Steamworld Build
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 35 | 47 | 62 |
| 1440p QHD | 45 | 67 | 89 | 117 |
| 1080p Full HD | 71 | 105 | 141 | 184 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Steamworld Build with AMD Ryzen 5 5500 + Intel Arc B580, In-Depth Analysis
Steamworld Build with the AMD Ryzen 5 5500 and Intel Arc B580 presents a classic case of a capable mid-range pairing that scales predictably with resolution. At 1080p, the combination delivers high frame rates, but the experience degrades sharply as resolution increases to 4K, indicating a clear shift in the limiting component. The benchmark data shows that the Arc B580 becomes the primary bottleneck at higher resolutions, while the Ryzen 5 5500 provides sufficient headroom to keep frame rates smooth at 1440p and below.
Resolution Scaling
The measured FPS data reveals a steep and consistent performance drop as resolution climbs from 1920x1080 to 3840x2160. At High settings, the average frame rate falls from 105 FPS at 1080p to 67 FPS at 1440p, a reduction of 36%, and then further to 35 FPS at 4K, which is a 67% drop from the 1080p baseline. This pattern indicates that the GPU is being increasingly taxed by the pixel count, and the Arc B580's compute resources are insufficient to maintain high frame rates at 4K even on the High preset.
The scaling from 1440p to 4K is particularly severe. At Medium settings, the average FPS goes from 89 at 1440p to 47 at 4K. This 47% reduction is far more pronounced than the 37% drop seen when moving from 1080p to 1440p at the same settings (141 FPS to 89 FPS). The data suggests that the Arc B580 hits a performance wall between 1440p and 4K, where the memory bandwidth and shading throughput are no longer sufficient to sustain playable frame rates.
At Low settings, the resolution scaling is less brutal but still significant. The average FPS at 1080p is 184, which drops to 117 at 1440p and 62 at 4K. While the 4K result is technically playable, it is barely above the 60 FPS threshold and represents a 66% reduction from the 1080p figure. This demonstrates that even with the lowest graphical load, the GPU is still the dominant constraint at 4K, as the CPU is unlikely to be the limiting factor given the much higher frame rates achieved at lower resolutions.
The data clearly shows that for 4K gaming, this combination is not viable at higher settings. The Ultra preset at 4K yields an average of only 24 FPS, which is below the threshold for smooth gameplay. In contrast, at 1440p, the High preset delivers 67 FPS, and at 1080p, the Ultra preset achieves 71 FPS, indicating that the system is best utilized at these lower resolutions where the GPU can keep pace with the CPU's output.
How This Combo Ranks
In the database of tested combinations, this pairing of the AMD Ryzen 5 5500 and Intel Arc B580 achieves a combo rank of 2781 out of 3706 combos. This places it in the lower 25% of all tested configurations, which is a notable finding given the individual components' standalone performance. The Intel Arc B580 has an average benchmark score of 23021, which puts it in the 68th percentile of all GPUs, while the Ryzen 5 5500 sits in the 73rd percentile of all CPUs with an average score of 19593.
The relatively low combo rank suggests that while each component is mid-range on its own, their pairing in this specific game does not yield a synergistic advantage. When compared to its nearest rivals, the Ryzen 5 5500 is nearly identical in performance to the AMD Ryzen AI 5 430, with a deltaPct of -0.1%, and the Intel Core i5-12500, with a deltaPct of -0.4%. This means the CPU is not providing any unique benefit that would boost the combo's standing in a game like Steamworld Build.
Similarly, the Intel Arc B580's nearest rivals include the AMD Radeon RX 580 2048SP (deltaPct -0.2%) and the NVIDIA GeForce RTX 2080 (deltaPct 0.6%). The fact that the Arc B580 performs on par with these older or lower-tier cards in aggregate benchmarks, yet the combo ranks in the bottom quartile, suggests that the game's engine may not be fully utilizing the Arc B580's architecture. The data implies that Steamworld Build is not particularly demanding on the GPU, but the combo's rank is dragged down by the CPU's moderate single-thread performance, which is critical for city-building simulation logic.
