Downfall

Downfall

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 29 35 43
1440p QHD 29 46 56 68
1080p Full HD 40 64 78 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 35
3840x2160 High 29
3840x2160 Ultra 18
2560x1440 Low 68
2560x1440 Medium 56
2560x1440 High 46
2560x1440 Ultra 29
1920x1080 Low 96
1920x1080 Medium 78
1920x1080 High 64
1920x1080 Ultra 40

Downfall with Intel Core Ultra 7 270K Plus + Intel Arc B370, In-Depth Analysis

The Intel Core Ultra 7 270K Plus paired with the Intel Arc B370 produces a playable but constrained experience in Downfall, with performance scaling that clearly identifies the integrated GPU as the primary bottleneck. The data shows a system that can handle 1080p gaming at moderate settings, but struggles to maintain fluid frame rates at higher resolutions, placing it near the bottom of the tested combos.

Resolution Scaling

The measured frame rates reveal a steep performance cliff as resolution increases, a classic indicator of a GPU-limited scenario. At 1080p with High settings, the combo produces an average of 64 FPS. Moving to 1440p drops that average to 46 FPS, a reduction of 18 FPS. The jump to 4K is more punishing, with the average falling to 29 FPS. This represents a 54.7% drop in average FPS from 1080p to 4K, demonstrating that the rendering pipeline is heavily dependent on the graphics processor's fill rate and shading capabilities.

The pattern holds across all settings presets. At Low settings, the 1080p average of 96 FPS falls to 68 FPS at 1440p and then to 43 FPS at 4K. The Medium preset shows the same trend, with 78 FPS at 1080p, 56 FPS at 1440p, and 35 FPS at 4K. Ultra settings are the most demanding, yielding only 40 FPS at 1080p, 29 FPS at 1440p, and a nearly unplayable 18 FPS at 4K. The consistent pattern across all presets confirms that the scaling is tied to resolution itself, not to specific settings toggles.

The 4K Medium measurement provides additional insight, with a minimum FPS of 30 and a maximum of 40. This narrow band around the 35 FPS average suggests that the frame pacing is relatively stable, but the overall performance is too low for smooth gameplay. The fact that the 4K High preset averages 29 FPS, nearly identical to the Medium preset's average, indicates that the system is hitting a hard performance ceiling that additional settings reductions cannot overcome. The limiting component is unequivocally the Intel Arc B370, whose 20 ROPs and 6.144 TFLOPS of FP32 compute are insufficient for the pixel and shading workload demanded by 4K resolution in this horror title.

CPU Role

The Intel Core Ultra 7 270K Plus is a high-end desktop processor that provides more than enough computational headroom for Downfall. With 24 cores and 24 threads, the CPU is not the bottleneck at any resolution or settings combination. The processor's boost clock of 5.50 GHz and base clock of 3.70 GHz ensure that even the most demanding single-threaded tasks in the game's engine are handled with ease.

The benchmark results for this CPU support its capability. The Cinebench R23 multi-core score of 44253 and single-core score of 2439 place it in the 96th percentile of all CPUs, indicating top-tier performance. The Passmark single-thread score of 5068 further confirms strong per-core performance, which is critical for game logic and physics calculations. The L3 cache of 36 MB shared across the 24 cores provides ample fast memory for game assets and instructions.

Given the 125W TDP and the fact that the CPU's nearest rivals are server-class processors like the Intel Xeon 6520P (avg score 93786, deltaPct 0) and AMD EPYC 4564P (avg score 95183, deltaPct -1.5), it is clear this processor is designed for far more demanding workloads than a 2016 horror game. The data shows that the CPU is essentially idle in this scenario, with the GPU failing to keep up with the CPU's ability to feed it frames. The system's memory bandwidth of 115.2 GB/s from dual-channel DDR5 is also more than sufficient for the game's data streaming needs.

The conclusion is straightforward: the CPU contributes nothing to the performance limitations seen in Downfall. Every frame rate drop from 1080p to 4K can be attributed to the GPU's inability to render the scene, not the CPU's inability to process the game state. The 24 threads are likely underutilized, as the game's horror genre typically does not scale well across many cores, but the strong single-core performance ensures that the primary game thread never stalls the pipeline.

