Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 15 18 27
1440p QHD 20 26 30 45
1080p Full HD 28 37 44 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 12
2560x1440 Low 45
2560x1440 Medium 30
2560x1440 High 26
2560x1440 Ultra 20
1920x1080 Low 66
1920x1080 Medium 44
1920x1080 High 37
1920x1080 Ultra 28

Rust with Intel Core Ultra 5 245 + NVIDIA GeForce GTX 1650, In-Depth Analysis

The Intel Core Ultra 5 245 and NVIDIA GeForce GTX 1650 pairing in Rust produces a configuration that is heavily constrained by its graphics subsystem, as evidenced by the measured frames per second (FPS) across resolutions and settings. The data indicates a system that struggles to maintain smooth gameplay at higher graphical presets, particularly beyond 1080p, but which can achieve playable frame rates when settings are lowered. This analysis will explore the CPU's role, the GPU's limitations, and the practical implications for a player using this combination.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 3.50 GHz and a boost clock of 5.10 GHz. Its 24 MB of shared L3 cache is a notable asset for a game like Rust, which often involves complex world interactions and many entities. The CPU's passmark multithread score of 38706 and single-thread score of 4394 indicate a strong processor that is capable of handling the game's simulation and logic threads. The CPU's percentile of 90 versus all CPUs suggests it is a high-performing part, placing it well above the average processor in the database.

The benchmark results for the CPU show a deltaPct of -0.4% compared to the AMD Ryzen 7 PRO 5755G, indicating nearly identical overall performance. Similarly, it sits only 0.8% above the Intel Core i5-14600K, placing it in a competitive mid-to-high-end tier. This raw computational power is relevant to Rust, as the game's servers and client-side logic can be demanding. However, the measured FPS in the game suggests that the CPU is not the primary bottleneck in this specific configuration. At 1080p Low, the system achieves an average of 66 FPS, which is the highest measured score. If the CPU were the limiting factor, we would expect to see a more significant drop in FPS as the resolution increases, but as we will see with the GPU data, the opposite is true, pointing towards the graphics card as the main constraint.

The CPU's 14 threads are likely sufficient to handle Rust's workload, which often benefits from multiple cores for background tasks like world generation and entity updates. The high boost clock of 5.10 GHz also helps with single-threaded performance, which is still critical in many game engines. The data implies that the Core Ultra 5 245 is providing more than enough processing power to feed the GTX 1650, meaning the graphics card is unable to keep up with the CPU's output. This is a classic case of a CPU being "ahead" of its GPU partner in a gaming build. The CPU's performance in synthetic benchmarks, such as a Cinebench R23 multicore score of 32924, reinforces that its capabilities are not the limiting factor in the measured Rust frame rates.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is an end-of-life graphics card based on the Turing architecture, using the TU117 chip. It features 4 GB of GDDR5 memory on a 128-bit bus, providing a bandwidth of 128.1 GB/s. Its core clocks are 1485 MHz base and 1665 MHz boost. The GPU's passmark G3D score of 7880 places it in the 40th percentile of all GPUs, indicating it is a low-to-mid-range performer. The benchmark data for the GPU shows a deltaPct of 0.3% compared to the AMD Radeon HD 8850M, and -1% compared to the Intel Arc A310, suggesting it is in a very specific performance tier that is not far from some integrated graphics solutions.

The 4 GB VRAM is a significant limitation for modern games like Rust, especially at higher resolutions and settings. The measured FPS data clearly reflects this. At 4K Ultra, the GPU manages only 12 FPS, which is unplayable. Even at 1080p Ultra, it only manages 28 FPS. The GTX 1650's 2.984 TFLOPS of FP32 performance is simply not enough to handle the pixel and shader workload at these settings. The low VRAM capacity likely causes texture thrashing and stuttering as the game tries to load assets into memory, leading to poor frame times. The data shows a clear pattern: the GPU is the bottleneck, as its performance degrades dramatically with increasing resolution and settings.