The combo rank of 2781 out of 3706 indicates that there are 925 tested combinations that perform worse, but also that a significant majority of other pairings deliver better results. This is a verdict that the system is adequate but not exceptional for this title, and users with higher-end CPUs or GPUs would likely see substantially better performance. The data does not support the notion that this combo is a hidden gem for Steamworld Build; rather, it is a balanced but unremarkable pairing that lands in the lower half of the distribution.
FAQ
Q: At what resolution and settings does this combo achieve a playable frame rate above 60 FPS?
A: The data shows that at 1080p, all settings except Ultra deliver above 60 FPS, with Low at 184 FPS, Medium at 141 FPS, and High at 105 FPS. At 1440p, Low at 117 FPS and Medium at 89 FPS are above 60 FPS, while High at 67 FPS is also playable. At 4K, only Low settings at 62 FPS exceed the 60 FPS threshold.
Q: How does the combo perform at 4K Ultra settings?
A: The 4K Ultra preset yields an average of 24 FPS, which is below the standard for smooth gameplay. This is the worst-performing configuration in the measured data, and the system is not recommended for 4K gaming at maximum settings.
Q: Which component is the bottleneck at 4K resolution?
A: The data indicates the Intel Arc B580 is the limiting factor at 4K. The average FPS drops from 62 at Low to 47 at Medium and 35 at High, showing that the GPU's performance is heavily impacted by increased resolution, while the CPU's role is secondary given the high frame rates at lower resolutions.
Q: What is the best setting for 1440p gaming?
A: At 1440p, the Medium preset provides the best balance with an average of 89 FPS and a minimum of 76 FPS. The High preset at 67 FPS is also viable, but Medium offers more headroom for frame time spikes.
Q: How does this combo rank compared to other tested systems?
A: The combo ranks 2781 out of 3706 tested combinations. This places it in the lower 25% of all systems, which is below what the individual component percentiles (68th for GPU, 73rd for CPU) might suggest.
Q: Does the CPU hold back the GPU at 1080p?
A: At 1080p Low settings, the average FPS is 184, which suggests the CPU is capable of feeding the GPU to a high degree. However, the game's simulation logic may still be CPU-bound in certain scenarios, but the measured averages do not show a severe bottleneck at this resolution.
Settings Recommendations
For an optimal experience, the data suggests that 1080p is the sweet spot for this combination. At 1080p Medium, the system produces an average of 141 FPS with a minimum of 119 FPS, providing a consistently smooth experience that is well above the 60 FPS target. The High preset at 105 FPS is also excellent, offering a better visual quality without sacrificing playability. For users prioritizing frame rates, the Low preset at 184 FPS is an option, but the visual fidelity loss is likely not worth the extra frames.
At 1440p, the Medium preset is the recommended choice, delivering an average of 89 FPS with a minimum of 76 FPS. This ensures that frame times remain stable, which is crucial for a city builder where panning and zooming the camera can cause stutters. The High preset at 67 FPS is acceptable but leaves less margin for demanding scenes with many buildings and units. The Low preset at 117 FPS is overkill and does not provide a meaningful advantage over Medium given the visual compromise.
For 4K gaming, the data strongly advises against this combo. The only preset that achieves near-playable performance is Low at 62 FPS, which is marginal and likely to dip below 60 FPS in busy areas. The Medium preset at 47 FPS is not smooth, and High at 35 FPS is a poor experience. Therefore, users with 4K displays should either lower the resolution to 1440p or adjust the in-game render scale, though the latter is not measured in the data.
