Fivem

Fivem

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 23 29
1440p QHD 26 33 41 53
1080p Full HD 39 50 63 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 23
3840x2160 High 18
3840x2160 Ultra 14
2560x1440 Low 53
2560x1440 Medium 41
2560x1440 High 33
2560x1440 Ultra 26
1920x1080 Low 80
1920x1080 Medium 63
1920x1080 High 50
1920x1080 Ultra 39

Fivem with Intel Core Ultra 7 270K Plus + Intel Arc B370, In-Depth Analysis

The Intel Core Ultra 7 270K Plus paired with the Intel Arc B370 presents a peculiar case in Fivem, a multiplayer title known for its heavy reliance on server-side scripting and CPU-bound scenarios. The measured data shows a configuration that is profoundly limited by its graphics component, yet the CPU demonstrates significant headroom. This analysis breaks down the performance metrics, scaling patterns, and component roles based strictly on the provided data.

Resolution Scaling

The performance degradation from 1080p to 4K is severe and consistent across all settings presets, revealing a system that is fundamentally graphics-bound. At 1080p Low, the configuration achieves an average of 80 FPS. Moving to 1440p Low, that figure drops to 53 FPS, a 33.75% reduction. At 4K Low, the average falls further to 29 FPS, representing a 63.75% decline from the 1080p baseline. This steep trajectory indicates that the Intel Arc B370 is the primary bottleneck, struggling to fill the increasing pixel count.

The High preset tells a similar story. At 1080p High, the average is 50 FPS. At 1440p High, it drops to 33 FPS, and at 4K High, it plummets to 18 FPS. The 4K result is barely playable, and the scaling curve suggests that the GPU's memory bandwidth and compute resources are exhausted long before the CPU can become a limiting factor. The data shows a consistent pattern: every resolution jump costs roughly 35-45% of the frame rate, regardless of the quality preset.

Medium settings offer the only complete data set with minimum and maximum frames. At 1080p Medium, the average is 63 FPS with a range of 54 to 72 FPS. At 1440p Medium, the average drops to 41 FPS with a range of 35 to 48 FPS. At 4K Medium, the average falls to 23 FPS with a range of 20 to 26 FPS. The narrow FPS range at each resolution suggests that frame pacing is relatively stable, but the absolute performance is too low for competitive play at 4K. The scaling from 1080p to 1440p Medium is a 34.9% drop, and from 1440p to 4K Medium, it is a 43.9% drop, further confirming that pixel throughput is the limiting factor.

The Ultra preset is the most demanding, yielding only 39 FPS at 1080p, 26 FPS at 1440p, and a dismal 14 FPS at 4K. The gap between Low and Ultra at 1080p is 41 FPS, a 51.25% difference. This wide margin between presets at the same resolution indicates that the GPU's shading units and texture units are overwhelmed by higher-quality assets. In summary, the resolution scaling data unequivocally shows that this combo is only viable at 1080p, with 1440p being a stretch and 4K being entirely impractical.

CPU Role

The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process from TSMC. It features a base clock of 3.70 GHz and a boost clock of 5.50 GHz, with a 36 MB shared L3 cache. In synthetic benchmarks, the CPU achieves a Cinebench R23 multi-core score of 44253 and a single-core score of 2439. These numbers place the CPU in the 96th percentile against all CPUs, indicating exceptional processing power.

In Fivem, however, the CPU's role is largely underutilized due to the GPU bottleneck. The measured FPS data shows that even at 1080p Low, where the CPU should theoretically have the most influence, the frame rate is capped at 80 FPS. This is well below what this processor is capable of in less graphically intensive scenarios. The PassMark multithread score of 68574 and single-thread score of 5068 suggest that the CPU can handle complex AI, physics, and network code, but the Arc B370 cannot feed frames fast enough to leverage this headroom.

