The Medium
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 29 | 40 | 64 |
| 1440p QHD | 29 | 36 | 51 | 81 |
| 1080p Full HD | 34 | 43 | 60 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Medium, a fixed-camera horror title built around a dual-reality mechanic, presents a demanding workload that stresses both processor and graphics hardware. This analysis examines the measured performance of the Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 5050, using only the provided benchmark data to interpret how this combination handles the game across resolutions and settings.
How This Combo Ranks
The combination of the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5050 achieves a rank of 1765 out of 2911 tested combos for The Medium. This places the pairing in the 61st percentile of all tested systems, meaning roughly 39% of configurations deliver higher average frame rates in this specific title. The ranking reflects a mid-tier position; the system is capable of playable performance but is not among the high-end configurations that dominate the leaderboard.
The CPU itself sits in the 93rd percentile among all processors, a strong showing that indicates the processor is not the primary constraint in most scenarios. Its average benchmark score of 64640 places it within 1% of several workstation-class EPYC parts, including the AMD EPYC 4464P at 64823 (-0.3%) and the AMD EPYC 9124 at 65104 (-0.7%). The processor also edges out the Intel Core Ultra 7 265F by 0.3% and the AMD EPYC 7343 by 0.7%. These deltas are negligible, suggesting the CPU's compute potential is consistent with high-end server chips despite its desktop market segment.
The GPU, however, tells a different story. The RTX 5050 sits in the 66th percentile among all GPUs, with an average benchmark score of 21035. Its nearest rivals include the AMD Radeon RX Vega M GL at 21153 (-0.6%), the AMD Radeon HD 8970M at 21237 (-1%), and the AMD Radeon RX 5600 XT at 20713 (+1.6%). The RTX 5050 also trails the NVIDIA RTX A4000 Mobile by 1.6%. These comparisons show the GPU is a mid-range part that competes with older and mobile-oriented hardware, which explains why the overall combo rank does not rise higher despite the capable CPU.
The gap between the CPU's high percentile and the GPU's mid-tier percentile indicates a processor-bound system in synthetic tests, but the game's measured FPS reveals the GPU becomes the limiting factor at higher resolutions. The combo rank of 1765 reflects this imbalance: the CPU has headroom, but the GPU's 8 GB VRAM and 128-bit memory interface cap performance in The Medium's heavier scenes.
CPU Role
The Intel Core Ultra 7 265 provides 20 cores and 20 threads, a configuration that offers substantial parallel processing capability for a desktop part. Its base clock of 2.40 GHz and boost clock of 5.30 GHz allow it to handle both lightly threaded tasks and heavily threaded workloads. The 30 MB of shared L3 cache and 3 MB L2 per core provide ample on-die storage for game assets and physics calculations.
In The Medium, the CPU's role is to manage the game's dual-reality rendering, where two versions of the same scene are processed simultaneously. This mechanic benefits from the 20-thread count, as the game can distribute the two world states across separate thread groups. The Cinebench R23 multi-core score of 42216 demonstrates strong sustained multi-threaded performance, while the single-core score of 5960 indicates the processor can maintain high frequency when a single thread is the bottleneck.
The benchmark data shows the CPU is not the limiting factor at any tested resolution. At 1080p Low, the system achieves 96 FPS average, a score that is more likely constrained by the GPU's pixel throughput than by CPU processing. The Passmark single-thread score of 4689 and multi-thread score of 49682 reinforce the processor's capability, but the game's measured FPS scales consistently with GPU load rather than showing CPU-bound plateaus. The data suggests the Core Ultra 7 265 provides sufficient headroom that even at lower resolutions, where CPU load typically rises, the processor does not become a bottleneck.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with 2560 shading units, 80 texture mapping units, and 32 raster output units. Its 8 GB of GDDR6 memory on a 128-bit bus delivers 320.0 GB/s of bandwidth, a figure that proves adequate for The Medium's asset streaming but becomes a constraint at higher resolutions and settings. The GPU's boost clock of 2572 MHz and base clock of 2317 MHz contribute to its FP32 throughput of 13.17 TFLOPS.
