The Technomancer

The Technomancer

AVERAGE FPS
64
good

This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 31 36 47
1440p QHD 44 56 65 85
1080p Full HD 67 85 100 130

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 47
3840x2160 Medium 36
3840x2160 High 31
3840x2160 Ultra 24
2560x1440 Low 85
2560x1440 Medium 65
2560x1440 High 56
2560x1440 Ultra 44
1920x1080 Low 130
1920x1080 Medium 100
1920x1080 High 85
1920x1080 Ultra 67

The Technomancer with AMD Ryzen 5 5600 + AMD Radeon RX 6600, In-Depth Analysis

The Technomancer is an action RPG that tests a system’s ability to sustain high frame rates across a range of quality presets and resolutions. With an AMD Ryzen 5 5600 CPU and an AMD Radeon RX 6600 GPU, the combination posts measured performance from 130 FPS at 1080p Low down to 24 FPS at 4K Ultra. In the database, this pair ranks 2872 out of 3696 tested computer-and-GPU combinations, placing it in the lower third of the field. The data shows a system that is notably GPU-limited, especially at 1440p and 4K, while the CPU is comfortably capable of feeding the card at 1080p.

How This Combo Ranks

The Ryzen 5 5600 + RX 6600 sits at rank 2872 out of 3696 combat systems in The Technomancer. That places it near the bottom quartile of the test set — not a result that pushes into the top tens, but one that falls clearly below the median. According to CPU benchmarks, the Ryzen 5 5600 sits in the 74th percentile of all processors, meaning it is decently well-positioned in the general CPU landscape. On the GPU side, the Radeon RX 6600 is in the 63rd percentile of all graphics cards, which is a mid-tier result. Yet the in-game ranking of 2872 indicates that this CPU-GPU pair is outclassed by roughly 77% of the other tested combinations. That does not mean it is a broken system; rather, it reflects that many higher-tier combos deliver more headroom, especially when pushing to higher resolutions.

The CPU’s nearest rivals in the database are instructive. The Intel Core Ultra 7 258V has an average benchmark score of 20454, which is a 0.1% delta from the Ryzen 5 5600’s average (20468). The AMD Ryzen 5 8500G scores 20425 (0.2% delta), and two AMD EPYC server chips, the 9454P (20422) and the 7713 (20363), are also within half a percent. So the Ryzen 5 is truly standard in its class, with no dramatic leads or deficits. For the GPU, the Radeon RX 6600 faces the NVIDIA Quadro K6000 (19030, 0% delta), the GeForce RTX 4050 Mobile (19049, -0.1%), and the Tesla K20m (19089, -0.3%). These numbers are almost identical, meaning the RX 6600 is performing at a level that is essentially indistinguishable from a range of professional and older workstation cards. The combo rank, therefore, is more a function of the game’s specific demands than of raw component strength.

GPU Role

The Radeon RX 6600 is built on the Navi 23 chip, with 8 GB of GDDR6 memory on a 128‑bit interface, offering 224.0 GB/s of bandwidth. At launch it was priced at 329 USD, and its boost clock is specified as 2491 MHz, though the typical game clock is 2044 MHz. The card has 1792 shading units, 112 texture mapping units, and 64 ROPs, and it supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6. That hardware is over a decade old in terms of the game, but in the measured data, the GPU is often the bottleneck at higher settings.

In The Technomancer, the GPU’s VRAM and memory bandwidth trace to the performance scaling across resolutions. At 1080p Low, the card manages a healthy 130 FPS. Moving to 2560×1440 Low, the frame rate falls to 85 FPS, and at 3840×2160 Low it drops to 47 FPS. Those are steep reductions, and they are even more pronounced on the Medium and High presets. The medium preset at 1080p runs at 100 FPS, at 1440p it is 65 FPS, and at 4K only 36 FPS. That kind of drop is typical for a mid-range GPU that is being fed increasingly higher pixel counts. The VRAM stays under 300 MB in this game, so memory size is not the limiting factor; rather, the raw shading and ROP throughput are simply overtaken by the geometry and fill-rate needs of 4K.

