Doom
This combination delivers exceptional performance with an average of 197 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 78 | 95 | 112 | 129 |
| 1440p QHD | 143 | 175 | 208 | 238 |
| 1080p Full HD | 221 | 271 | 321 | 368 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis
The Intel Core Ultra 5 245 paired with the NVIDIA GeForce RTX 4070 Ti delivers a dominant performance in Doom, ranking in the top 12% of all tested combinations. With an average FPS exceeding 220 at 1080p across all settings and never dropping below 78 FPS at 4K Ultra, this combo is clearly overqualified for the game’s demands, providing a high-refresh-rate experience at every resolution tested. The data shows a system where the GPU is the primary driver of performance scaling, while the 14-core CPU provides ample headroom even at lower resolutions.
How This Combo Ranks
The combination of the Intel Core Ultra 5 245 and the NVIDIA GeForce RTX 4070 Ti secures a combo rank of 333 out of 2930 tested configurations in Doom. This placement puts it in the 88.6th percentile of all systems, indicating that it outperforms the vast majority of alternatives. The ranking reflects a synergy where neither component bottlenecks the other to a significant degree, allowing the hardware to express its full potential within this specific title.
Examining the individual component standings provides context for this strong combo performance. The CPU holds a percentile rank of 90 against all processors, with an average benchmark score of 48995. Its nearest rival, the AMD Ryzen 7 PRO 5755G, scores 49196, a negligible 0.4% difference, while the AMD Ryzen 9 7900 sits 0.5% higher at 49228. On the other side, the Intel Xeon Gold 5318H trails by 0.6%, and the Intel Core i5-14600K is 0.8% behind. This clustering shows the Ultra 5 245 is positioned in a highly competitive tier of desktop CPUs, with performance deltas of less than one percent against its closest peers.
The GPU, meanwhile, ranks in the 84th percentile of all graphics cards, with an average benchmark score of 44795. Its nearest rival, the NVIDIA GeForce RTX 5090 Mobile, scores 45152, a modest 0.8% advantage. Interestingly, the AMD Radeon Pro 5500 XT sits 1.3% higher, while the Intel Arc A730M leads by 1.7%, and the NVIDIA RTX A6000 falls 1.6% behind. This data suggests the RTX 4070 Ti is a solid mid-to-high-tier performer, and when combined with a top-decile CPU, the result is a combo that excels in a fast-paced FPS like Doom. The high combo rank is not an accident of a single strong part but rather a balanced pairing that leverages the strengths of both the processor and the graphics card.
GPU Role
The NVIDIA GeForce RTX 4070 Ti is the dominant force in this configuration for Doom, and its specifications explain why it delivers such high frame rates. Built on the Ada Lovelace architecture with a 5 nm process, the GPU features 7680 shading units, 240 texture mapping units, and 80 raster operation pipelines. It also includes 60 RT cores and 240 tensor cores, though Doom’s traditional rendering path does not heavily utilize these specialized units. The core clock runs at a base of 2310 MHz and boosts up to 2610 MHz, providing the raw computational throughput necessary for the game’s demanding scenes.
Memory bandwidth is a critical factor for high-resolution gaming, and the RTX 4070 Ti is well-equipped. It comes with 12 GB of GDDR6X memory on a 192-bit bus, delivering a bandwidth of 504.2 GB/s. The memory clock operates at 1313 MHz, translating to 21 Gbps effective. In Doom, this bandwidth proves sufficient even at 4K, where the texture-heavy environments and fast movement require rapid data access. The GPU’s pixel rate is 208.8 GPixel/s, and its texture rate is 626.4 GTexel/s, numbers that align with the observed performance across all resolutions.
The GPU’s FP32 performance is rated at 40.09 TFLOPS, with FP16 at the same level due to a 1:1 ratio. This compute power is more than adequate for a game released in 2016, and the data confirms that the RTX 4070 Ti is never the limiting factor at 1080p or 1440p. Even at 4K Ultra, where the average FPS drops to 78, the GPU is still producing frame rates well above the 60 FPS threshold for smooth gameplay. The PassMark G3D score of 31624 and the 3DMark Steel Nomad DX12 score of 5024 further corroborate the card’s strong standing, placing it in the 84th percentile of all GPUs. For Doom specifically, the RTX 4070 Ti’s combination of high clock speeds, ample VRAM, and substantial bandwidth ensures that visual quality settings can be maxed out without sacrificing playability.
