Steamworld Build

Steamworld Build

AVERAGE FPS
90
good

This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 39 52 67
1440p QHD 49 73 97 127
1080p Full HD 77 115 153 200

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 67
3840x2160 Medium 52
3840x2160 High 39
3840x2160 Ultra 26
2560x1440 Low 127
2560x1440 Medium 97
2560x1440 High 73
2560x1440 Ultra 49
1920x1080 Low 200
1920x1080 Medium 153
1920x1080 High 115
1920x1080 Ultra 77

Steamworld Build with Intel Core i5-14600K + NVIDIA GeForce RTX 5050, In-Depth Analysis

Resolution Scaling

Steamworld Build's performance profile across resolutions tells a clear story about where the RTX 5050 and Core i5-14600K combination hits its limits. At 1080p, the system is largely CPU-bound in this city builder, with frame rates scaling dramatically as resolution drops. The Low preset at 1920x1080 produces 200 FPS, while the same preset at 2560x1440 yields 127 FPS, and at 3840x2160 it drops to 67 FPS. That represents a 36.5% reduction from 1080p to 1440p, and a further 47.2% reduction from 1440p to 4K.

The scaling pattern shifts when moving through quality presets. At High settings, the drop from 1080p (115 FPS) to 1440p (73 FPS) is a 36.5% loss, and then to 4K (39 FPS) is another 46.6% loss. The Medium preset shows similar proportional declines: 153 FPS at 1080p, 97 FPS at 1440p, and 52 FPS at 4K. This consistent ratio across presets suggests the limiting factor transitions smoothly from CPU at low resolutions to GPU at higher ones.

At Ultra settings, the picture changes notably. The 1080p Ultra result of 77 FPS is only 33.3% lower than the Low preset's 200 FPS, but at 4K Ultra the system manages just 26 FPS — a 61.2% drop from 4K Low. The widening gap between Low and Ultra at higher resolutions indicates the GPU becomes progressively more stressed as both resolution and visual complexity increase. The RTX 5050's 8 GB VRAM and 320.0 GB/s memory bandwidth appear sufficient for 1080p and 1440p workloads, but the 4K Ultra result of 26 FPS suggests the memory subsystem and pixel throughput are stretched thin.

Interestingly, the delta between Medium and High is smaller than between High and Ultra across all resolutions. At 1080p, Medium delivers 153 FPS versus High's 115 FPS, a 33% improvement, while High to Ultra drops from 115 to 77 FPS, a 49.4% reduction. This non-linear scaling points to specific rendering features in the Ultra preset that disproportionately tax the GPU, likely related to shadow complexity or draw distance calculations common in city builders.

The 4K results are particularly telling for the CPU's role. At Low settings, 67 FPS at 4K versus 200 FPS at 1080p indicates the GPU is the primary bottleneck even at minimal visual fidelity. The Core i5-14600K's 14 cores and 20 threads provide ample headroom for simulation logic, but the RTX 5050's 2560 shading units and 32 ROPs simply cannot maintain high frame rates at 4K. The data suggests this combo is best suited for 1080p or 1440p gaming, with 4K reserved for less demanding presets or slower-paced gameplay.

FAQ

Q: What is the best resolution for this combo in Steamworld Build?

A: The data shows 2560x1440 as the sweet spot. At High settings, the system produces 73 FPS, which is comfortably playable, while 4K High drops to 39 FPS. At 1080p High, the 115 FPS result exceeds what most displays can show, making 1440p the better use of the GPU's capabilities.

Q: How does the RTX 5050 compare to its nearest rivals?

A: The GPU's average benchmark score of 21035 places it at the 66th percentile among all GPUs. Its nearest competitor, the AMD Radeon RX Vega M GL, scores 21153, putting the RTX 5050 just 0.6% behind. The AMD Radeon RX 5600 XT scores 20713, meaning the RTX 5050 leads by 1.6%.

Q: Is the Core i5-14600K holding back the RTX 5050 in this game?

A: At lower resolutions and settings, the CPU likely limits performance. The 1080p Low result of 200 FPS and 1440p Low of 127 FPS suggest the GPU has headroom. However, at 4K Ultra with 26 FPS, the GPU is clearly the bottleneck. The CPU's 90th percentile ranking among all CPUs indicates it is not a weak link.

Q: What is the CPU's performance relative to its closest rivals?

