Rust
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 21 | 27 |
| 1440p QHD | 21 | 26 | 32 | 43 |
| 1080p Full HD | 27 | 35 | 42 | 67 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-13700K + NVIDIA GeForce GTX 1650, In-Depth Analysis
The Intel Core i7-13700K paired with the NVIDIA GeForce GTX 1650 is a stark example of CPU overkill meeting a legacy GPU bottleneck in Rust. The data shows a combo ranked 1660 out of 1717 tested configurations, placing it in the bottom 10% of systems for this survival title. While the processor sits in the 93rd percentile of all CPUs, the graphics card languishes in the 43rd percentile, creating a massive imbalance that dictates performance ceilings across all resolutions.
FAQ
Q: What is the overall performance ranking of this CPU and GPU combination in Rust?
A: The combo ranks 1660 out of 1717 tested combinations in Rust. This places it in the bottom percentile of systems, indicating that despite the high-end processor, the overall gaming experience is severely constrained by the graphics hardware.
Q: How does the Intel Core i7-13700K compare to its closest rival, the Intel Core i7-13700KF?
A: The two processors are virtually identical in average benchmark score. The i7-13700K scores 47282, while the i7-13700KF scores 47334, resulting in a negligible delta of -0.1%. This performance parity means the choice between them has no practical impact on Rust frame rates.
Q: What is the difference in average benchmark scores between the GTX 1650 and the AMD Radeon 550X?
A: The GTX 1650 has an average benchmark score of 8713, while the AMD Radeon 550X scores 8749. This represents a delta of -0.4%, meaning the GTX 1650 is effectively tied with that rival, with performance differences well within the margin of error.
Q: What is the best frame rate achieved by this combo in Rust?
A: The highest average frame rate recorded is 66.9 FPS, which occurs at 1920x1080 resolution with Low settings. This is the only configuration tested that exceeds the 60 FPS threshold.
Q: How does the CPU's multi-threaded performance compare to its single-threaded performance?
A: The CPU demonstrates significantly stronger multi-threaded capabilities. In Cinebench R23, it scores 39000 in the multicore test versus 5505 in the singlecore test. Similarly, Geekbench shows a multicore score of 17731 against a singlecore score of 2850.
Q: Is the 4 GB VRAM of the GTX 1650 sufficient for Ultra settings at 2560x1440?
A: No. At 2560x1440 with Ultra settings, the combo achieves only 21.3 FPS. The data indicates that the memory capacity and bandwidth of the GPU are insufficient for high-fidelity rendering at this resolution.
CPU Role
The Intel Core i7-13700K is a 16-core, 24-thread processor based on the Raptor Lake architecture, built on Intel's 10 nm process. It operates with a base clock of 3.40 GHz and can boost up to 5.40 GHz, features that contribute to its 93rd percentile ranking among all CPUs. In synthetic workloads, the processor shows exceptional scaling, with a Passmark multithread score of 45887 and a Cinebench R23 multicore score of 39000, demonstrating its capacity to handle heavily threaded tasks.
Despite this raw computational power, the CPU's role in Rust is largely relegated to background physics, server-side simulation, and asset decompression. The Passmark data compression score of 595292 and encryption score of 33249 indicate that the processor can handle the game's procedural world generation and network packet processing with ease. However, the benchmark results in Rust show that this capability does not translate into high frame rates because the graphics card becomes the limiting factor long before the CPU's resources are fully utilized.
The single-threaded performance is also robust, with a 3DMark single-thread score of 1136 and a Passmark single-thread score of 4333. This is relevant for Rust because the game's core logic and draw-call submission often rely on a few primary threads. The data suggests that the i7-13700K provides ample headroom in this regard, ensuring that CPU-side frame pacing is not a bottleneck. The processor's 30 MB of shared L3 cache and dual-channel memory support for DDR4 and DDR5 further reinforce its capability to feed data efficiently, but this pipeline is ultimately starved by the GPU's output limits.
GPU Role
The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU built on TSMC's 12 nm process, featuring 896 shading units and 32 ROPs. It operates at a base clock of 1485 MHz with a boost clock of 1665 MHz, paired with 4 GB of GDDR5 memory on a 128-bit bus, yielding a bandwidth of 128.1 GB/s. This hardware configuration places the GPU in the 43rd percentile of all graphics cards, with an average benchmark score of 8713.
