Steamworld Build
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 31 | 42 | 55 |
| 1440p QHD | 40 | 59 | 79 | 103 |
| 1080p Full HD | 63 | 93 | 124 | 162 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Steamworld Build with AMD Ryzen 5 5500 + Intel Arc B570, In-Depth Analysis
# Steamworld Build with AMD Ryzen 5 5500 + Intel Arc B570
The AMD Ryzen 5 5500 and Intel Arc B570 combination delivers a thoroughly playable experience in Steamworld Build, though the data reveals a system that is clearly GPU-limited at higher resolutions and settings. With the CPU sitting at the 73rd percentile among all processors and the GPU at the 65th percentile, this pairing offers balanced mid-range performance, but the measured frame rates show distinct bottlenecks emerging as resolution and quality settings scale upward. The 6-core, 12-thread Zen 3 processor provides solid foundation, while the 10 GB Battlemage GPU handles the city-building workload with varying degrees of headroom depending on how aggressively you push the visual settings.
FAQ
Q: What is the best resolution to play Steamworld Build with this hardware?
A: The data shows 1920x1080 delivers the most comfortable experience, with the Low preset reaching 162 avg FPS, Medium at 124 avg FPS, and High at 93 avg FPS. At 2560x1440, only the Low preset (103 avg FPS) and Medium preset (79 avg FPS) maintain clearly smooth frame rates, while 3840x2160 struggles to exceed 55 avg FPS even on Low settings.
Q: How does the Ultra preset compare to High settings across resolutions?
A: The Ultra preset incurs a substantial performance penalty at every resolution. At 1080p, Ultra drops to 63 avg FPS versus 93 avg FPS on High — a 30 FPS reduction. At 1440p, Ultra falls to 40 avg FPS compared to 59 avg FPS on High. At 4K, Ultra bottoms out at 21 avg FPS versus 31 avg FPS on High.
Q: Is the Intel Arc B570 capable of running Steamworld Build at 4K?
A: Barely, and only at lower settings. The measured data shows 55 avg FPS at 4K Low and 42 avg FPS at 4K Medium (with min FPS of 35). At 4K High, the average drops to 31 FPS, and at Ultra it falls to 21 FPS — both below the generally accepted smooth gameplay threshold.
Q: What is the CPU's multi-threaded performance relative to its rivals?
A: The Ryzen 5 5500 scores 16,429 in Cinebench R23 multi-core, placing it within 0.7% of the Intel Core i5-11600KF (19,723 avg benchmark score) and 0.4% behind the Intel Core i5-12500 (19,668). It actually outperforms the Intel Core i7-10700F by 0.5%, with that rival scoring 19,499.
Q: How much VRAM does the Arc B570 have and does it matter for this game?
A: The GPU comes with 10 GB of GDDR6 memory on a 160-bit bus, delivering 380.0 GB/s of bandwidth. In a city builder like Steamworld Build, where large populated areas and complex infrastructure tax memory bandwidth, this capacity appears sufficient — the measured frame rates drop more sharply with setting changes than with resolution increases, suggesting memory capacity is not the primary constraint.
Q: What is the combo's ranking among all tested configurations?
A: This specific CPU-GPU pairing ranks 2320 out of 2924 tested combos for Steamworld Build, placing it in the lower-middle portion of the database. This rank reflects that while the hardware is capable, many other combinations deliver higher frame rates in this particular game.
GPU Role
The Intel Arc B570 brings 10 GB of GDDR6 memory clocked at 2375 MHz (19 Gbps effective) across a 160-bit bus, producing 380.0 GB/s of bandwidth. The GPU's base and boost clocks are both set at 2500 MHz, which is notably high for a mid-range card. This Battlemage-generation GPU (Xe2-HPG architecture) contains 2304 shading units, 144 texture mapping units, and 80 raster output units, along with 18 ray tracing cores. The compute throughput is rated at 11.52 TFLOPS for FP32 operations.
In Steamworld Build, the GPU's role becomes increasingly dominant as resolution climbs. The measured frame rates show a clear pattern: at 1080p, the system can push 162 avg FPS on Low settings, suggesting the GPU has abundant headroom at this resolution. However, the 4K results tell a different story — the GPU becomes the limiting factor, with even the Low preset only achieving 55 avg FPS. This indicates that the Arc B570's raw fill rate and memory bandwidth are adequate for 1080p and 1440p gaming but insufficient for 4K at high quality levels.
The GPU's 65th percentile ranking among all graphics cards places it in the mid-range tier. Its average benchmark score of 20,556 puts it in close competition with the NVIDIA GeForce RTX 3070 Mobile (20,534, a 0.1% difference) and the Intel Arc A750 (20,582, a -0.1% difference). This suggests the B570 delivers comparable raw performance to those cards, but the game-specific results show that Steamworld Build's particular rendering demands interact with this GPU in ways that favor lower resolutions.
The memory subsystem deserves attention. With 10 GB of VRAM and 380 GB/s bandwidth, the B570 should handle city-building textures and geometry without spilling into system memory. The measured FPS drops from Medium to Ultra at each resolution — from 124 to 63 at 1080p, 79 to 40 at 1440p, and 42 to 21 at 4K — suggest that the Ultra preset's additional effects and draw distances push the GPU's compute and bandwidth limits rather than exposing any VRAM deficiency.
