Rust

Rust

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 19
3840x2160 High 16
3840x2160 Ultra 12
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 High 27
2560x1440 Ultra 20
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 High 39
1920x1080 Ultra 30

Rust with Intel Core Ultra 9 290K Plus + Intel Arc B370, In-Depth Analysis

# Rust with Intel Core Ultra 9 290K Plus + Intel Arc B370

This combination pairs one of the most powerful desktop processors available with an integrated graphics solution that ranks near the bottom of the GPU percentile distribution. The Intel Core Ultra 9 290K Plus sits in the 96th percentile among all CPUs, while the Intel Arc B370 lands in the 5th percentile among all GPUs, creating an extreme bottleneck scenario where the CPU's capabilities are largely irrelevant to the final frame rates. The measured data confirms this: at no resolution or settings preset does this combo achieve what most players would consider a smooth experience, with the best case being 69 FPS at 1080p Low settings and the worst being 12 FPS at 4K Ultra. This analysis examines what the numbers reveal about the pairing's behavior in Rust, a survival game that is known for its demanding simulation and rendering requirements.

FAQ

Q: What is the best performance this combo can achieve in Rust?

A: The highest average FPS recorded across all measurements is 69 FPS, achieved at 1920x1080 resolution with Low settings. This is the only configuration that breaks the 60 FPS threshold, and it comes with significant visual compromises.

Q: How does this combo rank among all tested combinations?

A: The combo ranks 2710 out of 2953 tested combinations in Rust, placing it in the bottom 8% of all tested systems. This ranking reflects the severe GPU limitation that dominates the performance profile.

Q: What is the difference between Low and Ultra settings at 1080p?

A: At 1920x1080, Low settings produce an average of 69 FPS while Ultra settings produce an average of 30 FPS. This represents a 56% reduction in frame rate when moving from the lowest to the highest quality preset.

Q: Does the CPU's 24-core configuration help in Rust?

A: The Intel Core Ultra 9 290K Plus has 24 cores and 24 threads with a boost clock of 5.80 GHz, but benchmark results indicate the GPU becomes the limiting factor. The CPU's capabilities are not reflected in the measured FPS, as even the lowest settings at 4K only reach 28 FPS.

Q: How does the Arc B370 compare to its nearest rivals?

A: The Intel Arc B370's average benchmark score of 1184 is nearly identical to the ATI Mobility Radeon HD 5570 (1186, -0.2% delta), the ATI Radeon HD 5770 (1190, -0.5% delta), and the AMD Radeon HD 7650M (1192, -0.7% delta). It is slightly ahead of the AMD FirePro M2000 (1168, +1.4% delta).

Q: Is there any resolution where Medium settings provide a playable experience?

A: At 1920x1080, Medium settings average 46 FPS with a minimum of 39 FPS and a maximum of 53 FPS. At 2560x1440, Medium settings drop to 32 FPS average, and at 3840x2160, they fall to 19 FPS average, showing that playability is limited to the lowest resolution.

Settings Recommendations

The measured data reveals a clear pattern: this combo simply cannot handle higher quality presets at any resolution. The only configuration that exceeds 60 FPS is 1080p Low, which achieves 69 FPS average. Moving to 1080p Medium drops the average to 46 FPS, a 33% reduction that pushes the experience below the smoothness threshold most players expect. At 1080p High, the average falls further to 39 FPS, and Ultra bottoms out at 30 FPS.

For players who prioritize frame rate, 1080p Low is the only viable option, delivering 69 FPS average. However, even this comes with caveats, as the minimum FPS at Medium settings (39 FPS) suggests that Low settings may also experience dips during intense gameplay moments. The 1440p and 4K results are uniformly poor: at 1440p, Low settings average 48 FPS, Medium averages 32 FPS, High averages 27 FPS, and Ultra averages 20 FPS. At 4K, Low averages 28 FPS, Medium averages 19 FPS, High averages 16 FPS, and Ultra averages 12 FPS.

The data suggests that 1080p Low is the only preset that provides a reasonably playable experience, and even then, players should expect occasional frame rate fluctuations. Medium settings at 1080p might be acceptable for players who prioritize visual quality over smoothness, but the 46 FPS average leaves little headroom for demanding scenes. All other combinations of resolution and settings produce averages below 40 FPS, which is generally considered marginal for a fast-paced survival game where quick reactions matter.