The RTX 5050's role in The Medium is defined by its memory capacity and bandwidth limitations. At 4K Ultra, the system drops to 23 FPS average, a severe decline that points to the GPU being overwhelmed by the combination of resolution and settings. The 8 GB VRAM is likely insufficient for the game's high-resolution textures and dual-world rendering, forcing the GPU to swap data and reduce throughput. The Passmark G3D score of 17326 and 3DMark Steel Nomad score of 2502 indicate the GPU's raw compute is modest, but the game's frame rates suggest memory bandwidth is the more pressing issue.
The GPU's performance relative to its nearest rivals shows it is competitive with older mid-range parts. The RTX 5050's average benchmark score of 21035 is within 2% of the Radeon RX 5600 XT, which is a previous-generation card. This comparison contextualizes the measured FPS in The Medium: the GPU delivers playable performance at lower settings but struggles to maintain smooth frame rates at higher presets, particularly at 4K.
FAQ
Q: What is the best resolution for this combo in The Medium?
A: The data shows 1080p is the most viable resolution. At Medium settings, the system averages 60 FPS with a minimum of 51 FPS and maximum of 69 FPS. At 1440p Medium, the average drops to 51 FPS, and at 4K Medium, it falls to 40 FPS. The 1080p Medium preset offers the best balance of visual quality and playability.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Core Ultra 7 265 has an average benchmark score of 64640, which is 0.3% lower than the AMD EPYC 4464P (64823) and 0.7% lower than the AMD EPYC 9124 (65104). It is 0.3% higher than the Intel Core Ultra 7 265F (64438) and 0.7% higher than the AMD EPYC 7343 (64202). These differences are minor, placing the CPU in a tight performance cluster.
Q: Why does the 4K High preset perform worse than 4K Low?
A: The 4K High preset averages 29 FPS, while 4K Low averages 64 FPS. This 35 FPS difference (a 120% improvement for Low) indicates the GPU's 8 GB VRAM and 128-bit memory bus are saturated at High settings. The higher texture quality and shading complexity at High require more memory bandwidth than the RTX 5050 can provide at 4K.
Q: Is the GPU or CPU the limiting factor in this system?
A: The data indicates the GPU is the limiting factor. The CPU ranks in the 93rd percentile among processors, while the GPU ranks in the 66th percentile. The measured FPS scales with resolution and settings in a way consistent with GPU-bound performance. At 1080p Low, the system reaches 96 FPS, but at 4K Ultra, it drops to 23 FPS, a pattern driven by GPU load.
Q: How does the RTX 5050 compare to the Radeon RX 5600 XT?
A: The RTX 5050 has an average benchmark score of 21035, which is 1.6% higher than the Radeon RX 5600 XT's 20713. This places the two GPUs in the same performance tier, though the RTX 5050's newer architecture supports features like DirectX 12 Ultimate and Vulkan 1.4 that the older card may not fully utilize.
Q: What is the lowest FPS recorded for this combo?
A: The lowest average FPS is 23 at 4K Ultra settings. The lowest individual minimum FPS is 34 at 4K Medium, though the 1080p Medium preset records a minimum of 51 FPS. The 4K Ultra result is the only preset below 29 FPS average, indicating it is not playable.
Resolution Scaling
The measured FPS data reveals a clear scaling pattern across resolutions. At 1080p Medium, the system averages 60 FPS. Moving to 1440p Medium reduces the average to 51 FPS, a 15% drop. At 4K Medium, the average falls to 40 FPS, a 33% drop from 1080p and a 22% drop from 1440p. This scaling is consistent with a GPU-bound system, where the increase in pixel count directly impacts frame rate.
The Low preset shows more aggressive scaling. At 1080p Low, the system averages 96 FPS. At 1440p Low, it drops to 81 FPS (a 16% reduction), and at 4K Low, it falls to 64 FPS (a 33% reduction from 1080p and 21% from 1440p). The High preset follows a similar pattern: 43 FPS at 1080p, 36 FPS at 1440p (a 16% drop), and 29 FPS at 4K (a 33% drop from 1080p). The Ultra preset drops from 34 FPS at 1080p to 29 FPS at 1440p (a 15% reduction) and 23 FPS at 4K (a 32% reduction from 1080p).