The fact that the RX 6600 outscales its nearest rivals in terms of name——— the RTX 4050 Mobile and Quadro K6000 — suggests that in terms of raw compute, there is little to separate them. The card’s 8.9 TFLOPS of FP32 performance is part of the specification, but no other compute figures are needed to explain the in-game results. The key takeaway is that the GPU is the primary driver of the frame rate declines you see above 1080p. Its 64 ROPs and 112 TMUs are not plentiful, and the 128-bit memory bus at 224 GB/s cannot keep up with the data appetite of 2160p.

Resolution Scaling

The measured FPS data shows a clear scaling curve for all four quality presets. Here are the average FPS values (and where available, minimums) for each resolution:

  • 1080p (1920×1080): Low 130, Medium 100 (min 85, max 115), High 85, Ultra 67
  • 1440p (2560×1440): Low 85, Medium 65 (min 56, max 75), High 56, Ultra 44
  • 4K (3840×2160): Low 47, Medium 36 (min 31, max 41), High 31, Ultra 24

At 1080p, the system is capable of delivering a smooth 100 FPS on Medium and 85 FPS on High. Dropping to 1440p cuts the average by roughly 35% for each preset: for instance, High goes from 85 to 56 FPS, a 34% reduction. Moving from 1440p to 4K removes another 45% of the remaining performance: High plummets from 56 to 31 FPS. This pattern repeats across Medium and Low. The Medium preset at 4K is the only one that squeaks above 30 FPS on average, at 36, and its 1% low is just 31 FPS. Ultra at 4K averages a meager 24 FPS, which is below common playability thresholds.

This steep decline tells a clear story: the poison is the GPU. From Low to Ultra at any resolution, the delta is very consistent, but the dominant variable is resolution. If the CPU were the limiting pole, you would expect to see the 1080p numbers flatten out regardless of quality settings, because the CPU would be saturated. Instead, the game scales almost perfectly with pixel count, indicating the pixel fill rate and memory bandwidth of the RX 6600 are the choke points. The 8 GB VRAM is not a factor, so the limits are purely computational.

FAQ

Q: What is the best FPS this combo can achieve?

A: At 1080p Low it reaches 130 FPS, which is the top of any measured setting. At 1440p Low it hits 85 FPS, and at 4K Ultra it drops to 24 FPS.

Q: Is the Ryzen 5 5600 strong enough for 60 FPS in this game?

A: Yes, trivially. At 1080p Low the GPU handles 130 FPS, so the CPU is not the limiting factor. Even at 1440p Low the CPU never throttles; the 85 FPS is still high.

Q: Which preset is the most balanced for 1080p?

A: Medium at 1080p delivers an average 100 FPS with a minimum 85 FPS and a maximum 115 FPS. That is a very safe spot for consistent frame pacing in most scenarios.

Q: How does the GPU compare to its nearest rivals?

A: Its average benchmark score is 19036, with a delta of 0% against the NVIDIA Quadro K6000 and −0.1% against the RTX 4050 Mobile. Essentially all are within 0.3% of each other, so no one stands out.

Q: Does the game rely on the CPU more at 1080p?

A: The data suggests not. At 1080p Low, the GPU still delivers 130 FPS, and at 1080p Ultra it drops to 67 FPS. If the CPU were primary, the Ultra number would be much lower relative to Low, but it isn’t.

Q: Should you use the Medium preset at 4K?

A: Based on the numbers, Medium at 4K yields 36 average FPS and 31 minimum. That is playable but below 60 FPS. For a stable 60, you would need to either lower resolution or lower graphics settings further, but the data only shows Low, Medium, High, and Ultra.

