Doom
This combination delivers exceptional performance with an average of 141 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 59 | 72 | 83 | 98 |
| 1440p QHD | 106 | 131 | 156 | 174 |
| 1080p Full HD | 164 | 200 | 221 | 233 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
The AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 3070 Ti delivers an exceptionally strong performance profile in Doom, with measured results that place this combination at rank 711 out of 1681 tested combos. The data indicates that this system is capable of high-refresh-rate play at nearly every resolution and preset combination, with the only compromises appearing at the most demanding settings and the highest resolution.
Settings Recommendations
The measured FPS data points to High as the optimal preset for this hardware combination, striking a balance between visual fidelity and frame rate headroom. At 1920x1080, High yields 199.5 FPS, which is only 33.7 FPS below the Low preset’s 233.2 FPS but represents a substantial visual upgrade. The gap between Medium and High at 1080p is just 21.2 FPS, while the jump from High to Ultra costs 35.4 FPS, making Ultra a less attractive option for competitive play.
At 2560x1440, High continues to excel with 130.8 FPS, comfortably above the 100 FPS threshold that most players consider essential for smooth first-person shooter gameplay. Medium at this resolution provides 155.7 FPS, but the extra 24.9 FPS comes with reduced graphical quality that may not be worth the trade-off on a card of this caliber. Ultra at 1440p drops to 105.8 FPS, still playable, but the margin over High is only 25 FPS for what is typically a significant visual uplift.
For 3840x2160, the recommendation shifts to Medium. High manages 72.2 FPS, but Medium’s 82.6 FPS provides a safer buffer for demanding scenes. Ultra at 4K falls to 59 FPS, which is technically playable but leaves no room for frame-time spikes. Low at 4K achieves 98.1 FPS, yet the visual degradation at this resolution is pronounced enough that Medium is the better practical choice.
GPU Role
The RTX 3070 Ti is the primary driver of this system’s high frame rates in Doom, which is expected given the game’s release era and the GPU’s modern architecture. The card features 8 GB of GDDR6X memory on a 256-bit bus, providing 608.3 GB/s of bandwidth. This memory configuration proves sufficient across all tested settings, as evidenced by the smooth scaling between presets at each resolution.
The GPU’s clock behavior shows a base of 1575 MHz and a boost of 1770 MHz, with the Ampere architecture’s 6144 shading units doing the heavy lifting. Benchmark scores place this card at the 74th percentile among all GPUs, with an average benchmark score of 30849. Its nearest rival, the AMD Radeon RX 590 GME, scores 30755, a mere 0.3% difference, while the AMD Radeon RX 6700 sits 0.8% higher at 31112. This tight grouping suggests the RTX 3070 Ti is performing near the expected level for its class.
The 4K results demonstrate the GPU’s limits. The drop from 1080p High’s 199.5 FPS to 4K High’s 72.2 FPS represents a 63.8% reduction, which is consistent with the rendering load scaling. The card’s 21.75 TFLOPS of FP32 compute and 339.8 GTexel/s texture rate are clearly being fully utilized at 4K, where the 59 FPS Ultra result shows the first signs of the GPU becoming the bottleneck.
CPU Role
The Ryzen 5 2600 provides a capable foundation for this GPU, though its age shows in the higher-resolution results where the GPU takes over as the limiting factor. This 6-core, 12-thread processor runs at a base clock of 3.40 GHz and boosts to 3.90 GHz, with 16 MB of shared L3 cache. Its benchmark percentile of 77 places it above most CPUs, with an average score of 19616.
The CPU’s nearest rivals show a tight performance band: the Intel Core i5-1345U scores 19691 (-0.4%), the Intel Core i5-11600KF scores 19740 (-0.6%), and the AMD Ryzen 5 7530U scores 19508 (+0.6%). This clustering indicates the 2600 is performing exactly as expected for its generation.
In Doom, the CPU’s role becomes more apparent at lower resolutions. At 1080p, the frame rates of 199.5 to 233.2 FPS across presets suggest the CPU is keeping pace with the GPU’s output, but the relatively small spread between Low and Ultra (69.1 FPS) hints that the CPU is beginning to limit maximum frame rates. The single-thread score of 159 in Cinebench R15 and 2239 in Passmark indicates adequate per-core performance for this game’s engine, which was designed for the hardware of its 2016 release era.
FAQ
Q: Can this system maintain 144 FPS at 2560x1440?
A: Yes, but only with lower presets. The High preset averages 130.8 FPS, while Medium reaches 155.7 FPS and Low achieves 173.9 FPS. Ultra falls short at 105.8 FPS.
Q: Is the RTX 3070 Ti’s 8 GB VRAM sufficient for Doom at 4K?
