The Medium

The Medium

AVERAGE FPS
23
limited

This combination may struggle with this title, averaging 23 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 14 19 30
1440p QHD 14 17 24 39
1080p Full HD 16 21 29 46

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 19
3840x2160 High 14
3840x2160 Ultra 11
2560x1440 Low 39
2560x1440 Medium 24
2560x1440 High 17
2560x1440 Ultra 14
1920x1080 Low 46
1920x1080 Medium 29
1920x1080 High 21
1920x1080 Ultra 16

The Medium with AMD Ryzen 7 5800X + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 7 5800X paired with the Intel Arc B370 produces a severely GPU-limited experience in The Medium, with measured frame rates that never reach playable levels even at the lowest settings. Across all tested resolutions and presets, the average FPS peaks at 46 at 1080p Low and falls to 11 at 4K Ultra, indicating that this combo is not viable for smooth gameplay in this title. The data shows a clear pattern: the Arc B370’s integrated-class performance, ranking in the 5th percentile among all GPUs, is the overwhelming bottleneck, while the Ryzen 7 5800X’s strong multi-threaded capabilities remain largely underutilized.

Settings Recommendations

The benchmark results indicate that only the Low preset offers average frame rates approaching basic playability, and even then, only at 1080p. At 1920x1080 with Low settings, the combo achieves an average of 46 FPS, which is the single highest measured value in the entire dataset. Stepping up to Medium at the same resolution drops the average to 29 FPS, with a minimum of 24 and a maximum of 33. High settings at 1080p produce 21 FPS average, while Ultra falls to 16 FPS. For any user attempting to run this game with this hardware, the data strongly suggests that 1080p Low is the only preset where the experience is not a slideshow, though even 46 FPS is below the 60 FPS target most players expect.

At 2560x1440, the situation worsens considerably. Low settings deliver 39 FPS average, which is still technically playable but far from smooth. Medium at 1440p drops to 24 FPS, with a minimum of 21 and a maximum of 28. High and Ultra at this resolution yield 17 and 14 FPS respectively, which are effectively unplayable. At 3840x2160, the results are uniformly poor: Low produces 30 FPS, Medium averages 19 FPS (with 16 minimum and 22 maximum), High averages 14 FPS, and Ultra averages 11 FPS. Given these numbers, the only reasonable recommendation for this combo is 1080p Low, and even that should be considered a last resort for players who absolutely must run the game on this hardware. There is no quality preset at any resolution that achieves a consistently smooth experience; the data simply does not support any other conclusion.

CPU Role

The AMD Ryzen 7 5800X is a desktop processor from the 5000 series, built on the Zen 3 architecture with the Vermeer codename. It features 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.70 GHz. The CPU’s TDP is 105 W, and it uses the AMD Socket AM4 interface. Its cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of L3 cache. The processor supports DDR4 memory in a dual-channel configuration, with a memory bandwidth of 51.2 GB/s, and it includes 20 PCIe Gen 4 lanes. The 7 nm process node from TSMC houses 4,150 million transistors on a 74 mm² die.

In synthetic benchmarks, the Ryzen 7 5800X shows strong multi-threaded performance. Its Cinebench R23 multicore score is 15476, while the single-core score is 1574.5. Geekbench multicore reaches 11036, and single-core is 2032. Passmark multithread scores 27732, with a single-thread score of 3445. The 3DMark results show 7586 for 16 threads, 6035 for 8 threads, 3543 for 4 threads, 1846 for 2 threads, 7578 for max threads, and 943 for single-thread. The CPU’s percentile versus all CPUs is 81, meaning it outperforms the vast majority of processors in the database. Its average benchmark score is 29123. Nearest rivals include the Intel Core Ultra 5 135H with a score of 29093 (0.1% higher), the Intel Xeon Phi 7210 at 29245 (0.4% higher), the Intel Core i5-13500HX at 29270 (0.5% higher), and the AMD Ryzen 5 5600XT at 28940 (0.6% lower). These deltas are all within a single percentage point, indicating that the 5800X sits in a tightly contested performance band.