Resolution Scaling
The transition from 1080p to 4K reveals a system that scales predictably with pixel count, but the rate of FPS loss varies by settings preset. Looking at the High preset, the average FPS drops from 93 at 1080p to 59 at 1440p (a 37% reduction) and then to 31 at 4K (a 67% reduction from 1080p). This scaling pattern is typical of GPU-bound scenarios — doubling the pixel count roughly halves the frame rate.
The Low preset shows similar scaling but with higher absolute numbers: 162 avg FPS at 1080p, 103 at 1440p (a 36% drop), and 55 at 4K (a 66% drop from 1080p). The consistency of these percentage drops across settings presets strongly indicates that the GPU is the limiting component at all resolutions. If the CPU were the bottleneck, we would expect to see frame rates plateau at 1080p regardless of settings — but the data shows even the Low preset at 4K (55 FPS) is significantly below the 1080p Low result (162 FPS).
The Medium preset includes min and max FPS data that further illuminates the scaling behavior. At 1080p Medium, the range spans 106 to 143 FPS (an average of 124). At 1440p Medium, the range narrows to 67 to 91 FPS (average 79). At 4K Medium, the range tightens further to 35 to 48 FPS (average 42). The narrowing range at higher resolutions suggests that frame time variance decreases as the GPU becomes more consistently saturated — there is less headroom for brief spikes when the GPU is working closer to its maximum capacity.
What does this scaling imply about the limiting component? At 1080p, the CPU's 6 cores and 12 threads may be providing enough throughput to feed the GPU reasonably well, but the fact that Low settings at 1080p hit 162 FPS while High settings drop to 93 FPS points to GPU-side effects being the primary cost. The CPU can clearly deliver over 160 FPS in this game, so it is not the constraint at lower resolutions. The consistent percentage drops as resolution increases confirm that the Arc B570's fill rate and memory bandwidth are the determining factors for this combination.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest performance. The Low preset achieves 162 avg FPS, which provides enormous headroom for smooth gameplay even in densely populated cities. Medium settings reduce the average to 124 FPS, with a measured range of 106 to 143 FPS — the tightest distribution in the entire dataset, indicating stable frame pacing. High settings further drop the average to 93 FPS, which remains well above the 60 FPS threshold for comfortable play. The Ultra preset falls to 63 avg FPS, which is still playable but begins to show the cost of maximum visual fidelity.
Moving to 2560x1440, the performance picture shifts. Low settings maintain a strong 103 avg FPS, making this resolution viable for competitive or high-refresh-rate play if you are willing to sacrifice visual quality. Medium settings drop to 79 avg FPS with a range of 67 to 91 FPS — still smooth, though the lower bound approaches the 60 FPS line during demanding scenes. High settings at 1440p produce 59 avg FPS, which is borderline for smooth play; you would likely notice occasional stutters in busy areas. Ultra at 1440p falls to 40 avg FPS, which is below the threshold for comfortable gameplay and would require significant compromises elsewhere.
At 3840x2160, the Arc B570 clearly struggles. Low settings deliver 55 avg FPS, which is technically playable but leaves no headroom for demanding scenes. Medium settings drop to 42 avg FPS with a range of 35 to 48 FPS — the minimum value indicates that frame drops below 30 FPS are possible during heavy simulation moments. High settings produce 31 avg FPS, which is marginal at best, and Ultra bottoms out at 21 avg FPS, which is effectively unplayable for a city builder where constant interaction is required.
The data reveals that the Medium preset at 1440p (79 avg FPS) offers the best balance of visual quality and performance, while the High preset at 1080p (93 avg FPS) is the highest quality setting that maintains a comfortable margin above 60 FPS. The Ultra preset is only viable at 1080p, and even then at 63 avg FPS it is the least attractive option when High provides 30 more frames per second.
CPU Role
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture (Cezanne codename), manufactured on TSMC's 7 nm process. It operates with a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3 cache. Memory support is DDR4 in dual-channel configuration, providing 51.2 GB/s of bandwidth.
In Steamworld Build, a city builder genre that typically involves significant simulation logic for population, resources, and infrastructure, the CPU's multi-threaded performance is relevant. The Cinebench R23 multi-core score of 16,429 indicates solid throughput, while the single-core score of 2,319 shows competent per-thread performance. The 3DMark results show scaling from 836 in single-thread to 5,411 in max-threads, demonstrating that the processor can utilize its full thread count effectively.
The measured FPS data suggests the CPU is not the primary bottleneck in this game. At 1080p Low, the system reaches 162 avg FPS, which is a high enough frame rate that the CPU must be feeding the GPU efficiently. If the CPU were struggling, we would expect to see this number capped at a lower value. The fact that increasing resolution from 1080p to 4K causes proportional FPS drops (roughly 36% from 1080p to 1440p, and another 47% from 1440p to 4K on Low settings) confirms that the GPU is the limiting factor.
