Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 15 18 27
1440p QHD 20 26 30 45
1080p Full HD 28 37 44 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 12
2560x1440 Low 45
2560x1440 Medium 30
2560x1440 High 26
2560x1440 Ultra 20
1920x1080 Low 66
1920x1080 Medium 44
1920x1080 High 37
1920x1080 Ultra 28

Rust with AMD Ryzen 7 9700F + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 7 9700F paired with the NVIDIA GeForce GTX 1650 presents a stark contrast in capabilities: a modern, high-end CPU from the 9000 series is matched with an end-of-life, entry-level GPU. In Rust, this pairing produces a system that is almost entirely constrained by its graphics card, as the data shows a processor with immense headroom being held back by a GPU that ranks in the 40th percentile. The benchmark results illustrate a clear bottleneck, with performance scaling directly with resolution and settings in a way that points squarely at the GTX 1650 as the limiting factor.

Resolution Scaling

The measured FPS data shows a predictable and severe drop in performance as resolution increases, a classic sign of a GPU-bound scenario. At 1080p with Low settings, the combo achieves an average of 66 FPS, which is the highest performance point in the entire dataset. Moving to 1440p at the same Low settings, the average falls to 45 FPS, a reduction of 21 frames. At 4K with Low settings, the average plummets further to 27 FPS, representing a 39 FPS drop from the 1080p baseline. This steep decline indicates that the graphics card is working at its absolute limit to fill the increasing number of pixels.

The scaling pattern becomes even more pronounced when examining the higher settings presets. At 1080p High, the average is 37 FPS, which drops to 26 FPS at 1440p and finally to a nearly unplayable 15 FPS at 4K. The Ultra settings preset tells a similar story, with averages of 28 FPS at 1080p, 20 FPS at 1440p, and just 12 FPS at 4K. The delta between Low and Ultra settings at 4K is only 15 FPS (27 vs. 12), whereas at 1080p, the delta is 38 FPS (66 vs. 28). This compression of the performance range at higher resolutions strongly suggests that the GPU's pixel throughput and memory bandwidth are exhausted, making the frame rate differences between quality presets less impactful as resolution takes over as the dominant bottleneck.

The data indicates that the 4K resolution is simply not viable for this configuration in Rust, even on Low settings. The 27 FPS average at 4K Low is below the threshold for smooth gameplay. The 1440p resolution represents a more workable, albeit still challenging, middle ground, offering 45 FPS on Low. The 1080p resolution is where this combo finds its only playable performance, but even here, the system is clearly GPU-limited. The relatively small difference between 1080p Medium (44 FPS) and 1080p High (37 FPS) suggests that the CPU is not the constraining factor; if it were, the frame rates would be more consistent across resolutions at the same settings.

GPU Role

The NVIDIA GeForce GTX 1650 is the definitive performance ceiling for this system in Rust. Its specifications, including 4 GB of GDDR5 memory on a 128-bit bus and a boost clock of 1665 MHz, are modest by modern standards. The GPU's benchmark scores reflect its entry-level positioning; its Passmark G3D score of 7880 places it in the 40th percentile of all GPUs, with nearest rivals including the Intel Arc A310, which is a mere 1% slower, and the AMD Radeon R7 350, which is 0.6% faster. This close competition at the bottom of the performance stack confirms the GTX 1650's limited capabilities.

The 4 GB VRAM capacity is a significant factor in the game's performance, particularly at higher resolutions. The data shows a clear correlation between resolution and frame rate, with the 4K High setting yielding a 15 FPS average. This is likely due to the game exceeding the available video memory, forcing the system to rely on slower system memory. The 128.1 GB/s memory bandwidth is also a constraint, as it struggles to feed the GPU with the large texture and geometry data required by Rust at higher resolutions and settings. The GPU's 2.984 TFLOPS of FP32 performance is simply insufficient for the computational load of the game at 4K.