Settings Recommendations
Based on the measured FPS data, the Ultra preset is the clear recommendation for this combo, as it provides the most visually rich experience without dropping below playable frame rates at any resolution. At 1080p, Ultra yields an average of 221 FPS, which is more than sufficient for any high-refresh-rate monitor. Moving to 1440p, the average drops to 143 FPS, still comfortably above the 120 FPS mark preferred by competitive players. Even at 4K, Ultra maintains an average of 78 FPS, which is above the 60 FPS standard for a smooth single-player experience. The data shows no reason to compromise on settings, as even the most demanding preset remains well within the performance envelope of this hardware.
For users with a 4K display who prioritize maximum frame rates over visual fidelity, the High preset offers a meaningful uplift. At 4K High, the average FPS increases to 95, a 21.8% improvement over Ultra. This setting still includes most of the game’s visual enhancements, and the jump from 78 to 95 FPS can be noticeable on displays with variable refresh rates. The Medium preset at 4K provides 112 FPS on average, with a minimum of 96 FPS, making it a strong choice for those who want a buffer above 90 FPS. However, given that Ultra is already above 60 FPS at 4K, the visual trade-offs of dropping to Medium or High are likely not worth the extra frames for most players.
At 1440p and 1080p, the choice is simpler. The Ultra preset at 1440p delivers 143 FPS, which is ideal for high-refresh 144Hz monitors, and the 1080p Ultra result of 221 FPS will satisfy even 240Hz displays. Lowering to High at 1440p yields 175 FPS, a 22.4% increase, but the jump from 143 to 175 FPS is less impactful than the visual degradation from Ultra to High. The Low preset, while producing 368 FPS at 1080p and 238 FPS at 1440p, sacrifices too much visual quality for a marginal competitive advantage, especially since the Ultra preset already provides frame rates far beyond what most monitors can display. The data strongly supports using Ultra as the default setting, with High as a fallback for 4K users who desire higher refresh rates.
Measured FPS Breakdown
The measured FPS data reveals a consistent performance hierarchy across resolutions and settings. At 1920x1080, the Low preset achieves an average of 368 FPS, representing the absolute ceiling for this combo. Medium follows at 321 FPS, with a minimum of 273 and a maximum of 369, while High reaches 271 FPS. Ultra at 1080p averages 221 FPS, which is still an exceptional result. The progression from Low to Ultra shows a 40% reduction in frame rate, from 368 to 221 FPS, but the absolute numbers remain so high that any setting is viable.
At 2560x1440, the results scale predictably. Low produces 238 FPS, Medium 208 FPS (minimum 176, maximum 239), High 175 FPS, and Ultra 143 FPS. The drop from 1080p to 1440p for each setting is roughly 35-40%, which is consistent with the increase in pixel count. The 1440p Ultra result of 143 FPS is particularly noteworthy, as it indicates that the combo can drive a 144Hz monitor at maximum settings with headroom to spare. The minimum FPS of 176 for Medium at 1440p shows that even in the most demanding scenes, the frame rate does not dip below the refresh rate of most gaming monitors.
At 3840x2160, the performance curve steepens. Low averages 129 FPS, Medium 112 FPS (minimum 96, maximum 129), High 95 FPS, and Ultra 78 FPS. The gap between Low and Ultra at 4K is 39.5%, similar to the percentage difference at lower resolutions. The 4K Ultra result of 78 FPS is the only scenario where the combo falls below 100 FPS, but it remains comfortably above the 60 FPS threshold. The Medium setting at 4K, with a minimum of 96 FPS, ensures that even the most intense combat sequences stay fluid. Across all twelve measured configurations, the combo never produces an average below 78 FPS, demonstrating that this hardware is overprovisioned for Doom’s requirements.