However, the CPU's performance relative to its rivals provides context. The nearest rival data shows the Ryzen 5 5500's average benchmark score of 19,593 is nearly identical to the AMD Ryzen AI 5 430 (19,617, delta -0.1%) and the Intel Core i7-10700F (19,499, delta +0.5%). It trails the Intel Core i5-12500 (19,668, delta -0.4%) and the Intel Core i5-11600KF (19,723, delta -0.7%) by negligible margins. This places the CPU in a tight competitive cluster where no single processor has a meaningful advantage.
For Steamworld Build specifically, the CPU's 12 threads are likely sufficient for the simulation load, given that the game achieves over 160 FPS at 1080p Low. The 16 MB of L3 cache helps with the irregular memory access patterns common in city builders, where the CPU must track numerous entities with varying update frequencies. The DDR4 memory bandwidth of 51.2 GB/s is adequate for this workload, as the game's performance scales more with GPU settings than with CPU-related factors.
Settings Recommendations
The measured data points to the Medium preset as the most balanced choice for this hardware combination, with its strongest showing at 1440p where it delivers 79 avg FPS with a tight 67-91 FPS range. At 1080p, Medium achieves 124 avg FPS with an even tighter 106-143 FPS range, providing excellent smoothness for a city builder where constant camera movement and zoom operations demand consistent frame times.
For players prioritizing maximum visual quality, the High preset at 1080p (93 avg FPS) is the highest quality setting that maintains a comfortable margin above 60 FPS. At 1440p, High drops to 59 avg FPS, which is borderline — the frame rate will dip below 60 during busy scenes, potentially causing noticeable stutter in a game where you are constantly panning across your city. The Low preset is the only setting that provides smooth performance at 4K (55 avg FPS), but this sacrifices too much visual fidelity to be recommended for a game where the aesthetic of your city is part of the experience.
The Ultra preset is difficult to recommend. At 1080p it achieves 63 avg FPS, which is playable but offers only marginal visual improvements over High while costing 30 FPS. At 1440p it drops to 40 avg FPS, and at 4K it reaches just 21 avg FPS — both are too low for comfortable gameplay. If you must play on Ultra, 1080p is the only viable option, and even then you are accepting a significant performance penalty for the extra visual effects.
The data suggests the following hierarchy: for the best overall experience, use Medium at 1440p (79 avg FPS) — it offers higher resolution than 1080p while maintaining smooth frame rates. If you prefer higher visual quality, use High at 1080p (93 avg FPS). The Medium preset at 1080p (124 avg FPS) is the best choice if you want maximum smoothness with room to spare for large cities that may increase simulation load over time. Avoid Ultra at all resolutions unless you are willing to accept sub-60 FPS performance, and avoid 4K entirely unless you are using Low settings.
How This Combo Ranks
This AMD Ryzen 5 5500 + Intel Arc B570 combination ranks 2320 out of 2924 tested combos for Steamworld Build, placing it in the 21st percentile of all configurations in the database. This ranking is notably lower than what the individual component percentiles might suggest — the CPU sits at the 73rd percentile and the GPU at the 65th percentile among their respective categories. The discrepancy indicates that Steamworld Build's specific performance characteristics do not favor this pairing as much as other games might.
The ranking implies that many other CPU-GPU combinations deliver higher frame rates in this title. However, the measured data shows the system is far from unplayable — the 1080p Medium result of 124 avg FPS and the 1440p Medium result of 79 avg FPS are both respectable figures. The low ranking is likely influenced by the fact that the database includes many high-end combinations with much more powerful GPUs, which significantly outperform the B570 at 4K and Ultra settings.
The GPU's nearest rivals provide context for its performance tier. The Arc B570's average benchmark score of 20,556 places it alongside the NVIDIA GeForce RTX 3070 Mobile (20,534, delta +0.1%) and Intel Arc A750 (20,582, delta -0.1%). These comparable GPUs would likely produce similar rankings in Steamworld Build, suggesting the low combo rank is more a reflection of the GPU tier than any specific incompatibility with this game.
The CPU's ranking among its peers shows it is competitive with the Intel Core i5-12500 and i5-11600KF, which are solid mid-range processors. In Steamworld Build, where the GPU is clearly the bottleneck at higher resolutions, a faster CPU would not meaningfully improve the combo's ranking — the limitation is the Arc B570's ability to render at 4K and high settings. The 2320th rank out of 2924 combos should be interpreted as "this is a mid-range pairing that handles 1080p and 1440p well but cannot compete with high-end configurations at 4K," which matches the measured frame rate data.
Hardware Specifications
AMD Ryzen 5 5500
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + Intel Arc B570 in Steamworld Build
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 42.0 |
| 3840x2160 | High | 31.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 103.0 |
| 2560x1440 | Medium | 79.0 |
| 2560x1440 | High | 59.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 162.0 |
| 1920x1080 | Medium | 124.0 |
| 1920x1080 | High | 93.0 |
| 1920x1080 | Ultra | 63.0 |
Steamworld Build with Ryzen 5 5500 + Other GPUs
See how Steamworld Build performs with the same CPU but different graphics cards.
Steamworld Build with Arc B570 + Other CPUs
See how Steamworld Build performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.