Steamworld Build
This combination delivers exceptional performance with an average of 133 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 55 | 79 | 97 |
| 1440p QHD | 70 | 110 | 144 | 192 |
| 1080p Full HD | 116 | 174 | 226 | 298 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Steamworld Build with Intel Core i5-14600K + NVIDIA GeForce RTX 3080, In-Depth Analysis
The Intel Core i5-14600K and NVIDIA GeForce RTX 3080 combination in Steamworld Build presents a study in balanced performance, with the CPU’s 14 cores and 20 threads providing ample headroom for city-building simulation logic. The CPU’s architecture, Raptor Lake-R on a 10 nm process, features a base clock of 3.50 GHz and a boost clock of 5.30 GHz, making it a high-frequency part that excels in single-threaded tasks typical of simulation tick rates. With an L3 cache of 24 MB shared and dual-channel memory support for both DDR4 and DDR5, the processor is well-equipped to handle the growing entity counts in a bustling metropolis. Its benchmark profile supports this: a Cinebench R23 multi-core score of 32881 and a single-core score of 4642 place it in the 93rd percentile of all CPUs, indicating strong headroom that rarely becomes the primary constraint in this game. The GPU, an Ampere-architecture GA102 chip with 8704 shading units and 10 GB of GDDR6X memory on a 320-bit bus, delivers a 760.3 GB/s bandwidth, which is critical for texture streaming as the city expands. The data shows that at 1080p, the CPU is not the bottleneck, as the frame rates scale dramatically with settings, but at 4K Ultra, the GPU’s 29.77 TFLOPS of FP32 compute is pushed to its limits, resulting in the lowest measured average of 35.7 FPS.
The measured frame rates across resolutions and presets reveal a clear hierarchy in performance scaling. At 1920x1080, the Low preset achieves 297.9 FPS, Medium reaches 225.9 FPS, High hits 173.8 FPS, and Ultra drops to 116.0 FPS. This progression shows that even at Ultra, the system maintains a fluid experience well above the 60 FPS threshold, suggesting that the CPU and GPU are both capable of handling the simulation and rendering loads without a single dominant constraint. Moving to 2560x1440, the numbers remain robust: Low produces 192.1 FPS, Medium 144.0 FPS, High 109.5 FPS, and Ultra 70.4 FPS. The drop from 1080p Ultra to 1440p Ultra is 39.3%, indicating that the GPU is becoming more influential as pixel count rises, but the system still delivers playable performance. At 3840x2160, the trend continues with Low at 97.1 FPS, Medium at 79.0 FPS, High at 55.2 FPS, and Ultra at 35.7 FPS. The data indicates that 4K Ultra is the only configuration that falls below 60 FPS, making it the sole scenario where the RTX 3080’s 10 GB VRAM and 320-bit bus become a limiting factor, particularly with the 628 mm² die working at full capacity.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-14600K, with its 14 cores and 20 threads, is the computational backbone for Steamworld Build’s simulation systems. City builders are notorious for being CPU-intensive due to the constant pathfinding, resource management, and AI calculations for numerous citizens and vehicles. The processor’s boost clock of 5.30 GHz is particularly relevant here, as many of these calculations are single-threaded, and the high frequency ensures low latency for each simulation tick. The benchmark data supports this: the Cinebench R23 single-core score of 4642 and multi-core score of 32881 show a balanced capability, with the single-core strength being 14.1% of the multi-core result, which is typical for a chip with this core count. In practice, this means that at lower resolutions like 1080p, where the GPU is less stressed, the CPU can maintain high frame rates—evidenced by the 297.9 FPS at Low settings—because it can issue draw calls faster than the GPU can render them. However, the game does not appear to scale perfectly with all 20 threads; the 24 MB shared L3 cache helps mitigate data bottlenecks, but the measured frame rates suggest that the CPU’s role is more about maintaining a stable baseline rather than pushing extreme highs. The 3.50 GHz base clock ensures consistent performance under sustained loads, preventing thermal throttling from causing dips in simulation speed. Overall, the CPU’s architecture and clock speeds are sufficient to avoid being the primary bottleneck in most scenarios, except possibly at 1080p Low where the system is clearly GPU-bound, as evidenced by the 297.9 FPS result.
