Rust
This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 32 | 37 | 56 |
| 1440p QHD | 41 | 54 | 64 | 95 |
| 1080p Full HD | 59 | 78 | 92 | 138 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 225 + AMD Radeon RX 6600 XT, In-Depth Analysis
The Intel Core Ultra 5 225 paired with the AMD Radeon RX 6600 XT delivers a playable, if not spectacular, Rust experience across most settings, though the game’s demanding nature and the GPU’s 8 GB frame buffer create clear limitations at higher resolutions. This analysis breaks down the measured performance data.
Resolution Scaling
The frame rate progression across resolutions reveals a system that is heavily GPU-bound, particularly as pixel count rises. At 1080p with Low settings, the combo produces an average of 138 FPS. Dropping to 1440p Low reduces that figure to 95 FPS, a decline of roughly 31%. Moving further to 4K Low yields 56 FPS, which represents another 41% drop from the 1440p result. This steep, consistent decline with each resolution step is the hallmark of a graphics card that is the primary performance limiter.
The scaling pattern holds across other settings tiers. With Medium settings, the average frame rate falls from 92 FPS at 1080p to 64 FPS at 1440p, a 30% reduction, and then to 37 FPS at 4K, a 42% drop from the 1440p figure. High settings show a similar trend: 78 FPS at 1080p, 54 FPS at 1440p (a 31% decrease), and 32 FPS at 4K (a 41% decrease). The consistency of these percentage drops across all settings strongly suggests that resolution, not game complexity, is the dominant variable.
The data indicates that the RX 6600 XT’s rendering throughput scales in a predictable manner with pixel count. The transition from 1080p to 1440p roughly increases the pixel load by 78%, yet frame rates do not halve proportionally; this suggests the GPU still has some headroom at 1080p and that other bottlenecks, such as draw call processing or memory bandwidth, begin to play a secondary role. However, the jump to 4K quadruples the pixel count from 1080p, and the frame rates here fall to levels that are often below the threshold for smooth gameplay. The 4K Ultra result of 24 FPS is particularly telling, as it indicates the GPU is fully saturated and unable to maintain a fluid presentation.
The scaling behavior also implies that the Intel Core Ultra 5 225 is not the primary constraint in this title. If the CPU were the bottleneck, we would expect to see frame rates plateau or show smaller differences between 1080p and 1440p, as the GPU would be waiting on processor data. Instead, the consistent and substantial frame rate drops with each resolution increase point to the GPU as the limiting component. The 1080p Low result of 138 FPS is high enough to suggest the CPU can feed the GPU adequately at lower resolutions, but the GPU’s performance ceiling is reached quickly as resolution climbs.
GPU Role
The AMD Radeon RX 6600 XT is built on the RDNA 2.0 architecture and features 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 256.0 GB/s. The GPU’s boost clock is rated at 2589 MHz, with a game clock of 2359 MHz. These specifications place the card in a mid-range tier, and the benchmark results in Rust reflect that positioning.
The GPU’s memory configuration is a critical factor in this game. Rust is known for large, open-world environments with substantial texture and asset streaming demands. The 8 GB frame buffer appears sufficient for 1080p and 1440p gameplay at most settings, as evidenced by the playable frame rates at those resolutions. However, at 4K, the demand for memory likely exceeds what the card can provide. The 4K High result of 32 FPS and 4K Medium result of 37 FPS, while lower than ideal, are not catastrophically poor, but the 4K Ultra result of 24 FPS suggests that the combination of high-resolution textures and complex shading is overwhelming the GPU’s compute and memory subsystems.
The GPU’s compute throughput of 10.60 TFLOPS provides a baseline for its raw processing power. The measured results show that this level of compute is enough to handle Rust’s rendering at lower resolutions with ease, but the game’s draw distances and dynamic lighting effects scale aggressively with resolution. The pixel rate of 165.7 GPixel/s and texture rate of 331.4 GTexel/s are the theoretical limits, and the frame rates at 4K suggest the card is approaching these limits when driving the higher pixel counts.
Comparing the GPU’s synthetic benchmark scores to its in-game performance provides additional context. The card’s Passmark G3D score of 16461 places it in the 70th percentile of all GPUs. Its nearest rivals in synthetic tests include the NVIDIA GeForce GTX 1630 (avg score 24277, delta 0.7%), the Intel Arc A350M (avg score 24647, delta -0.8%), and the NVIDIA GeForce GTX 780 Ti (avg score 24236, delta 0.8%). These rivals have similar average scores, yet the RX 6600 XT’s modern architecture and driver support likely give it an edge in a game like Rust, which uses contemporary APIs. The card’s DirectX 12 Ultimate support and Vulkan 1.4 compatibility are relevant, as Rust can leverage these modern rendering paths.
