Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 15 18 27
1440p QHD 20 26 30 45
1080p Full HD 28 37 44 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 12
2560x1440 Low 45
2560x1440 Medium 30
2560x1440 High 26
2560x1440 Ultra 20
1920x1080 Low 66
1920x1080 Medium 44
1920x1080 High 37
1920x1080 Ultra 28

Rust with Intel Core Ultra 5 235 + NVIDIA GeForce GTX 1650, In-Depth Analysis

Intel Core Ultra 5 235 pairs with the NVIDIA GeForce GTX 1650 in Rust, a combination that lands near the bottom of the database. The CPU is a modern 14-core Arrow Lake part with strong synthetic scores, but the GPU is an end-of-life Turing entry card with 4 GB of VRAM. The measured FPS data shows this pairing struggles to maintain playable frame rates at common resolutions, with only the 1080p Low preset crossing the 60 FPS threshold. This analysis breaks down the CPU and GPU contributions, answers common questions, and provides a detailed look at the measured performance.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 235 is a 14-core, 14-thread desktop processor built on the Arrow Lake architecture using a 3 nm process from TSMC. Its base clock is 3.40 GHz with a boost clock of 5.00 GHz. The CPU has a 24 MB shared L3 cache and supports DDR5 memory over a dual-channel bus. In synthetic benchmarks, this chip scores 14,769 in Cinebench R23 multi-core and 2,085 in single-core. Its PassMark multithread score is 37,816, and it achieves 4,516 in single-thread testing. The CPU's average benchmark score is 46,062, placing it in the 89th percentile of all CPUs tested.

In Rust, the CPU's job is to handle game logic, entity updates, and the simulation of the large, persistent world. The data shows that even with this capable processor, the frame rates are heavily constrained by the GPU. At 1080p Low, the combo produces 66 FPS average, which is the best result in the measured set. At 1080p Ultra, the average drops to 28 FPS. The CPU is not the bottleneck here; its high single-thread score of 2,085 in Cinebench R23 suggests it can feed frames quickly, but the GTX 1650 cannot keep up.

The nearest rivals to the Core Ultra 5 235 in the database are the AMD Ryzen AI 9 HX 375 (0.1% higher average score), the Intel Core i9-13900HX (0.1% lower), the AMD EPYC 4364P (0.2% higher), and the AMD EPYC 7303 (0.2% higher). These are all within a 0.2% delta, meaning the 235 sits in a tight cluster of similarly performing parts. For Rust, this CPU's performance is more than sufficient; the measured FPS results are almost entirely GPU-limited, as evidenced by the modest scaling between Low and Ultra settings at the same resolution.

The CPU's 14 cores and 14 threads are a notable configuration, as it lacks Hyper-Threading. This is not a major issue for Rust, which typically scales well with a handful of cores. The 5.00 GHz boost clock is the more relevant figure for this game, as it helps with the single-threaded aspects of the simulation. The data does not show a scenario where the CPU holds back the GTX 1650; even at 4K Ultra, where the average FPS is 12, the CPU is not the limiting factor.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU built on a 12 nm process. It has 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. The core runs at a base clock of 1485 MHz with a boost of 1665 MHz. The card has 896 shading units, 56 texture mapping units, and 32 ROPs. Its FP32 performance is 2.984 TFLOPS. The GPU scores 7,880 in PassMark G3D and 30,48 in PassMark GPU compute. Its average benchmark score is 7,472, placing it in the 40th percentile of all GPUs.

In Rust, the GTX 1650 is the primary bottleneck. The measured FPS data shows a clear pattern: performance scales directly with resolution and settings, and the card's 4 GB VRAM is likely a limiting factor at higher presets. At 1080p Low, the average FPS is 66. Dropping to 1440p Low yields 45 FPS, and 4K Low produces 27 FPS. The step from Low to Medium at 1080p costs 22 FPS (from 66 to 44), while the step from Medium to High costs another 7 FPS (to 37). At Ultra, the average falls to 28 FPS.

The nearest rivals to the GTX 1650 are the AMD Radeon HD 8850M (0.3% higher average score), the Intel UHD Graphics 750 (0.4% higher), the AMD Radeon R7 350 (0.6% higher), and the Intel Arc A310 (1% lower). This places the 1650 in a very low tier of graphics performance, sitting alongside integrated graphics solutions. For a game like Rust, which can have complex lighting and draw distances, this GPU's 2.984 TFLOPS of compute is insufficient for high-quality settings at mainstream resolutions.

The VRAM capacity of 4 GB is a particular concern. Rust is known for using significant memory for textures and world data. The measured FPS shows that at 1080p Ultra, the average is 28 FPS, and at 4K Ultra, it is 12 FPS. These low numbers suggest that the card is not only compute-bound but also potentially hitting memory limitations. The 128.1 GB/s bandwidth is also modest, which can hurt performance in large open-world scenes. The data indicates that the GTX 1650 is best suited for Low settings at 1080p in Rust, where it can produce a playable 66 FPS average.

FAQ

Q: What is the best resolution and settings for this combo in Rust?

A: The best measured result is at 1920x1080 with Low settings, producing an average of 66 FPS. This is the only configuration in the data that exceeds 60 FPS average.

Q: How does this CPU compare to its nearest rivals?

A: The Intel Core Ultra 5 235 has an average benchmark score of 46,062. Its closest rival, the AMD Ryzen AI 9 HX 375, scores 46,030, which is 0.1% higher. The Intel Core i9-13900HX scores 46,098, which is 0.1% lower.

Q: Is the GPU or CPU the limiting factor in Rust?

A: The data shows the GPU is the limiting factor. The CPU is in the 89th percentile of all CPUs, while the GPU is in the 40th percentile. The FPS scales heavily with resolution and settings, which is characteristic of a GPU bottleneck.