The nearest rivals for the CPU include the Intel Xeon 6520P with a delta of 0%, the AMD EPYC 4564P with a delta of -1.5%, and the AMD EPYC 9175F with a delta of -1.9%. These server-grade processors are comparable in raw compute, but the Core Ultra 7 270K Plus has a distinct advantage in this gaming context due to its higher boost clock of 5.50 GHz. Fivem is known to be sensitive to single-thread performance, and the 2439 Cinebench R23 single-core score reflects a strong showing. Yet, the data shows that the CPU is never the limiting factor at any resolution or preset, as the FPS scales inversely with resolution, a hallmark of GPU-bound performance.

The CPU's 125W TDP and 115.2 GB/s memory bandwidth are more than sufficient for Fivem's requirements. The 24 cores and 24 threads are excessive for a game that typically uses a handful of threads, but they provide headroom for background tasks and streaming. The data suggests that if paired with a more capable GPU, this CPU could push significantly higher frame rates, but in this configuration, its potential is wasted. The PassMark data compression score of 804322 and floating-point math score of 229491 further indicate a processor that is ready for heavy workloads, but not taxed by Fivem's current output.

GPU Role

The Intel Arc B370 is the clear weak link in this configuration. It is a 3 nm part from Intel based on the Xe3-LPG architecture, specifically the Panther Lake chip. It has a base clock of 300 MHz and a boost clock of 2400 MHz, with 1280 shading units, 40 TMUs, and 20 ROPs. The memory is system-shared, meaning it relies on the CPU's DDR5 memory rather than dedicated VRAM, with bandwidth described as "System Dependent." This is a critical flaw for a game like Fivem, which requires frequent texture streaming and large asset loads.

The GPU's 3DMark Steel Nomad DX12 score is 1184, placing it in the 5th percentile against all GPUs. Its nearest rivals include the ATI Mobility Radeon HD 5570 with a delta of -0.2%, the ATI Radeon HD 5770 with a delta of -0.5%, and the AMD Radeon HD 7650M with a delta of -0.7%. These are all legacy parts from over a decade ago, underscoring how underpowered the Arc B370 is for modern gaming. The FP32 performance of 6.144 TFLOPS and pixel rate of 48.00 GPixel/s are insufficient for 1440p or 4K gaming.

In Fivem, the GPU's limitations are stark. At 1080p Low, the 80 FPS average is the only playable result, and even that is modest by modern standards. The 4K Low result of 29 FPS is a slideshow, and the 4K Ultra result of 14 FPS is unplayable. The system-shared memory is a particular concern, as Fivem's large map and many player models can easily exceed the available bandwidth, leading to stutters and texture pop-in. The 20 ROPs are a severe bottleneck for rasterization, limiting fill rate at higher resolutions.

The boost clock of 2400 MHz is respectable, but it cannot compensate for the low core count and limited ROPs. The texture rate of 96.00 GTexel/s is adequate for 1080p but falls short at higher resolutions. The GPU's 25W TDP is low, but this is an integrated-class part, not a dedicated card. The data shows that the Arc B370 is the sole reason for the poor scaling; a stronger GPU would allow the Core Ultra 7 270K Plus to shine, but as it stands, the GPU pins the system to low frame rates across the board.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this configuration are clearly at 1080p with the Low preset. This yields an average of 80 FPS, which is the only preset-resolution combination that approaches smooth gameplay. While 1080p Medium offers 63 FPS, which is acceptable, the 17 FPS drop from Low to Medium is significant. The data shows that the jump from Low to High at 1080p costs 30 FPS (80 to 50), making High less desirable for competitive play.

At 1440p, the Low preset provides 53 FPS, which is playable but not ideal. The Medium preset at 1440p drops to 41 FPS, which is borderline for a multiplayer shooter. The High preset at 1440p yields 33 FPS, and Ultra yields 26 FPS, both of which are too low for a responsive experience. At 4K, all presets are below 30 FPS, rendering the resolution unusable for this game.

