Rust
This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 32 | 37 | 56 |
| 1440p QHD | 41 | 54 | 64 | 95 |
| 1080p Full HD | 59 | 78 | 92 | 138 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 9 290K Plus + AMD Radeon RX 6600 XT, In-Depth Analysis
The Intel Core Ultra 9 290K Plus paired with the AMD Radeon RX 6600 XT presents a lopsided matchup in Rust. The CPU is a 24-core, 24-thread desktop flagship based on the Arrow Lake Refresh architecture, built on a 3 nm process from TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 5.80 GHz, supported by 36 MB of shared L3 cache and 3 MB of L2 cache per core. This processor sits in the 96th percentile among all tested CPUs, with an average benchmark score of 84,003. Its closest rival, the Intel Core Ultra 9 285K, scores 83,807, placing the 290K Plus just 0.2% ahead. The data shows a clear trend: in synthetic multi-threaded workloads like Cinebench R23, the CPU scores 51,731, which is a massive number, but Rust does not necessarily scale linearly with raw core counts. The game’s simulation and entity update loops often favor fewer, faster cores. While the 290K Plus’s single-thread score of 7,303 in Cinebench R23 is strong, the game’s performance is more likely constrained by the GPU at higher resolutions in this specific combo.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor with a base clock of 3.70 GHz and a boost clock of 5.80 GHz. It has a 125 W TDP and supports DDR5 memory with a dual-channel bus, providing a memory bandwidth of 115.2 GB/s. The CPU includes an integrated Arc Xe-LPG Graphics 64EU, but in this configuration, the discrete GPU handles rendering. The processor’s PassMark multi-thread score is 60,860, and its single-thread score is 4,823. These numbers indicate a high ceiling for workloads that can utilize all threads. However, the measured FPS in Rust suggests that the CPU is not the primary bottleneck at lower settings, but it also does not push the frame rate high enough to be considered a gaming-focused part.
Looking at the measured FPS data, at 1920x1080 with Low settings, the combo achieves 138 FPS on average. This is the highest frame rate recorded across all settings and resolutions. At 2560x1440 Low, the average drops to 95 FPS, and at 3840x2160 Low, it falls to 56 FPS. The scaling pattern indicates that the CPU is capable of feeding the GPU with enough data at 1080p Low, but the GPU becomes the limiting factor as resolution increases. The CPU’s 24 cores and 24 threads are not fully utilized in Rust; the game is known for being sensitive to memory latency and single-thread performance. The CPU’s L3 cache is 36 MB shared, which helps with the game’s procedural map data. The 3 nm process node and 17,800 million transistors suggest high efficiency, but the game’s performance is more influenced by clock speed and cache behavior. The boost clock of 5.80 GHz is high, but the measured results show that even with this clock speed, the combo cannot maintain 60 FPS at 4K Ultra, which averages just 24 FPS.
The CPU’s nearest rivals include the Intel Core Ultra 9 285K, which scores 83,807 on average, just 0.2% lower than the 290K Plus. The AMD EPYC 4584PX scores 83,090, which is 1.1% lower. These are server-class parts, indicating that the 290K Plus is positioned at the top of the desktop heap. However, in Rust, the game’s performance is not solely dependent on CPU power. The measured FPS at 1080p Low (138 FPS) versus the CPU’s PassMark multi-thread score of 60,860 shows that the game does not push the CPU to its limits. A more telling metric is the PassMark single-thread score of 4,823, which is high but not exceptional. The game’s reliance on a single main thread for many tasks means that the CPU’s 5.80 GHz boost clock is a key advantage. The data shows that at 1080p Medium, the combo averages 92 FPS, which is a drop from Low. This indicates that the GPU is starting to work harder, but the CPU is still keeping up.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the best experience for this combo depends on the target resolution and desired frame rate. At 1920x1080, the Low preset delivers an average of 138 FPS, which is well above the 60 FPS threshold for smooth gameplay. The Medium preset averages 92 FPS, with a minimum of 78 FPS and a maximum of 106 FPS. The High preset averages 78 FPS, and the Ultra preset averages 59 FPS. For 1080p, the Low preset is the only one that breaks past the 120 FPS mark, making it ideal for high-refresh-rate monitors. However, Medium still provides a playable experience with a higher visual quality, as the minimum FPS of 78 stays above 60. The Ultra preset at 59 FPS is borderline, but it dips below 60, which can cause stuttering on non-VRR displays.
