Rust
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 18 | 16 | 30 |
| 1440p QHD | 23 | 28 | 28 | 47 |
| 1080p Full HD | 27 | 38 | 43 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i9-14900K + NVIDIA GeForce GTX 1650, In-Depth Analysis
Rust is a demanding survival title, and the pairing of the Intel Core i9-14900K with the NVIDIA GeForce GTX 1650 produces a heavily GPU-bound experience at most settings. The data indicates that while the CPU is among the most capable available, the graphics card's performance ceiling limits frame rates to sub-60 FPS levels in almost every configuration tested.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i9-14900K is a 24-core, 32-thread processor based on the Raptor Lake architecture, with a base clock of 3.20 GHz and a boost clock of 6.00 GHz. This CPU ranks in the 97th percentile against all processors in the database, with an average benchmark score of 79,824. Its multi-threaded performance is substantial, as evidenced by a Cinebench R23 multi-core score of 49,872 and a Geekbench multi-core score of 20,370. In single-threaded workloads, which are often more relevant for game logic and physics, it scores 7,040 in Cinebench R23 and 3,064 in Geekbench.
In Rust, the CPU's role is to handle the game's simulation, including entity processing, building integrity, and the complex interactions of the multiplayer world. The i9-14900K's high single-core boost clock of 6.00 GHz should theoretically provide significant headroom for these tasks. However, the measured FPS data suggests that the GPU is the primary bottleneck across all resolutions. For instance, at 1080p Low settings, the combo achieves 68.9 FPS, which is the highest frame rate in the dataset. If the CPU were the limiting factor, lowering the resolution would not produce such a dramatic increase in performance. The fact that dropping from 4K to 1080p at Low settings more than doubles the average FPS from 29.8 to 68.9 FPS confirms that the GTX 1650, with its 4 GB of GDDR5 memory and 128.1 GB/s bandwidth, is the constraining component.
The CPU's closest rivals in the benchmark database include the AMD EPYC 7413, which is 0.3% slower, and the Intel Core i9-14900KF, which is 0.7% faster. These deltas are negligible, indicating that the i9-14900K's processing power is not the differentiating factor in this specific game combo. The processor's 36 MB of shared L3 cache is beneficial for keeping game data close to the cores, but the benchmark results show that the GPU's 896 shading units and 2.984 TFLOPS of FP32 performance are insufficient to translate that CPU capability into high frame rates in Rust.
How This Combo Ranks — use comboRankInGame vs other tested combos
The measured data places this combination at rank 1,621 out of 1,717 tested combos for this game. This places the i9-14900K + GTX 1650 pairing in the bottom 5.5% of all system configurations tested in Rust. This low ranking is directly attributable to the graphics card, which itself only ranks in the 43rd percentile against all GPUs with an average benchmark score of 8,713. The GPU's nearest rivals include the NVIDIA GeForce RTX 3050 A Mobile (0.4% faster) and the AMD Radeon Pro WX 5100 (0.5% slower), further illustrating that the GTX 1650 is positioned at the lower end of the performance spectrum.
The stark contrast between the CPU's top-tier ranking (97th percentile) and the GPU's mid-to-low-tier ranking (43rd percentile) creates a massive imbalance. The data shows that the CPU is capable of far more, but the GPU acts as a hard cap on performance. For context, the i9-14900K's average benchmark score of 79,824 is roughly nine times higher than the GTX 1650's average score of 8,713, yet the game's frame rate is entirely dictated by the slower component. This combo rank is a clear indication that the system is not well-balanced for this title, as the CPU's potential is largely wasted due to the GPU's inability to render frames quickly enough.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling behavior in this dataset is a textbook example of GPU-bound performance. Moving from 1920x1080 to 2560x1440 at High settings, the average FPS drops from 37.8 to 27.8, a reduction of 26.5%. Scaling further to 3840x2160, the frame rate falls to 17.6 FPS, representing a 53.4% decrease from the 1080p result. This consistent decline with increasing pixel count is the definitive signature of a graphics card that is saturated at lower resolutions.
At Low settings, the scaling is even more pronounced. The 1080p Low result of 68.9 FPS drops to 47.2 FPS at 1440p (a 31.5% decrease) and then to 29.8 FPS at 4K (a 56.7% decrease from 1080p). The fact that the frame rate nearly halves when pixel count quadruples from 1080p to 4K indicates that the GPU is working at its absolute limit, with no headroom left for the CPU to push through. If the CPU were the bottleneck, we would expect to see relatively flat frame rates across resolutions since the CPU's workload does not scale with pixel count. Instead, the data shows a continuous and steep decline, confirming that the GTX 1650's 4 GB memory buffer and 128-bit bus are the primary constraints.
