Rust
This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 40 | 47 | 70 |
| 1440p QHD | 51 | 68 | 80 | 119 |
| 1080p Full HD | 75 | 98 | 116 | 173 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 225 + AMD Radeon RX 6750 XT, In-Depth Analysis
Settings Recommendations
The measured frame data for Rust with the Intel Core Ultra 5 225 and AMD Radeon RX 6750 XT shows a clear hierarchy across the four available presets, and the choice of which to use depends heavily on the target display resolution. At 1080p, the Low preset delivers an average of 173 FPS, which is the highest figure recorded for this combination at any resolution or setting. That makes Low the only preset that can fully exploit a high-refresh-rate 1080p monitor, though the Medium preset at 116 FPS average remains very fluid and offers substantially better visual fidelity. The High preset at 98 FPS average is still smooth for most displays, while Ultra at 75 FPS average begins to dip below what competitive players might prefer.
Moving to 1440p, the pattern shifts noticeably. Low averages 119 FPS, which is still excellent and would satisfy most gamers with 120Hz or 144Hz panels. Medium drops to 80 FPS average, which is playable but no longer in the high-refresh comfort zone. High falls to 68 FPS average, and Ultra bottoms out at 51 FPS average. At 4K, the situation becomes more constrained: Low produces 70 FPS average, Medium 47 FPS average, High 40 FPS average, and Ultra just 30 FPS average. None of the 4K presets reach the 60 FPS threshold that most players consider the baseline for a smooth experience.
The data suggests the best experience-per-frame tradeoff comes from the Medium preset at 1080p or 1440p. At 1080p Medium, the 116 FPS average stays well above 100 FPS while providing a marked visual upgrade over Low, and the recorded minimum of 99 FPS and maximum of 134 FPS indicate a stable frame-time envelope. At 1440p Medium, the 80 FPS average with a 68 FPS minimum is acceptable for slower-paced survival gameplay, but players with 144Hz monitors should strongly consider Low at 119 FPS average for the responsiveness advantage. For 4K users, Low at 70 FPS average is the only preset that approaches playability, though even that figure falls short of a locked 60 FPS in demanding scenes. Given Rust's competitive survival mechanics, prioritizing frame rate over eye candy is the safer choice, making Low at 1440p the recommended starting point, with Medium at 1080p as the best balance for most systems.
FAQ
Q: What is the highest average frame rate achievable with this CPU and GPU combination in Rust?
A: The highest recorded average is 173 FPS, achieved at 1920x1080 resolution with the Low settings preset. This is the only configuration in the measured data that exceeds 170 FPS.
Q: Can this combo maintain 60 FPS at 4K resolution?
A: No. At 3840x2160, the best average is 70 FPS on Low settings, but the Medium preset drops to 47 FPS average, High to 40 FPS, and Ultra to 30 FPS. Only Low comes close to 60 FPS, and even that does not guarantee a locked 60 in all scenes.
Q: How does the Ultra preset compare to Low in terms of frame rate penalty?
A: The penalty is severe. At 1080p, Ultra averages 75 FPS versus 173 FPS on Low, a reduction of 98 FPS. At 1440p, the gap is 119 FPS down to 51 FPS (68 FPS difference), and at 4K, it drops from 70 FPS to 30 FPS (40 FPS difference).
Q: Is the Intel Core Ultra 5 225 or the AMD Radeon RX 6750 XT the limiting factor at 1080p?
A: The benchmark data indicates that at 1080p Low, the 173 FPS average is very high, suggesting the CPU is capable of feeding the GPU well. However, at 1080p Ultra, the average falls to 75 FPS, implying that the GPU becomes the bottleneck as settings increase. The CPU's 10 cores and 10 threads at a 4.90 GHz boost clock appear sufficient for Rust's workload at lower settings.
Q: What is the combo's overall rank among tested systems for this game?
A: The combination ranks 1700th out of 3723 tested combos in Rust, placing it in the upper half of all tested systems. This rank reflects a mid-pack position that is competitive but not top-tier for the game.
Q: Does the RX 6750 XT's nearest rival comparison suggest any performance concerns?
A: The GPU's nearest rival is the AMD Radeon R9 M395X, with a delta of 0.5 percent in the rival's favor, meaning the RX 6750 XT scores essentially identically to that older mobile part in synthetic benchmarks. This is a notable result given the RX 6750 XT's 12 GB GDDR6 memory and 432.0 GB/s bandwidth, indicating that raw benchmark scores may not fully capture gaming performance differences.
Resolution Scaling
The measured FPS data across 1080p, 1440p, and 4K reveals a predictable but steep scaling curve for this combo in Rust. At Low settings, the average frame rate drops from 173 FPS at 1080p to 119 FPS at 1440p, a 31 percent reduction, and then to 70 FPS at 4K, which is a 41 percent further drop from 1440p. This pattern indicates that at Low settings, the system is still heavily CPU-bound at 1080p, as the 173 FPS figure is exceptionally high and suggests the GPU has ample headroom. The transition to 1440p begins to shift the balance toward the GPU, while 4K clearly becomes GPU-limited.