The consistency of these percentage drops across presets indicates the GPU is the dominant constraint at all resolutions. The CPU's high percentile ranking (93rd) suggests it has enough headroom to maintain frame pacing even as the GPU load increases. The 4K to 1080p scaling ratio of roughly 1.5x (e.g., 64 FPS vs. 96 FPS at Low) is typical for a mid-range GPU where memory bandwidth becomes the limiting factor at higher resolutions.
Settings Recommendations
The measured FPS data provides a clear hierarchy of playable settings for this combo. The Medium preset at 1080p is the only configuration that delivers a 60 FPS average, with a minimum of 51 FPS and maximum of 69 FPS. This preset offers smooth gameplay without major frame drops, making it the recommended starting point for most users.
At 1440p, the Medium preset averages 51 FPS with a minimum of 43 FPS and maximum of 58 FPS. This is playable but not consistently smooth, and users sensitive to frame pacing may prefer the Low preset, which averages 81 FPS at 1440p. The 4K Medium preset averages 40 FPS with a minimum of 34 FPS, which is borderline playable but subject to noticeable stutter in demanding scenes.
The High preset is not recommended at any resolution. At 1080p, it averages 43 FPS, which is below the Medium preset's 60 FPS. At 1440p, it drops to 36 FPS, and at 4K, it falls to 29 FPS. The Ultra preset is the worst performer, with 34 FPS at 1080p and 23 FPS at 4K, making it unsuitable for gameplay.
The data suggests that the Medium preset provides the best balance of visual quality and performance for this system. The Low preset offers higher frame rates but sacrifices the game's atmospheric lighting and texture detail. Users with 1080p displays should use Medium, while those with 1440p displays may need to choose between Medium (51 FPS) and Low (81 FPS) based on their tolerance for visual fidelity versus frame rate.
Measured FPS Breakdown
The complete measured FPS data for this combo in The Medium is as follows, organized by resolution and settings:
1920x1080 (1080p):
- Low: 96 FPS average
- Medium: 60 FPS average, 51 FPS minimum, 69 FPS maximum
- High: 43 FPS average
- Ultra: 34 FPS average
2560x1440 (1440p):
- Low: 81 FPS average
- Medium: 51 FPS average, 43 FPS minimum, 58 FPS maximum
- High: 36 FPS average
- Ultra: 29 FPS average
3840x2160 (4K):
- Low: 64 FPS average
- Medium: 40 FPS average, 34 FPS minimum, 46 FPS maximum
- High: 29 FPS average
- Ultra: 23 FPS average
The minimum and maximum FPS values are only recorded for the Medium preset at each resolution. At 1080p Medium, the range spans 18 FPS (51 to 69). At 1440p Medium, the range narrows to 15 FPS (43 to 58). At 4K Medium, the range is 12 FPS (34 to 46). This tightening range at higher resolutions indicates the GPU is working closer to its maximum capacity, leaving less variance in frame delivery.
The delta between Low and Ultra at each resolution is substantial. At 1080p, the gap is 62 FPS (96 vs. 34). At 1440p, the gap is 52 FPS (81 vs. 29). At 4K, the gap is 41 FPS (64 vs. 23). The narrowing gap at higher resolutions reflects the GPU's memory bandwidth ceiling: at 4K, even Low settings cannot fully overcome the 128-bit bus limitation, so the differences between presets compress.
The data shows the system is most consistent at 1080p Medium, where the 60 FPS average with a 51 FPS minimum provides a stable experience. The 4K High and Ultra presets are effectively unplayable, with averages below 30 FPS. The 4K Medium preset at 40 FPS is marginal, and the 4K Low preset at 64 FPS is the only 4K option that approaches smooth gameplay.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050 in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 81.0 |
| 2560x1440 | Medium | 51.0 |
| 2560x1440 | High | 36.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 60.0 |
| 1920x1080 | High | 43.0 |
| 1920x1080 | Ultra | 34.0 |
The Medium with iUltra 7 265 + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
The Medium with RTX 5050 + Other CPUs
See how The Medium performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.