Moving to 2560x1440, the Low preset averages 95 FPS, which is excellent for a 1440p monitor. The Medium preset averages 64 FPS, with a minimum of 54 FPS and a maximum of 73 FPS. This is a playable experience, but the minimum FPS dip below 60 could be noticeable in fast-paced combat. The High preset averages 54 FPS, which is below the 60 FPS target. The Ultra preset averages 41 FPS, which is not recommended for competitive play. For 1440p, the Low preset is the best choice for maintaining a high frame rate, while Medium is acceptable if visual fidelity is prioritized over a locked 60 FPS.
At 3840x2160, the Low preset averages 56 FPS, which is just shy of 60. The Medium preset averages 37 FPS, with a minimum of 32 FPS and a maximum of 43 FPS. The High preset averages 32 FPS, and the Ultra preset averages 24 FPS. For 4K, the Low preset is the only one that comes close to a playable frame rate, but it still falls below 60. The data shows that this combo is not suited for 4K gaming in Rust, as even the lowest settings cannot maintain a smooth experience. The best experience for this combo is at 1080p Low, where the average FPS of 138 provides headroom for dips and ensures a responsive feel. If the player prefers higher visual settings, 1080p Medium at 92 FPS is a solid compromise, as the minimum FPS of 78 keeps the gameplay fluid.
The measured rows show a clear pattern: as settings increase from Low to Ultra, the average FPS drops by roughly half at each resolution. For example, at 1080p, Low is 138 FPS, Medium is 92 FPS, High is 78 FPS, and Ultra is 59 FPS. This suggests that the GPU is the limiting factor at higher settings, while the CPU has enough headroom to handle the game’s logic. The recommendation is to use the Low preset for the best frame rate, or Medium if the visual quality is worth the performance trade-off. The Ultra preset is not recommended at any resolution, as it consistently produces average FPS below 60.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the maximum average FPS this combo can achieve in Rust?
A: The highest recorded average FPS is 138, achieved at 1920x1080 resolution with the Low settings preset.
Q: Is this combo capable of 60 FPS at 4K resolution?
A: No. At 3840x2160, the Low preset averages 56 FPS, which is below 60. The Medium preset averages 37 FPS, High averages 32 FPS, and Ultra averages 24 FPS.
Q: How does the CPU compare to its nearest rival in synthetic benchmarks?
A: The Intel Core Ultra 9 290K Plus has an average benchmark score of 84,003, which is 0.2% higher than the Intel Core Ultra 9 285K’s score of 83,807.
Q: What is the minimum FPS recorded for the Medium preset at 2560x1440?
A: The minimum FPS for the Medium preset at 2560x1440 is 54 FPS, with an average of 64 FPS and a maximum of 73 FPS.
Q: Which settings preset at 1920x1080 provides the best balance of frame rate and visual quality?
A: The Medium preset at 1920x1080 averages 92 FPS with a minimum of 78 FPS, offering a good balance. The Low preset is faster at 138 FPS but with lower visual quality.
Q: What is the GPU’s percentile ranking among all GPUs?
A: The AMD Radeon RX 6600 XT is in the 70th percentile among all GPUs, with an average benchmark score of 24,442.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo of the Intel Core Ultra 9 290K Plus and the AMD Radeon RX 6600 XT ranks 2,091 out of 2,953 tested combos in Rust. This places it in the lower half of the database, indicating that while the CPU is top-tier, the GPU holds the combo back. The rank of 2,091 out of 2,953 means that roughly 70% of tested combos perform better in this game. This is a significant finding, as the CPU alone is in the 96th percentile, but the combo rank is much lower. The data suggests that Rust is heavily GPU-bound at the settings measured, and the RX 6600 XT is not a high-end card. The GPU’s average benchmark score of 24,442 places it in the 70th percentile, which is above average but not exceptional. Its nearest rival, the NVIDIA GeForce GTX 1630, scores 24,277, which is 0.7% lower. The Intel Arc A350M scores 24,647, which is 0.8% higher.
