Rust
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i9-14900K + Intel Arc B370, In-Depth Analysis
The Intel Core i9-14900K paired with the Intel Arc B370 represents an extreme mismatch in Rust, where a top-tier processor is coupled with an entry-level integrated graphics solution. The measured frame rates across all resolutions and settings are consistently low, indicating that the system’s performance is overwhelmingly constrained by the GPU. This analysis examines the data from the benchmark results, focusing on how the resolution, GPU, CPU, and settings interact to produce the observed outcomes.
Resolution Scaling
The measured FPS data reveals a steep decline in performance as resolution increases, which is a classic indicator of GPU-bound operation. At 1920x1080 with Low settings, the combo achieves an average of 69 FPS. Moving to 2560x1440 on the same settings drops the average to 48 FPS, a reduction of 21 FPS. At 3840x2160, the average falls further to 28 FPS, which is a 41 FPS drop from the 1080p result. This scaling pattern shows that the rendering workload at higher resolutions quickly overwhelms the GPU’s capabilities.
The trend is consistent across all settings presets. For High settings, the average FPS goes from 39 at 1080p, to 27 at 1440p, and down to 16 at 4K. Similarly, Medium settings yield 46 FPS at 1080p, 32 FPS at 1440p, and 19 FPS at 4K. Ultra settings are the most demanding, starting at 30 FPS at 1080p, dropping to 20 FPS at 1440p, and reaching just 12 FPS at 4K. The consistent proportional drops indicate that the GPU is the limiting factor; as the pixel count increases, the GPU’s fill rate and shading capacity become the primary bottleneck.
The data suggests that the frame rate is heavily dependent on the number of pixels being processed. The transition from 1080p to 1440p represents a significant increase in pixel count, and the FPS drops accordingly. The jump to 4K is even more punishing, with all settings presets falling below the threshold for smooth gameplay, with the highest average being just 28 FPS on Low. This pattern strongly implies that the CPU, despite its high performance, has ample headroom and is not the cause of the low frame rates. The system’s performance is dictated by the GPU’s ability to render the scene at each resolution, and the Arc B370 simply lacks the throughput for high-resolution gaming in this title.
GPU Role
The Intel Arc B370 is the dominant factor in this combo’s performance. Its benchmark results place it in the 5th percentile of all GPUs, and its average benchmark score is 1184 in the 3DMark Steel Nomad DX12 test. This score is nearly identical to its nearest rivals, such as the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770, which have scores of 1186 and 1190, respectively, with deltaPct values of -0.2% and -0.5%. This places the Arc B370 in a performance class that is not designed for modern gaming at high resolutions.
The GPU’s specifications corroborate its low performance level. It features 1280 shading units, 40 texture mapping units, and 20 raster output pipelines. Its boost clock is rated at 2400 MHz, but its base clock is only 300 MHz. The memory is listed as "System Shared" with a bandwidth that is "System Dependent," which means it relies on the system’s main memory rather than dedicated VRAM. This shared memory arrangement can lead to significant performance penalties in games like Rust, which require substantial memory bandwidth for textures and world data.
The measured FPS numbers reflect this hardware limitation. At 1080p, the highest average FPS achieved is 69 on Low settings, but this falls to 39 on High and 30 on Ultra. At 1440p, the best average is 48 FPS on Low, and at 4K, the best is only 28 FPS on Low. The 3DMark score of 1184, which is in the bottom 5% of all GPUs, directly corresponds to this inability to maintain playable frame rates at higher resolutions. The GPU’s pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are simply too low for the demands of Rust, especially when the resolution increases.
FAQ
Q: What is the best average FPS this combo can achieve in Rust?
A: The highest average FPS recorded is 69, which occurs at 1920x1080 resolution with Low settings.
Q: How does the Intel Arc B370 compare to its closest competitor in terms of benchmark score?
A: The Arc B370’s average benchmark score is 1184, which is 0.2% lower than the ATI Mobility Radeon HD 5570, which has a score of 1186.
Q: What is the performance difference between Low and Ultra settings at 2560x1440?
A: At 2560x1440, the Low preset achieves an average of 48 FPS, while the Ultra preset achieves an average of 20 FPS, a difference of 28 FPS.
Q: Does the GPU or CPU appear to be the limiting factor based on resolution scaling?
A: The data indicates the GPU is the limiting factor, as average FPS drops significantly when resolution increases from 1080p to 1440p and then to 4K across all settings.
Q: What is the lowest average FPS recorded in the benchmark data?
A: The lowest average FPS is 12, which occurs at 3840x2160 resolution with Ultra settings.
Q: Is the Intel Arc B370’s memory dedicated or shared?
A: The memory is listed as "System Shared," meaning it uses the system’s main memory instead of dedicated VRAM, with bandwidth that is "System Dependent."
How This Combo Ranks
In the database of tested combinations for Rust, this pairing of the Intel Core i9-14900K and Intel Arc B370 ranks 2710 out of 2953 combos. This places it in the bottom tier of all tested systems, specifically in the 8th percentile of performance. The rank is a direct consequence of the GPU’s very low benchmark scores, which are in the 5th percentile of all GPUs. The CPU, in contrast, is a high-end model, but its performance is not able to compensate for the GPU’s limitations in this gaming scenario.