The GTX 1650's role as the primary bottleneck is further evidenced by the fact that the CPU, which ranks in the 94th percentile, is not the issue. The GPU's performance is so low that it cannot take advantage of the CPU's power. Even at 1080p Low, where the system achieves its best result of 66 FPS, the GPU is still the limiting factor. The only way to improve performance would be to reduce the graphical load on the GPU, which is why lowering the settings and resolution has the most significant impact on the frame rate. The GPU's passmark DirectX 11 score of 58 and DirectX 12 score of 35 indicate a weak performance in the API that Rust uses, further cementing its role as the system's weak link.

CPU Role

In stark contrast to the GPU, the AMD Ryzen 7 9700F is a powerhouse that is barely challenged by Rust. This 8-core, 16-thread processor from the Zen 5 architecture (Granite Ridge) features a base clock of 3.80 GHz and a boost clock of 5.50 GHz. Its Passmark multithread score of 36470 and single-thread score of 4691 are exceptionally high, placing it in the 94th percentile of all CPUs. The benchmark results show that its nearest rivals, such as the Intel Core i7-14700KF (0.2% faster) and the AMD Ryzen 9 7940HX (0.2% slower), are essentially its performance equals, confirming its high-end status.

The CPU's role in this specific game and combo is to provide a stable foundation that is never the limiting factor. Given the GPU's constraints, the CPU's massive computational headroom is left largely untapped. The measured FPS data shows no indication of a CPU bottleneck; for instance, the frame rate drops by 21 FPS when moving from 1080p Low to 1440p Low, which is a purely GPU-driven change. A CPU bottleneck would manifest as similar frame rates across different resolutions at the same settings, which is not the case here. The 16 threads and high clock speeds are more than sufficient to handle the game's simulation and draw calls, even at the lower resolutions where the GPU can output more frames.

The Ryzen 7 9700F's capabilities are so far ahead of the GTX 1650 that its performance is essentially neutral in this pairing. With an average benchmark score of 69996, it is a top-tier processor that is designed for high-refresh-rate gaming and heavy multitasking. In this configuration, the CPU is akin to a high-performance engine connected to a restrictive exhaust system. The 32 MB of shared L3 cache and the 89.6 GB/s memory bandwidth are more than capable of feeding the GPU, but the GPU's own 128.1 GB/s bandwidth is the limiting pipe. The data strongly suggests that upgrading the GPU would unlock a massive amount of performance that is currently left on the table by the CPU.

How This Combo Ranks

The combination of the Ryzen 7 9700F and the GTX 1650 ranks at 2854 out of 2953 tested combos in Rust. This places it in the bottom 3% of all configurations, which is a poor result for a system with such a powerful CPU. The ranking is a direct consequence of the GPU's severe limitations. The data indicates that the overall performance is dragged down entirely by the graphics card, as the CPU's high percentile ranking is unable to compensate for the GPU's low one. This rank is a clear indicator that this pairing is not recommended for playing Rust at any competitive level.

The combo's rank of 2854 is a stark illustration of the performance imbalance. While the CPU is in the 94th percentile, the GPU is in the 40th, and in a game like Rust, the GPU's role is far more critical for the final frame rate. The data shows that the system is overwhelmingly GPU-bound in all tested scenarios. The high rank of the CPU does not translate to a high combo rank because the GPU cannot process the frames fast enough. This is a classic example of a bottleneck, where the system's performance is defined by its weakest component.

The benchmark results suggest that this combo is a poor match for Rust. The 4K resolution is unplayable, 1440p is marginal at best, and even 1080p requires the Low settings preset to achieve a 66 FPS average. The fact that this combo sits so low in the rankings, despite having a top-tier CPU, serves as a cautionary tale. It demonstrates that a powerful processor does not guarantee good gaming performance if it is paired with an inadequate graphics card. The data points to a fundamental mismatch in capabilities, and the resulting rank reflects that mismatch perfectly.