However, in The Medium, the CPU’s role is almost entirely theoretical. The measured FPS numbers are so low that they cannot be attributed to processor limitations. Even at 1080p Low, where the CPU would typically have the most influence, the average of 46 FPS suggests that the GPU is already saturated. The Ryzen 7 5800X’s 8 cores and 16 threads are far more than this game requires at these frame rates, and the data shows no scenario where CPU performance becomes the limiting factor. The boost clock of 4.70 GHz and the substantial L3 cache are irrelevant when the GPU can only produce 11 to 46 FPS depending on settings. In short, the CPU is not the problem; it is the GPU that holds this combo back.

GPU Role

The Intel Arc B370 is an integrated graphics processor based on the Panther Lake chip, using the Xe3-LPG architecture from the Arc Graphics-M generation. It is manufactured on a 3 nm process by Intel. The GPU has a base clock of 300 MHz and a boost clock of 2400 MHz. Its memory configuration is System Shared, meaning it uses the system’s main memory rather than dedicated VRAM, with a bus width also listed as System Shared and bandwidth described as System Dependent. The shading units number 1280, with 40 texture mapping units and 20 render output units. It includes 10 ray tracing cores. The pixel rate is 48.00 GPixel/s, the texture rate is 96.00 GTexel/s, and FP32 performance is 6.144 TFLOPS. FP16 performance is 12.29 TFLOPS with a 2:1 ratio. The TDP is 25 W, and it has no power connectors, fitting as an IGP (integrated graphics processor). It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

In benchmarks, the Arc B370 scores 1184 in 3DMark Steel Nomad DX12, which places it in the 5th percentile among all GPUs. Its average benchmark score is likewise 1184. The nearest rivals are all older or lower-end parts: the ATI Mobility Radeon HD 5570 scores 1186 (0.2% higher), the ATI Radeon HD 5770 scores 1190 (0.5% higher), the AMD Radeon HD 7650M scores 1192 (0.7% higher), and the AMD FirePro M2000 scores 1168 (1.4% lower). These rivals are from a previous hardware generation, and the deltas are small, confirming that the Arc B370 is a very low-performance GPU by modern standards.

In The Medium, the GPU’s limitations are stark. The measured FPS at 4K Ultra is 11, which is below the minimum threshold for any sort of interactive experience. Even at 1080p Low, the best case scenario, the average FPS is only 46. The pattern across all resolutions and settings shows a linear degradation as graphical load increases. The system-shared memory means that there is no dedicated VRAM pool, and the bandwidth is dependent on the system’s memory configuration, which further hampers performance in a memory-intensive game like The Medium. The GPU’s 1280 shading units are simply insufficient for this title’s demands. The data unequivocally shows that the Arc B370 is the bottleneck in every single measured configuration, and no amount of CPU power can compensate for its lack of raw graphics throughput.

How This Combo Ranks

The combo of the AMD Ryzen 7 5800X and Intel Arc B370 ranks 2681 out of 2911 tested combinations in The Medium. This places it in the bottom 8% of all tested systems, which is consistent with the GPU’s extremely low percentile ranking. The rank is driven almost entirely by the GPU, as the CPU’s percentile of 81 would normally place a system much higher in the rankings. The data shows that the combo’s position is a direct result of the Arc B370’s inability to produce playable frame rates in this game. Out of 2911 combos, only 230 are ranked lower, indicating that this pairing is among the least capable for running The Medium.

The gap between the CPU and GPU performance is enormous. The Ryzen 7 5800X sits in the 81st percentile among CPUs, while the Arc B370 sits in the 5th percentile among GPUs. This imbalance means that the combo’s overall rank of 2681/2911 is a reflection of the weakest link, not the average of the two components. In practical terms, the CPU is wasted in this configuration for this game, as it never comes close to being the limiting factor. The rank also suggests that users with a similar CPU but a more capable GPU would see dramatically better results, while users with a similar GPU but a weaker CPU would see negligible differences, because the GPU is already the ceiling. The data makes it clear that this combo is not suited for The Medium under any settings.