A: The measured data shows no VRAM-related issues. The card delivers 72.2 FPS at 4K High and 59 FPS at 4K Ultra, indicating the 8 GB GDDR6X configuration with 608.3 GB/s bandwidth handles the game’s textures without stuttering.
Q: How does this combo compare to other tested configurations?
A: This pairing ranks 711th out of 1681 tested combos, placing it in the upper half of all systems tested for Doom. The GPU’s 74th percentile ranking and CPU’s 77th percentile ranking both contribute to this solid position.
Q: What is the best preset for competitive play?
A: Low at 1080p provides the highest frame rate at 233.2 FPS, but High at 199.5 FPS offers a better visual experience with only a 33.7 FPS penalty. For maximum performance, Low is the choice; for balanced play, High is recommended.
Q: Does the CPU bottleneck the GPU at any resolution?
A: The data suggests the CPU starts to limit performance at 1080p, where frame rates exceed 200 FPS. At 1440p and 4K, the GPU becomes the dominant factor, with frame rates scaling more closely with resolution changes.
Q: Is Ultra settings playable at any resolution?
A: Yes. Ultra achieves 164.1 FPS at 1080p, 105.8 FPS at 1440p, and 59 FPS at 4K. All are above the 30 FPS minimum for playability, though 4K Ultra is borderline for smooth gameplay.
Resolution Scaling
The performance scaling across resolutions reveals a clear shift in bottleneck behavior. From 1080p to 1440p, the High preset drops from 199.5 FPS to 130.8 FPS, a 34.4% reduction. From 1440p to 4K, the same preset falls to 72.2 FPS, a 44.8% reduction. This accelerating decline indicates the GPU becomes progressively more limiting as resolution increases.
The Low preset shows a similar pattern: 233.2 FPS at 1080p, 173.9 FPS at 1440p (-25.4%), and 98.1 FPS at 4K (-43.6%). The Ultra preset follows suit with 164.1 FPS, 105.8 FPS (-35.5%), and 59 FPS (-44.2%). The consistency of these percentage drops across presets confirms that resolution scaling is the dominant factor, with settings having a secondary effect.
At 1080p, the relatively small difference between Low (233.2 FPS) and Ultra (164.1 FPS) suggests the CPU is contributing to the ceiling. The Ryzen 5 2600’s 3.90 GHz boost clock and 12 threads are sufficient to feed the GPU at these high frame rates, but the gap between presets narrows compared to higher resolutions, pointing to CPU limitations emerging above 200 FPS.
Measured FPS Breakdown
1920x1080:
- Low: 233.2 FPS average
- Medium: 220.7 FPS average
- High: 199.5 FPS average
- Ultra: 164.1 FPS average
The spread from Low to Ultra is 69.1 FPS. Medium offers a 12.5 FPS improvement over High, while Ultra costs 35.4 FPS compared to High. These results show diminishing returns from Medium upward, with High providing the best balance.
2560x1440:
- Low: 173.9 FPS average
- Medium: 155.7 FPS average
- High: 130.8 FPS average
- Ultra: 105.8 FPS average
The spread narrows to 68.1 FPS. Medium’s advantage over High is 24.9 FPS, while Ultra’s penalty versus High is 25 FPS. The consistency of these deltas indicates the GPU handles resolution scaling linearly across presets.
3840x2160:
- Low: 98.1 FPS average
- Medium: 82.6 FPS average
- High: 72.2 FPS average
- Ultra: 59 FPS average
The spread is 39.1 FPS, the smallest of all resolutions. At 4K, Low is 15.5 FPS ahead of Medium, Medium is 10.4 FPS ahead of High, and High is 13.2 FPS ahead of Ultra. This compression suggests the GPU is the sole bottleneck, with settings having less relative impact at this resolution.
The data overall shows a system that is well-matched for Doom, with the RTX 3070 Ti providing strong GPU performance and the Ryzen 5 2600 offering sufficient CPU throughput to avoid severe bottlenecks at mainstream resolutions. The 711th rank out of 1681 combos reflects a configuration that performs above average but not at the extreme top tier, which aligns with the component choices.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 3070 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.1 |
| 3840x2160 | Medium | 82.6 |
| 3840x2160 | High | 72.2 |
| 3840x2160 | Ultra | 59.0 |
| 2560x1440 | Low | 173.9 |
| 2560x1440 | Medium | 155.7 |
| 2560x1440 | High | 130.8 |
| 2560x1440 | Ultra | 105.8 |
| 1920x1080 | Low | 233.2 |
| 1920x1080 | Medium | 220.7 |
| 1920x1080 | High | 199.5 |
| 1920x1080 | Ultra | 164.1 |
Doom with Ryzen 5 2600 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 3070 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RTX 3070 Ti
Explore FPS benchmarks for other games using this same hardware combination.