Allods Online
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 18 | 28 | 36 |
| 1440p QHD | 21 | 34 | 53 | 68 |
| 1080p Full HD | 34 | 53 | 85 | 108 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core Ultra 7 270K Plus + Intel Arc B370, In-Depth Analysis
Allods Online, a 2010-era MMORPG, presents a unique challenge for the Intel Core Ultra 7 270K Plus paired with the Intel Arc B370 integrated graphics. The benchmark data reveals a system that is heavily constrained by its graphics solution, with the CPU's substantial processing power largely going untapped at higher settings. The measured frames per second (FPS) across all resolutions indicate that the experience is playable only at the lowest graphical presets, with a steep performance cliff appearing as soon as settings are increased. The data shows a clear hierarchy where resolution and settings have a far greater impact on performance than the capabilities of the 24-core processor.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this specific hardware combination is unequivocally the Low preset at 1920x1080. This is the only configuration that achieves an average frame rate exceeding 100 FPS, hitting 108 FPS. This provides the smoothest and most responsive experience for a game like Allods Online, where fast reactions in player-versus-player encounters can be critical. While the visual fidelity will be reduced, the playability is unmatched by any other setting.
At 2560x1440, the Low preset delivers an average of 68 FPS, which is still comfortably playable. This could be a viable alternative for users with a 1440p monitor who prioritize resolution over maximum smoothness, as the frame rate remains above the 60 FPS threshold. However, the data suggests that the 1080p Low setting is the primary recommendation for optimal performance.
The Medium preset offers a balanced alternative for those who desire better visuals. At 1080p, it achieves an average of 85 FPS, which is perfectly smooth for most gameplay scenarios. The minimum FPS of 72 and maximum of 97 indicate a stable frame time, suggesting a consistent experience without major stutters. This preset is the best choice for users who want a graphical upgrade from Low while still maintaining high performance.
The High preset is a compromise at 1080p, yielding an average of 53 FPS. This is playable but might feel less fluid than the Medium or Low presets. The data shows performance nearly halves from Medium to High, indicating a significant increase in GPU load. At higher resolutions, the High preset becomes largely unplayable, with averages of 34 FPS at 1440p and 18 FPS at 4K.
The Ultra preset is not recommended for this configuration. Even at 1080p, the average FPS drops to 34, and at 4K, it plummets to 11 FPS, resulting in a slideshow-like experience. The performance cost of Ultra settings far outweighs any visual benefit on this hardware. In summary, for the best experience, use Low at 1080p; for a more visually appealing experience, use Medium at 1080p.
FAQ
Q: What is the highest average frame rate this system can achieve in Allods Online?
A: The highest measured average frame rate is 108 FPS, which is achieved at 1920x1080 resolution with the Low graphics preset.
Q: Can this system run Allods Online at 4K resolution?
A: Yes, but only at the Low preset, where it averages 36 FPS. The Medium preset at 4K averages 28 FPS, while the High and Ultra presets are not playable, with averages of 18 FPS and 11 FPS, respectively.
Q: How does the 1440p Medium setting compare to the 1080p Medium setting?
A: The 1440p Medium setting averages 53 FPS, which is significantly lower than the 85 FPS average at 1080p Medium. The 1440p configuration also shows a minimum FPS of 45 and a maximum of 61, indicating a wider variance in frame times.
Q: Is the Intel Core Ultra 7 270K Plus the main bottleneck for performance in this game?
A: The data suggests the Intel Arc B370 integrated GPU is the primary limiting factor. While the CPU is powerful, the FPS drops dramatically with increases in resolution and settings, which are primarily GPU-bound tasks. The CPU has enough headroom to handle the game's logic, but the GPU cannot keep up.
Q: What is the difference in performance between the Low and Ultra presets at 1080p?
A: The Low preset averages 108 FPS, while the Ultra preset averages just 34 FPS. This represents a 74 FPS difference, showing that the Ultra preset demands significantly more from the graphics hardware, leading to a 68% reduction in average frame rate.
Q: What does the 3DMark Steel Nomad score indicate about this GPU's performance class?
A: The Intel Arc B370 scores 1184 in 3DMark Steel Nomad, which places it in the 5th percentile of all GPUs. Its nearest rivals include the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770, which are much older, entry-level parts, confirming its low performance tier.
GPU Role
The Intel Arc B370 is the decisive factor in this system's Allods Online performance, and its limitations are clearly visible in the data. The GPU's benchmark profile is very modest, with a 3DMark Steel Nomad score of 1184, placing it in the 5th percentile of all GPUs. This score directly correlates with the in-game results, where the system struggles to maintain high frame rates. The GPU operates with a base clock of 300 MHz and a boost clock of 2400 MHz, but its performance is hampered by its memory configuration.
The Arc B370 uses "System Shared" memory, meaning it relies on the system's DDR5 RAM rather than dedicated VRAM. Its memory bandwidth is listed as "System Dependent," which introduces a significant performance bottleneck. This is particularly impactful at higher resolutions and settings, where the demand for texture data and frame buffer memory increases substantially. The lack of a high-bandwidth dedicated memory bus is a primary reason for the severe FPS drops observed when moving from Low to Medium, and again from Medium to High settings.
This shared memory architecture explains the performance scaling seen in the measured data. At 1080p Low, the system can achieve 108 FPS, but this drops to 85 FPS at Medium, 53 FPS at High, and 34 FPS at Ultra. This pattern indicates that as the visual load increases, the GPU is unable to efficiently manage the data, likely due to the memory bandwidth constraint. The GPU's compute capabilities, such as its 6.144 TFLOPS FP32 performance and 48.00 GPixel/s pixel rate, are simply not enough to overcome this handicap in a demanding MMORPG environment.