The GPU’s power characteristics also play a role in sustained performance. With a TDP of 160 W and a suggested power supply of 450 W, the card is relatively power-efficient, which can help maintain boost clocks during extended gaming sessions. The boost clock of 2589 MHz is reasonably high, and if the card can sustain it under load, that contributes to the frame rates seen at 1080p. However, at 4K, thermal and power limits may cause the card to throttle slightly, further reducing performance in the most demanding scenarios.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz, with 20 MB of shared L3 cache. The CPU’s synthetic benchmarks show strong single-thread and multi-thread performance, with a Cinebench R23 multi-core score of 25891 and a single-core score of 3655. These figures suggest the CPU is more than capable of handling Rust’s game logic and physics calculations.
In the measured results, the CPU’s role appears to be secondary to the GPU, but it is not negligible. At 1080p Low, the 138 FPS average indicates the CPU can keep up with the GPU’s output at that resolution. Rust is a game that can be CPU-intensive in certain scenarios, particularly in densely populated areas with many player-built structures. The Ultra 5 225’s 10 cores and 10 threads provide adequate parallelism for these workloads, though the lack of hyper-threading (10 threads for 10 cores) could be a minor limitation in heavily threaded scenarios.
The CPU’s Passmark single-thread score of 4412 and multithread score of 30459 place it in the 85th percentile of all CPUs. Its nearest rivals in synthetic benchmarks include the AMD Ryzen 5 5600F (avg score 36945, delta 0%), the AMD Ryzen 5 5500X3D (avg score 37018, delta -0.2%), and the AMD Ryzen AI 7 PRO 450 (avg score 37093, delta -0.4%). These rivals have nearly identical average scores, indicating the Ultra 5 225 performs in a similar tier for general compute tasks. For Rust specifically, the CPU’s strong single-core performance (Cinebench R23 single-core 3655) is likely beneficial, as the game’s main thread often handles critical tasks.
The CPU’s memory support for DDR5 with dual-channel configuration and a memory bandwidth of 102.4 GB/s is another factor. Rust’s asset streaming can benefit from fast memory, and the 20 MB L3 cache helps reduce latency for frequently accessed data. The CPU’s PCIe Gen 5 support with 20 lanes ensures the GPU can communicate at full bandwidth, though the RX 6600 XT uses PCIe 4.0 x8, which is sufficient for this card.
The data shows that the CPU is not the limiting factor in most of the measured configurations. The frame rate drops from 1080p to 1440p to 4K are consistent with GPU-bound behavior. However, at 1080p Low, where the GPU has the least work, the CPU may be approaching its limit. The 138 FPS result is high, but if the CPU were stronger, the frame rate might be even higher. That said, the CPU’s synthetic scores suggest it has ample headroom for this game, and the 138 FPS is likely more than sufficient for most players.
Settings Recommendations
The measured FPS data provides clear guidance for optimizing the gameplay experience with this combo. The primary trade-off is between visual fidelity and frame rate, with the GPU’s capabilities defining the boundaries.
For 1080p gaming, the High preset offers an excellent balance. The average of 78 FPS is well above the 60 FPS threshold and provides smooth gameplay. The Medium preset at 1080p yields 92 FPS, which is even smoother, but the visual difference between Medium and High is often noticeable in terms of texture detail and shadow quality. The Ultra preset at 1080p drops to 59 FPS, which is just below the ideal mark and may introduce occasional stutter. Given the data, High at 1080p is the recommended choice for a sharp, fluid experience without sacrificing too much visual quality.
At 1440p, the situation becomes more nuanced. The High preset delivers 54 FPS, which is playable but may not feel perfectly smooth in fast-paced combat. The Medium preset at 1440p provides 64 FPS, a more comfortable margin above 60 FPS. The visual difference between Medium and High at this resolution is less pronounced than at 1080p, so Medium is the better option. The Low preset at 1440p yields 95 FPS, which is very smooth, but the reduced draw distances and simpler textures can put the player at a competitive disadvantage in a survival game where spotting distant threats is crucial. The Ultra preset at 1440p falls to 41 FPS, which is too low for consistent gameplay.
For 4K, the data suggests that this combo struggles to maintain playable frame rates. The Low preset at 4K yields 56 FPS, which is the only 4K setting that approaches playability. The Medium preset at 4K produces 37 FPS, and High drops to 32 FPS, both of which are below the threshold for smooth gameplay. The Ultra preset at 4K is essentially unplayable at 24 FPS. Therefore, 4K gaming with this combo is only recommended with the Low preset, and even then, the experience may be inconsistent. Players with 4K displays should strongly consider running the game at 1440p with Medium settings for a better balance.
