The Technomancer
This combination provides smooth gameplay with an average of 89 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 42 | 50 | 65 |
| 1440p QHD | 60 | 77 | 90 | 118 |
| 1080p Full HD | 92 | 118 | 138 | 180 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 5060, In-Depth Analysis
The AMD Ryzen 5 7500X3D paired with the NVIDIA GeForce RTX 5060 lands at rank 1226 out of 2825 tested combos in The Technomancer, placing this configuration in the upper-middle tier of the database. The combo sits above the median but below the top-tier hardware that dominates the leaderboard, and its position reflects a balanced pairing where neither component is dramatically holding the other back in this 2016 Action RPG.
The rank becomes more meaningful when considering the individual component standings. The GPU holds a 72nd percentile ranking against all GPUs, while the CPU sits at the 89th percentile against all CPUs. This disparity suggests the graphics card is the more limiting factor in this pairing, though the gap is not so large that the processor is wasted. Benchmark results indicate the combo performs as a cohesive unit, with the CPU’s strength helping to maintain frame pacing even when the GPU is under heavy load. The 1226th position out of 2825 combos means roughly 43% of tested configurations outperform this pairing, but the majority of systems in the database deliver worse results in The Technomancer.
GPU Role
The NVIDIA GeForce RTX 5060 carries 8 GB of GDDR7 memory across a 128-bit bus, yielding 448.0 GB/s of bandwidth. This memory configuration is adequate for The Technomancer’s 2016-era engine, which does not demand the massive frame buffers seen in modern titles. The GPU’s base clock runs at 2280 MHz with a boost of 2497 MHz, and the memory operates at 1750 MHz with an effective 28 Gbps transfer rate. These clocks allow the card to push through the game’s geometry and effects without becoming a bottleneck at lower resolutions.
The Blackwell 2.0 architecture powers 3840 shading units, 120 texture mapping units, and 48 raster operation units, with 30 ray tracing cores and 120 tensor cores also present. For The Technomancer, which does not use ray tracing, the rasterization throughput is what matters most. The GPU achieves 19.18 TFLOPS of FP32 performance, a figure that comfortably handles the game’s directx 11 rendering path. The 3DMark Steel Nomad DX12 test shows a score of 3628, and PassMark G3D reports 20891, placing the card at the 72nd percentile overall. These synthetic benchmarks correlate with the measured FPS results, which show the GPU scaling predictably with resolution and settings changes.
FAQ
Q: How does this combo rank against other tested configurations in The Technomancer?
A: The AMD Ryzen 5 7500X3D and RTX 5060 combo ranks 1226th out of 2825 tested combinations, placing it in the upper-middle portion of the database. This position indicates it outperforms the majority of systems tested but sits below the top-tier configurations.
Q: What is the GPU’s memory configuration and how does it affect performance?
A: The RTX 5060 has 8 GB of GDDR7 memory on a 128-bit bus with 448.0 GB/s bandwidth. In The Technomancer, this proves sufficient even at 4K, where the Ultra preset still delivers 33 FPS average, indicating memory capacity is not the limiting factor.
Q: How does the CPU’s PassMark score compare to its nearest rivals?
A: The Ryzen 5 7500X3D scores 44573 on average, which is 0.2% ahead of the Intel Core Ultra X9 388H, 0.5% ahead of the Intel Core i9-13950HX, and 0.6% ahead of the AMD Ryzen AI Max 385. It trails the Intel Core i5-14600 by 0.7%. These are near-identical performance levels.
Q: What is the best playable settings preset at 1440p?
A: At 2560x1440, the High preset delivers 77 FPS average, while Medium runs at 90 FPS. Ultra drops to exactly 60 FPS. For a 60 FPS target, Ultra is playable, but High offers a comfortable margin above that threshold.
Q: How does the GPU’s benchmark score compare to its closest rival?
A: The RTX 5060’s average benchmark score is 26331, which is 1.2% ahead of the AMD Radeon RX 6750 XT’s 26011. It trails the AMD Radeon 860M by 0.3% and the NVIDIA GeForce MX550 by 0.3%, showing very tight competition in this performance bracket.
Q: Does the game scale better with CPU or GPU changes based on the data?
A: The measured FPS shows a 75% drop from 180 FPS at 1080p Low to 42 FPS at 4K High, indicating the GPU becomes the primary constraint at higher resolutions. The CPU’s 89th percentile ranking versus the GPU’s 72nd percentile supports this interpretation.
Measured FPS Breakdown
At 1920x1080, the RTX 5060 delivers strong results across all presets. The Low preset achieves 180 FPS average, which represents the ceiling for this configuration at this resolution. Medium runs at 138 FPS with a minimum of 117 and maximum of 159, providing a smooth experience with headroom above high-refresh displays. High drops to 118 FPS average, still well above 100 FPS. Ultra settles at 92 FPS, which is the lowest 1080p result but remains entirely playable. The scaling from Low to Ultra shows a 49% reduction in frame rate, from 180 down to 92, demonstrating that the GPU has enough headroom at this resolution to absorb the increased load of higher presets.
Moving to 2560x1440, the numbers compress but remain respectable. Low produces 118 FPS average, which is a 34% drop from the 1080p Low result. Medium delivers 90 FPS with a minimum of 77 and maximum of 104, keeping the experience fluid. High runs at 77 FPS, while Ultra hits exactly 60 FPS. The Ultra result at 1440p is notable because it matches the 60 FPS target that many users consider the baseline for smooth gameplay, meaning the full visual fidelity is achievable at this resolution without compromises. The spread between Low and Ultra at 1440p is 58 FPS, from 118 down to 60, representing a 49% reduction identical to the 1080p scaling.