The combo’s rank is a reflection of the measured FPS data. With an average of 69 FPS at best on 1080p Low, and dropping to 12 FPS at 4K Ultra, it is clear that this system is not competitive with other tested combos for Rust. The fact that the rank is 2710 out of 2953 means that a vast majority of other combinations deliver higher frame rates. This ranking is a holistic measure that takes into account all the measured settings and resolutions, and it firmly places this combo in the lowest performance tier. The data shows that while the CPU is a top-tier component, the system’s overall gaming performance is dragged down by the Arc B370’s lack of graphical horsepower.
Settings Recommendations
Based on the measured FPS data, the only settings preset that provides a consistently playable experience is Low at 1920x1080, which yields an average of 69 FPS. This is the only configuration that approaches the 60 FPS threshold that is often considered a baseline for smooth gameplay. All other settings and resolutions fall below this level.
At 2560x1440, the Low preset delivers an average of 48 FPS, which may be acceptable for some users but is below the 60 FPS target. The Medium preset at 1080p provides 46 FPS, which is a slight drop from Low. For users prioritizing visual quality over frame rate, the Medium preset at 1080p might be considered, but the data suggests that the performance loss is significant. High and Ultra presets at any resolution result in average FPS below 40, which would likely feel sluggish in a fast-paced survival game.
The data strongly suggests that for the best experience, the user should opt for the Low preset at 1080p. The jump to 1440p on Low settings comes with a 21 FPS penalty, making it a less desirable option. The Medium preset at 1080p offers a 46 FPS average, but the incremental visual fidelity may not be worth the 23 FPS drop from Low. Given the GPU’s performance ceiling, the most sensible recommendation is to stick with 1080p and Low settings to maximize frame rate and responsiveness. All other options produce average FPS numbers that are likely to detract from the gameplay experience.
Measured FPS Breakdown
The following data provides a complete breakdown of the measured average FPS for each resolution and settings preset. The minimum and maximum FPS values are only provided for the Medium preset at each resolution.
1920x1080
- Low: 69 FPS average
- Medium: 46 FPS average (min 39, max 53)
- High: 39 FPS average
- Ultra: 30 FPS average
2560x1440
- Low: 48 FPS average
- Medium: 32 FPS average (min 27, max 37)
- High: 27 FPS average
- Ultra: 20 FPS average
3840x2160
- Low: 28 FPS average
- Medium: 19 FPS average (min 16, max 22)
- High: 16 FPS average
- Ultra: 12 FPS average
The data shows a clear and consistent hierarchy. Lower resolutions and lower settings presets always produce higher average FPS. The difference between Low and Ultra is substantial at every resolution, highlighting the significant impact of the graphics settings on the GPU’s workload. For instance, at 1080p, the difference between Low and Ultra is 39 FPS. At 1440p, the difference is 28 FPS, and at 4K, the difference is 16 FPS. This pattern indicates that the GPU struggles more with the increased visual complexity of the higher presets, further confirming it as the primary bottleneck.
CPU Role
The Intel Core i9-14900K is a high-end desktop processor with 24 cores and 32 threads, capable of boosting up to 6.00 GHz. Its benchmark scores are exceptionally high, with a Cinebench R23 multi-core score of 39399.5 and a single-core score of 2262.5. It ranks in the 95th percentile of all CPUs and has an average benchmark score of 79097. Its nearest rival, the Intel Core i9-14900KF, has an average score of 79371, which is only 0.3% higher. This CPU is clearly not the limiting factor in this combo.
In the context of Rust, the CPU’s role is to handle game logic, physics, and entity updates. The data from the measured FPS shows that performance scales directly with resolution and settings, which are GPU-centric tasks. If the CPU were the bottleneck, we would expect to see similar FPS numbers across different resolutions, as the CPU’s workload would remain constant. Instead, the FPS drops significantly as resolution increases, indicating that the CPU is not being fully utilized and is waiting on the GPU to finish rendering frames.
The CPU’s high single-thread performance, as evidenced by its Cinebench R23 single-core score of 2262.5, is more than adequate for Rust’s typically CPU-intensive simulation. However, the GPU’s low performance prevents the CPU from delivering higher frame rates. The system’s overall performance is bottlenecked by the Arc B370, which cannot keep up with the CPU’s processing speed. The data conclusively shows that upgrading the GPU would be the only way to improve the frame rates in Rust, as the CPU has ample performance headroom to support a more powerful graphics card.
Hardware Specifications
Intel Core i9-14900K
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i9-14900K + Intel Arc B370 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 19.0 |
| 3840x2160 | High | 16.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 48.0 |
| 2560x1440 | Medium | 32.0 |
| 2560x1440 | High | 27.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 69.0 |
| 1920x1080 | Medium | 46.0 |
| 1920x1080 | High | 39.0 |
| 1920x1080 | Ultra | 30.0 |
Rust with ii9-14900K + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with Arc B370 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii9-14900K + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.