In Rust, the GPU's limitations are immediately apparent. The FP32 performance of 2.984 TFLOPS and texture rate of 93.24 GTexel/s are modest by modern standards, and the 4 GB VRAM capacity is a critical constraint. At 1920x1080, the GPU manages 66.9 FPS on Low settings, but this drops to 35.2 FPS on High. The performance degradation is even more pronounced at higher resolutions: at 2560x1440, the average frame rate falls to 42.5 FPS on Low and 26.2 FPS on High. At 4K, the GPU is overwhelmed, producing just 27.1 FPS on Low and 16.3 FPS on High.
The data indicates that the GTX 1650's memory bandwidth and capacity are the primary bottlenecks. The 128.1 GB/s bandwidth cannot keep up with the texture streaming demands of Rust at higher settings, and the 4 GB frame buffer is likely exceeded when loading high-resolution assets. The GPU's nearest rival, the NVIDIA Quadro P2200, scores 8671 on average, a delta of only 0.5%, confirming that this GPU is firmly in the entry-level performance tier despite its Turing architecture features.
How This Combo Ranks
The combination of the Intel Core i7-13700K and NVIDIA GeForce GTX 1650 ranks 1660 out of 1717 tested combos in Rust. This position places it in the bottom 5% of all tested systems, a ranking that reflects the extreme mismatch between the CPU and GPU. The processor's performance percentile of 93 is offset entirely by the GPU's percentile of 43, and the resulting frame rates confirm that the GPU dictates the experience.
The measured FPS data shows that the combo performs best at 1920x1080 with Low settings, achieving 66.9 FPS. However, this is the only configuration that approaches playable smoothness. At the same resolution, Medium settings yield 42.1 FPS, High drops to 35.2 FPS, and Ultra falls to 26.6 FPS. Moving to 2560x1440, the best result is 42.5 FPS on Low, while Ultra produces just 21.3 FPS. At 4K, the system struggles to maintain 30 FPS even on Low settings, with a score of 27.1 FPS.
These numbers illustrate a systemic issue: the combo ranks poorly not because the CPU is weak, but because the GPU cannot translate the CPU's power into visual output. The rank of 1660 out of 1717 is a clear indicator that for Rust specifically, this pairing is suboptimal. The data suggests that users would achieve a better experience with a more balanced configuration, where the GPU is not the sole limiting factor.
Settings Recommendations
Based on the measured FPS rows, the optimal settings for this combo depend heavily on the target resolution and desired frame rate. At 1920x1080, the Low preset delivers the best experience with an average of 66.9 FPS, which is the only setting that exceeds the 60 FPS threshold. This is the recommended configuration for smooth gameplay. The Medium preset at 42.1 FPS is playable but sacrifices fluidity, while High and Ultra at 35.2 FPS and 26.6 FPS respectively are not recommended for competitive or fast-paced play.
For users prioritizing visual fidelity over frame rate, the High preset at 1920x1080 is the highest quality setting that remains marginally playable, but the data suggests that the jump from Medium to High yields diminishing returns relative to the performance cost. At 2560x1440, the Low preset at 42.5 FPS is the only viable option, as Medium drops to 32.2 FPS and High falls to 26.2 FPS. The Ultra preset at 21.3 FPS is effectively unplayable.
At 3840x2160, no settings are recommendable, as even Low only produces 27.1 FPS, and High drops to 16.3 FPS. The data clearly indicates that this combo should be limited to 1920x1080 with Low settings for the best balance of performance and playability. Any attempt to increase resolution or quality results in frame rates that fall below the minimum threshold for a responsive experience in a survival game where reaction time is critical.
Hardware Specifications
Intel Core i7-13700K
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-13700K + NVIDIA GeForce GTX 1650 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.1 |
| 3840x2160 | Medium | 20.9 |
| 3840x2160 | High | 16.3 |
| 3840x2160 | Ultra | 11.7 |
| 2560x1440 | Low | 42.5 |
| 2560x1440 | Medium | 32.2 |
| 2560x1440 | High | 26.2 |
| 2560x1440 | Ultra | 21.3 |
| 1920x1080 | Low | 66.9 |
| 1920x1080 | Medium | 42.1 |
| 1920x1080 | High | 35.2 |
| 1920x1080 | Ultra | 26.6 |
Rust with ii7-13700K + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1650 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii7-13700K + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.