Resolution Scaling
The FPS drop from 1080p to 4K provides insight into which component is the primary limiter. At 1080p Ultra, the combo produces 221 FPS, while at 4K Ultra, it drops to 78 FPS, a reduction of 64.7%. This is a significant scaling factor, but it is not as steep as a purely GPU-bound scenario, where the pixel count increase from 1080p to 4K (a factor of four) might be expected to cause a more dramatic frame rate collapse. The actual drop is closer to what would be expected when the GPU is the main constraint, but the CPU still has enough headroom to prevent a complete bottleneck.
Looking at the Low preset, the scaling is different. At 1080p Low, the average is 368 FPS, and at 4K Low, it is 129 FPS, a 64.9% reduction. This near-identical percentage drop across both Low and Ultra settings suggests that the performance scaling is primarily driven by the GPU’s rendering workload, regardless of the visual complexity. The CPU, with its 14 cores and 14 threads, is capable of feeding the GPU with enough draw calls even at 1080p where the frame rate exceeds 350 FPS. The boost clock of 5.10 GHz and single-thread performance (Cinebench R23 single-core score of 4648) ensure that the processor is not the limiting factor even in the least demanding settings.
The intermediate resolution of 1440p shows a similar pattern. For Ultra, 1440p yields 143 FPS, which is 64.7% of the 1080p result. For Low, 1440p yields 238 FPS, which is 64.7% of the 1080p result. This consistent scaling ratio across all settings and resolutions indicates a well-balanced system where the GPU’s compute and memory bandwidth are the defining resources. The RTX 4070 Ti’s 504.2 GB/s of memory bandwidth and 40.09 TFLOPS of FP32 power are the attributes that dictate how the combo scales with resolution. The CPU’s role is to stay out of the way, and the data confirms it does, as the frame rate differences are almost entirely attributable to the GPU’s workload.
CPU Role
The Intel Core Ultra 5 245, with its 14 cores and 14 threads, provides the computational foundation for this combo, and its specifications align with the observed performance in Doom. The processor has a base clock of 3.50 GHz and a boost clock of 5.10 GHz, allowing it to handle both single-threaded and multi-threaded tasks with ease. In Doom, which is not heavily multi-threaded, the high boost clock is more relevant than the core count, and the CPU’s single-thread performance is exceptional, as evidenced by its Cinebench R23 single-core score of 4648 and PassMark single-thread score of 4394.
The CPU’s cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and a shared 24 MB of L3 cache. This large L3 cache helps reduce memory latency, which is beneficial for a fast-paced game where data access patterns can be unpredictable. The memory support for DDR5 with a dual-channel bus and 102.4 GB/s of bandwidth ensures that the CPU can quickly feed the GPU with position and state data. The L3 cache size of 24 MB is particularly relevant for gaming, as it can hold a significant portion of the working set for a game like Doom.
In the measured results, the CPU’s influence is most apparent at 1080p Low, where the frame rate reaches 368 FPS. At this level, the GPU is not fully saturated, and the CPU must generate draw calls at a rate of over 350 per second. The fact that the combo achieves this without a notable drop in minimum FPS (the Medium preset at 1080p shows a minimum of 273 FPS) indicates that the CPU has headroom. The PassMark multithread score of 38706 and the Cinebench R23 multi-core score of 32924 show that the CPU is capable of far more than Doom demands. The nearest rival, the AMD Ryzen 7 PRO 5755G, has a nearly identical average benchmark score, but the Ultra 5 245’s higher boost clock and architecture give it the edge in this gaming scenario. The CPU’s percentile rank of 90 and its position within 0.8% of the Intel Core i5-14600K confirm that it is a top-tier gaming processor, and the data shows that it does not bottleneck the RTX 4070 Ti at any resolution or setting.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 4070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 129.0 |
| 3840x2160 | Medium | 112.0 |
| 3840x2160 | High | 95.0 |
| 3840x2160 | Ultra | 78.0 |
| 2560x1440 | Low | 238.0 |
| 2560x1440 | Medium | 208.0 |
| 2560x1440 | High | 175.0 |
| 2560x1440 | Ultra | 143.0 |
| 1920x1080 | Low | 368.0 |
| 1920x1080 | Medium | 321.0 |
| 1920x1080 | High | 271.0 |
| 1920x1080 | Ultra | 221.0 |
Doom with iUltra 5 245 + Other GPUs
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Doom with RTX 4070 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
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