A: The i5-14600K has an average benchmark score of 48618. The Intel Xeon Gold 5318H scores 48698, just 0.2% higher, while the AMD EPYC 4345P scores 48470, 0.3% lower. The Intel Core Ultra 5 245HX trails by 0.7% with a score of 48287.

Q: Can this system handle 4K gaming in Steamworld Build?

A: Yes, but with compromises. At Low settings, 4K produces 67 FPS, which is smooth. Medium settings yield 52 FPS with a minimum of 44 FPS, still playable. High settings drop to 39 FPS, and Ultra falls below playable thresholds at 26 FPS. For 4K, stick to Medium or Low presets.

Q: How does the combo rank among all tested configurations?

A: This specific combination of the i5-14600K and RTX 5050 ranks 1755 out of 2924 tested combos in Steamworld Build. That places it in the 40th percentile of all tested systems, which is respectable given the GPU's mid-range positioning.

How This Combo Ranks

The combination of the Intel Core i5-14600K and NVIDIA GeForce RTX 5050 achieves a rank of 1755 out of 2924 tested combos in Steamworld Build. This places the configuration in the 40th percentile overall, meaning roughly 60% of tested systems deliver higher frame rates in this title. The ranking reflects the GPU's position as a mid-range part; the CPU is not the limiting factor here.

To contextualize this rank, consider the individual component standings. The i5-14600K sits at the 90th percentile among all CPUs, a strong showing driven by its 14 cores and 20 threads. Its nearest rival, the Intel Xeon Gold 5318H, has an average score just 0.2% higher, while the AMD EPYC 4345P is 0.3% lower. By contrast, the RTX 5050 ranks at the 66th percentile among GPUs, with its average benchmark score of 21035 trailing the AMD Radeon RX Vega M GL by 0.6% and the NVIDIA RTX A4000 Mobile by 1.6%.

The discrepancy between the CPU's high percentile and the GPU's mid-pack percentile explains the combo's overall ranking. In a simulation-heavy city builder like Steamworld Build, CPU performance matters, but the GPU still determines the final frame output. The data shows the combo performs best relative to other systems at 1080p, where the CPU can push the GPU to its limits. At 4K, the ranking would likely be lower due to GPU constraints.

The combo's rank of 1755 suggests it is a capable but not exceptional pairing for this game. Enthusiasts seeking higher frame rates at 4K would need a stronger GPU, while those playing at 1080p might find this combo overkill given the 200 FPS Low preset result. The i5-14600K's 90th percentile CPU score indicates headroom for future GPU upgrades without immediate bottleneck concerns.

Measured FPS Breakdown

At 1920x1080, the system delivers its strongest performance. The Low preset achieves an average of 200 FPS, representing the maximum measured output across all configurations. Medium settings produce 153 FPS with a minimum of 130 and maximum of 176 FPS, showing consistent frame pacing. High settings yield 115 FPS, while Ultra drops to 77 FPS. The spread from Low to Ultra at 1080p is 123 FPS, a 61.5% reduction, indicating that visual quality settings have a substantial impact at this resolution.

Moving to 2560x1440, performance scales down proportionally. Low settings average 127 FPS, a 36.5% drop from 1080p Low. Medium settings average 97 FPS with a range of 83 to 112 FPS. High settings deliver 73 FPS, and Ultra drops to 49 FPS. The Ultra preset at 1440p produces 49 FPS, which is below the 60 FPS threshold many players consider ideal, but still playable for a city builder where precise timing is less critical.

At 3840x2160, the GPU becomes the dominant constraint. Low settings average 67 FPS, which is the only 4K preset to exceed 60 FPS. Medium settings average 52 FPS with a minimum of 44 and maximum of 59 FPS, indicating some frame dips during heavy simulation moments. High settings drop to 39 FPS, and Ultra plummets to 26 FPS. The 4K results show a clear pattern: only Low and Medium presets are viable for smooth gameplay.

The Medium preset is the only one with recorded minimum and maximum FPS values across all resolutions. At 1080p, the range is 130-176 FPS, at 1440p it is 83-112 FPS, and at 4K it is 44-59 FPS. These ranges suggest that Medium maintains relatively stable frame delivery, with the 4K minimum of 44 FPS being the only sub-60 reading. The absence of min/max data for other presets means Medium offers the most complete picture of frame pacing behavior.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using TSMC's 5 nm process. It features 2560 shading units, 80 texture mapping units, and 32 ROPs, paired with 8 GB of GDDR6 memory on a 128-bit bus. The memory operates at 2500 MHz, delivering 20 Gbps effective speed and 320.0 GB/s of bandwidth. These specifications place the GPU in the mid-range segment, which is reflected in its 66th percentile ranking among all GPUs.

