The Technomancer

The Technomancer

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 32 38 49
1440p QHD 46 59 69 90
1080p Full HD 70 90 106 138

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 49
3840x2160 Medium 38
3840x2160 High 32
3840x2160 Ultra 25
2560x1440 Low 90
2560x1440 Medium 69
2560x1440 High 59
2560x1440 Ultra 46
1920x1080 Low 138
1920x1080 Medium 106
1920x1080 High 90
1920x1080 Ultra 70

The Technomancer with AMD Ryzen 5 7500X3D + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 5 7500X3D paired with the Intel Arc B580 produces a mid-pack result in The Technomancer, landing at rank 2124 out of 2825 tested combinations. This places the combo in the 25th percentile of all tested systems, meaning roughly three-quarters of the configurations in the database deliver higher average frame rates in this specific title. The rank reflects a pairing that is competent but not exceptional for this 2016 Action RPG, with the data showing a system that handles 1080p and 1440p gaming comfortably while struggling to maintain playable rates at 4K.

The combination’s position is largely consistent with the individual component profiles. The Ryzen 5 7500X3D sits at the 89th percentile among all CPUs, a strong showing, while the Arc B580 ranks at the 68th percentile among GPUs. The gap between these two percentiles suggests the graphics card is the more limiting factor in this pairing, which becomes evident when examining the frame rate scaling across resolutions. The CPU’s high percentile does not translate into top-tier gaming performance here because The Technomancer’s demands scale heavily with resolution, and the GPU’s mid-range standing becomes the bottleneck at higher settings.

FAQ

Q: How does this combo rank against other tested CPU-GPU pairings in The Technomancer?

A: The combination ranks 2124 out of 2825 tested combos, placing it in the lower half of the database. This rank indicates that while the system is functional for the game, there are many other pairings that achieve higher average FPS, particularly at higher resolutions where the GPU’s limitations become more pronounced.

Q: What is the best resolution and settings combination for smooth gameplay?

A: The data shows that 1920x1080 with Low settings produces the highest average FPS at 138, while 1080p High still delivers a very smooth 90 FPS. For a balance of visual quality and performance, 2560x1440 with Medium settings provides 69 FPS, which is generally considered playable, though 1080p High is the safest choice for maintaining a high frame rate.

Q: Is the CPU or the GPU the primary bottleneck in this system?

A: Based on the benchmark data, the GPU is the limiting component. The Arc B580 has an average benchmark score of 23021 and ranks at the 68th percentile, while the Ryzen 5 7500X3D scores 44573 and ranks at the 89th percentile. The frame rate drops sharply when moving from 1440p to 4K, which is typical of a GPU-bound scenario, while the CPU’s higher relative standing suggests it has more headroom.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the average FPS drops from 138 on Low to 70 on Ultra. This represents a 49% reduction in frame rate when moving to the highest preset, showing that Ultra settings demand significantly more from the GPU while the CPU remains relatively underutilized.

Q: Does the 12 GB VRAM on the Arc B580 help at 4K resolution?

A: Despite having 12 GB of VRAM, the GPU still only manages 32 FPS on High settings at 3840x2160. The VRAM capacity is sufficient for the game’s textures, but the GPU’s raw compute power, rated at 13.67 TFLOPS, is insufficient to maintain high frame rates at this resolution, indicating that memory capacity is not the limiting factor.

Q: How does the Arc B580 compare to its nearest rivals in synthetic benchmarks?

A: The Arc B580’s average benchmark score is 23021, which is 0.2% higher than the AMD Radeon RX 580 2048SP (23061) and 0.6% lower than the NVIDIA GeForce RTX 2080 (22895). It also trails the RTX 3080 by 0.7% and the P106-100 by 1%, showing that it sits in a tight cluster of mid-range GPUs from different generations.

