Rust

Rust

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 31 36 54
1440p QHD 39 52 61 92
1080p Full HD 57 75 89 133

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 36
3840x2160 High 31
3840x2160 Ultra 23
2560x1440 Low 92
2560x1440 Medium 61
2560x1440 High 52
2560x1440 Ultra 39
1920x1080 Low 133
1920x1080 Medium 89
1920x1080 High 75
1920x1080 Ultra 57

Rust with Intel Core Ultra 9 290K Plus + Intel Arc B580, In-Depth Analysis

The Intel Core Ultra 9 290K Plus paired with the Intel Arc B580 delivers a performance profile in Rust that is heavily dictated by resolution and preset choices. The data shows a combo that is capable of excellent high-refresh-rate gameplay at 1080p but struggles to maintain playable frame rates at 4K with higher settings. The most striking finding is the performance cliff that occurs when moving from Medium to Ultra settings, where average frame rates drop by over 35% at every resolution.

FAQ

Q: What is the overall rank of this CPU and GPU combination for Rust performance?

A: This combo ranks 2208th out of 2953 tested combinations, placing it in the lower-middle tier of systems tested for this game. The percentile data for the individual components suggests the CPU is far stronger than the GPU, which likely explains the modest overall ranking.

Q: How well does this combo perform at 1080p resolution?

A: At 1920x1080, the combo achieves 133 FPS on Low settings and 89 FPS on Medium, but drops to 75 FPS on High and 57 FPS on Ultra. This indicates that the system is well-suited for competitive play on lower presets, but cannot sustain high refresh rates on maximum settings.

Q: Is the Intel Arc B580 capable of handling 4K gaming in Rust?

A: The data indicates that 4K gaming is only viable on the Low preset, where the combo averages 54 FPS. At Medium settings, the average falls to 36 FPS, and at High it drops to 31 FPS. The Ultra preset at 4K produces an unplayable 23 FPS average.

Q: How does the Intel Core Ultra 9 290K Plus compare to its closest rival, the 285K?

A: The 290K Plus has an average benchmark score of 84003, which is 0.2% higher than the Intel Core Ultra 9 285K's score of 83807. This makes the 290K Plus marginally faster in synthetic testing, but the difference is negligible in real-world scenarios.

Q: What is the performance difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset yields an average of 92 FPS, while the Ultra preset produces only 39 FPS. This represents a 58% reduction in frame rate, demonstrating that the Ultra preset places a significant burden on the GPU.

Q: Does the GPU rank higher or lower than its direct competitors in synthetic benchmarks?

A: The Intel Arc B580 has an average benchmark score of 23021, which places it 0.6% ahead of the NVIDIA GeForce RTX 2080 and 0.7% behind the NVIDIA GeForce RTX 3080. This puts it in a performance class roughly equivalent to those older high-end cards.

How This Combo Ranks

The ranking data places this configuration at 2208 out of 2953 tested combos, which puts it in the 25th percentile of all systems tested for Rust. This is a surprisingly low position given the strength of the CPU, which sits in the 96th percentile among all CPUs tested. The discrepancy suggests that the GPU is the limiting factor in this pairing, dragging down the overall performance relative to other systems that may pair similarly strong CPUs with more powerful graphics cards.

The Intel Arc B580's individual ranking is in the 68th percentile among all GPUs, which is respectable for a mid-range card. However, in Rust specifically, the combination of this CPU and GPU does not translate into a top-tier experience. The data indicates that the system is capable of producing high frame rates at lower settings, but it falls behind other combos when the graphical load increases. The gap between the CPU's high percentile and the combo's low rank implies that the GPU is saturating before the CPU can demonstrate its full potential.

The measured FPS data reinforces this interpretation. At 1080p Low, the system achieves 133 FPS, which is a solid result. However, at 1080p Ultra, the frame rate drops to 57 FPS, a performance level that is typical of much lower-end hardware. The ranking suggests that many other tested configurations deliver more consistent frame rates across a wider range of settings, making this combo less versatile for players who want to adjust graphical quality without sacrificing too much performance.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process from TSMC. It has a base clock of 3.70 GHz and a boost clock of 5.80 GHz, with a 36 MB shared L3 cache. This is an exceptionally powerful CPU for gaming, as evidenced by its 96th percentile ranking among all CPUs and its strong synthetic benchmark scores, including 51731 in Cinebench R23 multicore and 7303 in single-core.

In Rust, the CPU's role is primarily to handle the game's simulation and entity logic, which can be demanding in multiplayer environments. The data shows that the CPU is likely not the bottleneck in this system, as even the most demanding GPU settings fail to bring frame rates down to levels that would indicate CPU limitation. The 133 FPS result at 1080p Low suggests that the CPU is capable of feeding the GPU with enough data to achieve high frame rates, but the GPU cannot maintain that throughput at higher settings.

The CPU's cache configuration is substantial, with 192 KB of L1 cache per core and 3 MB of L2 cache per core. This large cache hierarchy helps reduce memory latency, which is beneficial for game logic that relies on frequent data access. The dual-channel DDR5 memory support provides 115.2 GB/s of bandwidth, which is adequate for feeding the 24 cores. The CPU also supports ECC memory, which is unusual for a desktop processor and indicates a focus on stability.

The synthetic benchmark data shows that the CPU excels at both multithreaded and single-threaded workloads. Its Passmark multithread score of 60860 and single-thread score of 4823 demonstrate balanced performance. In Rust, which may not fully utilize all 24 cores, the strong single-thread performance is likely more important for maintaining consistent frame times. The CPU's 5.80 GHz boost clock ensures that single-threaded tasks are processed quickly, which helps maintain the 133 FPS result at 1080p Low.

