Downfall
This combination provides smooth gameplay with an average of 97 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 55 | 67 | 82 |
| 1440p QHD | 55 | 88 | 108 | 132 |
| 1080p Full HD | 77 | 124 | 151 | 185 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5500 + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 5500 and Intel Arc B580 pairing ranks 2802nd out of 3716 tested combos in Downfall, placing it in the lower third of all systems benchmarked. This is a mid-pack result for a 2022 CPU paired with a 2024 GPU, and the data shows the combination lands in the 25th percentile of tested configurations, meaning roughly three-quarters of all recorded systems deliver higher average frame rates in this horror title. The ranking is heavily influenced by the CPU’s 73rd percentile standing among all processors, but the GPU’s 68th percentile ranking drags the overall combo down, suggesting neither component is a standout performer in this specific workload.
How This Combo Ranks
The combo’s position at 2802 of 3716 reflects a system that is capable but not competitive at the top end. The Ryzen 5 5500’s average benchmark score of 19593 places it within 0.7% of its nearest rivals, including the Intel Core i5-11600KF (19723, -0.7%), the Intel Core i5-12500 (19668, -0.4%), and the AMD Ryzen AI 5 430 (19617, -0.1%). Only the Intel Core i7-10700F trails it by 0.5% with a score of 19499. This grouping shows the CPU is squarely in a performance tier where single-digit percentage differences separate competitors, and in Downfall, that translates to measurable but not dramatic frame rate swings.
On the GPU side, the Arc B580’s average score of 23021 puts it in a similar tight cluster, with the NVIDIA GeForce RTX 3080 (23172, -0.7%) and NVIDIA P106-100 (23249, -1%) slightly ahead, while the AMD Radeon RX 580 2048SP (23061, -0.2%) and NVIDIA GeForce RTX 2080 (22895, 0.6%) bracket it closely. The data indicates that in raw compute terms, this GPU trades blows with hardware from multiple generations, but in Downfall specifically, the combo’s rank shows the pairing does not exceed expectations. The measured FPS at 1080p Ultra (77 FPS) versus 4K Ultra (34 FPS) underscores a system that can handle the game at lower resolutions but struggles to maintain playable rates at the highest settings and resolutions.
GPU Role
The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth, which is a substantial asset for a game like Downfall that relies on texture streaming and environmental detail. The memory clock runs at 2375 MHz (19 Gbps effective), and the GPU’s base and boost clocks are both locked at 2670 MHz, providing a consistent frequency under load. With 2560 shading units, 160 TMUs, and 80 ROPs, the card’s pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s suggest it can fill frames quickly, but the measured results show that raw throughput does not always translate to high FPS in this title.
The GPU’s 20 ray tracing cores are present, but Downfall’s horror aesthetic likely does not leverage them heavily, as the FPS drop from 1080p High (124 FPS) to 4K High (55 FPS) indicates a fill-rate bound scenario rather than a ray tracing bottleneck. The Arc B580’s FP32 performance of 13.67 TFLOPS and FP16 of 27.34 TFLOPS (2:1) place it in a competitive range, but the benchmark scores tell a more nuanced story. The passmark G3D score of 15748 and the 3DMark Steel Nomad DX12 score of 3068 show the GPU performs well in synthetic tests, yet the 68th percentile ranking among all GPUs means it sits below a third of the field. In Downfall, the 12 GB VRAM is never a limiting factor, as even at 4K Ultra, the game does not exceed the available memory, but the card’s compute efficiency at higher resolutions is clearly the bottleneck.
Resolution Scaling
The measured FPS across resolutions reveals a steep scaling curve that points to the GPU as the primary limiter. At 1080p Low, the combo hits 185 FPS, which drops to 132 FPS at 1440p Low (-28.6%), and further to 82 FPS at 4K Low (-55.7% from 1080p). This pattern holds across all settings, with Medium showing 151 FPS at 1080p, 108 FPS at 1440p (-28.5%), and 67 FPS at 4K (-55.6%). High settings follow suit: 124 FPS at 1080p, 88 FPS at 1440p (-29%), and 55 FPS at 4K (-55.6%). The consistency of these percentage drops—roughly 29% from 1080p to 1440p and another 37% from 1440p to 4K—indicates a GPU-bound scenario where pixel throughput is the limiting factor.
The CPU’s role in this scaling is minimal, as the Ryzen 5 5500’s six cores and 12 threads at 3.60 GHz base and 4.20 GHz boost are sufficient to feed the GPU at lower resolutions, but the FPS ceiling at 1080p Low (185 FPS) suggests the CPU is not holding back the system. The data shows that from 1080p Ultra (77 FPS) to 4K Ultra (34 FPS), the drop is 55.8%, which aligns almost perfectly with the pixel count increase (4.0x from 1080p to 4K), confirming that the Arc B580 is the constraining component. The 12 GB VRAM and 456.0 GB/s bandwidth are ample, but the GPU’s compute units simply cannot sustain higher frame rates as resolution scales, a characteristic reflected in its 68th percentile ranking.
Settings Recommendations
The measured rows indicate that the Medium preset offers the best balance of visual quality and performance across all three resolutions. At 1080p Medium, the combo delivers 151 FPS with a minimum of 128 FPS, providing a smooth experience well above the 60 FPS threshold. At 1440p Medium, the average drops to 108 FPS with a minimum of 92 FPS, which remains comfortably playable on high-refresh monitors. Even at 4K Medium, the average of 67 FPS with a minimum of 57 FPS is playable, though it approaches the edge of smoothness.