Settings Recommendations

For the best experience in The Technomancer, the data strongly points to 1920x1080 with High settings as the optimal choice. This configuration delivers an average of 90 FPS, which is well above the threshold for smooth gameplay, and it does so without the visual compromises of the Low preset. The Low preset at 1080p yields 138 FPS, but that extra performance is unnecessary for most displays, and the visual fidelity loss is significant. The Medium preset at 1080p offers 106 FPS, which is also excellent, but High provides a better visual experience for only a 15% performance cost.

At 2560x1440, Medium settings with 69 FPS is the most balanced option, though it sits closer to the edge of playability. High at 1440p drops to 59 FPS, which is still acceptable for many players, but the margin for error is smaller. The Ultra preset at any resolution is not recommended, as it consistently produces the lowest frame rates, with 70 FPS at 1080p, 46 FPS at 1440p, and only 25 FPS at 4K. These numbers indicate that Ultra is designed for higher-end GPUs than the Arc B580 and will result in a subpar experience, especially at higher resolutions.

For players with 1440p monitors, the choice between Medium and High comes down to preference for frame rate versus visual detail. The data shows that Medium offers a 17% improvement over High at this resolution, which can be the difference between a consistently smooth experience and one that occasionally dips. Given that the minimum FPS for Medium at 1440p is 59, this preset guarantees a playable experience throughout, making it the safer recommendation for competitive or action-oriented play.

Measured FPS Breakdown

At 1920x1080, the measured results show a clear progression across settings. Low settings produce an average of 138 FPS, which is the highest score in the entire dataset. Medium settings drop to 106 FPS with a minimum of 90 and a maximum of 121, indicating a stable frame time distribution. High settings yield 90 FPS on average, while Ultra falls to 70 FPS. The spread from Low to Ultra is 68 FPS, demonstrating that the GPU has significant headroom at this resolution and that the CPU is not the primary constraint.

At 2560x1440, the frame rates decrease predictably but remain playable. Low settings achieve 90 FPS, Medium hits 69 FPS with a minimum of 59 and maximum of 79, High reaches 59 FPS, and Ultra drops to 46 FPS. The transition from 1080p to 1440p costs roughly 35% of the frame rate on Low settings, but the absolute numbers remain competitive for this resolution. The Medium preset’s minimum FPS of 59 matches the average of High, suggesting that medium is the most consistent choice for 1440p gaming.

At 3840x2160, the performance falls off sharply. Low settings manage 49 FPS, Medium achieves 38 FPS with a minimum of 32 and maximum of 44, High drops to 32 FPS, and Ultra falls to 25 FPS. None of these results reach the 60 FPS threshold commonly desired for smooth gameplay, and even the Low preset at 4K struggles to maintain a consistent experience. The data indicates that 4K is not viable for this combination, as even the lowest settings fail to provide acceptable performance.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals a significant GPU bottleneck. Moving from 1920x1080 to 2560x1440 on High settings reduces the average FPS from 90 to 59, a 34% decrease. The subsequent jump from 1440p to 3840x2160 on the same settings drops the average from 59 to 32, another 46% reduction. This compounding loss means that 4K High only achieves 36% of the 1080p High frame rate, which is a steep penalty that reflects the GPU’s limited compute resources.

On Low settings, the scaling is slightly less severe but still pronounced. The average FPS goes from 138 at 1080p to 90 at 1440p (a 35% drop) and then to 49 at 4K (a 46% drop from 1440p). The consistency of these percentage drops across settings suggests that the 4K resolution is the primary stressor, and the Arc B580’s 13.67 TFLOPS of FP32 performance is insufficient to handle the pixel count. The 12 GB VRAM is not the issue, as the game’s textures fit within this capacity, but the shading rate required for 4K overwhelms the GPU.

This scaling pattern confirms that the Ryzen 5 7500X3D is not the limiting factor. If the CPU were the bottleneck, the frame rate would remain relatively flat as resolution increases, since the CPU’s workload is resolution-independent. Instead, the dramatic drops at each resolution step indicate that the GPU is working at its maximum capacity, and the CPU has enough headroom to feed it frames without becoming a constraint. The CPU’s high percentile ranking (89th) versus the GPU’s lower ranking (68th) supports this interpretation.