The GTX 1650's performance relative to its rivals in the database is telling. It is nearly identical to the AMD Radeon HD 8850M, a much older mobile chip, and only slightly better than the Intel UHD Graphics 750, an integrated solution. This indicates just how limited the GTX 1650 is in the current landscape. For Rust, a game known for its demanding rendering and large draw distances, this GPU cannot provide a high-fidelity experience. The 8 Gbps effective memory speed and 128.1 GB/s bandwidth are also insufficient for the high-resolution textures and data streaming that Rust requires, further contributing to the low scores. In this pairing, the GPU is unequivocally the component that holds the system back.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best average FPS this combo can achieve in Rust?

A: The highest average FPS measured for this combo is 66 FPS, which occurs at 1920x1080 resolution with the Low settings preset.

Q: Is the CPU or GPU the limiting factor in this system?

A: The data strongly indicates the GPU is the limiting factor. For example, at 1080p Low, the system achieves 66 FPS, but at 4K Low, it drops to 27 FPS. This dramatic drop with resolution is characteristic of a GPU bottleneck, as the CPU's workload does not change as much with resolution. The CPU's strong benchmark scores, such as a passmark multithread score of 38706, support this conclusion.

Q: How does this combo's ranking compare to other tested combinations in Rust?

A: The combo ranks 2854 out of 2953 tested combinations in the database. This places it in the bottom 3.4% of all tested systems for Rust performance, indicating it is a very low-performing pairing for this specific game.

Q: Is 4K gaming viable with this hardware?

A: No. The measured FPS at 3840x2160 is 15 FPS on High, 18 FPS on Medium, and 12 FPS on Ultra. These frame rates are far below playable thresholds, and even the 27 FPS on Low is generally considered too low for a smooth experience. The GPU's 4 GB VRAM is also below what is typically needed for 4K textures.

Q: What settings provide the most significant FPS improvement at 1080p?

A: Moving from Ultra to Low at 1080p increases the average FPS from 28 to 66, a jump of 38 FPS. The largest single step is from High (37 FPS) to Low (66 FPS), suggesting that lowering the preset from High to Low is the most effective way to gain performance.

Q: How does the GTX 1650 compare to its closest rival in the database?

A: The GTX 1650's average benchmark score is 7472, which is 0.3% higher than the AMD Radeon HD 8850M's score of 7447. It is also 1% lower than the Intel Arc A310's score of 7550. This indicates it is functionally equivalent to these other low-end GPUs in terms of overall compute performance.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data for this combo provides a clear picture of its performance across different configurations. At 1920x1080, the system delivers 66 FPS on Low, 44 FPS on Medium, 37 FPS on High, and 28 FPS on Ultra. The Medium setting has a recorded min FPS of 38 and a max of 51, showing some variance. At 2560x1440, the scores drop to 45 FPS on Low, 30 FPS on Medium (with a min of 26 and max of 35), 26 FPS on High, and 20 FPS on Ultra. At 3840x2160, the performance is severely hampered, yielding 27 FPS on Low, 18 FPS on Medium (with a min of 15 and max of 21), 15 FPS on High, and 12 FPS on Ultra.

These numbers show a consistent pattern of performance degradation as both resolution and settings increase. The difference between 1080p Low and 4K Low is 39 FPS, a 59% drop. This is a massive reduction that highlights the GPU's inability to handle the increased pixel count. The data also shows that the gap between settings narrows at higher resolutions. At 1080p, the difference between Low and Ultra is 38 FPS, while at 4K, the difference is only 15 FPS. This suggests that at 4K, the GPU is so overwhelmed that the settings have less of an impact on the final frame rate, as the core rendering workload is the primary bottleneck. The only rows with min/max data are the Medium settings, which show that the frame pacing is relatively consistent, with a 13 FPS spread at 1080p and a 6 FPS spread at 4K.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS drop from 1080p to 4K is steep and consistent across all settings. At Low settings, the average FPS falls from 66 at 1080p to 45 at 1440p (a 32% drop) and then to 27 at 4K (a 59% drop from 1080p). At Medium settings, the scores are 44, 30, and 18, respectively. At High settings, they are 37, 26, and 15. At Ultra settings, they are 28, 20, and 12. This pattern is a classic sign of a GPU-bound system. The CPU's workload in a game like Rust does not scale linearly with resolution; the main thread still has to process the same game logic and draw calls. However, the GPU's workload, specifically the pixel shading and memory bandwidth requirements, increases dramatically with resolution.