GPU Role

The Intel Arc B370 is the definitive performance limiter in this configuration. This integrated GPU, based on the Xe3-LPG architecture and codenamed Panther Lake, is designed for mobile and low-power applications, not desktop gaming. Its 25W TDP and lack of dedicated VRAM, instead using "System Shared" memory, create fundamental bandwidth and capacity constraints that severely hamper high-resolution gaming.

The GPU's specifications paint a clear picture of its limitations. With 1280 shading units, 40 TMUs, and only 20 ROPs, the chip has a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. The FP32 compute of 6.144 TFLOPS is modest by modern standards. The 3DMark Steel Nomad DX12 benchmark score of 1184 places the GPU in the 5th percentile of all GPUs, with nearest rivals being older discrete cards like the ATI Radeon HD 5770 (avg score 1190, deltaPct -0.5) and the ATI Mobility Radeon HD 5570 (avg score 1186, deltaPct -0.2). This puts the Arc B370 in the performance class of entry-level GPUs from over a decade ago.

In Downfall, this translates to the observed frame rates. At 1080p Low, the GPU can muster 96 FPS, but this drops rapidly as the resolution and settings increase. The high settings preset at 4K yields only 29 FPS, and Ultra settings at 4K produce just 18 FPS. The system shared memory architecture means that the GPU must access system RAM over the memory bus, which is "System Dependent" bandwidth, creating additional latency and throughput issues compared to a discrete GPU with dedicated GDDR memory.

The 10 RT cores are irrelevant in this title, as Downfall from 2016 does not support hardware ray tracing. The boost clock of 2400 MHz is respectable, but it cannot compensate for the fundamental lack of shading units and memory bandwidth. The data shows that the GPU is the sole reason for the poor performance at 1440p and 4K, and even at 1080p, the Ultra preset (40 FPS) is below the 60 FPS threshold that most gamers consider smooth. The GPU's performance class, as indicated by its percentile ranking and rival comparisons, is simply inadequate for this game at higher resolutions.

FAQ

*Q: What is the best resolution to play Downfall with this CPU and GPU combo?*

A: The data shows that 1080p is the only resolution where the combo achieves consistently playable frame rates. At 1080p High settings, the average FPS is 64, while at 1080p Low it reaches 96 FPS. At 1440p, the High preset drops to 46 FPS, and at 4K it falls to 29 FPS, making those resolutions less desirable.

Q: How does the Intel Arc B370 compare to its nearest rivals in raw GPU performance?

A: Based on the 3DMark Steel Nomad DX12 benchmark, the Arc B370 scores 1184. This is nearly identical to the ATI Radeon HD 5770 (1190, deltaPct -0.5) and the ATI Mobility Radeon HD 5570 (1186, deltaPct -0.2). It is slightly ahead of the AMD FirePro M2000 (1168, deltaPct 1.4). This places it in the 5th percentile of all GPUs.

*Q: Is the CPU or GPU responsible for the low frame rates at 4K in Downfall?*

A: The GPU is entirely responsible. The Core Ultra 7 270K Plus has a 96th percentile CPU ranking and scores 44253 in Cinebench R23 multi-core, while the Arc B370 has a 5th percentile ranking and scores 1184 in 3DMark. The 4K High preset yields 29 FPS, which matches the GPU's low performance class, not the CPU's high-end capabilities.

Q: What is the difference in frame rate between Low and Ultra settings at 1080p?

A: At 1080p, the Low preset averages 96 FPS, while the Ultra preset averages 40 FPS. This represents a 56 FPS difference, or a 58.3% reduction in average frame rate when moving from the lowest to the highest settings preset at that resolution.

Q: Does the combo provide a stable frame rate at any resolution and settings combination?

A: The data shows stable frame pacing only at 1440p and 1080p Medium settings. At 1440p Medium, the average FPS is 56 with a minimum of 48 and a maximum of 64. At 1080p Medium, the average is 78 with a minimum of 67 and a maximum of 90. Other combinations lack min/max data, so stability cannot be confirmed.

Q: Given the CPU's high benchmark scores, why does the game still run poorly at 4K?