Settings Recommendations — which preset gives the best experience per the measured rows
For players targeting a smooth experience without sacrificing visual fidelity, the data suggests that the High preset at 2560x1440 offers the best balance of performance and quality, yielding 109.5 FPS. This is more than sufficient for a city builder, where the emphasis is on readability and management rather than twitch reflexes. At 1920x1080, the High preset achieves 173.8 FPS, which is overkill for the genre but demonstrates the system’s headroom. However, the Medium preset at 1440p, which produces 144.0 FPS, also stands out as an excellent choice, providing a 31.5% increase over High while likely retaining most of the visually important effects. For users with 4K displays, the situation is more nuanced. The High preset at 3840x2160 yields 55.2 FPS, which is just below the 60 FPS target; dropping to Medium brings it to 79.0 FPS, a 43.1% improvement that makes 4K gaming viable. The Low preset at 4K, at 97.1 FPS, is exceptionally fast but may compromise the game’s aesthetic appeal. The Ultra preset at 4K, with 35.7 FPS, is the only configuration that falls below the 30 FPS playability floor, making it unsuitable for steady gameplay. Therefore, the recommended path is to prioritize Medium or High at 1440p for the best experience, or Medium at 4K if resolution is the priority. The 1080p Ultra setting, at 116.0 FPS, remains a solid choice for those who want maximum effects without resolution scaling.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
Analyzing the frame rate scaling across resolutions reveals the changing bottleneck dynamics between the CPU and GPU. Starting at 1920x1080 with High settings, the system produces 173.8 FPS; moving to 2560x1440 High drops this to 109.5 FPS, a reduction of 37.0%. Further scaling to 3840x2160 High results in 55.2 FPS, which is a 49.6% drop from 1440p and a 68.2% drop from 1080p. This pattern—where the percentage decrease accelerates as resolution increases—is a classic sign of GPU limitation. The RTX 3080’s 10 GB GDDR6X memory and 760.3 GB/s bandwidth are being saturated at higher pixel counts, especially with the game’s detailed textures and effects. At 1080p, the GPU is not fully utilized, allowing the CPU to push frame rates past 170 FPS. As resolution increases, the GPU’s fill rate and shading units (8704) become the limiting factor, with the pixel rate of 164.2 GPixel/s struggling to keep up at 4K. The Ultra preset at 4K, at 35.7 FPS, is particularly telling: it represents a 69.2% drop from 1080p Ultra’s 116.0 FPS, confirming that the GPU’s compute capacity (29.77 TFLOPS) is the primary constraint. The CPU’s performance, by contrast, remains relatively constant, as evidenced by the fact that the frame rate drop from 1080p High to 1440p High is similar in magnitude to the drop from 1440p High to 4K High, which would not happen if the CPU were the bottleneck. This indicates that the i5-14600K has ample headroom to support the RTX 3080 across all tested resolutions, but the GPU is the decisive factor in determining maximum frame rates at higher settings.