The fact that the FPS drops by roughly half when moving from 1080p to 4K indicates that the GPU is working at its absolute limit. If the CPU were the bottleneck, we would expect the FPS to remain relatively stable across resolutions, as the CPU would be the limiting factor regardless of the pixel count. Instead, the significant drop in performance suggests that the GTX 1650's 128.1 GB/s memory bandwidth and 2.984 TFLOPS of compute power are simply insufficient to feed the display at higher resolutions. The 4 GB VRAM is also likely a major issue, as it becomes a hard limit for texture data at 4K, forcing the system to use slower system memory and causing the frame rate to plummet. This analysis confirms that the scaling is entirely consistent with a system where the GPU is the sole and primary performance limiter.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the only viable configuration for a playable experience is at 1920x1080 with the Low settings preset, which yields an average of 66 FPS. This is the only measured row that reaches the generally accepted 60 FPS threshold for smooth gameplay. The Medium preset at 1080p, with an average of 44 FPS, might be acceptable for some players who prefer higher visual fidelity, but it is a significant compromise. The min FPS of 38 for this setting also suggests that there could be noticeable stutters in demanding scenes. The High and Ultra presets at 1080p, with 37 FPS and 28 FPS, respectively, are likely too inconsistent for a satisfying experience in a fast-paced survival game.

At 2560x1440, even the Low preset at 45 FPS is below the ideal smoothness target, and the higher presets are all below 30 FPS, making them difficult to recommend. The 4K resolution is not viable for any preset, as even the Low setting only achieves 27 FPS. Therefore, the data suggests that a player using this combo should stick to 1080p and the Low preset to maximize performance. If a player values visual quality over frame rate, the Medium preset at 1080p is the highest they should consider, but they should be prepared for frame rates that dip below 40 FPS. The jump from Low to Medium at 1080p costs 22 FPS, which is a substantial loss for what might be a marginal visual improvement given the GPU's limited VRAM. The pragmatic choice, according to the data, is to prioritize frame rate and play on Low at 1080p.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the Intel Core Ultra 5 245 and the NVIDIA GeForce GTX 1650 ranks 2854 out of 2953 tested combos in the database for Rust. This places it in the bottom percentile of all systems tested, specifically in the bottom 3.4%. This is a very poor ranking for the game, indicating that this configuration is not well-suited for Rust. The ranking is a direct consequence of the GPU's low performance relative to other graphics cards in the database. While the CPU is a high-performer in its own right, the GTX 1650's 40th percentile standing and 4 GB VRAM drag the entire system down.

The combo's rank is a stark contrast to the CPU's individual performance. The Core Ultra 5 245's 90th percentile standing suggests that if paired with a more powerful GPU, this system could perform much better. However, in this pairing, the overall system performance is bottlenecked by the graphics card. The rank of 2854 indicates that the vast majority of other tested systems, even those with weaker CPUs, likely achieve higher frame rates because they have more capable GPUs. This ranking serves as a warning that the GTX 1650 is a severe limiting factor for modern games like Rust. The data shows that the system's overall performance is not a reflection of the CPU's capabilities but rather proof of the GPU's inability to keep up, making this combo a poor choice for anyone looking to play Rust with playable frame rates at higher settings.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 27.0
3840x2160 Medium 18.0
3840x2160 High 15.0
3840x2160 Ultra 12.0
2560x1440 Low 45.0
2560x1440 Medium 30.0
2560x1440 High 26.0
2560x1440 Ultra 20.0
1920x1080 Low 66.0
1920x1080 Medium 44.0
1920x1080 High 37.0
1920x1080 Ultra 28.0

Rust with iUltra 5 245 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 245 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.