CPU Role

The AMD Ryzen 5 7500X3D brings 6 cores and 12 threads to this pairing, running at a base clock of 4.00 GHz and a boost clock of 4.50 GHz. This configuration, built on the Zen 4 Raphael architecture with a 5 nm process, is well-suited for gaming workloads that benefit from high single-thread performance. The 96 MB of shared L3 cache is a notable feature, as it reduces memory latency and can improve performance in games that access large datasets, though The Technomancer’s engine appears to be more GPU-dependent based on the measured results.

The CPU’s benchmark scores reinforce its capability. Its PassMark single-thread score is 3494, and its multithread score is 25047, placing it in the 89th percentile of all CPUs. In the context of The Technomancer, these scores translate to a processor that can easily keep up with the GPU’s frame output at 1080p and 1440p. The data shows that at 1080p Low, the system achieves 138 FPS, which is likely near the CPU’s practical limit for this game, but at higher resolutions, the GPU becomes the bottleneck, and the CPU’s utilization decreases.

The nearest rivals to the Ryzen 5 7500X3D in synthetic benchmarks include the Intel Core Ultra X9 388H with a score of 44466 (0.2% lower), the Intel Core i9-13950HX at 44342 (0.5% lower), and the AMD Ryzen AI Max 385 at 44309 (0.6% lower). The Intel Core i5-14600 scores 44889, which is 0.7% higher. These small deltas show that the 7500X3D is competitive with a range of high-end laptop and desktop CPUs, and its performance in The Technomancer is not hampered by any CPU-side deficiency.

GPU Role

The Intel Arc B580, based on the Xe2-HPG architecture and Battlemage generation, is the definitive limiting component in this system. Its specifications include 2560 shading units, 160 texture mapping units, and 80 render output units, with a boost clock of 2670 MHz. The 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth, which is substantial for a mid-range card, but the raw compute throughput of 13.67 TFLOPS is the key figure for understanding its performance in The Technomancer.

The GPU’s benchmark scores show a mid-range standing. Its PassMark G3D score is 15748, and its average benchmark score is 23021, placing it in the 68th percentile of all GPUs. The nearest rivals include the AMD Radeon RX 580 2048SP with a score of 23061 (0.2% higher), the NVIDIA GeForce RTX 2080 at 22895 (0.6% lower), the RTX 3080 at 23172 (0.7% higher), and the NVIDIA P106-100 at 23249 (1% higher). These narrow margins indicate that the Arc B580 performs almost identically to these older and newer cards in synthetic tests, which is reflected in the measured FPS results.

In The Technomancer, the GPU’s limitations become apparent at 4K resolution. The fact that 4K Low only achieves 49 FPS, while 1080p Low hits 138 FPS, shows that the GPU is unable to scale its output with the increased pixel load. The 12 GB VRAM is not exhausted, as evidenced by the playable (albeit low) frame rates at 4K, so the bottleneck is the compute capability. The GPU’s 20 ray tracing cores are irrelevant for this title, but the 160 TMUs and 80 ROPs determine the texture and pixel fill rates, which are insufficient for 4K at high settings. Overall, the Arc B580 provides a solid 1080p and acceptable 1440p experience, but it is clearly outmatched by the demands of 4K in this game.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + Intel Arc B580 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 49.0
3840x2160 Medium 38.0
3840x2160 High 32.0
3840x2160 Ultra 25.0
2560x1440 Low 90.0
2560x1440 Medium 69.0
2560x1440 High 59.0
2560x1440 Ultra 46.0
1920x1080 Low 138.0
1920x1080 Medium 106.0
1920x1080 High 90.0
1920x1080 Ultra 70.0

The Technomancer with Ryzen 5 7500X3D + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with Arc B580 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.