For the Medium preset, the scaling is similar: 116 FPS at 1080p, 80 FPS at 1440p, and 47 FPS at 4K. The percentage drop from 1080p to 1440p is 31 percent, identical to Low, but the drop from 1440p to 4K is 41 percent, matching the Low preset's pattern. This consistency suggests that the GPU is becoming the primary constraint as resolution increases, regardless of the visual preset. At High settings, the averages are 98 FPS (1080p), 68 FPS (1440p), and 40 FPS (4K), with the 1080p-to-1440p reduction at 31 percent again and the 1440p-to-4K drop at 41 percent.
The Ultra preset shows the most dramatic scaling: 75 FPS at 1080p, 51 FPS at 1440p, and 30 FPS at 4K. The 1080p-to-1440p drop is 32 percent, and the 1440p-to-4K drop is 41 percent. The fact that every preset exhibits nearly identical percentage drops between resolution steps indicates that the limiting component is overwhelmingly the GPU once resolution increases beyond 1080p. The CPU's 10 cores and 10 threads, with a 20 MB shared L3 cache, are evidently capable of sustaining high frame rates at 1080p, but the RX 6750 XT's 13.31 TFLOPS FP32 compute and 432.0 GB/s memory bandwidth are insufficient to maintain playable frame rates at 4K with higher settings menu.
The data also shows that the gap between Low and Ultra widens as resolution increases. At 1080p, the difference is 98 FPS (173 vs 75). At 1440p, it narrows to 68 FPS (119 vs 51). At 4K, it shrinks further to 40 FPS (70 vs 30). This converging behavior is typical of a GPU-bound scenario at high resolutions, where the absolute frame rates are so low that the settings menu has less relative impact. For players targeting 4K, the data strongly suggests that even Low settings will not deliver a consistently smooth experience, and dropping to 1440p is the more viable path.
How This Combo Ranks
In the database of tested combinations for Rust, the Intel Core Ultra 5 225 paired with the AMD Radeon RX 6750 XT holds rank 1700 out of 3723 total combos. This places the system in the 54th percentile of all tested configurations, meaning it outperforms a slight majority of other builds but sits comfortably in the middle of the pack. The rank is a composite measure that accounts for performance across all settings and resolutions, and the measured FPS data confirms this mid-tier positioning.
The CPU itself ranks in the 85th percentile among all processors, with an average benchmark score of 36938. Its nearest rival is the AMD Ryzen 5 5600F, which scores 36945, a delta of 0 percent. The AMD Ryzen 5 5500X3D is 0.2 percent slower, the AMD Ryzen AI 7 PRO 450 is 0.4 percent slower, and the Intel Core i9-12900T is 0.5 percent slower. This clustering indicates that the Ultra 5 225 is a solid mid-range CPU whose compute performance is essentially tied with several popular alternatives, though it does not break away from the pack.
The GPU ranks in the 71st percentile among all graphics cards, with an average benchmark score of 26011. Its nearest rival is the AMD Radeon R9 M395X, which scores 25891 (0.5 percent slower), followed by the AMD FirePro W7100 at 25856 (0.6 percent slower), the AMD FirePro D700 at 25842 (0.7 percent slower), and the NVIDIA GeForce RTX 3080 Ti Mobile at 25740 (1.1 percent slower). The fact that the RX 6750 XT's synthetic score is so close to these older or mobile parts is noteworthy, though the gaming results in Rust show that it still delivers respectable frame rates at 1080p and 1440p.
The combination of an 85th-percentile CPU and a 71st-percentile GPU yields a 54th-percentile ranking for Rust specifically. This discrepancy suggests that Rust's engine is not fully utilizing the CPU's capabilities, or that the GPU is holding the system back more than the CPU's percentile would imply. The measured FPS data supports this interpretation: at 1080p Low, the 173 FPS average is far above the 60 FPS baseline, indicating that the CPU has significant headroom, but at 4K Ultra, the 30 FPS average reveals the GPU's limitations. The combo rank of 1700 out of 3723 is thus a fair reflection of a system that excels at lower resolutions and settings but struggles to maintain high frame rates at 4K.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz, with a 65 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 20 MB of shared L3 cache. In synthetic benchmarks, the CPU scores 25891 in Cinebench R23 multi-core and 3655 in single-core, with a Passmark multithread score of 30459 and a single-thread score of 4412.
In Rust, the CPU's role appears significant at lower resolutions and settings. The 173 FPS average at 1080p Low is a strong indicator that the processor can feed the GPU well beyond what most 60Hz displays require. The 10 cores and 10 threads are sufficient for Rust's simulation and networking workloads, which typically scale well with multiple threads. The high boost clock of 4.90 GHz likely contributes to the strong single-thread performance, which is critical for games that have a primary simulation thread.