How This Combo Ranks — use comboRankInGame vs other tested combos
In the broader context of benchmarked configurations for Steamworld Build, this specific combination of the Intel Core i5-14600K and NVIDIA GeForce RTX 3080 ranks 513th out of 1730 tested combos. This places it in the top 29.7% of all systems, which is a strong showing given the game’s popularity and the wide variety of hardware tested. The ranking reflects that while this combo is not at the very top tier—where extreme parts like the RTX 4090 or Threadripper processors would reside—it is comfortably above the median performer. The CPU’s 93rd percentile ranking among all CPUs and the GPU’s 80th percentile ranking among all GPUs contribute to this solid overall position. However, the nearest rival data for each component provides context on how this combo stacks up. The CPU’s average benchmark score of 49166 is nearly identical to the AMD Ryzen 9 5950X, which scores 49062 (a 0.2% difference), and the Intel Core i5-14600KF, which scores 49367 (a -0.4% difference). This indicates that the CPU is well-matched with its direct competitors in synthetic tests, though real-world game performance may vary. For the GPU, the RTX 3080’s average score of 35787 is close to the AMD Radeon Pro Duo (35860, -0.2% difference) and the AMD Radeon 880M (35646, 0.4% difference), showing that it sits in a competitive performance band. The combo’s rank of 513 suggests that in Steamworld Build, the actual gameplay performance is slightly lower than what the synthetic scores might predict, likely due to the game’s unique CPU and GPU demands. This is not a poor result—it means the combo outperforms 70.3% of other tested systems—but it also indicates that there are many configurations with better-balanced or more powerful components that achieve higher frame rates, especially at 4K Ultra where this combo dips to 35.7 FPS.
FAQ
Q: What is the best resolution to play Steamworld Build with this combo for a 60 FPS target?
A: At 2560x1440, the High preset achieves 109.5 FPS, and Ultra reaches 70.4 FPS, both above 60 FPS. At 3840x2160, only the Medium preset (79.0 FPS) and Low preset (97.1 FPS) exceed 60 FPS; High falls to 55.2 FPS, and Ultra drops to 35.7 FPS.
Q: How does the CPU’s performance compare to its nearest rival, the AMD Ryzen 9 5950X?
A: The Intel Core i5-14600K has an average benchmark score of 49166, which is 0.2% higher than the AMD Ryzen 9 5950X’s score of 49062. This indicates near-identical synthetic performance, with the i5-14600K having a marginal edge.
Q: Is the RTX 3080 the limiting factor at 4K Ultra settings?
A: Yes. The frame rate at 3840x2160 Ultra is 35.7 FPS, which is a 69.2% drop from 1080p Ultra’s 116.0 FPS. This significant scaling loss indicates the GPU’s 10 GB VRAM and compute capacity are the primary constraints, not the CPU.
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset produces 192.1 FPS, while Ultra produces 70.4 FPS. This represents a 121.7 FPS difference, or a 63.3% reduction in performance when moving to the highest quality settings.
Q: How does this combo rank compared to all tested configurations?
A: This combination ranks 513th out of 1730 tested combos, placing it in the top 29.7% of all systems benchmarked for Steamworld Build. This indicates above-average performance but not top-tier status.
Q: Does the CPU’s high boost clock of 5.30 GHz help in this game?
A: Yes. The 5.30 GHz boost clock is beneficial for single-threaded simulation tasks common in city builders, as evidenced by the Cinebench R23 single-core score of 4642. This ensures the CPU can maintain high frame rates at lower resolutions, such as 297.9 FPS at 1080p Low.
Hardware Specifications
Intel Core i5-14600K
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3080 in Steamworld Build
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 97.1 |
| 3840x2160 | Medium | 79.0 |
| 3840x2160 | High | 55.2 |
| 3840x2160 | Ultra | 35.7 |
| 2560x1440 | Low | 192.1 |
| 2560x1440 | Medium | 144.0 |
| 2560x1440 | High | 109.5 |
| 2560x1440 | Ultra | 70.4 |
| 1920x1080 | Low | 297.9 |
| 1920x1080 | Medium | 225.9 |
| 1920x1080 | High | 173.8 |
| 1920x1080 | Ultra | 116.0 |
Steamworld Build with ii5-14600K + Other GPUs
See how Steamworld Build performs with the same CPU but different graphics cards.
Steamworld Build with RTX 3080 + Other CPUs
See how Steamworld Build performs with the same GPU but different processors.
Other Games with ii5-14600K + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.