Rust

Rust

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 19
3840x2160 High 16
3840x2160 Ultra 12
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 High 27
2560x1440 Ultra 20
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 High 39
1920x1080 Ultra 30

Rust with Intel Core Ultra 7 270K Plus + Intel Arc B370, In-Depth Analysis

The Intel Core Ultra 7 270K Plus paired with the Intel Arc B370 produces a severely constrained gaming experience in Rust. Benchmark data shows this combo ranks 3437 out of 3723 tested configurations, placing it in the bottom 8% of all tested combos. The measured frame rates across all resolutions and settings presets confirm that this pairing struggles to deliver playable performance, with the integrated graphics solution acting as the primary bottleneck.

FAQ

Q: What is the best average FPS this combo achieves in Rust at 1080p?

A: The highest measured average frame rate is 69 FPS, achieved at 1920x1080 with Low settings. This is the only preset where the combo approaches a playable threshold, and it comes with significant visual compromises.

Q: How does the Intel Arc B370 compare to its nearest GPU rivals?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12. It is nearly identical to the ATI Mobility Radeon HD 5570 (1186, -0.2% delta), ATI Radeon HD 5770 (1190, -0.5% delta), and AMD Radeon HD 7650M (1192, -0.7% delta). It is 1.4% ahead of the AMD FirePro M2000 (1168). This places it in the 5th percentile of all GPUs.

Q: What is the CPU's average benchmark score and how does it rank?

A: The Intel Core Ultra 7 270K Plus has an average benchmark score of 93785, placing it in the 96th percentile of all CPUs. Its closest rival is the Intel Xeon 6520P with a score of 93786 (0% delta), while the AMD EPYC 4564P scores 95183 (-1.5% delta).

Q: Does lowering the resolution from 4K to 1080p significantly improve performance?

A: Yes. At Low settings, the average FPS increases from 28 at 3840x2160 to 48 at 2560x1440 and then to 69 at 1920x1080. This represents a 146% improvement going from 4K Low to 1080p Low.

Q: What is the worst-performing preset combination measured?

A: The lowest average FPS recorded is 12 FPS, which occurs at 3840x2160 with Ultra settings. This is the only preset where the average drops below 16 FPS, making it completely unplayable for any interactive session.

Q: How does the CPU's single-thread performance compare to its multi-thread performance?

A: The CPU achieves a Cinebench R23 single-core score of 2439 and a multi-core score of 44253. The multi-core score is approximately 18 times higher, reflecting the processor's 24 cores and 24 threads working in parallel.

CPU Role

The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process by TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 5.50 GHz, with a TDP of 125 W. Its cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. The CPU supports DDR5 memory over a dual-channel bus with a bandwidth of 115.2 GB/s.

In synthetic benchmarks, the CPU demonstrates strong compute capabilities. Its Cinebench R23 multi-core score of 44253 and single-core score of 2439 indicate robust performance for both parallel workloads and latency-sensitive tasks. The PassMark single-thread score of 5068 further confirms solid single-core execution, which is relevant for game logic and physics calculations in Rust. The CPU's 96th percentile ranking among all CPUs, with an average score of 93785, positions it as a high-end processor.

However, in this specific combo, the CPU's capabilities are not the limiting factor. The benchmark results show that the frame rates are uniformly low across all presets, which points to the GPU as the primary constraint. The CPU's high multi-thread score of 68574 in PassMark and its data compression score of 804322 suggest it has ample headroom for the server-side and client-side processing Rust requires. The disparity between the CPU's top-tier percentile ranking (96th) and the combo's bottom-tier ranking (3437th out of 3723) underscores that the processor is vastly underutilized due to the graphics bottleneck.

The 24 threads allow for efficient handling of Rust's many background tasks, such as world generation, entity updates, and network synchronization. The 36 MB of shared L3 cache helps keep frequently accessed data close to the cores, reducing memory latency. The dual-channel DDR5 memory bandwidth of 115.2 GB/s provides sufficient data throughput for the CPU to feed the GPU, though the GPU's system-shared memory architecture may create additional contention for this bandwidth.