Measured FPS Breakdown

The measured FPS data provides a detailed look at the system's performance across a matrix of resolutions and settings. At 1920x1080, the Low settings preset yields the best average of 66 FPS. The Medium preset brings the average down to 44 FPS, with a minimum of 38 FPS and a maximum of 51 FPS. The High preset produces a 37 FPS average, and the Ultra preset drops the average to 28 FPS. This shows that at 1080p, there is a wide range of performance, but only the Low preset comes close to providing a smooth experience.

Moving to 2560x1440, the performance drops across the board. The Low preset average is 45 FPS, which is playable. The Medium preset average falls to 30 FPS (min 26, max 35), the High preset average is 26 FPS, and the Ultra preset average is 20 FPS. These numbers are all below the ideal for fast-paced gameplay, indicating that 1440p is only viable for the Low settings preset. Finally, at 3840x2160, the system struggles to maintain playable frame rates. The Low preset average is 27 FPS, the Medium preset average is 18 FPS (min 15, max 21), the High preset average is 15 FPS, and the Ultra preset average is just 12 FPS. The 4K resolution is clearly not suitable for this hardware combination in Rust.

The data also shows the impact of the settings presets at each resolution. At 1080p, the difference between Low and Ultra is 38 FPS. At 1440p, the difference narrows to 25 FPS. At 4K, the difference is only 15 FPS. This pattern reinforces the GPU-bound nature of the system; as the resolution increases, the GPU becomes so saturated that changing the quality settings has a diminishing effect on the frame rate. The 1080p Medium setting, with a 44 FPS average, represents the most balanced compromise between visual quality and performance, while the 1080p Low setting is the only one that approaches a high-refresh-rate experience.

FAQ

Q: What is the best resolution and settings combo for this system in Rust?

A: Based on the data, the 1920x1080 Low settings preset provides the highest average FPS at 66. The 1080p Medium preset offers a more balanced 44 FPS average, while 1440p Low is also playable at 45 FPS. All 4K presets and the higher presets at 1440p yield average frame rates below 37 FPS.

Q: Is the CPU or GPU the limiting factor in this system for Rust?

A: The GPU is the definitive bottleneck. The CPU is in the 94th percentile, while the GPU is in the 40th. The frame rates drop significantly with increasing resolution, which is a characteristic of a GPU-bound system. The CPU's performance is far ahead of what the GPU can utilize.

Q: How does this combo rank compared to other tested systems in Rust?

A: This combo ranks 2854 out of 2953 tested combinations. This places it in the bottom 3% of all systems, indicating poor overall performance for the game, primarily due to the graphics card's limitations.

Q: What is the performance difference between 1080p Low and 4K Low settings?

A: The average frame rate drops from 66 FPS at 1080p Low to 27 FPS at 4K Low. This is a decrease of 39 FPS, or roughly a 59% reduction in performance, highlighting the massive impact of resolution on this GPU.

Q: What are the nearest performance rivals for the GTX 1650 based on benchmark scores?

A: The Intel Arc A310 is 1% faster, the AMD Radeon HD 8850M is 0.3% faster, and the Intel UHD Graphics 750 is 0.4% faster. The AMD Radeon R7 350 is 0.6% slower. All of these GPUs are within a 1% performance delta of the GTX 1650.

Q: Given the high CPU performance, would upgrading the GPU improve FPS in Rust?

A: Yes, the data strongly suggests this. The CPU is a top-tier processor with a 94th percentile ranking, while the GPU is in the 40th percentile. The system is clearly GPU-bound, meaning that the CPU has significant headroom, and a more powerful GPU would likely result in a substantial increase in frame rates across all resolutions and settings.

Hardware Specifications

AMD Ryzen 7 9700F

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9700F + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 27.0
3840x2160 Medium 18.0
3840x2160 High 15.0
3840x2160 Ultra 12.0
2560x1440 Low 45.0
2560x1440 Medium 30.0
2560x1440 High 26.0
2560x1440 Ultra 20.0
1920x1080 Low 66.0
1920x1080 Medium 44.0
1920x1080 High 37.0
1920x1080 Ultra 28.0

Rust with Ryzen 7 9700F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 9700F + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.