The GPU's low percentile ranking (5%) and its proximity to legacy parts like the ATI Radeon HD 5770 in benchmark scores further underscore its position as an entry-level integrated solution. The data shows that for Allods Online, the Arc B370 is the primary bottleneck. The CPU is ready to deliver more frames, but the GPU cannot render them, especially as resolution scales up. This is a classic case of a powerful processor being held back by a weak graphics solution.
Measured FPS Breakdown
The measured FPS data provides a comprehensive look at the system's performance across a matrix of resolutions and settings. The results consistently show a performance hierarchy where 1080p is fastest and 4K is slowest, and where the Low preset is fastest and Ultra is slowest.
At 1920x1080, the system delivers its best performance. The Low preset achieved an average of 108 FPS, making it the only configuration to break the 100 FPS barrier. The Medium preset followed with an average of 85 FPS, with a minimum of 72 and a maximum of 97, indicating a stable frame rate. The High preset averaged 53 FPS, a significant step down from Medium. The Ultra preset was the slowest at this resolution, with an average of just 34 FPS.
At 2560x1440, performance drops considerably. The Low preset averaged 68 FPS, which is still playable. The Medium preset averaged 53 FPS, with a minimum of 45 and a maximum of 61. The High preset fell to 34 FPS, and the Ultra preset was nearly unplayable at 21 FPS. The performance gap between Low and Medium at this resolution is 15 FPS, while the gap between Medium and High is 19 FPS, showing the increased cost of higher settings.
At 3840x2160, the system is pushed to its limits. The Low preset was the only playable option, averaging 36 FPS. The Medium preset managed an average of 28 FPS, with a narrow range of 24 to 32 FPS. The High preset averaged 18 FPS, and the Ultra preset was a slideshow at 11 FPS. The data at 4K clearly shows that only the lowest settings are viable, and even then, the frame rate is borderline for a smooth experience.
This breakdown shows a consistent pattern: the step from Low to Medium is costly, but the step from Medium to High is even more punishing. This suggests that the GPU and its shared memory system are quickly overwhelmed by the additional rendering complexity, making the High and Ultra presets impractical for this hardware.
Resolution Scaling
The performance cost of increasing resolution is stark and predictable when analyzing the data. The system's frame rate drops dramatically as the resolution increases from 1080p to 4K, which is a clear indicator that the GPU is the limiting component. The CPU has more than enough power to handle the game's logic at any resolution; the bottleneck lies in the graphics pipeline.
Looking at the Low preset, the system achieves 108 FPS at 1080p, 68 FPS at 1440p, and 36 FPS at 4K. This represents a 37% drop from 1080p to 1440p, and a further 47% drop from 1440p to 4K. The scaling is not linear but exponential, which is typical for a GPU-bound scenario. The GPU must render a significantly larger number of pixels at 4K, and its limited fillrate and memory bandwidth cause a disproportionate performance penalty.
The Medium preset shows a similar trend. It averages 85 FPS at 1080p, 53 FPS at 1440p, and 28 FPS at 4K. The drop from 1080p to 1440p is 32 FPS, and the drop from 1440p to 4K is 25 FPS. While the absolute numbers differ, the pattern is the same: higher resolution leads to a severe performance degradation.
This scaling behavior is a textbook sign of a GPU-limited system. The Intel Core Ultra 7 270K Plus has 24 cores and a boost clock of 5.50 GHz, which is more than sufficient to feed the GPU with draw calls and game state updates at these frame rates. The fact that performance halves or worse when resolution increases confirms that the Arc B370's rendering capabilities are the primary constraint. The system is not CPU-bound at any resolution tested; it is the GPU that is preventing higher frame rates.
CPU Role
The Intel Core Ultra 7 270K Plus is a high-end processor with specifications that far exceed the demands of Allods Online, but its role in this system is largely to feed a GPU that cannot keep up. The CPU features 24 cores and 24 threads, with a base clock of 3.70 GHz and a boost clock of 5.50 GHz. Its benchmark scores are impressive, including a Cinebench R23 multicore score of 44253 and a single-core score of 2439. It ranks in the 96th percentile of all CPUs, making it a top-tier processor.
In the context of Allods Online, this CPU's power is not the limiting factor. The measured FPS data shows that performance scales almost entirely with resolution and graphics settings, which are GPU-dependent variables. If the CPU were the bottleneck, we would expect to see similar frame rates regardless of resolution, as the CPU's workload would be the constant limiting factor. Instead, we see a massive drop in performance at 4K, which proves the GPU is the constraint.
The CPU's high single-thread performance, indicated by its 5068 Passmark single-thread score, is beneficial for MMORPGs, which often have a heavy main-thread workload. However, even this strength cannot overcome the GPU's limitations. The system is likely generating a high number of frames that the Arc B370 simply cannot render. The CPU's role is to handle game logic, networking, and AI, and it has ample headroom for these tasks. In this pairing, the CPU is like a high-performance engine attached to a very small fuel tank; it has the potential, but the GPU restricts its output. The data clearly indicates that the Intel Core Ultra 7 270K Plus is not the bottleneck, and its performance is effectively wasted in this configuration for this game.
Hardware Specifications
Intel Core Ultra 7 270K Plus
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + Intel Arc B370 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 68.0 |
| 2560x1440 | Medium | 53.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 21.0 |
| 1920x1080 | Low | 108.0 |
| 1920x1080 | Medium | 85.0 |
| 1920x1080 | High | 53.0 |
| 1920x1080 | Ultra | 34.0 |
Allods Online with iUltra 7 270K Plus + Other GPUs
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Allods Online with Arc B370 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
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