The Long Drive
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 27 | 44 | 53 |
| 1440p QHD | 34 | 49 | 79 | 96 |
| 1080p Full HD | 52 | 75 | 120 | 146 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Long Drive with AMD Ryzen 5 5600F + Intel Arc B570, In-Depth Analysis
The Long Drive, a driving simulation, demands a careful balance between CPU and GPU resources. For the combination of the AMD Ryzen 5 5600F and the Intel Arc B570, the measured data reveals a system that is highly capable at mainstream resolutions but struggles to maintain playable frame rates at 4K with higher graphical presets. The benchmark results indicate that this pairing is best suited for 1080p and 1440p gaming, where it delivers a smooth experience, while 4K performance is limited by the GPU's capabilities.
Resolution Scaling
The performance scaling from 1080p to 4K clearly identifies the Intel Arc B570 as the primary bottleneck for this configuration at higher resolutions. The data shows a substantial drop in average frame rates as resolution increases, which is a classic indicator of GPU-bound performance. The most dramatic decline is observed at the High settings preset, where the average FPS falls from 75 at 1920x1080 to 49 at 2560x1440, and finally to 27 at 3840x2160. This translates to a 35% performance hit when moving from 1080p to 1440p, and a further 45% drop when moving from 1440p to 4K. The frame rate is nearly halved at each step, demonstrating that the GPU's rendering throughput is the limiting factor.
The scaling pattern is similar, though less severe in percentage terms, at the Medium preset. Here, the average FPS drops from 120 at 1080p to 79 at 1440p and then to 44 at 4K. This represents a 34% decrease from 1080p to 1440p and a 44% decrease from 1440p to 4K. The consistency of these percentage drops across settings suggests a uniform scaling penalty based on pixel count, which is expected when the GPU is the primary constraint. The CPU, a 6-core, 12-thread processor with a boost clock of 4.00 GHz, appears to have sufficient headroom at these settings, as the frame rate decline is directly proportional to the resolution increase.
At the Low preset, the scaling is more moderate but still indicates GPU limitations. The average FPS is 146 at 1080p, 96 at 1440p, and 53 at 4K. The drop from 1080p to 1440p is 34%, while the drop from 1440p to 4K is 45%. This tells us that even at the lowest graphical settings, the Arc B570, which has a boost clock of 2500 MHz and 10 GB of GDDR6 memory on a 160-bit bus, cannot maintain high frame rates at 4K. The data suggests that for a consistently smooth experience at 4K, the graphical settings must be lowered significantly, but even then, the frame rates remain below the 60 FPS threshold often considered ideal for a driving simulation.
The differences in FPS between settings at a given resolution further confirm the GPU-bound nature. At 4K, the gap between Low and Medium is 9 FPS, between Medium and High is 17 FPS, and between High and Ultra is 8 FPS. This indicates that each step up in quality has a significant cost, but the performance headroom is minimal. The Ultra preset is particularly demanding, with the average FPS dropping to just 19 at 4K and 34 at 1440p, making it unsuitable for playable frame rates at these resolutions. The data clearly shows that the Arc B570's raw compute power, rated at 11.52 TFLOPS FP32, is better utilized at lower resolutions where the pixel count is less of a burden.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this hardware combination is achieved at the Medium preset for both 1080p and 1440p resolutions. At 1920x1080, the Medium preset delivers an average FPS of 120, with a minimum of 102 and a maximum of 138. This provides a smooth and responsive experience that is well-suited for the fast-paced nature of a driving simulation, ensuring no noticeable stutter or frame drops. The High preset at 1080p, with an average of 75 FPS, is also playable, but the significant jump in frame rate to 120 FPS at Medium makes it the clear choice for those prioritizing smoothness.
At 2560x1440, the Medium preset again offers the best balance. With an average FPS of 79, a minimum of 67, and a maximum of 91, it provides a consistently fluid experience that is well above the threshold for comfortable play. While the High preset at 1440p, averaging 49 FPS, is technically playable, the frame rate is noticeably lower and may lead to a less responsive feel. The data suggests that the visual quality difference between Medium and High is not worth the 38% performance penalty at this resolution. For users with high refresh rate monitors at 1440p, the Medium preset is the only choice that can approach those higher refresh rates.