How This Combo Ranks

The combo rank of 2710 out of 2953 tested combinations places this system in the bottom 8% of all configurations tested in Rust. This is a remarkably low ranking for a system built around a CPU that outperforms 96% of all processors in general benchmarks. The disconnect between the CPU's capability and the combo's in-game performance underscores the severity of the GPU bottleneck.

The Intel Arc B370's percentile ranking of 5th among all GPUs, combined with its TDP of just 25 W, indicates that this is an integrated graphics solution designed for basic display output and light workloads rather than gaming. Its nearest rivals include GPUs from the late 2000s and early 2010s, such as the ATI Radeon HD 5770 and the ATI Mobility Radeon HD 5570, which are separated by less than 1% in benchmark scores. The data shows that this GPU is operating at a performance level that is roughly equivalent to graphics hardware from over a decade ago.

Given that the CPU ranks in the 96th percentile while the GPU ranks in the 5th percentile, the system's overall ranking in Rust is almost entirely determined by the GPU. The 2710th place ranking out of 2953 combos means that only 243 tested combinations performed worse, which is a stark illustration of how far the GPU drags down the system's gaming capabilities.

Measured FPS Breakdown

At 1920x1080, the measured results show a clear progression from Low to Ultra settings. Low settings deliver 69 FPS average, Medium delivers 46 FPS with a minimum of 39 FPS and a maximum of 53 FPS, High delivers 39 FPS, and Ultra delivers 30 FPS. The step from Low to Medium represents a 23 FPS drop, while the step from Medium to High is only 7 FPS, and High to Ultra is 9 FPS. This pattern suggests that the GPU's limited resources are quickly exhausted as settings increase, with diminishing returns on visual quality for the frame rate cost.

At 2560x1440, the same settings progression shows lower overall performance. Low settings average 48 FPS, Medium averages 32 FPS with a minimum of 27 FPS and a maximum of 37 FPS, High averages 27 FPS, and Ultra averages 20 FPS. The drop from 1080p to 1440p at Low settings is 21 FPS, representing a 30% reduction. At Medium settings, the drop is 14 FPS, or 30%. At High settings, the drop is 12 FPS, or 31%. At Ultra settings, the drop is 10 FPS, or 33%. This consistent percentage reduction across settings indicates that the GPU is the primary bottleneck.

At 3840x2160, performance becomes largely unplayable across all settings. Low settings average 28 FPS, Medium averages 19 FPS with a minimum of 16 FPS and a maximum of 22 FPS, High averages 16 FPS, and Ultra averages 12 FPS. The jump from 1440p to 4K at Low settings is a 20 FPS drop, or 42%. At Medium, the drop is 13 FPS, or 41%. At High, the drop is 11 FPS, or 41%. At Ultra, the drop is 8 FPS, or 40%. The consistent 40-42% reduction from 1440p to 4K further confirms that resolution scaling is hitting the GPU's memory and compute limits.

GPU Role

The Intel Arc B370 is an integrated graphics processor based on the Xe3-LPG architecture, built on Intel's 3 nm process node. It features 1280 shading units, 40 texture mapping units, and 20 raster output units, along with 10 ray tracing cores. The GPU operates at a base clock of 300 MHz and a boost clock of 2400 MHz, with a TDP of just 25 W. The memory configuration is listed as "System Shared," meaning the GPU uses a portion of the system's DDR5 memory rather than having dedicated VRAM.

The GPU's compute capabilities are limited: it delivers 6.144 TFLOPS of FP32 performance and 12.29 TFLOPS of FP16 performance. The pixel rate is 48.00 GPixel/s and the texture rate is 96.00 GTexel/s. These specifications place the GPU in the 5th percentile among all GPUs, with its average benchmark score of 1184 in 3DMark Steel Nomad DX12 being nearly identical to the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770.

