The Technomancer

The Technomancer

AVERAGE FPS
131
excellent

This combination delivers exceptional performance with an average of 131 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 64 75 97
1440p QHD 91 116 136 177
1080p Full HD 139 178 209 234

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 75
3840x2160 High 64
3840x2160 Ultra 50
2560x1440 Low 177
2560x1440 Medium 136
2560x1440 High 116
2560x1440 Ultra 91
1920x1080 Low 234
1920x1080 Medium 209
1920x1080 High 178
1920x1080 Ultra 139

The Technomancer with AMD Ryzen 5 5600 + AMD Radeon RX 7900 XTX, In-Depth Analysis

The Technomancer, an Action RPG released on 2016-06-27, has been tested with an AMD Ryzen 5 5600 CPU and an AMD Radeon RX 7900 XTX GPU. The combination delivers measured frame rates across three resolutions (1920x1080, 2560x1440, 3840x2160) and four quality presets (Low, Medium, High, Ultra). The CPU has 6 cores and 12 threads, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz, built on the Zen 3 architecture. The GPU features 24 GB of GDDR6 memory on a 384-bit bus with 960.0 GB/s bandwidth, and its boost clock reaches 2498 MHz. This analysis interprets the measured data and the hardware's specifications to provide guidance on settings, scaling, and component roles.

Settings Recommendations

The measured FPS data provides a clear hierarchy across presets for each resolution. At 1920x1080, the Ultra preset averages 139 FPS, which is the highest visual quality available while still remaining far above typical display refresh targets. The High preset at 1080p averages 178 FPS, and the Medium preset averages 209 FPS. Notably, the Low preset reaches 234 FPS, but the extra frames beyond 200 are largely meaningless for even 240 Hz displays, and making use of them would require sacrificing visual quality. For most users at 1080p, the Ultra preset offers a compelling blend of visual fidelity and performance, with 139 FPS being more than enough for smooth motion. If the user prioritizes maximum fluidity, the High preset at 178 FPS incurs only a modest visual cost.

At 1440p, the High preset averages 116 FPS, while Ultra drops to 91 FPS, Medium to 136 FPS, and Low to 177 FPS. The High preset sits in the center, and given that High still delivers over 60 FPS and the difference from Ultra is 25 per cent (using ratios would be nice, but we stick to raw numbers), many users would find High a better trade. However, the measured data shows that Medium at 1440p hits 136 FPS, which is substantially above High and the visual step from Medium to High may not be worth the performance loss. The Ultra preset at 1440p provides 91 FPS, which is perfectly playable. Ultimately, for a fast-paced action RPG, a target of 90 FPS is solid, so Ultra could be the choice, but for those who want an extra headroom, Medium is the most efficient. The data does not provide a single best preset — it gives two plausible recommendations: High for balanced visual quality and performance, or Ultra for the maximum experience, but at a cost of 25 FPS.

At 3840x2160, the situation changes significantly. Ultra at 4K averages only 50 FPS, which is below the typical smooth threshold, yet the High preset yields 64 FPS, and Medium yields 75 FPS. Low yields 97 FPS. At these high resolutions, the GPU is the primary constraint, and only the Medium or Low presets reach a comfortable 60+ FPS. Given that the Medium preset provides 75 FPS and includes substantial graphical enhancements over Low, this appears to be the recommended setting for 4K. The Ultra preset at 4K is likely to feel stuttery and is not recommended for fluent gameplay. For 4K, the High preset is also capable of 64 FPS, which may be acceptable if the user does not mind a marginal frame rate. But the observed trend across settings—clear falls as quality rises—points to the Medium preset as the optimal balance.

FAQ

Q: What is the average FPS with this combo at 1920x1080 when using the Ultra preset?

A: The average FPS is 139 frames per second.

Q: At 3840x2160, which preset provides the highest average FPS?

A: The Low preset gives an average of 97 FPS, which is the higher than any other preset at that resolution.

Q: Does the measured data provide any minimum or maximum values?

A: Yes, only for the Medium preset. At 1920x1080, the Medium preset shows a minimum of 177 and maximum of 240 FPS; at 2560x1440, it shows a minimum of 116 and maximum of 157; and at 3840x2160, it shows a minimum of 64 and maximum of 86.

Q: What is the GPU's VRAM amount?

A: The AMD Radeon RX 7900 XTX has 24 GB of GDDR6 memory.

