Fivem

Fivem

AVERAGE FPS
127
excellent

This combination delivers exceptional performance with an average of 127 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 60 75 95
1440p QHD 84 108 135 171
1080p Full HD 127 163 204 259

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 95
3840x2160 Medium 75
3840x2160 High 60
3840x2160 Ultra 46
2560x1440 Low 171
2560x1440 Medium 135
2560x1440 High 108
2560x1440 Ultra 84
1920x1080 Low 259
1920x1080 Medium 204
1920x1080 High 163
1920x1080 Ultra 127

Fivem with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Fivem combines a large-scale multiplayer community with the underlying GTA V engine, and this particular pairing of an Intel Core Ultra 5 235 with an NVIDIA GeForce RTX 3080 Ti produces a wide spread of frame rates depending on resolution and quality preset. The measured data shows a system that is clearly capable of high refresh rates at 1080p, yet it also reveals a significant performance cliff when moving to 4K Ultra settings, suggesting a nuanced balance between the CPU’s 14 cores and the GPU’s 12 GB of VRAM.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. This is a notable configuration because it lacks hyperthreading, meaning each core handles exactly one thread, which can be beneficial for games that prefer physical cores over logical ones. In Fivem, which often involves many player-created entities and scripts, the raw core count can help maintain stability, but the single-thread performance is equally critical. The CPU’s Cinebench R23 single-core score of 2085 and multi-core score of 14769 place it in a competitive position, with its average benchmark score of 46062 putting it in the 89th percentile of all CPUs.

Looking at the nearest rivals, the AMD Ryzen AI 9 HX 375 scores 46030, which is just 0.1% lower, while the Intel Core i9-13900HX scores 46098, a 0.1% advantage over the Core Ultra 5 235. These are essentially negligible differences, meaning the Core Ultra 5 235 sits in a tight performance band with these mobile and enterprise parts. The data suggests that for Fivem, the CPU is not the primary bottleneck at lower resolutions, as evidenced by the high 1080p frame rates. At 1920x1080 with Low settings, the system reaches 259 FPS average, which is an enormous number that indicates the CPU can feed the GPU effectively at that level.

The Passmark single-thread score of 4516 and multithread score of 37816 further reinforce this. Fivem’s server-side logic and client-side rendering of player characters can be demanding, but the boost clock of 5.00 GHz ensures that single-core tasks, like physics calculations or AI decisions, are processed quickly. However, the data also shows that at 4K Ultra, the average FPS drops to 46, which is a massive reduction from the 259 FPS at 1080p Low. This indicates that while the CPU is strong, it is not the limiting factor at high resolutions; the GPU takes over the burden. The 14 cores might be overkill for Fivem’s typical workload, but they provide headroom for background tasks like Discord or streaming, which many multiplayer gamers run simultaneously.

The lack of hyperthreading is interesting because some games scale poorly with extra threads, but Fivem’s engine is older and may not fully utilize more than a few cores anyway. The benchmark results show that the Core Ultra 5 235 is within 0.2% of the AMD EPYC 4364P and 0.2% of the AMD EPYC 7303, which are server processors with different characteristics. This suggests that for gaming, the Core Ultra 5 235’s performance is more about its high boost clock and efficient architecture rather than raw core throughput. In Fivem, where the game world is persistent and shared, the CPU’s ability to handle many entities without stuttering is key. The data does not show min FPS for most settings, but where available, such as 1440p Medium with 114 min FPS, the frame pacing appears solid, implying the CPU maintains consistent work.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3080 Ti is a high-end Ampere GPU with 12 GB of GDDR6X memory, a 384-bit bus, and a memory bandwidth of 912.4 GB/s. Its base clock is 1365 MHz with a boost clock of 1665 MHz, and it has 10240 shading units, 320 TMUs, and 112 ROPs. This is a substantial amount of hardware, and its Passmark G3D score of 26896 places it in the 83rd percentile of all GPUs. The 12 GB VRAM is particularly relevant for Fivem, which uses the GTA V engine that can be memory-hungry at high resolutions, especially with custom assets and high-resolution textures from mods.

The GPU’s nearest rivals include the AMD Radeon Pro 5300, which scores 40870 (0.8% higher), and the NVIDIA Tesla M40 24 GB, which scores 41707 (1.2% higher). However, the RTX 3080 Ti’s average benchmark score is 41187, and the GeForce RTX 5070 scores 40377, which is 2% lower. This indicates that the RTX 3080 Ti is still a formidable graphics card, even against newer generations. In Fivem, the GPU’s role becomes dominant at 4K resolutions, where the data shows a clear scaling pattern. At 3840x2160, the average FPS ranges from 95 on Low to 46 on Ultra. The jump from Low to Medium at 4K is a 20 FPS drop (75 average), and from Medium to High it drops another 15 FPS (60 average), then High to Ultra drops 14 FPS (46 average).