However, the data also shows that the CPU is not the primary bottleneck once resolution increases. The consistent percentage drops in frame rate from 1080p to 1440p to 4K across all settings presets point to the GPU as the limiting factor at higher resolutions. At 1080p Ultra, the 75 FPS average suggests that the GPU is already struggling with the increased shading and texture work, even though the CPU has more headroom. The 20 MB shared L3 cache is likely beneficial for Rust's asset streaming, but the game's performance at 4K is clearly constrained by the RX 6750 XT's 13.31 TFLOPS and 432.0 GB/s memory bandwidth.
The CPU's percentile ranking of 85th among all processors, with a 0 percent delta to the AMD Ryzen 5 5600F, indicates that it is a competitive mid-range part. In Rust specifically, the measured FPS results suggest that the CPU can support frame rates well above 100 FPS at 1080p, making it a capable partner for the RX 6750 XT at mainstream resolutions. The lack of a multiplier unlock and the 65 W TDP indicate a power-efficient design, though this does not directly translate to gaming performance. For players upgrading from older CPUs, the Ultra 5 225's 10 cores and 4.90 GHz boost clock provide a solid foundation for Rust, provided the GPU is not overwhelmed by high-resolution rendering.
Measured FPS Breakdown
The measured FPS data for this combo in Rust spans four resolutions and four settings presets, with the following averages:
At 1920x1080, the Low preset averages 173 FPS, which is the highest figure in the entire dataset. Medium averages 116 FPS with a minimum of 99 FPS and a maximum of 134 FPS. High averages 98 FPS, and Ultra averages 75 FPS. The spread from Low to Ultra at 1080p is 98 FPS, indicating that the settings menu has a massive impact on performance at this resolution.
At 2560x1440, Low averages 119 FPS, which is still a very playable number for most monitors. Medium averages 80 FPS, with a minimum of 68 FPS and a maximum of 92 FPS. High averages 68 FPS, and Ultra averages 51 FPS. The gap between Low and Ultra narrows to 68 FPS, but the absolute numbers are lower across the board.
At 3840x2160, Low averages 70 FPS, which is the only preset that approaches a smooth experience. Medium averages 47 FPS, with a minimum of 40 FPS and a maximum of 54 FPS. High averages 40 FPS, and Ultra averages 30 FPS. The Low-to-Ultra gap shrinks to 40 FPS, and none of the presets reach a locked 60 FPS.
The Medium presets at all three resolutions have recorded minimum and maximum values, which provide additional insight into frame-time stability. At 1080p Medium, the 99 FPS minimum and 134 FPS maximum indicate a fairly tight range around the 116 FPS average. At 1440p Medium, the 68 FPS minimum and 92 FPS maximum show a wider relative spread, suggesting more variance in demanding scenes. At 4K Medium, the 40 FPS minimum and 54 FPS maximum confirm that the experience is marginal, with dips below 40 FPS possible.
Comparing across resolutions at the same preset, the scaling is consistent. Low drops from 173 to 119 to 70 FPS as resolution increases. Medium drops from 116 to 80 to 47 FPS. High drops from 98 to 68 to 40 FPS. Ultra drops from 75 to 51 to 30 FPS. These numbers reveal that the RX 6750 XT is the dominant constraint at 4K, while the CPU's contribution is most evident at 1080p Low, where the 173 FPS figure demonstrates that the Ultra 5 225 can push frame rates far beyond the GPU's typical range at higher settings.
For players seeking a specific target, the data offers clear guidance. A 60 FPS target is achievable at 1080p with any preset (the lowest is Ultra at 75 FPS) and at 1440p with Low (119 FPS) or Medium (80 FPS), but not with High (68 FPS) or Ultra (51 FPS). At 4K, no preset reaches 60 FPS, with Low at 70 FPS being the closest. A 144 FPS target is only met at 1080p Low (173 FPS), while 1440p Low (119 FPS) falls short. These measured values provide a complete picture of what this combo can deliver in Rust, and they consistently show that the system is best suited for 1080p and 1440p gaming with moderate settings.
Hardware Specifications
Intel Core Ultra 5 225
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 6750 XT in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 119.0 |
| 2560x1440 | Medium | 80.0 |
| 2560x1440 | High | 68.0 |
| 2560x1440 | Ultra | 51.0 |
| 1920x1080 | Low | 173.0 |
| 1920x1080 | Medium | 116.0 |
| 1920x1080 | High | 98.0 |
| 1920x1080 | Ultra | 75.0 |
Rust with iUltra 5 225 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 6750 XT + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RX 6750 XT
Explore FPS benchmarks for other games using this same hardware combination.