Q: What is the CPU's TDP?

A: The AMD Ryzen 5 5600 has a TDP of 65 watts.

Q: How does this combo rank among all tested combos for this game?

A: It ranks 561 out of 3,696 total combos tested, according to the `comboRankInGame` field.

Resolution Scaling

The measured FPS shows a clear and pronounced scaling from 1440p to 1080p to 4K. At 1080p, the preset averages are generally high: Low shows 234 FPS, Medium 209, High 178, and Ultra 139. Moving to 1440p, the figures drop overall: Low at 177, Medium 136, High 116, and Ultra 91. At 4K, the numbers drop further: Low 97, Medium 75, High 64, and Ultra 50.

The pattern of decline is uniform across presets. For example, the High preset goes from 178 FPS at 1080p to 116 FPS (–62), and then to 64 at 4K (–52). The relative drop accelerates at higher resolutions, which indicates the build is primarily limited by the GPU in 4K scenarios. The CPU is still capable of feeding the frame rate at 1080p Low, pushing above 200 FPS, but at 1440p and 4k the GPU becomes the bottleneck. The fact that the delta between presets widens at lower resolutions (i.e., at 1080p, Low is 234 vs Ultra 139—difference of 95 FPS) confirms that the CPU can keep up even with the heaviest settings at 1080p, while the GPU workload stays manageable. At 4K, the CPU headroom is no longer the concern; the GPU's performance is the limiting factor. The frame rate differences across resolutions show that this pairing is well- balanced for 1080p and 1440p in most presets, while 4K requires lower quality settings to reach comfortable levels.

Measured FPS Breakdown

The measured FPS rows provide exact averages for each resolution and settings preset. At 1920x1080, the Low preset yields 234 frames per second, the Medium 209 with a minimum of 177 and a maximum of 240, the High 178, and the Ultra 139. At 2560x and above, the numbers are lower: at 2560x1440, Low reaches 177, Medium averages 136 with min 116 / max 157, High averages 116, and Ultra averages 91. At 3840x2160, Low averages 97, Medium 75 (min 64, max 86), High averages 64, and Ultra averages 50. The only preset that has reported minimum and maximum values is Medium across all three resolutions, as noted earlier. This breakdown allows clear comparisons of the trade‑off between quality and frames. The Ultra preset at 1080p yields 139 FPS, which is 39% lower than Low, but still high. In contrast, at 4K Ultra almost halves the frame rate of Medium, dropping from 75 to 50.

The presence of min/max only for Medium suggests that those measurements were taken differently, but the data themselves are consistent. The medium preset at 1080p runs from 177 to 240, with an average of 209, which indicates that the frame rate is highly inconsistent depending on the scene. At 1440p, the medium min is 116 and max 157, and at 4K, the min is 64 and max 86. The minimum values are much lower than average, implying torn or budget frame times that could cause stuttering.

How This Combo Ranks

For The Technomancer, this CPU+GPU combination occupies rank 561 among the 3,696 combos tested. That places it in a middle‑high spot—not the top, but above a large majority of the tested systems. The rank is based on the measured FPS results observed in the data. The CPU itself performs at the 74th percentile among all CPUs, while the GPU sits at the 64th percentile among all GPUs; this means that the pairing is above average, but not at the very summit. While the game is relatively moderate in its requirements दिन, the bundle can deliver high frame rates at 1080p and 1440p, but it struggles to maintain high FPS at 4K Ultra. The rank reveals that there are many more powerful pieces, but the overall experience is top‑tier.

In terms of rival comparisons, the CPU's average benchmark score is 20,468, with nearest rivals at near‑identical scores: the Intel Core Ultra 7 258V and AMD Ryzen 5 8500G are within 0.1–0.2% difference, and the AMD EPYC 9454P and AMD EPYC 7713 are within 0.2–0.5%. This shows that the Ryzen 5 5600 is a very typical mid‑range processor. For the GPU, its average benchmark score is 19,410, slightly higher than the NVIDIA GeForce GTX 1060 3 GB (0.4% faster) and AMD Quadro K5200 (‑1% difference), but slightly lower than the AMD FirePro D300 (-1.2%) and NVIDIA TITAN Xp (1.2% difference). Those rivals are older or more specialized, not directly comparable in gaming context, but they help place the GPU in a bracket that is solidly above mid‑range. These scores contribute to the performance achieved in this game.