Settings Recommendations

Based on the measured rows, the Medium preset is the best balanced option for this combination. At 1080p it provides 100 FPS with a 1% low of 85, which is comfortable above the 60 FPS smoothness target. Medium also retains some visual detail over Low, which gives 130 FPS but is obviously cutting corners. The High preset at 1080p still runs at 85 FPS and is acceptable if Medium’s visual compromise is too much for you. Ultra reduces the average to a passable 67 FPS but no longer guarantees a steady 60+ FPS because it does not have a minimum frame number recorded. Therefore, for players who are chasing a smooth experience, Medium or High are the sensible middle ground.

At 1440p, Medium yields 65 FPS with a minimum of 56 — playable but borderline. High is 56 FPS, which may by some be considered below 60. Low gives 85 FPS but with significantly lower detail. In this case, the trade‑off weighs toward Medium to keep the best blend of image quality and frame rate. Ultra at 1440p is 44 FPS, broadly not acceptable for fast movement. For 4K, all presets are below 60 FPS; the best you can do is Medium at 36 FPS, which is smooth but far from high‑refresh. The other options under 30. Thus, for a comfortable experience, the recommended choice is to run the game at Medium — or High if you don’t mind dropping below 60 in demanding sections.

CPU Role

The CPU in this combination is an AMD Ryzen 5 5600, a 6‑core, 12‑thread processor based on the Zen 3 architecture (Vermeer) on a 7 nm process. It has a base clock of 3.50 GHz and boosts up to 4.40 GHz, with a 32 MB L3 cache and 65 W TDP. It supports AM4, DDR4 dual‑channel memory, and has an uncompressed L1 and L2. Among its benchmark scores: it reaches a Cinebench R23 multicore of 18309 and single‑core 2584, a PassMark CPU score of 21541, and a Geekbench multicore of 9158. The single‑thread results are also respectable with a PassMark single‑thread 3256. In its CPU percentile, it sits at the 74th mark, indicating that it is better than ¾ of CPUs in the database.

Within the context of The Technomancer, the CPU’s impact is limited. At 1080p Low, the GPU draws up 130 FPS the whole time, and neither of the CPU-side benchmarks makes a difference during normal gameplay. The bottleneck in that scene is the GPU, not the CPU. Even at 1080p Ultra, the GPU still gives 67 FPS, so the CPU is far from being a choke point. The nature of the game pushes most of the framerate burden onto the graphics card, with its lighting and effects engine.

The CPU’s nearest neighbors in benchmarking are the Intel Core Ultra 7 258V (0.1% higher score), the AMD Ryzen 5 8500G (0.2% lower), and the two EPYC 9454P and 7713 (both 0.2% and 0.3% higher). All these scores are within half a percent of each other, which shows that for compute tasks, the 5600 is on par with those, but in The Technomancer, those differences do not translate to FPS change. This unit is more than enough for the game’s CPU demands; you could run it with half the cores and still be mostly GPU‑bounded.

For builders, the takeaway is that the combo is a budget‑oriented one (launch MSRP of $199 for the CPU and $329 from the GPU) designed to hit 60 FPS at 1080p without much difficulty. It will deliver that in most titles, but in this specific game, the limiting factor is unequivocally the GPU at any resolution above 1440p. If you aim for 1080p with a high refresh monitor or a 60 FPS target on High, this is a not acceptable, and the Medium preset makes that even more comfortable. At 1440p you will have to sacrifice some tightly into the Prescott 60 mark, but the combo still provides playable results.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6600 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 47.0
3840x2160 Medium 36.0
3840x2160 High 31.0
3840x2160 Ultra 24.0
2560x1440 Low 85.0
2560x1440 Medium 65.0
2560x1440 High 56.0
2560x1440 Ultra 44.0
1920x1080 Low 130.0
1920x1080 Medium 100.0
1920x1080 High 85.0
1920x1080 Ultra 67.0

The Technomancer with Ryzen 5 5600 + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RX 6600 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.