The difference between Low and High settings at the same resolution also points to GPU limitations. At 1080p, Low yields 68.9 FPS while High yields 37.8 FPS, a gap of 31.1 FPS. This gap narrows at 4K, where Low produces 29.8 FPS and High produces 17.6 FPS. This compression of performance at higher resolutions further suggests that the GPU is running out of raw shading power and memory bandwidth, making the additional work from higher settings disproportionately expensive.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The complete measured FPS dataset provides a full picture of this combo's capabilities. At 1920x1080, the lowest tested settings produce the only playable results. Low settings average 68.9 FPS, Medium settings average 43.1 FPS, High settings average 37.8 FPS, and Ultra settings drop to 26.6 FPS. This shows a clear degradation as graphical fidelity increases, with Ultra being less than half the frame rate of Low.
At 2560x1440, the performance becomes more constrained. Low settings yield 47.2 FPS, which is the only result above 30 FPS at this resolution. Medium settings average 27.9 FPS, High settings average 27.8 FPS, and Ultra settings fall to 22.9 FPS. The negligible difference between Medium and High at this resolution (0.1 FPS) suggests that the GPU is already overwhelmed and additional settings changes have minimal impact.
At 3840x2160, all results are below 30 FPS. Low settings are the best at 29.8 FPS, followed by High at 17.6 FPS, Medium at 15.8 FPS, and Ultra at 13.3 FPS. The anomaly here is that High outperforms Medium by 1.8 FPS. This could be due to the specific allocation of GPU resources for different settings presets, but the overall trend is clear: 4K resolution is not viable for this combination in Rust, as even the lowest settings barely reach 30 FPS.
The data shows a consistent pattern where Low settings are always substantially faster than the other presets. At every resolution, the jump from Low to Medium is the largest single step in the sequence. For example, at 1080p, the drop from Low to Medium is 25.8 FPS, while the drop from Medium to Ultra is 16.5 FPS. This indicates that the Medium preset introduces a significant increase in GPU workload that the GTX 1650 cannot handle efficiently.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best settings preset for achieving 60 FPS with this CPU and GPU combination?
A: Based on the measured data, no settings preset achieves 60 FPS in Rust with this combo. The highest recorded average FPS is 68.9 at 1920x1080 with Low settings, but all other configurations fall below that threshold. Medium settings at 1080p average 43.1 FPS, and High settings drop further to 37.8 FPS.
Q: Is the CPU or GPU the limiting factor in this system for Rust?
A: The GPU is the clear limiting factor. The CPU ranks in the 97th percentile among all processors, while the GPU ranks in the 43rd percentile. The resolution scaling data confirms this, as frame rates drop dramatically when moving from 1080p to 4K, which is a strong indicator of GPU-bound performance. The CPU's nearest rivals, like the AMD EPYC 7413, show only a 0.3% difference in average score, meaning the CPU is not the bottleneck.
Q: How does this combo's overall ranking compare to other tested systems in Rust?
A: This combo ranks 1,621 out of 1,717 tested combos, placing it in the bottom 5% of all systems tested. This poor ranking is a direct result of the GTX 1650's performance, which is only 0.5% better than the AMD Radeon Pro WX 5100 in the GPU benchmark database.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset averages 68.9 FPS, while the Ultra preset averages 26.6 FPS. This represents a 42.3 FPS difference, meaning Ultra settings deliver only 38.6% of the frame rate achieved on Low settings.
Q: Can this system handle 4K gaming in Rust?
A: No, 4K gaming is not viable with this combo. At 3840x2160, the best result is 29.8 FPS on Low settings. High settings average 17.6 FPS, Medium averages 15.8 FPS, and Ultra averages 13.3 FPS. All of these are below the generally accepted 30 FPS minimum threshold for playable frame rates.
Q: How does the GPU's performance compare to its nearest rivals in the benchmark database?
A: The GTX 1650's average benchmark score is 8,713. Its closest rival, the NVIDIA GeForce RTX 3050 A Mobile, scores 8,746, which is 0.4% higher. The AMD Radeon Pro WX 5100 scores 8,761, which is 0.5% higher. These tiny deltas show that the GTX 1650 is squarely in the lower tier of GPUs, consistent with its 43rd percentile ranking.
Hardware Specifications
Intel Core i9-14900K
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i9-14900K + NVIDIA GeForce GTX 1650 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.8 |
| 3840x2160 | High | 17.6 |
| 3840x2160 | Medium | 15.8 |
| 3840x2160 | Ultra | 13.3 |
| 2560x1440 | Low | 47.2 |
| 2560x1440 | Medium | 27.9 |
| 2560x1440 | High | 27.8 |
| 2560x1440 | Ultra | 22.9 |
| 1920x1080 | Low | 68.9 |
| 1920x1080 | Medium | 43.1 |
| 1920x1080 | High | 37.8 |
| 1920x1080 | Ultra | 26.6 |
Rust with ii9-14900K + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1650 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii9-14900K + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.