A: The CPU's benchmark scores are irrelevant to the 4K performance issue. The game's rendering at 4K requires the GPU to process four times the pixels of 1080p. With only 20 ROPs and 6.144 TFLOPS of FP32 compute, the Arc B370 cannot handle this workload, regardless of how fast the CPU can prepare the frames. The 18 FPS at 4K Ultra is a direct result of GPU limitations.

How This Combo Ranks

The combination of the Intel Core Ultra 7 270K Plus and Intel Arc B370 ranks 2688 out of 2928 tested combos in Downfall. This places it in the bottom 8.2% of all configurations tested for this game. The ranking reflects the severe imbalance between the high-end CPU and the low-end integrated GPU.

The CPU alone is in the 96th percentile of all CPUs, meaning it is faster than 96% of processors tested. The GPU, however, is in the 5th percentile of all GPUs, meaning it is slower than 95% of graphics cards tested. This massive disparity creates a system where the CPU is waiting on the GPU to finish rendering each frame, resulting in the low frame rates observed.

The combo rank of 2688 out of 2928 indicates that the vast majority of other tested combinations, including those with older or more balanced hardware, outperform this specific pairing in Downfall. The GPU's performance class, comparable to the ATI Radeon HD 5770 from 2009, is the primary reason for this low ranking. Any other GPU in the database that scores higher than 1184 in the 3DMark Steel Nomad DX12 benchmark would likely produce better results in this game.

The data suggests that this combo is severely underpowered for gaming at 1080p High or above, and it is only suitable for 1080p Low or Medium settings. The rank of 2688 out of 2928 confirms that this is not a viable gaming configuration for Downfall at higher resolutions, and users seeking better performance would need to consider a different GPU entirely. The CPU's excellent performance is wasted in this pairing, as the GPU cannot utilize the frames the CPU is capable of producing.

Settings Recommendations

Based on the measured FPS rows, the optimal settings for this combo in Downfall depend on the user's performance priorities. For a smooth 60 FPS experience, the 1080p Low preset is the only option, delivering an average of 96 FPS. This gives substantial headroom above the 60 FPS target, ensuring that frame drops are less likely to be noticeable.

For users who prefer higher visual quality while maintaining acceptable performance, the 1080p Medium preset is the best balance. It averages 78 FPS with a minimum of 67 FPS and a maximum of 90 FPS. This is the highest settings preset that maintains an average above 60 FPS, and the min FPS of 67 confirms that even the slowest frames stay above the 60 FPS threshold. This makes 1080p Medium the recommended settings combination for the best overall experience.

The 1080p High preset, averaging 64 FPS, is also viable but offers less headroom. The minimum FPS is not provided, so there is uncertainty about the stability of the frame rate. The 1440p Medium preset, averaging 56 FPS, is borderline playable but dips to a minimum of 48 FPS, which may be noticeable in a horror game that relies on smooth motion for atmosphere. The 1440p High preset at 46 FPS is below the 60 FPS target and is not recommended for an optimal experience.

At 4K, all presets are effectively unplayable. The best 4K result is Low at 43 FPS, but this is still below 60 FPS. The Medium preset at 4K has a minimum of 30 FPS, which indicates significant frame drops. The Ultra presets at any resolution are not recommended, as they yield 40 FPS at 1080p, 29 FPS at 1440p, and 18 FPS at 4K, all of which are too low for smooth gameplay.

The data clearly shows that the 1080p Medium preset is the sweet spot. It provides a playable frame rate with a comfortable margin above the 60 FPS target, and the min FPS data confirms stability. Users who prioritize frame rate above all else should select 1080p Low, while those who want the best visuals should stick to 1080p Medium, as the High and Ultra presets do not provide a sufficiently high average FPS to justify the increased graphical fidelity. The 1440p and 4K resolutions are not viable for this combo in Downfall, regardless of settings.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + Intel Arc B370 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 35.0
3840x2160 High 29.0
3840x2160 Ultra 18.0
2560x1440 Low 68.0
2560x1440 Medium 56.0
2560x1440 High 46.0
2560x1440 Ultra 29.0
1920x1080 Low 96.0
1920x1080 Medium 78.0
1920x1080 High 64.0
1920x1080 Ultra 40.0

Downfall with iUltra 7 270K Plus + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with Arc B370 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.