This steep decline suggests that the RTX 3080 Ti is being pushed to its limits at 4K Ultra, likely due to the combination of high pixel count and the engine’s draw distance settings. The 12 GB VRAM is sufficient for 1080p and 1440p, but at 4K Ultra, the memory bandwidth and capacity may be strained, leading to the 46 FPS average. The GPU’s FP32 performance of 34.10 TFLOPS is impressive, but Fivem’s heavy reliance on CPU for many game logic tasks means the GPU is not always fully utilized. The measured data supports this: at 1080p Low, the system hits 259 FPS, which is far beyond typical monitor refresh rates, indicating the GPU is not the bottleneck there. At 1440p Ultra, the average FPS is 84, which is still playable, but it shows a 31% drop from 1440p High (108 FPS). The RTX 3080 Ti’s memory clock of 1188 MHz (19 Gbps effective) contributes to its high bandwidth, which helps at higher resolutions, but the raw compute power is what allows for 60 FPS at 4K High.

FAQ

Q: What is the best resolution for this combo to maintain 60+ FPS?

A: The data shows that at 3840x2160 with High settings, the average FPS is exactly 60, while Medium at 4K averages 75 FPS. For a consistent 60+ FPS experience, 4K High is the ceiling, but 1440p High offers 108 FPS, which is smoother.

Q: How does the CPU compare to its closest rival in multi-core performance?

A: The Intel Core Ultra 5 235 has an average benchmark score of 46062. Its nearest rival, the Intel Core i9-13900HX, scores 46098, which is a 0.1% difference. The AMD Ryzen AI 9 HX 375 scores 46030, also within 0.1%. This means the Core Ultra 5 235 is effectively tied with these processors.

Q: Is the RTX 3080 Ti’s 12 GB VRAM enough for 4K gaming in Fivem?

A: The measured FPS at 4K Ultra is 46 average, which is below 60. At 4K High, it hits 60 exactly. This suggests that 12 GB is adequate but not overly comfortable, as the performance drop from High to Ultra is significant, indicating VRAM or bandwidth limitations.

Q: What is the frame rate difference between Low and Ultra at 1080p?

A: At 1920x1080, Low settings produce 259 FPS average, while Ultra produces 127 FPS. This is a 132 FPS difference, showing that the GPU scales well with settings but that Ultra still delivers high refresh rates.

Q: How does this combo rank among all tested combinations in Fivem?

A: The combo rank in game is 705 out of 3005 tested combos. This places it in the top 23.5% of all tested systems, which is a solid position given the hardware.

Q: What is the min FPS at 1440p Medium, and is it stable?

A: At 2560x1440 with Medium settings, the min FPS is 114, with an average of 135 and max of 155. This indicates stable frame pacing with no severe drops, which is good for a multiplayer game.

How This Combo Ranks

The combo rank in game is 705 out of 3005, which puts this system in the upper quartile of all tested combinations. This is a strong showing, but it is not at the very top, suggesting that there are many faster combos, likely with newer GPUs like the RTX 5070 or higher-tier CPUs. The RTX 3080 Ti’s nearest rival, the RTX 5070, has a 2% lower average benchmark score, but in Fivem, the combo rank is what matters. Being at rank 705 means this pairing is outperformed by roughly 23% of other systems, which could include those with CPUs with higher single-thread scores or GPUs with more VRAM. The CPU’s percentile of 89 and GPU’s percentile of 83 are both high, but the game-specific rank shows that Fivem’s unique demands can shift the balance. For instance, a CPU with 3D V-Cache might perform better in this game, even if its overall benchmark score is lower. The data indicates that this combo is well-balanced, but not exceptional for Fivem’s multiplayer environments, where many players and custom scripts can cause frame drops. The rank of 705 out of 3005 also suggests that most of the higher-ranked combos likely use more powerful GPUs, such as the RTX 3090 or RTX 4090, which would have higher VRAM and more shading units. The RTX 3080 Ti is end-of-life, but its performance is still competitive, as shown by its 83rd percentile. Overall, the combo sits comfortably in the top 25% of tested systems, which is a good position for a hardware configuration that is not the latest generation.