Settings Recommendations

The measured data shows a clear progression of average FPS across settings presets at each resolution. At 1920x1080, the average FPS ranges from 69 at Low, 46 at Medium, 39 at High, to 30 at Ultra. At 2560x1440, the range drops to 48 at Low, 32 at Medium, 27 at High, and 20 at Ultra. At 3840x2160, the range falls to 28 at Low, 19 at Medium, 16 at High, and 12 at Ultra.

For the best experience per the measured rows, the 1920x1080 Low preset is the only configuration that approaches a playable frame rate. The 69 FPS average at this setting provides a baseline level of responsiveness, though it requires significant visual compromises. The Medium preset at 1080p yields 46 FPS, which may be acceptable for less action-intensive moments but falls short of smooth gameplay in combat scenarios.

The data indicates that the Low preset at 1080p is the only viable option for any semblance of playability. The jump from Low to Medium at 1080p costs 23 FPS (a 33% reduction), while the jump from Medium to High costs another 7 FPS (a 15% reduction). The Ultra preset at 1080p delivers 30 FPS, which is below the threshold for most players. At higher resolutions, even the Low preset fails to reach 30 FPS at 4K, making those resolution settings impractical.

Given the measured results, the recommended approach is to use 1920x1080 with Low settings for any interactive session. Players seeking higher visual fidelity would need to accept frame rates in the 30-46 FPS range at Medium or High settings, which may be tolerable for slower-paced exploration but will struggle during PvP encounters. The Ultra preset is not recommended at any resolution due to its sub-30 FPS performance across the board.

How This Combo Ranks

The combo ranks 3437 out of 3723 tested combinations in Rust, placing it in the bottom 7.7% of all tested systems. This ranking is strikingly poor when considering the CPU's individual standing. The Intel Core Ultra 7 270K Plus sits in the 96th percentile of all CPUs, with an average benchmark score of 93785 that is nearly identical to the Intel Xeon 6520P (93786, 0% delta) and slightly ahead of the AMD EPYC 4564P (95183, -1.5% delta) and AMD EPYC 9175F (95615, -1.9% delta).

The GPU, by contrast, sits in the 5th percentile of all GPUs, with an average benchmark score of 1184. Its nearest rivals are all legacy or low-power parts: the ATI Mobility Radeon HD 5570 (1186, -0.2% delta), ATI Radeon HD 5770 (1190, -0.5% delta), and AMD Radeon HD 7650M (1192, -0.7% delta). The only GPU it beats in this comparison is the AMD FirePro M2000 (1168, 1.4% delta).

The massive gap between the CPU's 96th percentile and the GPU's 5th percentile explains the combo's low overall rank. The data shows a system where a top-tier processor is paired with an entry-level integrated graphics solution, resulting in a severe imbalance. The combo's rank of 3437 out of 3723 reflects this mismatch, as the GPU cannot translate the CPU's computational strength into playable frame rates in Rust. This ranking places the combo below the vast majority of tested systems, including many with far older CPUs but discrete GPUs.

GPU Role

The Intel Arc B370 is an integrated graphics solution based on the Xe3-LPG architecture, built on Intel's 3 nm process. It operates with a base clock of 300 MHz and a boost clock of 2400 MHz, with a TDP of 25 W. The GPU has 1280 shading units, 40 texture mapping units, and 20 raster operation units, along with 10 ray tracing cores. Its pixel rate is 48.00 GPixel/s, and its texture rate is 96.00 GTexel/s, with FP32 performance of 6.144 TFLOPS.

The GPU uses system-shared memory, which means its memory size, type, bus width, and bandwidth are all system-dependent. This architecture avoids dedicated VRAM, instead relying on the CPU's DDR5 memory over the dual-channel bus. The memory bandwidth of 115.2 GB/s is shared between CPU and GPU workloads, which can create contention in memory-intensive scenarios like Rust.

The 3DMark Steel Nomad DX12 score of 1184 places the GPU in the 5th percentile of all GPUs. This score is nearly identical to the ATI Mobility Radeon HD 5570 (1186) and ATI Radeon HD 5770 (1190), both of which are over a decade old. The GPU's 25 W TDP and IGP form factor indicate it is designed for low-power integrated use, not for demanding gaming workloads.

