Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 15 18 27
1440p QHD 20 26 30 45
1080p Full HD 28 37 44 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 12
2560x1440 Low 45
2560x1440 Medium 30
2560x1440 High 26
2560x1440 Ultra 20
1920x1080 Low 66
1920x1080 Medium 44
1920x1080 High 37
1920x1080 Ultra 28

Rust with Intel Core i7-14700KF + NVIDIA GeForce GTX 1650, In-Depth Analysis

The pairing of an Intel Core i7-14700KF with an NVIDIA GeForce GTX 1650 in Rust represents a stark contrast in capabilities. The CPU is a high-end, modern desktop processor with 20 cores and 28 threads, while the GPU is an entry-level, end-of-life graphics card from the GeForce 16-series. This combination produces a deeply GPU-limited experience across most settings, where the processor’s substantial headroom is rarely the bottleneck. The data shows a clear pattern: the GTX 1650 struggles to maintain playable frame rates at higher resolutions, while the CPU’s strong benchmark scores suggest it is capable of far more than this graphics card can deliver.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-14700KF is a Raptor Lake Refresh part on the Intel Socket 1700 platform, built on a 10 nm process. It features 20 cores and 28 threads, a configuration that provides substantial parallel processing power. Its base clock is 3.40 GHz, with a boost clock of 5.60 GHz, and it has 33 MB of shared L3 cache. These specifications position it as a top-tier desktop processor, reflected in its 94th percentile ranking among all CPUs. In synthetic benchmarks, the chip achieves a Cinebench R23 multi-core score of 44167 and a single-core score of 6235, while its Geekbench multi-core score is 21462. Its average benchmark score is 70163, placing it just 0.2% ahead of the AMD Ryzen 7 9700F and 0.9% ahead of the AMD Ryzen 9 7950X, with the Intel Core Ultra 7 265K trailing by 1%.

In the context of Rust, a game known for its heavy server-side simulation and complex world calculations, this CPU provides ample computational muscle. The game’s physics, entity updates, and base-building logic benefit from high single-thread performance and multi-core throughput. With a boost clock of 5.60 GHz and a PassMark single-thread score of 4480, the i7-14700KF can handle the game’s primary game-thread demands without breaking a sweat. However, the measured FPS data for this combo shows that the CPU’s power is not the limiting factor. For instance, at 1080p Low settings, the combo achieves 66 avg FPS, and at 1080p Medium, it reaches 44 avg FPS. These numbers are far below what the CPU alone could drive, indicating that the GPU is the constraining element in almost every scenario. The processor’s 125 W TDP and unlocked multiplier suggest it has headroom for even more demanding tasks, but in this pairing, that potential is unrealized.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is a Turing-architecture part on a 12 nm process, with 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. Its base clock is 1485 MHz, with a boost clock of 1665 MHz, and it has 896 shading units. The card’s 75 W TDP and lack of power connectors make it a low-power solution, but its performance ceiling is low. Its percentile ranking among all GPUs is just 40th, and its average benchmark score is 7472. This places it in close competition with the AMD Radeon HD 8850M (0.3% ahead), Intel UHD Graphics 750 (0.4% ahead), and AMD Radeon R7 350 (0.6% ahead), while the Intel Arc A310 is 1% faster.

In Rust, the GTX 1650’s 4 GB VRAM is a critical limitation. The game’s textures and draw distances at higher presets can exceed this capacity, leading to performance drops. The measured FPS data confirms this: at 1080p High, the combo averages 37 FPS, but at 1080p Low, it jumps to 66 FPS. The GPU’s pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are modest, and its FP32 performance of 2.984 TFLOPS is insufficient for high-resolution rendering. At 4K Ultra, the average FPS plummets to 12, illustrating the GPU’s inability to push the necessary pixels. The card’s DirectX 12 support (12_1) is present, but its PassMark DirectX 12 score of 35 indicates weak performance in modern APIs. Simply put, the GTX 1650 is the overwhelming bottleneck in this system, and its low VRAM and compute throughput cap the experience at low-to-medium settings and lower resolutions.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data provides a clear picture of the GPU’s dominance as the limiting factor. Moving from 1080p to 1440p and then to 4K shows a consistent and steep decline in average FPS across all settings, which is characteristic of a GPU-bound scenario. For example, at Low settings, the average FPS drops from 66 at 1080p to 45 at 1440p, and then to 27 at 4K. This represents a 32% drop from 1080p to 1440p and a 40% drop from 1440p to 4K. At High settings, the decline is even more pronounced: 37 FPS at 1080p, 26 FPS at 1440p (a 30% drop), and 15 FPS at 4K (a 42% drop from 1080p).