Resolution Scaling

The measured FPS data reveals clear scaling patterns as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average FPS drops from 259 at 1080p to 171 at 1440p, a 34% decrease, and then to 95 at 4K, a 44% decrease from 1440p. This indicates that the GPU is becoming more of a limiting factor as pixel count rises. At Medium settings, the drop is from 204 FPS at 1080p to 135 FPS at 1440p (34% drop) and then to 75 FPS at 4K (44% drop from 1440p). The consistency of these percentage drops across Low and Medium suggests that the bottleneck shifts gradually from CPU to GPU. At High settings, the system runs 163 FPS at 1080p, 108 FPS at 1440p (34% drop), and 60 FPS at 4K (44% drop). This pattern is remarkably consistent, with roughly a one-third reduction when moving from 1080p to 1440p, and another one-third reduction from 1440p to 4K. This is typical of a GPU-bound scenario, where the rendering load scales with the number of pixels. However, at Ultra settings, the drop is more severe: from 127 FPS at 1080p to 84 FPS at 1440p (34% drop) but then to 46 FPS at 4K (45% drop). The 4K Ultra number suggests that the combination of high pixel count and Ultra quality settings (which may include higher shadow quality, reflection detail, and draw distance) pushes the RTX 3080 Ti beyond its comfort zone. The 12 GB VRAM might also be hitting a capacity limit at 4K Ultra with certain Fivem mods. The data implies that at 1080p and 1440p, the CPU is capable of driving high frame rates, but at 4K, the GPU becomes the clear limiting component. The fact that 4K High still achieves 60 FPS average shows that turning down one notch from Ultra can recover playability.

Measured FPS Breakdown

At 1920x1080, the measured average FPS across settings is as follows: Low produces 259 FPS, Medium produces 204 FPS with a min of 174 and max of 235, High produces 163 FPS, and Ultra produces 127 FPS. These numbers show that even at Ultra, the system is well above 120 FPS, making it ideal for high-refresh-rate monitors. The min FPS at Medium (174) is still very high, indicating no major stutters.

Moving to 2560x1440, the average FPS drops: Low gives 171 FPS, Medium gives 135 FPS with a min of 114 and max of 155, High gives 108 FPS, and Ultra gives 84 FPS. The 1440p numbers are still smooth for most monitors, with Ultra being the only setting that dips below 90 FPS. The min FPS at Medium (114) shows that the system maintains consistent performance even under load.

At 3840x2160, the average FPS is significantly lower: Low gives 95 FPS, Medium gives 75 FPS with a min of 63 and max of 86, High gives exactly 60 FPS, and Ultra gives 46 FPS. The 4K results show that only Low and Medium settings provide frame rates above 60 FPS, while High is right at 60 and Ultra falls below. The min FPS at 4K Medium is 63, which is just above 60, but the max of 86 shows some variability. This breakdown highlights that 4K gaming with this combo requires careful settings management, as Ultra is not playable at a consistent 60 FPS.

Settings Recommendations

Based on the measured FPS data, the best experience depends on the target resolution. For 1920x1080, Ultra settings are recommended because the average FPS of 127 is still very fluid for a multiplayer game. The system has enough headroom to handle the extra visual fidelity without compromising competitive performance. If a player prefers maximum frame rates, Low at 259 FPS is overkill for most monitors, but it can be useful for competitive play where every millisecond counts. For 2560x1440, High settings at 108 FPS provide the best balance between visual quality and smoothness. Ultra at 84 FPS is also acceptable, but the 24 FPS drop from High to Ultra may not be worth the visual gains. Medium at 135 FPS is a good choice for those who want higher refresh rates, but High offers a more immersive experience. For 3840x2160, the data strongly suggests using Medium settings, which deliver 75 FPS average with a min of 63. High settings at 60 FPS are playable but leave no headroom for dips, while Ultra at 46 FPS is not recommended for a smooth experience. Low at 95 FPS is also viable, but Medium provides a better visual balance. The min FPS data at 4K Medium (63) shows that the system can hold above 60 FPS, which is crucial for avoiding stutters in Fivem’s busy multiplayer lobbies. Therefore, for most users, the optimal preset is Medium at 4K, High at 1440p, and Ultra at 1080p, as these settings offer the best combination of frame rate and visual fidelity without hitting the hard performance walls seen in the data.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3080 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 95.0
3840x2160 Medium 75.0
3840x2160 High 60.0
3840x2160 Ultra 46.0
2560x1440 Low 171.0
2560x1440 Medium 135.0
2560x1440 High 108.0
2560x1440 Ultra 84.0
1920x1080 Low 259.0
1920x1080 Medium 204.0
1920x1080 High 163.0
1920x1080 Ultra 127.0

Fivem with iUltra 5 235 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3080 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.