Resolution Scaling

The measured FPS data shows a consistent drop as resolution increases from 1080p to 4K, but the magnitude of the drop is telling. At Low settings, 1080p averages 46 FPS, 1440p drops to 39 FPS (a 15% reduction), and 4K drops further to 30 FPS (a 35% reduction from 1080p). At Medium settings, 1080p averages 29 FPS, 1440p drops to 24 FPS (17% reduction), and 4K drops to 19 FPS (34% reduction). At High settings, 1080p averages 21 FPS, 1440p drops to 17 FPS (19% reduction), and 4K drops to 14 FPS (33% reduction). At Ultra settings, 1080p averages 16 FPS, 1440p drops to 14 FPS (12.5% reduction), and 4K drops to 11 FPS (31% reduction). These percentage reductions are relatively modest compared to what would be expected from a balanced system, where 4K typically halves or more the frame rate versus 1080p.

This pattern indicates that the GPU is so weak that even at 1080p, it is already operating near its absolute limit. The additional pixel count at higher resolutions does not proportionally reduce FPS because the GPU is already saturated at the lowest resolution. In other words, the Arc B370 is not a GPU that can handle 1080p easily and then struggles at 4K; rather, it struggles at all resolutions, and the incremental load from higher resolutions adds only a modest penalty on top of an already low baseline. The data suggests that the limiting component is the GPU at every resolution, and that the CPU’s performance headroom is never tapped. If the CPU were the bottleneck, we would expect to see larger drops at higher resolutions as the GPU load increases, but the opposite is true: the FPS is low everywhere, and resolution scaling is muted because the GPU is the constant constraint.

Measured FPS Breakdown

The following table summarizes all measured average FPS values for the AMD Ryzen 7 5800X + Intel Arc B370 combo in The Medium:

1920x1080:

  • Low: 46 FPS average
  • Medium: 29 FPS average (minimum 24, maximum 33)
  • High: 21 FPS average
  • Ultra: 16 FPS average

2560x1440:

  • Low: 39 FPS average
  • Medium: 24 FPS average (minimum 21, maximum 28)
  • High: 17 FPS average
  • Ultra: 14 FPS average

3840x2160:

  • Low: 30 FPS average
  • Medium: 19 FPS average (minimum 16, maximum 22)
  • High: 14 FPS average
  • Ultra: 11 FPS average

The only configurations with average FPS above 30 are 1080p Low (46) and 1440p Low (39). The only configuration above 40 is 1080p Low. Everything else falls below 30 FPS, which is generally considered the minimum for acceptable playability in a slow-paced horror game, though even 30 FPS is marginal. The Medium settings at each resolution show minimum and maximum values that are close to the average, indicating that frame times are relatively consistent but at an unusably low level. For instance, at 1080p Medium, the range is 24 to 33 FPS, which shows some variance but is still far below a smooth experience. At 4K Medium, the range is 16 to 22 FPS, which is a narrow band of consistently poor performance.

The data reveals that the Arc B370 cannot deliver a stable 60 FPS experience in The Medium at any resolution or settings combination. Even the best case of 1080p Low at 46 FPS is below the 60 FPS target, and it comes with the visual compromises of Low settings. The jump from Low to Medium at 1080p costs 17 FPS (from 46 to 29), which is a 37% performance hit for what is likely a modest visual improvement. At 1440p, the jump from Low to Medium costs 15 FPS (from 39 to 24), a 38% hit. At 4K, the jump from Low to Medium costs 11 FPS (from 30 to 19), a 37% hit. These consistent percentage losses across resolutions suggest that the GPU’s fill rate and shading capacity are the primary constraints, and that reducing settings from Low to Medium has a predictable impact regardless of resolution. The Ultra preset is uniformly unplayable, with averages ranging from 16 FPS at 1080p to 11 FPS at 4K. In summary, the measured FPS breakdown paints a clear picture: this combo is only marginally usable at 1080p Low, and every other configuration is below playable thresholds.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + Intel Arc B370 in The Medium

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 19.0
3840x2160 High 14.0
3840x2160 Ultra 11.0
2560x1440 Low 39.0
2560x1440 Medium 24.0
2560x1440 High 17.0
2560x1440 Ultra 14.0
1920x1080 Low 46.0
1920x1080 Medium 29.0
1920x1080 High 21.0
1920x1080 Ultra 16.0

The Medium with Ryzen 7 5800X + Other GPUs

See how The Medium performs with the same CPU but different graphics cards.

The Medium with Arc B370 + Other CPUs

See how The Medium performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.