Measured FPS Breakdown

The measured FPS data reveals a clear pattern of performance scaling across resolutions and settings. At 1920x1080, the system achieves 133 FPS on Low, 89 FPS on Medium, 75 FPS on High, and 57 FPS on Ultra. The Medium preset at this resolution has a minimum FPS of 76 and a maximum of 103, indicating some frame time variance but generally smooth gameplay. The transition from High to Ultra represents a 24% drop in average FPS, which is significant but not as severe as at higher resolutions.

At 2560x1440, the performance drops substantially. The Low preset yields 92 FPS, Medium yields 61 FPS, High yields 52 FPS, and Ultra yields 39 FPS. The Medium preset at 1440p shows a minimum of 52 FPS and a maximum of 71 FPS, suggesting that frame pacing is less consistent than at 1080p. The gap between Low and Ultra at this resolution is 53 FPS, which is a 58% reduction. This indicates that the GPU is struggling to maintain performance as the pixel count increases.

At 3840x2160, the system is only playable on the Low preset, where it achieves 54 FPS. The Medium preset drops to 36 FPS with a minimum of 31 and a maximum of 42, which is borderline playable but may result in noticeable stuttering. The High preset yields 31 FPS, and the Ultra preset produces only 23 FPS. These results clearly show that 4K gaming is not a viable option for this combo unless the player is willing to accept very low graphical quality.

The scaling from 1080p to 1440p at the same settings shows a consistent reduction in performance. For example, at High settings, the frame rate drops from 75 FPS at 1080p to 52 FPS at 1440p, a 31% reduction. From 1440p to 4K at High settings, the frame rate drops from 52 FPS to 31 FPS, a 40% reduction. This indicates that the GPU's performance degrades non-linearly as resolution increases, likely due to the increasing demand on the memory bandwidth and pixel fill rate.

GPU Role

The Intel Arc B580 is built on the Xe2-HPG architecture, codenamed Battlemage, and is manufactured on a 5 nm process from TSMC. It features 2560 shading units, 160 texture mapping units, and 80 raster output units, along with 20 ray tracing cores. The GPU has a base clock of 2670 MHz and a boost clock of 2670 MHz, which is a relatively high clock speed for a mid-range card. The memory subsystem consists of 12 GB of GDDR6 memory on a 192-bit bus, providing 456.0 GB/s of bandwidth.

In Rust, the GPU is the primary determinant of performance at higher settings and resolutions. The data shows that the GPU's 68th percentile ranking among all GPUs is reflected in its ability to handle 1080p gaming well but struggle at 4K. The 12 GB of VRAM is sufficient for Rust at all tested settings, as the game does not appear to exceed this capacity based on the performance metrics. The 456.0 GB/s memory bandwidth is a key factor in the GPU's performance, as Rust's open-world environments require frequent texture streaming.

The GPU's compute capabilities are modest, with an FP32 performance of 13.67 TFLOPS. This is sufficient for the rasterization-heavy workload of Rust, but the 20 ray tracing cores are likely underutilized in this game. The GPU's DirectX 12 Ultimate support ensures compatibility with modern rendering features, but the measured FPS data suggests that the card is not powerful enough to enable these features at high resolutions without significant performance penalties.

The GPU's synthetic benchmark results show a Passmark G3D score of 15748, which places it in the same performance class as the NVIDIA GeForce RTX 2080 and RTX 3080. However, in Rust specifically, the GPU's performance is more modest. The 13.67 TFLOPS FP32 performance is the theoretical peak, and real-world gaming performance is often lower due to inefficiencies in the driver and game engine. The Intel Arc B580's performance in Rust is adequate for 1080p and 1440p gaming on lower presets, but it is not a high-end card capable of maintaining high frame rates at maximum settings.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and desired frame rate. At 1920x1080, the Medium preset provides the best balance of visual quality and performance, with an average of 89 FPS and a minimum of 76 FPS. This ensures smooth gameplay while still offering improved visuals over the Low preset. The High preset at 75 FPS is also viable, but the 14 FPS difference between Medium and High may not be worth the visual upgrade for competitive players.

At 2560x1440, the Low preset is the only option that provides a consistently smooth experience, with an average of 92 FPS. The Medium preset at 61 FPS is playable but may exhibit occasional stutters, as indicated by the 52 FPS minimum. The High preset at 52 FPS is borderline, and the Ultra preset at 39 FPS is not recommended for any gameplay that requires quick reactions. Players at this resolution should stick to Low or Medium settings to maintain playable frame rates.

At 3840x2160, the Low preset is the only viable option, with an average of 54 FPS. The Medium preset at 36 FPS is technically playable, but the minimum of 31 FPS suggests that frame pacing will be inconsistent. The High and Ultra presets are not recommended for anything other than screenshots or static observation. For the best experience at 4K, players should use the Low preset and accept the reduced visual fidelity, or consider lowering the resolution to 1440p for a better balance.

The data shows that the Low preset at 1440p provides a better experience than the Medium preset at 4K, with 92 FPS versus 36 FPS. This suggests that players with 4K monitors should consider running the game at a lower resolution with higher settings, rather than native 4K with low settings. The Medium preset at 1440p offers a 61 FPS average, which is a reasonable compromise between visual quality and performance. For most players, the Medium preset at 1440p or the Medium preset at 1080p will provide the best overall experience, as they balance the GPU's capabilities with the need for smooth, responsive gameplay.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + Intel Arc B580 in Rust

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 36.0
3840x2160 High 31.0
3840x2160 Ultra 23.0
2560x1440 Low 92.0
2560x1440 Medium 61.0
2560x1440 High 52.0
2560x1440 Ultra 39.0
1920x1080 Low 133.0
1920x1080 Medium 89.0
1920x1080 High 75.0
1920x1080 Ultra 57.0

Rust with iUltra 9 290K Plus + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B580 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.