For 4K resolution, the data presents a challenging scenario. The High preset is the only one that comes close to being playable, with an average FPS of 27. However, this is below the 30 FPS minimum often considered the absolute floor for playability. The Low preset at 4K, averaging 53 FPS, is the only setting that provides a consistently playable frame rate, but it requires a substantial reduction in visual fidelity. The Medium preset, at 44 FPS, is a middle ground, but it may still feel less smooth. Given the constraints, the recommendation for 4K is to use the Low preset for a playable experience or accept the lower frame rates of the Medium preset for better visuals. The Ultra preset is not recommended at any resolution, as it only achieves a playable average FPS of 52 at 1080p, which is lower than the Medium preset's performance at 1440p.
FAQ
Q: What is the best resolution to play The Long Drive with this CPU and GPU combo?
A: The measured data shows that 1920x1080 and 2560x1440 are the optimal resolutions. At 1080p with Medium settings, the average FPS is 120, and at 1440p with Medium settings, it is 79. Both provide a smooth experience, whereas 4K performance is significantly lower, with the highest playable average FPS being 53 at Low settings.
Q: How does the Ultra preset affect performance compared to Medium?
A: The Ultra preset has a severe performance impact. At 1080p, the average FPS drops from 120 at Medium to 52 at Ultra, a 57% decrease. At 1440p, it drops from 79 to 34, and at 4K, it falls to an unplayable 19 FPS. The data suggests that the Ultra preset is not viable for this hardware.
Q: Is the CPU or GPU the limiting factor at 4K resolution?
A: The benchmark results indicate the GPU is the limiting factor at 4K. The average FPS scales down significantly with each resolution increase, from 146 at 1080p Low to 53 at 4K Low. This pattern is characteristic of a GPU bottleneck, as the CPU, with 6 cores and 12 threads, is likely not being fully taxed at these resolutions.
Q: What is the lowest frame rate recorded for this hardware?
A: The lowest average frame rate recorded in the data is 19 FPS, which occurs at 3840x2160 resolution with the Ultra settings preset. The minimum FPS data is only provided for the Medium preset, where the lowest minimum is 37 FPS at 4K.
Q: Can this system achieve 60 FPS at 1440p?
A: Yes, the data shows it can. At 2560x1440 with the Medium preset, the average FPS is 79, well above 60. Even the Low preset at 1440p achieves 96 FPS. However, the High preset at 1440p only averages 49 FPS, so the Medium preset is the highest quality setting that can maintain a 60+ FPS average.
Q: How does the performance at 1080p High compare to 1440p Medium?
A: The performance is comparable. At 1080p High, the average FPS is 75, while at 1440p Medium, it is 79. This suggests that users can achieve a similar frame rate at a higher resolution by lowering the settings, offering a choice between higher resolution with lower detail or lower resolution with higher detail.
Measured FPS Breakdown
The measured FPS data provides a detailed view of the system's performance across all tested configurations. At 1920x1080, the system demonstrates its peak performance. With the Low preset, the average FPS is 146, indicating a very high level of performance that is likely CPU-limited. The Medium preset delivers an average of 120 FPS, with a minimum of 102 and a maximum of 138, showing consistent frame pacing. The High preset averages 75 FPS, which is a significant drop from Medium but still smooth. The Ultra preset is the most demanding, with an average FPS of 52.
Moving to 2560x1440, the performance scales down as expected. The Low preset still delivers a high average of 96 FPS. The Medium preset provides an average of 79 FPS, with a minimum of 67 and a maximum of 91, which remains a very good experience. The High preset averages 49 FPS, and the Ultra preset drops to an average of 34 FPS. The data shows that the step from Low to Medium at this resolution is a 18% performance cost, while the step from Medium to High is a 38% cost, and High to Ultra is a 31% cost.
At 3840x2160, the performance is heavily constrained by the GPU. The Low preset is the only one that provides a consistently playable experience, with an average FPS of 53. The Medium preset averages 44 FPS, with a minimum of 37 and a maximum of 50, which is borderline playable. The High preset averages 27 FPS, and the Ultra preset averages a very low 19 FPS. This breakdown clearly shows that 4K gaming is only feasible with significant compromises to graphical fidelity, and the Ultra preset is not a viable option at this resolution for this hardware combination.