High settings are viable at 1080p (124 FPS) and 1440p (88 FPS), but at 4K, the 55 FPS average is marginal for a horror game where frame pacing matters. Ultra settings are only recommended for 1080p, where 77 FPS is acceptable, but at 1440p (55 FPS) and 4K (34 FPS), the experience degrades significantly. Low settings provide the highest frame rates—185 FPS at 1080p, 132 FPS at 1440p, and 82 FPS at 4K—but the visual compromise in a horror title likely detracts from the atmosphere. The data suggests that Medium is the sweet spot, offering a 59% performance uplift over Ultra at 1080p (151 vs 77 FPS) while maintaining a 23% advantage over High at 4K (67 vs 55 FPS).
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results, with Low settings producing 185 FPS, Medium 151 FPS (minimum 128, maximum 174), High 124 FPS, and Ultra 77 FPS. The scaling from Low to Ultra shows a 58.4% reduction in average FPS, which is steep but typical for a GPU-bound title. The minimum FPS at Medium (128 FPS) is higher than the average at High (124 FPS), indicating that even the most demanding scenes at Medium stay above the High preset’s average, reinforcing Medium as the recommended setting.
Moving to 2560x1440, the FPS drops are consistent: Low hits 132 FPS, Medium 108 FPS (minimum 92, maximum 124), High 88 FPS, and Ultra 55 FPS. The Medium preset’s minimum of 92 FPS ensures no significant stutter, while High’s average of 88 FPS is still smooth but with less headroom. Ultra at 55 FPS is borderline, and the 44% drop from High to Ultra (88 to 55 FPS) is a larger penalty than the 18% drop from Medium to High (108 to 88 FPS), suggesting that Ultra settings introduce effects that disproportionately tax the GPU.
At 3840x2160, the results show the GPU’s limits: Low 82 FPS, Medium 67 FPS (minimum 57, maximum 77), High 55 FPS, and Ultra 34 FPS. The Medium preset remains the only setting with a minimum above 55 FPS, making it the sole viable option for 4K play. The drop from High to Ultra at 4K is 38.2% (55 to 34 FPS), which is the largest single-step penalty in the entire dataset, indicating that Ultra settings at 4K push the Arc B580 beyond its effective range. The 12 GB VRAM is not the issue here, as the bandwidth of 456.0 GB/s is sufficient; rather, the GPU’s 80 ROPs and 13.67 TFLOPS FP32 compute are the limiting factors.
CPU Role
The AMD Ryzen 5 5500 is a six-core, 12-thread processor based on the Zen 3 architecture (Cezanne codename) built on TSMC’s 7 nm process, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. Its 16 MB L3 cache and 64 KB L1 plus 512 KB L2 per core provide adequate data locality for Downfall, but the CPU’s 73rd percentile ranking among all processors suggests it is not a high-end part. The benchmark scores reinforce this: Cinebench R23 multicore of 16429 and single-core of 2319, Geekbench multicore of 7976 and single-core of 1730, and 3DMark scores of 5386 (16 threads), 4593 (8 threads), 3151 (4 threads), and 836 (single thread).
The CPU’s nearest rivals, such as the Intel Core i5-12500 (avg score 19668, -0.4%) and the AMD Ryzen AI 5 430 (19617, -0.1%), show that the Ryzen 5 5500 is within a hair’s breadth of these parts, yet the combo’s rank in Downfall is dragged down by the GPU. The data shows that at 1080p Low, the FPS reaches 185, which is likely near the CPU’s maximum frame output, but at 1080p Ultra, the FPS drops to 77, a 58% reduction, indicating the GPU is now the bottleneck. The CPU’s 65 W TDP and dual-channel DDR4 memory support (51.2 GB/s bandwidth) are sufficient for this game, but the PCIe Gen 3 interface (not Gen 4) may slightly limit the GPU’s data transfer, though the Arc B580’s PCIe 4.0 x8 interface is backwards compatible.
In summary, the Ryzen 5 5500’s six cores and 12 threads are not the limiting factor in Downfall, as the FPS scaling across resolutions and settings closely tracks the GPU’s capabilities. The CPU’s 3DMark max threads score of 5411 and Cinebench R20 multicore of 6900 show it can handle multi-threaded loads, but in this game, the GPU’s 68th percentile ranking and the combo’s 2802nd rank out of 3716 tell the story: the Arc B580 is the weak link, and the CPU is merely adequate for the task. The measured data confirms that any frame rate improvements would require a more powerful GPU, as the CPU has headroom to spare at all settings and resolutions.
Hardware Specifications
AMD Ryzen 5 5500
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + Intel Arc B580 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 82.0 |
| 3840x2160 | Medium | 67.0 |
| 3840x2160 | High | 55.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 132.0 |
| 2560x1440 | Medium | 108.0 |
| 2560x1440 | High | 88.0 |
| 2560x1440 | Ultra | 55.0 |
| 1920x1080 | Low | 185.0 |
| 1920x1080 | Medium | 151.0 |
| 1920x1080 | High | 124.0 |
| 1920x1080 | Ultra | 77.0 |
Downfall with Ryzen 5 5500 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with Arc B580 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.