In Rust, the GPU's limitations are immediately apparent in the measured FPS data. At 1080p Low, the GPU manages 69 FPS, but this drops to 46 FPS at Medium, 39 FPS at High, and 30 FPS at Ultra. The scaling from Low to Ultra at 1080p represents a 57% performance reduction. The GPU's modest 6.144 TFLOPS of FP32 compute and 20 ROPs are insufficient for the game's rendering demands at higher quality settings, particularly regarding draw distances, texture filtering, and post-processing effects. The shared memory architecture further constrains performance, as the GPU competes with the CPU for memory bandwidth on the same dual-channel bus.

Measured FPS Breakdown

At 1920x1080, the measured average FPS values are 69 at Low, 46 at Medium, 39 at High, and 30 at Ultra. The Medium preset has a recorded minimum of 39 FPS and maximum of 53 FPS, indicating some frame-time variability. The Low preset's 69 FPS is the only measured average above 60 FPS across all resolutions and settings.

At 2560x1440, the average FPS drops to 48 at Low, 32 at Medium, 27 at High, and 20 at Ultra. The Medium preset shows a minimum of 27 FPS and maximum of 37 FPS. Moving from 1080p to 1440p at Low settings reduces the average from 69 to 48 FPS, a 30% decrease. At Medium settings, the drop is from 46 to 32 FPS, a 30% decrease as well.

At 3840x2160, the average FPS falls to 28 at Low, 19 at Medium, 16 at High, and 12 at Ultra. The Medium preset records a minimum of 16 FPS and maximum of 22 FPS. The progression from 1080p Low to 4K Low shows a reduction from 69 to 28 FPS, a 59% loss. From 1080p Ultra to 4K Ultra, the drop is from 30 to 12 FPS, a 60% loss.

The data reveals that the Low preset consistently provides the highest frame rates at every resolution, while the Ultra preset consistently provides the lowest. The gap between Low and Ultra widens at lower resolutions: 39 FPS at 1080p, 28 FPS at 1440p, and 16 FPS at 4K. This pattern indicates that the GPU's fill rate and shading capabilities are increasingly taxed at higher settings, regardless of resolution.

Resolution Scaling

The FPS drop from 1080p to 4K follows a consistent pattern across all settings presets. At Low settings, the average FPS decreases from 69 at 1080p to 48 at 1440p to 28 at 4K. This represents a 30% drop from 1080p to 1440p and a 42% drop from 1440p to 4K, for a total 59% reduction from 1080p to 4K.

At Medium settings, the averages are 46 at 1080p, 32 at 1440p, and 19 at 4K. The 1080p to 1440p drop is 30%, and the 1440p to 4K drop is 41%, totaling a 59% reduction. At High settings, the averages are 39 at 1080p, 27 at 1440p, and 16 at 4K, with drops of 31% and 41%, totaling a 59% reduction. At Ultra settings, the averages are 30 at 1080p, 20 at 1440p, and 12 at 4K, with drops of 33% and 40%, totaling a 60% reduction.

The consistent scaling pattern across all presets indicates that the GPU is the limiting component. A CPU-bound scenario would typically show less severe FPS drops at higher resolutions, as the CPU workload remains constant while the GPU workload increases. Here, the FPS drops proportionally with the increase in pixel count, which is the expected behavior when the GPU is saturated. The pixel count from 1080p to 4K increases by a factor of 4, and the FPS drops by roughly 60%, suggesting the GPU's fill rate and shading throughput are the primary constraints.

The fact that the proportional drop is nearly identical across Low and Ultra settings (59-60%) reinforces this conclusion. If the CPU were the bottleneck, the Low preset would show a smaller relative drop because the GPU would have spare capacity. Instead, the GPU's limited ROP count of 20 and pixel rate of 48.00 GPixel/s create a hard ceiling on frame rates that scales predictably with resolution. The system-shared memory architecture also contributes, as higher resolutions require more memory bandwidth for frame buffers, further straining the shared DDR5 bus.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + Intel Arc B370 in Rust

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 19.0
3840x2160 High 16.0
3840x2160 Ultra 12.0
2560x1440 Low 48.0
2560x1440 Medium 32.0
2560x1440 High 27.0
2560x1440 Ultra 20.0
1920x1080 Low 69.0
1920x1080 Medium 46.0
1920x1080 High 39.0
1920x1080 Ultra 30.0

Rust with iUltra 7 270K Plus + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B370 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.