The Ultra preset is not recommended at any resolution. At 1080p, it achieves 71 FPS, which is playable but offers diminishing returns over High at 105 FPS. At 1440p, it drops to 45 FPS, and at 4K, it falls to 24 FPS, making it unsuitable. The data shows that the performance cost of Ultra over High is substantial, with a 32% reduction in FPS at 1080p and a 33% reduction at 1440p, without a correspondingly large visual benefit.
Measured FPS Breakdown
At 1920x1080, the system shows strong performance across all presets. Low settings produce an average of 184 FPS, Medium achieves 141 FPS with a minimum of 119 FPS and a maximum of 162 FPS, High reaches 105 FPS, and Ultra delivers 71 FPS. The gap between Low and Ultra is 113 FPS, indicating that the GPU is the primary driver of performance at this resolution, but the CPU is capable of supporting high frame rates.
At 2560x1440, the averages drop significantly. Low settings yield 117 FPS, Medium provides 89 FPS with a minimum of 76 FPS and a maximum of 103 FPS, High reaches 67 FPS, and Ultra drops to 45 FPS. The scaling from 1080p to 1440p is roughly 36-38% across all settings, highlighting the GPU's sensitivity to pixel count.
At 3840x2160, the system struggles. Low settings average 62 FPS, Medium averages 47 FPS with a minimum of 40 FPS and a maximum of 54 FPS, High averages 35 FPS, and Ultra averages 24 FPS. The minimum FPS of 40 at 4K Medium indicates that frame pacing can be erratic, making the experience feel less smooth than the average suggests.
The data also shows that the difference between Medium and High is consistent across resolutions, with High being roughly 25-26% slower than Medium. This consistent ratio suggests that the game's rendering pipeline scales predictably with these settings, and the GPU load is the dominant factor in determining frame rates.
CPU Role
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. In Steamworld Build, which is a city builder that relies heavily on simulation logic, the CPU's multi-threaded performance is crucial. The 3DMark 16-thread score of 5386 and the Cinebench R23 multicore score of 16429 suggest that the CPU has adequate throughput for handling the game's simulation tick rate, though it is not a top-tier performer.
The CPU's single-thread performance, as indicated by the 3DMark single-thread score of 836 and the Cinebench R23 singlecore score of 2319, is moderate. For a city builder, single-thread performance is often more important than raw multi-thread performance, as the main game thread can bottleneck the entire simulation. The data shows that at 1080p Low, the system reaches 184 FPS, which suggests that the CPU is not severely limiting the GPU in simpler scenes. However, in complex scenes with many entities, the CPU could become the bottleneck, though the measured averages do not capture this nuance.
The CPU's 16 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are adequate for this game. The data does not show any specific memory-related bottleneck, but the PCIe Gen 3 interface could theoretically limit the GPU's bandwidth, though the Arc B580 is a PCIe 4.0 x8 card. In practice, the impact is likely minimal for this game, as the measured frame rates at 1080p are high, indicating that the CPU memory subsystem is not a major constraint.
Compared to its nearest rivals, the Ryzen 5 5500 is nearly identical in performance to the AMD Ryzen AI 5 430 and the Intel Core i5-12500, with deltaPct values of -0.1% and -0.4% respectively. It is slightly faster than the Intel Core i7-10700F by 0.5%. This means that the CPU is not a differentiator in this combo; any of these processors would likely yield similar results in Steamworld Build. The combo's low rank is thus more attributable to the GPU's performance at higher resolutions than any CPU deficiency.
Hardware Specifications
AMD Ryzen 5 5500
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + Intel Arc B580 in Steamworld Build
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 117.0 |
| 2560x1440 | Medium | 89.0 |
| 2560x1440 | High | 67.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 184.0 |
| 1920x1080 | Medium | 141.0 |
| 1920x1080 | High | 105.0 |
| 1920x1080 | Ultra | 71.0 |
Steamworld Build with Ryzen 5 5500 + Other GPUs
See how Steamworld Build performs with the same CPU but different graphics cards.
Steamworld Build with Arc B580 + Other CPUs
See how Steamworld Build performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.