The combo rank of 2,091 out of 2,953 implies that there are many other CPU-GPU pairings that achieve higher frame rates in Rust. This is likely due to the GPU’s 8 GB of VRAM and 128-bit memory bus, which limits performance at higher resolutions and settings. The CPU’s high benchmark scores do not translate to a top-tier gaming experience when paired with this GPU. The measured FPS data confirms this: at 1080p Low, the combo achieves 138 FPS, which is good, but at 4K Ultra, it drops to 24 FPS. The rank reflects the overall performance across all tested settings and resolutions, and the poor high-resolution results drag the ranking down. For comparison, if the CPU were paired with a more powerful GPU, the rank would likely be much higher, but with the RX 6600 XT, the combo is firmly in the lower half.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6600 XT is based on the Navi 23 chip, built on a 7 nm process with 11,060 million transistors. It has 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 256.0 GB/s. The GPU’s base clock is 1968 MHz, with a boost clock of 2589 MHz and a game clock of 2359 MHz. It has 2048 shading units, 128 texture mapping units, and 64 raster operation units. The GPU supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6. Its PassMark G3D score is 16,461, and its DirectX 12 score is 61. The GPU is in the 70th percentile among all GPUs, with an average benchmark score of 24,442.
In Rust, the GPU’s 8 GB of VRAM is a critical factor. The game’s open-world environments and textures can consume significant memory, especially at higher resolutions. At 4K, the Low preset averages 56 FPS, but the Ultra preset drops to 24 FPS. This dramatic drop is likely due to the VRAM capacity and memory bandwidth limitations. The 128-bit memory bus and 256.0 GB/s bandwidth are modest for a modern GPU, and Rust’s large draw distances and complex scenes can exceed the 8 GB buffer. The boost clock of 2589 MHz is high, which helps at lower resolutions where the GPU is less constrained. At 1080p Low, the GPU achieves 138 FPS, which indicates it can handle the game’s load when the settings are reduced.
The GPU’s nearest rivals include the NVIDIA GeForce GTX 1630, which scores 24,277, just 0.7% lower. The Intel Arc A350M scores 24,647, which is 0.8% higher. These are comparable performance levels, but the RX 6600 XT has a higher percentile rank at 70. The measured FPS data shows that the GPU is the bottleneck at higher resolutions and settings. At 1440p Medium, the average FPS is 64, with a minimum of 54. This indicates that the GPU is struggling to maintain a stable frame rate when the settings are increased. At 4K, the GPU cannot handle the Ultra preset, producing an average of 24 FPS. The GPU’s 8 GB VRAM is likely insufficient for Rust at 4K Ultra, as the game’s textures and asset streaming require more memory. The GPU’s performance in Rust is consistent with its mid-range positioning, and the combo’s rank in the lower half of the database reflects this.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of this combo’s performance in Rust. At 1920x1080, the Low preset delivers an average of 138 FPS, with no minimum or maximum values recorded. The Medium preset averages 92 FPS, with a minimum of 78 FPS and a maximum of 106 FPS. The High preset averages 78 FPS, and the Ultra preset averages 59 FPS. This represents a clear progression: each step from Low to Ultra reduces the average frame rate by roughly 20-40 FPS. The 1080p results show that the combo is capable of high frame rates at lower settings, but the Ultra preset falls just below the 60 FPS target.
At 2560x1440, the Low preset averages 95 FPS. The Medium preset averages 64 FPS, with a minimum of 54 FPS and a maximum of 73 FPS. The High preset averages 54 FPS, and the Ultra preset averages 41 FPS. The jump from Low to Medium costs 31 FPS, which is significant. The minimum FPS of 54 at Medium suggests that there are occasional dips below 60, which could impact smoothness. The High and Ultra presets are not recommended for 1440p, as they produce average frame rates well below 60.
At 3840x2160, the Low preset averages 56 FPS. The Medium preset averages 37 FPS, with a minimum of 32 FPS and a maximum of 43 FPS. The High preset averages 32 FPS, and the Ultra preset averages 24 FPS. The 4K results are the weakest, with no preset reaching an average of 60 FPS. The Low preset is the only one that approaches playability, but it still falls short. The data shows that the combo is not suitable for 4K gaming in Rust, as even the lowest settings cannot maintain a smooth experience. The measured FPS breakdown highlights that the GPU is the limiting factor at higher resolutions, while the CPU’s high performance is not enough to compensate. The combo’s rank of 2,091 out of 2,953 is a direct result of these frame rates, which are below average for many other tested combinations.
Hardware Specifications
Intel Core Ultra 9 290K Plus
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + AMD Radeon RX 6600 XT in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 56.0 |
| 3840x2160 | Medium | 37.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 95.0 |
| 2560x1440 | Medium | 64.0 |
| 2560x1440 | High | 54.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 138.0 |
| 1920x1080 | Medium | 92.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 59.0 |
Rust with iUltra 9 290K Plus + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 6600 XT + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 9 290K Plus + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.