GPU Role
The Intel Arc B570 plays the central role in determining the frame rates at higher resolutions and settings. Its architecture, based on Xe2-HPG and built on a 5 nm process, provides the graphics processing power for this system. The GPU has 2304 shading units and a boost clock of 2500 MHz, which contributes to its overall throughput. The benchmark results show that the GPU's performance is a limiting factor when the pixel count increases, as evidenced by the significant frame rate drops at 4K.
The GPU's memory subsystem is also a critical factor. It comes with 10 GB of GDDR6 memory on a 160-bit bus, providing a bandwidth of 380.0 GB/s. In a driving simulation like The Long Drive, which likely requires loading large textures and geometry, this memory capacity and bandwidth are sufficient for 1080p and 1440p, but at 4K, the demands on memory bandwidth increase. The data suggests that the GPU's compute capabilities, rated at 11.52 TFLOPS FP32 and a texture rate of 360.0 GTexel/s, are not sufficient to maintain high frame rates at 4K with high-quality presets.
The GPU's performance relative to its peers is indicated by its benchmark scores. It has a Passmark G3D score of 14195 and a 3DMark Steel Nomad DX12 score of 2649. Its percentile ranking is 65, meaning it outperforms 65% of all GPUs. The nearest rival is the Intel Arc A750, which has a similar average benchmark score with a deltaPct of -0.1, indicating they are nearly identical in overall performance. This context is useful, but the game-specific data shows that for The Long Drive, the Arc B570 is best utilized at lower resolutions where its strengths are most apparent. The pixel rate of 200.0 GPixel/s and the 80 ROPs are sufficient for lower resolutions but are overwhelmed by the pixel count at 4K.
CPU Role
The AMD Ryzen 5 5600F provides the processing foundation for this system, and its role becomes more apparent at lower resolutions and settings where the GPU is less burdened. This CPU, based on the Zen 3 architecture with 6 cores and 12 threads, has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. The benchmark results show that at 1080p with Low settings, the average FPS reaches 146, which is likely near the CPU's limit for this game engine, as the GPU has more headroom at this low resolution.
The CPU's performance in synthetic benchmarks provides a measure of its capabilities. It scores 19236 in Passmark's multithreaded test and 2872 in the single-thread test. Its percentile ranking is 85, indicating it is more powerful than 85% of all CPUs. The nearest rival is the Intel Core Ultra 5 225, which has a nearly identical average benchmark score with a deltaPct of 0, showing they are directly comparable in compute power. The CPU's L3 cache of 32 MB shared and memory bandwidth of 51.2 GB/s with dual-channel DDR4 support are adequate for feeding the GPU data in this game.
The data indicates that the CPU is not the primary bottleneck at higher resolutions. As the resolution increases, the frame rate drops significantly, which points to the GPU as the main constraint. The CPU is capable of keeping up with the GPU's demands at 1440p and even 4K, as the FPS drops are consistent with the increase in pixel count. However, at 1080p with Low settings, the high FPS of 146 suggests that the CPU's single-thread performance is being utilized to its full potential. The CPU's 12 threads handle the game's simulation and physics logic well, ensuring that the GPU is not starved of data, but it is the GPU that ultimately limits the maximum frame rate at higher resolutions.
Hardware Specifications
AMD Ryzen 5 5600F
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + Intel Arc B570 in The Long Drive
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 53.0 |
| 3840x2160 | Medium | 44.0 |
| 3840x2160 | High | 27.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 96.0 |
| 2560x1440 | Medium | 79.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 34.0 |
| 1920x1080 | Low | 146.0 |
| 1920x1080 | Medium | 120.0 |
| 1920x1080 | High | 75.0 |
| 1920x1080 | Ultra | 52.0 |
The Long Drive with Ryzen 5 5600F + Other GPUs
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The Long Drive with Arc B570 + Other CPUs
See how The Long Drive performs with the same GPU but different processors.
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