The recommendation is to prioritize frame rate over visual fidelity. The Low preset at 1080p maximizes the GPU's limited resources, allowing the CPU's strong single-thread performance to maintain a stable 80 FPS. If visual quality is a priority, 1080p Medium at 63 FPS is a reasonable compromise, as the minimum FPS of 54 still provides a playable baseline. Users should avoid the Ultra preset entirely, as it offers only 39 FPS at 1080p, a 51% reduction from Low with diminishing visual returns. For the best balance of performance and stability, the 1080p Low setting is the clear winner in the measured data.

FAQ

Q: Is this configuration capable of running Fivem at 4K?

A: No. The measured data shows that even at 4K Low settings, the average FPS is only 29, and at 4K Ultra it drops to 14 FPS. These frame rates are too low for a playable multiplayer experience.

Q: What is the best resolution for this combo?

A: 1920x1080 is the only viable resolution. At 1080p Low, the system achieves 80 FPS, while 1440p Low drops to 53 FPS and 4K Low falls to 29 FPS.

Q: How does the Intel Arc B370 compare to its closest rivals?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12, placing it near the ATI Mobility Radeon HD 5570 (1186, -0.2%), ATI Radeon HD 5770 (1190, -0.5%), and AMD Radeon HD 7650M (1192, -0.7%). It is in the 5th percentile of all GPUs.

Q: Does the Intel Core Ultra 7 270K Plus bottleneck the system?

A: No. The CPU is in the 96th percentile of all CPUs, with a Cinebench R23 multi-core score of 44253 and single-core score of 2439. The FPS scaling is entirely GPU-bound, as shown by the steep drops when resolution increases.

Q: What is the frame time consistency at Medium settings?

A: At 1080p Medium, the FPS ranges from 54 to 72, with an average of 63. At 1440p Medium, it ranges from 35 to 48, averaging 41. At 4K Medium, it ranges from 20 to 26, averaging 23. The range is relatively narrow, indicating stable frame pacing.

Q: Should I use the High or Ultra preset?

A: Neither is recommended. At 1080p High, the average is 50 FPS, and at Ultra, it drops to 39 FPS. Both are significantly lower than the 80 FPS of the Low preset, and the visual improvements do not justify the performance loss.

Measured FPS Breakdown

The following data represents the exact average, minimum, and maximum FPS measured for each resolution and settings preset combination.

3840x2160 (4K)

  • High: Average 18 FPS
  • Low: Average 29 FPS
  • Medium: Average 23 FPS, Minimum 20 FPS, Maximum 26 FPS
  • Ultra: Average 14 FPS

2560x1440 (1440p)

  • High: Average 33 FPS
  • Low: Average 53 FPS
  • Medium: Average 41 FPS, Minimum 35 FPS, Maximum 48 FPS
  • Ultra: Average 26 FPS

1920x1080 (1080p)

  • High: Average 50 FPS
  • Low: Average 80 FPS
  • Medium: Average 63 FPS, Minimum 54 FPS, Maximum 72 FPS
  • Ultra: Average 39 FPS

The data indicates a clear hierarchy. The 1080p Low result of 80 FPS is the standout performance metric, while all 4K results fall below 30 FPS. The Medium settings provide the only complete min/max data, showing a consistent 18-20 FPS spread across all resolutions. The Ultra preset is uniformly poor, never exceeding 39 FPS even at 1080p. This breakdown confirms that the Arc B370 is the decisive factor, with the Core Ultra 7 270K Plus left waiting for a more capable graphics partner.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + Intel Arc B370 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 23.0
3840x2160 High 18.0
3840x2160 Ultra 14.0
2560x1440 Low 53.0
2560x1440 Medium 41.0
2560x1440 High 33.0
2560x1440 Ultra 26.0
1920x1080 Low 80.0
1920x1080 Medium 63.0
1920x1080 High 50.0
1920x1080 Ultra 39.0

Fivem with iUltra 7 270K Plus + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with Arc B370 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.