The data shows that the GPU's shared memory architecture and limited compute resources are the primary constraints in Rust. The fact that performance drops by approximately 40-42% when moving from 1440p to 4K, regardless of settings, indicates that the GPU is struggling with the increased pixel count and memory bandwidth requirements. The system shared memory bandwidth is listed as "System Dependent," which means the actual bandwidth available to the GPU depends on the system's memory configuration. With a CPU memory bandwidth of 115.2 GB/s, the GPU must compete with the CPU for memory access, further limiting its effective performance.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, manufactured on TSMC's 3 nm process node. It has a base clock of 3.70 GHz and a boost clock of 5.80 GHz, with a TDP of 125 W. The cache hierarchy includes 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 36 MB of shared L3 cache. The CPU supports DDR5 memory with a dual-channel memory bus and a bandwidth of 115.2 GB/s.

In general CPU benchmarks, this processor performs exceptionally well. It scores 51,731 in Cinebench R23 multi-core and 7,303 in single-core. Its average benchmark score of 84,003 places it in the 96th percentile among all CPUs. Its nearest rivals include the Intel Core Ultra 9 285K (83,807, +0.2% delta), the AMD EPYC 4584PX (83,090, +1.1% delta), and the AMD EPYC 9135 (82,980, +1.2% delta), with the AMD EPYC 7F72 (85,072, -1.3% delta) slightly ahead.

However, in Rust, the CPU's capabilities are never tested. The measured FPS at all resolutions and settings are so low that the CPU is clearly never the limiting factor. Even at 1080p Low settings, where the GPU is least stressed, the system only achieves 69 FPS, which is far below what a 24-core processor with a 5.80 GHz boost clock could deliver if the GPU were not the bottleneck. The CPU's 24 threads are likely mostly idle while the GPU struggles to render frames.

The data suggests that Rust's CPU-heavy simulation aspects are not the bottleneck here, as the game's performance scales primarily with resolution and settings in a way that indicates GPU limitation. The CPU's high single-thread performance, evidenced by its 7,303 Cinebench R23 single-core score, would be beneficial for Rust's game logic, but the GPU's inability to keep up with rendering means this advantage is never realized in practice.

Resolution Scaling

The measured FPS data reveals how performance scales with resolution across the four settings presets. From 1080p to 1440p, the average FPS drops by approximately 30% at every settings level. From 1440p to 4K, the average FPS drops by approximately 40-42% at every settings level. This consistent scaling pattern is a strong indicator that the GPU is the primary bottleneck, as CPU-bound scenarios would typically show less sensitivity to resolution changes.

At Low settings, the progression is 69 FPS at 1080p, 48 FPS at 1440p, and 28 FPS at 4K. The 1440p result is 70% of the 1080p result, and the 4K result is 58% of the 1440p result. At Medium settings, the progression is 46 FPS, 32 FPS, and 19 FPS. The 1440p result is 70% of 1080p, and 4K is 59% of 1440p. At High settings, the progression is 39 FPS, 27 FPS, and 16 FPS, with ratios of 69% and 59%. At Ultra settings, the progression is 30 FPS, 20 FPS, and 12 FPS, with ratios of 67% and 60%.

The fact that the 1080p to 1440p drop is consistently around 30% while the 1440p to 4K drop is consistently around 40% suggests that the GPU's memory bandwidth and pixel processing capabilities are being saturated at higher resolutions. The system shared memory configuration means that as resolution increases, the GPU requires more memory bandwidth, but it must share the system's DDR5 memory with the CPU. This shared bandwidth constraint likely explains why the 4K results are so poor, as the GPU cannot access memory fast enough to maintain even low settings performance.

The resolution scaling data also confirms that lowering settings does not meaningfully improve 4K performance to playable levels. At 4K, the difference between Low (28 FPS) and Ultra (12 FPS) is 16 FPS, but even the best 4K result is well below the 30 FPS threshold that is often considered the minimum for playable frame rates. This indicates that players using this combo should stick to 1080p if they want any semblance of smooth gameplay, as higher resolutions push the GPU too far beyond its capabilities.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + Intel Arc B370 in Rust

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 19.0
3840x2160 High 16.0
3840x2160 Ultra 12.0
2560x1440 Low 48.0
2560x1440 Medium 32.0
2560x1440 High 27.0
2560x1440 Ultra 20.0
1920x1080 Low 69.0
1920x1080 Medium 46.0
1920x1080 High 39.0
1920x1080 Ultra 30.0

Rust with iUltra 9 290K Plus + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B370 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.