CPU Role

The AMD Ryzen 5 5600 is a 6‑core, 12‑thread processor with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. Its architecture is Zen 3 (Vermeer), built on 7 nm process, with 32 MB of shared L3 cache. The CPU benchmarks reflect a well‑balanced workload: a single‑core score of 882 in 3dMark_single_thread, and a multi‑thread score of 5,659 in 3dMark_max_threads. In cinebench R23, it runs 2,584 points single‑core and 18,142 points multi‑core (the pack gives 18309). These scores indicate a strong single‑thread and multi‑thread capability for a desktop processor.

In line with the observed frame rates, the CPU's role is to provide the necessary instruction throughput to keep the frame rate high in less GPU‑bound scenarios. At 1080p Low, the CPU is able to push 234 FPS, showing that the 5600 can handle high operations per second. The game, released in 2016, likely benefits from a high single‑thread performance, which the 5600 delivers with a boost clock of 4.40 GHz. The extra threads allow it to process game logic and AI, though the game is likely not heavily multithreaded. The 5600's 12 threads, however, provide ample parallelism for any background tasks. The measured data does not isolate CPU influence, but the fact that FPS scales nearly linearly with resolution decrease (from 4K to 1080p) suggests that at 1080p the CPU is still above the needed threshold, while at 4K it is not the bottleneck. At 1080p, the CPU also keeps up with the GPU’s pushed frame rate, but at 1440p and above, the GPU becomes the limiting factor. The 5600's 65 W TDP indicates an efficient part, and its performance aligns with the 74th percentile of all CPUs, making it a solid match for the high‑end GPU in this game.

GPU Role

The AMD Radeon RX 7900 XTX is a high‑end graphics card with 6144 shading units and 24 GB GDDR6 memory on a 384‑bit interface, delivering a 960.0 GB/s memory bandwidth. The base clock is 1929 MHz, boost 2489 MHz, and the memory runs at 2500 MHz (effective 20 Gbps). These specifications place it at the 64th percentile among all GPUs, which seems modest given its capability, but the percentile is computed across many different workloads. Its average benchmark score is 19,410, which is not dramatically above the nearest rivals listed, all of which are older GPUs. In the context of The Technomancer, the GPU's role is to determine the achievable frame rate at higher resolutions and with elevated detail presets.

At 4K, the GPU becomes a clear limiting component. The Ultra preset at 4K yields only 50 FPS, while lowering to Medium raises it to 75 FPS. This just shows that the GPU's compute and memory bandwidth are the primary factor in those scenes. Comparing the 1080p High (196 FPS) to 4K High (64 FPS), the drop is more than 2×, which is less than the resolution increase (5.7x), but typical. The GPU also must handle the larger frame buffer and increased fill rate; its 192 ROPs and 384 TMUs are responsible for pixel and texture throughput. The RX 7900 XTX's fast memory (960.0 GB/s) helps at high resolutions, but even such bandwidth cannot overcome the final step to Ultra at 4K. The 24 GB buffer is ample for the game’s assets, but does not directly increase raw FPS. The Vega features like DirectX 12 Ultimate and 12_2 support ensure modern rendering techniques, but that is not a factor in the measured data.

The GPU's boost clock of 2498 MHz and game clock of 2365 MHz indicate high boost for sustained workloads, and the TDP of 355 W indicates a power‑hungry card. In this game, the GPU is clearly the limiting component in all except the lowest unfinished 1080p preset. The observed result that at 2160p every preset drop averages (Low 97, Medium 75, High 64, Ultra 50) and the monotonic drop as the preset is increased confirms that the GPU is constrained. Therefore, the exact GPU settings are the primary lever for adjusting FPS at 4K and even 1440p, while the CPU continues to be adequate for all scenarios tested levels.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7900 XTX

VRAM 24 GB GDDR6
Base Clock —
Boost Clock 2498 MHz MHz
TDP 355 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 7900 XTX in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 97.0
3840x2160 Medium 75.0
3840x2160 High 64.0
3840x2160 Ultra 50.0
2560x1440 Low 177.0
2560x1440 Medium 136.0
2560x1440 High 116.0
2560x1440 Ultra 91.0
1920x1080 Low 234.0
1920x1080 Medium 209.0
1920x1080 High 178.0
1920x1080 Ultra 139.0

The Technomancer with Ryzen 5 5600 + Other GPUs

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The Technomancer with RX 7900 XTX + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

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