, and Ultra averages 86.4 FPS. The difference between Low and Ultra is 21.2 FPS, indicating a moderate performance hit for higher visual quality. At 2560x1440, the frame rates are slightly lower: Low averages 97.6 FPS, Medium averages 88.1 FPS, High averages 78.1 FPS, and Ultra averages 79 FPS. Interestingly, the High preset at 1440p (78.1 FPS) is lower than the Ultra preset (79 FPS), which is an anomaly that could be due to measurement variance, but it is a small difference. At 3840x2160, the frame rates drop more significantly: Low averages 83.5 FPS, Medium averages 68.8 FPS, High averages 53.2 FPS, and Ultra averages 49.5 FPS.
The data shows that the frame rate scaling is not linear. From 1080p to 1440p, the average FPS across all settings drops by about 10-15%, which is expected given the increase in pixel count. However, from 1440p to 4K, the drop is more pronounced, especially at higher settings. For example, at High settings, the FPS drops from 92.5 at 1080p to 78.1 at 1440p (a 15.6% decrease), and then to 53.2 at 4K (a 31.9% decrease from 1440p). This indicates that the GPU is struggling to handle the 4K resolution, particularly with higher graphical settings. The Low preset at 4K still achieves 83.5 FPS, which is above 60 FPS, suggesting that the GPU can handle 4K if the visual quality is reduced. The data points to a clear trend: the combo is capable of high frame rates at 1080p and 1440p across all settings, but at 4K, only the Low and Medium presets provide a playable experience above 60 FPS.
Resolution Scaling
The frame rate drop from 1080p to 4K reveals important insights about the limiting component in this combo. At 1080p Low, the average FPS is 107.6, while at 4K Low, it is 83.5, a drop of 22.4%. At 1080p Ultra, the average FPS is 86.4, while at 4K Ultra, it is 49.5, a drop of 42.7%. This scaling pattern is typical of a GPU-bound scenario, where the increased pixel count at higher resolutions puts more strain on the GPU’s shading units and memory bandwidth. The CPU’s workload does not increase significantly with resolution, so its performance remains constant. The fact that the FPS drop is larger at Ultra settings (42.7%) than at Low settings (22.4%) indicates that the GPU is the primary bottleneck at higher resolutions, as the more complex shaders and textures amplify the pixel load.
The data suggests that the RTX 3070 Ti’s 8 GB of VRAM is not the limiting factor, as the game’s memory usage is manageable, but the GPU’s compute throughput is stretched at 4K. The CPU’s role in this scaling is minimal, as the frame rates at 1080p are not exceptionally high, which could indicate a slight CPU limitation at lower resolutions. However, the consistent drop in FPS with resolution points to the GPU being the dominant factor. For a game like Thief, which has a 2014 release date, the engine’s rendering pipeline is not optimized for modern high-resolution displays, so the GPU’s performance at 4K is expected to be lower than at 1080p. The measured data shows that to achieve a 60 FPS experience at 4K, the user must select the Medium preset (68.8 FPS) or lower, while at 1440p, even the Ultra preset (79 FPS) is sufficient. This analysis confirms that the GPU is the limiting component at higher resolutions, while the CPU provides enough headroom to avoid being a bottleneck in this title.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 3070 Ti in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 83.5 |
| 3840x2160 | Medium | 68.8 |
| 3840x2160 | High | 53.2 |
| 3840x2160 | Ultra | 49.5 |
| 2560x1440 | Low | 97.6 |
| 2560x1440 | Medium | 88.1 |
| 2560x1440 | Ultra | 79.0 |
| 2560x1440 | High | 78.1 |
| 1920x1080 | Low | 107.6 |
| 1920x1080 | Medium | 97.9 |
| 1920x1080 | High | 92.5 |
| 1920x1080 | Ultra | 86.4 |
Thief with Ryzen 5 2600 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 3070 Ti + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RTX 3070 Ti
Explore FPS benchmarks for other games using this same hardware combination.