The measured data also shows the min FPS values for the Medium preset at each resolution: 32 FPS at 4K, 54 FPS at 1440p, and 78 FPS at 1080p. These minimums indicate that frame pacing is relatively stable, but the drops from the average can be significant, especially at 4K. The max FPS values (43 at 4K, 73 at 1440p, 106 at 1080p) show that the system can deliver higher frame rates in less demanding scenes, but the averages are the more reliable indicator of sustained performance.
How This Combo Ranks
The combination of the Intel Core Ultra 5 225 and AMD Radeon RX 6600 XT ranks 2091 out of 2953 tested combos in Rust. This places the combo in the lower-middle tier of all tested systems, which is consistent with the mid-range nature of both components. The rank indicates that a significant majority of tested combos deliver higher average frame rates in this game, but it also shows that this pairing is far from the bottom of the list.
The ranking should be interpreted in the context of the component choices. The CPU is a modern, capable processor that performs well in synthetic benchmarks, ranking in the 85th percentile of all CPUs. The GPU, while also a solid mid-range option in the 70th percentile of all GPUs, is the weaker link in this pairing for Rust. The game’s high-resolution demands and the GPU’s 8 GB memory buffer likely contribute to the combo’s lower overall rank.
The rank of 2091 out of 2953 suggests that many other combos, particularly those with higher-end GPUs, will outperform this pairing. However, the measured FPS data shows that this combo is still capable of delivering a good experience at 1080p and a passable one at 1440p. The ranking is a reflection of the absolute performance across all tested settings and resolutions, and the 4K results, which are poor, drag the overall rank down. At 1080p, this combo would likely rank much higher if only that resolution were considered.
The data also reveals that the CPU is not the primary reason for the low rank. The Ultra 5 225’s synthetic scores are competitive with its rivals, and its performance in Rust at lower resolutions is sufficient. The GPU’s limitations at 4K are the main factor in the combo’s overall ranking. Players using this combo should focus on 1080p or 1440p gaming to get the best experience, as the 4K results are not competitive with higher-ranked combos.
Measured FPS Breakdown
The following table details the exact measured average frame rates for each resolution and settings combination:
- 3840x2160 (4K)
- High: 32 FPS average
- Low: 56 FPS average
- Medium: 37 FPS average (min 32, max 43)
- Ultra: 24 FPS average
- 2560x1440 (1440p)
- High: 54 FPS average
- Low: 95 FPS average
- Medium: 64 FPS average (min 54, max 73)
- Ultra: 41 FPS average
- 1920x1080 (1080p)
- High: 78 FPS average
- Low: 138 FPS average
- Medium: 92 FPS average (min 78, max 106)
- Ultra: 59 FPS average
The data shows a clear progression: at each resolution, the Low preset offers the highest frame rate, followed by High, then Medium, with Ultra being the lowest. The Medium preset has recorded min and max values, indicating that the frame rate can fluctuate by roughly 30% around the average. For example, at 1080p Medium, the frame rate ranges from 78 to 106 FPS, which shows some variance but generally stays in a playable range.
The difference between Low and Ultra at each resolution is substantial. At 1080p, the spread is 79 FPS (138 Low vs 59 Ultra), representing a 57% reduction in performance when moving to the highest settings. At 1440p, the spread is 54 FPS (95 Low vs 41 Ultra), a 57% drop. At 4K, the spread is 32 FPS (56 Low vs 24 Ultra), a 57% drop as well. This consistent percentage reduction suggests that the Ultra preset imposes a similar relative cost across all resolutions, and the GPU’s performance scales predictably with the settings load.
The 4K results are the weakest for this combo. Even the Low preset at 56 FPS is below the 60 FPS target, and the Ultra preset at 24 FPS is not a viable gameplay option. The 1440p results are more encouraging, with Low at 95 FPS and Medium at 64 FPS both offering smooth experiences. The 1080p results are the strongest, with Low at 138 FPS and High at 78 FPS providing excellent performance. The data clearly indicates that this combo is best suited for 1080p gaming, with 1440p as a viable alternative at Medium settings, and 4K should be avoided except for the Low preset.
Hardware Specifications
Intel Core Ultra 5 225
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 6600 XT in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 56.0 |
| 3840x2160 | Medium | 37.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 95.0 |
| 2560x1440 | Medium | 64.0 |
| 2560x1440 | High | 54.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 138.0 |
| 1920x1080 | Medium | 92.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 59.0 |
Rust with iUltra 5 225 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 6600 XT + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.