Q: What is the playable frame rate at 1440p?

A: At 2560x1440 with Low settings, the average FPS is 45. At Medium settings, it drops to 30 FPS average, with a minimum of 26 and maximum of 35. These are below the ideal threshold for a smooth experience.

Q: Can this combo handle 4K resolution?

A: No. At 3840x2160, the best average FPS is 27 at Low settings. At Ultra, it drops to 12 FPS average. These are not playable frame rates for an action-oriented survival game.

Q: How does the GPU's average score compare to its nearest rival?

A: The GTX 1650 has an average benchmark score of 7,472. The AMD Radeon HD 8850M scores 7,447, which is 0.3% higher. The Intel Arc A310 scores 7,550, which is 1% higher.

How This Combo Ranks

In the database of tested combos for Rust, this pairing of the Intel Core Ultra 5 235 and the NVIDIA GeForce GTX 1650 ranks 2,854 out of 2,953 total combinations. This places it in the bottom 3.4% of all tested systems for this game. The rank reflects the severe GPU limitation; the CPU is capable, but the graphics card drags the overall performance down.

The rank of 2,854 is a clear indicator that this is not a suitable configuration for Rust at higher settings. The data shows that the combo is only viable at 1080p Low, where it achieves a 66 FPS average. Every other measured configuration falls below 60 FPS, with most being well under 45 FPS. The GPU's 40th percentile standing among all GPUs is the primary reason for this low rank.

Compared to other combos in the database, this system is near the bottom. The top combos likely feature high-end GPUs with large VRAM pools and high compute throughput. The GTX 1650's 4 GB VRAM and 2.984 TFLOPS are insufficient for Rust's demanding scenes. The CPU's high percentile (89th) does not compensate for the GPU's low percentile (40th), resulting in a heavily unbalanced system for this game.

The data suggests that if a user were to upgrade, the GPU would be the priority. The CPU has headroom, as evidenced by its synthetic scores, but the GTX 1650 is the clear bottleneck. The rank of 2,854 out of 2,953 is a stark warning for anyone considering this pairing for Rust.

Settings Recommendations

Based on the measured FPS data, the only sensible configuration for this combo is 1920x1080 with Low settings. This yields an average of 66 FPS, which is playable. All other settings at 1080p produce averages below 45 FPS: Medium gives 44 FPS, High gives 37 FPS, and Ultra gives 28 FPS. The step from Low to Medium is a 22 FPS drop, which is substantial.

At 1440p, even Low settings produce only 45 FPS average, which is below the ideal 60 FPS target. The Medium preset at 1440p drops to 30 FPS average, with a minimum of 26 FPS. These are not recommended for a smooth experience. At 4K, all settings are unplayable, with the highest average being 27 FPS at Low.

The recommendation is clear: use 1080p Low for the best balance of visual quality and performance. The data shows that this is the only way to achieve a frame rate that is consistently above 60 FPS. Users who prioritize visual fidelity over frame rate might attempt 1080p Medium, but the 44 FPS average is a significant compromise. The minimum FPS at Medium is 38, which can lead to noticeable stutters in busy scenes.

For a game like Rust, where reaction time matters, the 1080p Low setting is the only viable choice. The 66 FPS average provides a stable base, though users should be aware that the minimum FPS data is not provided for this settings row. The frame rate data suggests that lowering the resolution further is not possible, as 1080p is already the lowest tested, so Low settings are the definitive recommendation.

Measured FPS Breakdown

The measured FPS data is organized by resolution and settings, providing a clear picture of performance scaling. At 3840x2160, the results are as follows: Low settings produce an average of 27 FPS, Medium produces 18 FPS average (with a minimum of 15 and maximum of 21), High produces 15 FPS, and Ultra produces 12 FPS. None of these are playable, but the scaling from Low to Ultra shows a 55% performance drop.

At 2560x1440, the results improve but remain below ideal thresholds. Low settings yield 45 FPS average. Medium settings produce 30 FPS average (minimum 26, maximum 35). High settings drop to 26 FPS average. Ultra settings produce 20 FPS average. The jump from Low to Medium is a 15 FPS loss, and from Medium to High is only a 4 FPS loss, indicating diminishing returns at higher presets.

At 1920x1080, the data shows the only playable configuration. Low settings achieve 66 FPS average. Medium settings produce 44 FPS average (minimum 38, maximum 51). High settings yield 37 FPS average. Ultra settings drop to 28 FPS average. The delta between Low and Medium is the largest single-step drop in the dataset at 22 FPS. The delta between Medium and High is 7 FPS, and between High and Ultra is 9 FPS.

Looking at resolution scaling at Low settings, the FPS drops from 66 at 1080p to 45 at 1440p (a 32% reduction) and then to 27 at 4K (a 40% reduction from 1440p). This pattern indicates the GPU is heavily resolution-bound. At Ultra settings, the averages are 28 FPS at 1080p, 20 FPS at 1440p, and 12 FPS at 4K, showing a similar proportional decline. The minimum and maximum FPS are only recorded for the Medium settings at each resolution. At 1080p Medium, the range is 38 to 51 FPS. At 1440p Medium, it is 26 to 35 FPS. At 4K Medium, it is 15 to 21 FPS. These ranges show that the frame time variance is consistent, with about a 13 FPS spread across all resolutions at Medium settings.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 27.0
3840x2160 Medium 18.0
3840x2160 High 15.0
3840x2160 Ultra 12.0
2560x1440 Low 45.0
2560x1440 Medium 30.0
2560x1440 High 26.0
2560x1440 Ultra 20.0
1920x1080 Low 66.0
1920x1080 Medium 44.0
1920x1080 High 37.0
1920x1080 Ultra 28.0

Rust with iUltra 5 235 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 235 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.