The GPU's clock behavior shows a base of 2317 MHz and a boost of 2572 MHz. The boost clock is particularly relevant for Steamworld Build, where sustained loads during large city simulations can push the GPU to its thermal and power limits. The 130 W TDP and 300 W suggested PSU rating indicate modest power requirements, consistent with the card's dual-slot design and single 8-pin power connector.

In Steamworld Build, the GPU's role becomes increasingly critical as resolution rises. The 4K Low result of 67 FPS versus 4K Ultra's 26 FPS highlights how the GPU's pixel throughput and memory bandwidth are taxed by higher resolutions and quality settings. The 32 ROPs are a limiting factor for fill-rate-intensive scenes, which explains the sharp drop at 4K Ultra. The 8 GB VRAM capacity appears adequate for this game at 1080p and 1440p, but 4K textures could push memory usage close to the limit.

The RTX 5050's benchmark results provide additional context. Its 3DMark Steel Nomad DX12 score of 2502 and Passmark G3D score of 17326 indicate solid DirectX 12 performance. The Geekbench OpenCL score of 90334 and Vulkan score of 89381 show balanced compute and graphics capabilities. The GPU's Passmark DirectX 11 score of 150 versus DirectX 12 score of 66 suggests that Steamworld Build's engine likely benefits from modern API features.

Settings Recommendations

The measured FPS data provides clear guidance for optimizing the Steamworld Build experience with this combo. At 1920x1080, all presets deliver playable frame rates, with even Ultra achieving 77 FPS. The Medium preset's 153 FPS with a minimum of 130 FPS offers a strong balance, providing headroom for large cities without sacrificing visual quality. For most players at 1080p, Medium or High would be the recommended starting points.

At 2560x1440, the High preset's 73 FPS is the best balance of visual fidelity and performance. Medium delivers 97 FPS, which is smoother but with reduced visual detail. Ultra's 49 FPS is below the 60 FPS threshold, making it less ideal for players who prefer consistent frame rates. Low at 127 FPS is unnecessarily high for most displays, making it a poor trade-off for visual quality. The recommendation for 1440p is High, with Medium as a fallback for players who prioritize frame rate stability.

For 3840x2160, the options narrow considerably. Medium preset at 52 FPS with a 44 FPS minimum is the highest quality preset that maintains playable frame rates. Low at 67 FPS offers smoother performance but with noticeably reduced visual detail. High at 39 FPS and Ultra at 26 FPS are both too low for a comfortable experience, especially during busy city-building moments with many moving entities. Players at 4K should use Medium, or Low if they prefer higher frame rates.

The data suggests that the Medium preset offers the most consistent frame pacing across all resolutions, as evidenced by the recorded minimum and maximum values. At 1080p Medium, the 130-176 FPS range indicates minimal frame drops even during complex simulation updates. At 1440p Medium, the 83-112 FPS range keeps the minimum above 80 FPS, ensuring smooth gameplay. At 4K Medium, the 44-59 FPS range dips below 60 FPS but remains above 40 FPS, which is acceptable for a city builder where twitch reactions are not required.

For players using high refresh rate monitors at 1080p, the High preset at 115 FPS is sufficient for most 120 Hz displays. Those with 144 Hz panels might prefer Medium at 153 FPS to fully utilize the refresh rate. At 1440p, the 73 FPS from High settings is suitable for 75 Hz displays but falls short of 120 Hz panels. The GPU's performance ceiling in this game appears to be around 200 FPS at 1080p Low, indicating that the RTX 5050 has limited headroom for future demands at high refresh rates.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 5050 in Steamworld Build

Resolution Settings Avg FPS
3840x2160 Low 67.0
3840x2160 Medium 52.0
3840x2160 High 39.0
3840x2160 Ultra 26.0
2560x1440 Low 127.0
2560x1440 Medium 97.0
2560x1440 High 73.0
2560x1440 Ultra 49.0
1920x1080 Low 200.0
1920x1080 Medium 153.0
1920x1080 High 115.0
1920x1080 Ultra 77.0

Steamworld Build with ii5-14600K + Other GPUs

See how Steamworld Build performs with the same CPU but different graphics cards.

Steamworld Build with RTX 5050 + Other CPUs

See how Steamworld Build performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.