At 3840x2160, the GPU begins to show its limits. Low still manages 65 FPS average, which is playable but no longer high-refresh territory. Medium runs at 50 FPS with a minimum of 42 and maximum of 57, making it the only 4K preset with recorded variance data. High drops to 42 FPS, and Ultra falls to 33 FPS. These 4K results indicate that the RTX 5060 can handle The Technomancer at 4K only with reduced settings. The Low preset at 4K delivers 65 FPS, which is smoother than High at 4K but still below the 77 FPS achieved at 1440p High. The data shows a clear hierarchy: 1080p is fully playable at any preset, 1440p is playable with a choice between 60 FPS Ultra or higher frame rates at lower settings, and 4K requires Low or Medium for acceptable performance.
Resolution Scaling
The transition from 1080p to 1440p to 4K reveals how the GPU becomes progressively more dominant as the limiting factor. At Low settings, the frame rate drops from 180 FPS at 1080p to 118 FPS at 1440p, a 34% reduction, and then to 65 FPS at 4K, a further 45% reduction from the 1440p result. The cumulative drop from 1080p Low to 4K Low is 64%. This pattern indicates that even at the lowest settings, the GPU’s pixel throughput is the primary constraint, as the CPU’s 12 threads and 96 MB of L3 cache are more than sufficient to feed the render pipeline at these frame rates.
At High settings, the scaling shows a similar but steeper curve. The 1080p High result of 118 FPS drops to 77 FPS at 1440p, a 35% reduction, and then to 42 FPS at 4K, a 45% reduction from 1440p. The total drop from 1080p High to 4K High is 64%, matching the Low preset’s scaling almost exactly. This consistency across presets suggests that resolution is the dominant variable affecting performance, with the settings level having a relatively uniform multiplicative effect on the GPU load. The Ultra preset demonstrates this further: 92 FPS at 1080p, 60 FPS at 1440p (a 35% drop), and 33 FPS at 4K (a 45% drop from 1440p), again totaling 64% from 1080p to 4K.
The uniform 64% reduction from 1080p to 4K across all presets points to the GPU as the clear bottleneck at higher resolutions. If the CPU were the limiting factor, the scaling would flatten out at higher resolutions as the GPU became less stressed, but instead the frame rate drops proportionally with the pixel count increase. The 4K pixel count is four times 1080p, yet the frame rate only drops by 64%, not 75%, indicating some inefficiency in the scaling. This suggests that the CPU does provide some headroom that mitigates the full resolution penalty, but the GPU’s 8 GB memory and 128-bit bus are the defining characteristics at 4K. The RTX 5060’s 448.0 GB/s bandwidth becomes increasingly strained as resolution rises, which aligns with the measured results showing the largest absolute FPS deficits at 4K Ultra.
Settings Recommendations
For 1920x1080, the data supports running Ultra without hesitation. The 92 FPS average at Ultra is well above the 60 FPS threshold, and the drop from Low’s 180 FPS to Ultra’s 92 FPS still leaves substantial headroom for smooth gameplay. There is no reason to reduce settings at 1080p, as even the most demanding preset maintains a high frame rate. The Medium preset’s 138 FPS with a 117 minimum provides a buffer for users with 144 Hz monitors, but Ultra’s 92 FPS remains acceptable for most displays. The recommendation is simple: use Ultra at 1080p.
At 2560x1440, the choice depends on the user’s preference for visual fidelity versus frame rate. Ultra delivers exactly 60 FPS, which is playable but offers no margin for demanding scenes. High runs at 77 FPS, providing a 28% improvement over Ultra while sacrificing some visual effects. Medium reaches 90 FPS with a 77 FPS minimum, making it the safest option for maintaining a consistent 60 FPS experience with room to spare. For users with 144 Hz monitors, Low’s 118 FPS is the only preset that approaches high-refresh territory, but the visual quality loss is significant. The balanced recommendation is High, which offers 77 FPS and retains most of the game’s visual features. Users prioritizing frame rate over visuals should choose Medium at 90 FPS.
At 3840x2160, the options narrow considerably. Ultra’s 33 FPS is below playability standards, and High’s 42 FPS is marginal. Medium runs at 50 FPS with a 42 FPS minimum, which is the lowest preset that provides a semi-consistent experience. Low achieves 65 FPS, making it the only 4K preset that comfortably exceeds 60 FPS. For 4K users, Low is the recommended setting, as it provides the best balance of smoothness and resolution. Medium is a viable alternative for users who accept 50 FPS averages and can tolerate occasional drops to 42 FPS. High and Ultra should be avoided at 4K due to their sub-45 FPS averages. The data indicates that The Technomancer at 4K requires significant setting reductions with this GPU, but the 65 FPS Low result proves the game remains playable at this resolution.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 5060 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 65.0 |
| 3840x2160 | Medium | 50.0 |
| 3840x2160 | High | 42.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 118.0 |
| 2560x1440 | Medium | 90.0 |
| 2560x1440 | High | 77.0 |
| 2560x1440 | Ultra | 60.0 |
| 1920x1080 | Low | 180.0 |
| 1920x1080 | Medium | 138.0 |
| 1920x1080 | High | 118.0 |
| 1920x1080 | Ultra | 92.0 |
The Technomancer with Ryzen 5 7500X3D + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RTX 5060 + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.