These percentages reveal that the GPU’s rendering capacity is exhausted quickly as pixel count increases. The GTX 1650’s 128.1 GB/s memory bandwidth and 4 GB VRAM are simply not enough to handle the higher resolutions’ fill-rate demands. If the CPU were the bottleneck, we would expect FPS to remain relatively stable across resolutions, since the CPU’s workload (game logic, AI) does not scale with resolution. Instead, we see a near-linear degradation, confirming that the graphics card is the sole constraining component. The data suggests that even at 1080p, the GPU is already near its limit, as the 66 FPS at Low settings is modest for a modern processor. This combo is not balanced for high-resolution gaming; it is a case where the CPU’s capabilities are vastly underutilized due to the GPU’s limitations.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the database of tested combinations for Rust, this specific pairing of the Intel Core i7-14700KF and NVIDIA GeForce GTX 1650 ranks 3596 out of 3723 combos. This places it in the bottom 3.5% of all tested systems, which is a poor ranking for a setup featuring such a powerful CPU. The rank is heavily influenced by the GPU’s low percentile (40th) and the resulting low measured FPS. The CPU’s 94th percentile ranking cannot compensate for the GPU’s weak performance in a game like Rust, which is sensitive to GPU fill-rate and memory bandwidth at higher settings.

When compared to other combos, this ranking is a direct consequence of the GTX 1650’s position in the GPU hierarchy. The CPU’s nearest rivals, such as the AMD Ryzen 7 9700F, have similar average scores, but any combo with a more capable GPU would significantly outperform this pairing. The rank of 3596 indicates that the vast majority of tested combinations—even those with older or less powerful CPUs—achieve higher frame rates in Rust because they are paired with better graphics cards. This underscores the fact that the GPU is the primary determinant of performance in this game, and the i7-14700KF’s computational power is largely wasted in this configuration. For users with this CPU, the data implies that upgrading the GPU would yield enormous gains, but as tested, the combo sits near the bottom of the rankings.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a detailed view of performance across three resolutions and four settings presets. At 1920x1080, the combo achieves the following average frame rates: Low settings yield 66 FPS, Medium yields 44 FPS (with a minimum of 38 and maximum of 51), High yields 37 FPS, and Ultra yields 28 FPS. This is the only resolution where the combo approaches playable frame rates, but only at the Low preset.

At 2560x1440, performance drops significantly. Low settings average 45 FPS, Medium averages 30 FPS (with a minimum of 26 and maximum of 35), High averages 26 FPS, and Ultra averages 20 FPS. None of these settings provide a consistently smooth experience for fast-paced gameplay, as even the Low preset’s 45 FPS is below the ideal threshold for many players.

At 3840x2160 (4K), the combo is largely unplayable. Low settings average 27 FPS, Medium averages 18 FPS (with a minimum of 15 and maximum of 21), High averages 15 FPS, and Ultra averages 12 FPS. These numbers indicate that the GTX 1650 cannot handle 4K rendering in Rust, and the experience is severely compromised. The data shows a clear pattern: the GPU’s performance degrades linearly with increasing pixel count, and the only viable configuration for this combo is 1080p with Low or Medium settings.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings for this combo depend on the user’s target resolution and tolerance for frame rate variability. At 1920x1080, the Low preset provides the best playable experience with an average of 66 FPS. This is the only preset across all resolutions that achieves a frame rate above 60 FPS, making it the recommended choice for smooth gameplay. The Medium preset at 1080p offers an average of 44 FPS, which is playable but may suffer from noticeable dips, as indicated by the minimum of 38 FPS. For users who prefer better visual fidelity, Medium at 1080p is a compromise, but Low is the safest bet for consistent performance.

At 2560x1440, the Low preset averages 45 FPS, which is borderline acceptable for slower-paced gameplay but may feel choppy in combat. The Medium preset’s 30 FPS average is too low for a competitive survival game, and High and Ultra are not recommended due to sub-30 FPS averages. At 3840x2160, no preset is recommended, as even Low averages only 27 FPS, which is below the threshold for a fluid experience.

The data suggests that the best experience is achieved at 1080p with the Low preset. This configuration maximizes the GPU’s limited resources while ensuring the CPU’s performance is not wasted. For users who prioritize visual quality over frame rate, the 1080p Medium preset is the highest setting that maintains a playable average FPS, but the minimum of 38 FPS indicates potential stutter. In summary, the GTX 1650’s limitations dictate that users must sacrifice resolution or settings to achieve a playable experience, and 1080p Low is the optimal balance.

FAQ

Q: What is the maximum average FPS this combo can achieve in Rust?

A: The maximum average FPS recorded is 66, which occurs at 1920x1080 resolution with Low settings.

Q: Is this combo capable of running Rust at 4K resolution?

A: No, the data shows that at 3840x2160, the average FPS ranges from 12 (Ultra) to 27 (Low), all of which are below playable thresholds.

Q: How does the CPU’s performance compare to its nearest rivals?

A: The Intel Core i7-14700KF has an average benchmark score of 70163, which is 0.2% higher than the AMD Ryzen 7 9700F and 0.9% higher than the AMD Ryzen 9 7950X, while being 1% lower than the Intel Core Ultra 7 265K.

Q: What is the GPU’s VRAM capacity and how does it affect performance?

A: The NVIDIA GeForce GTX 1650 has 4 GB of GDDR5 memory. This limited capacity is a significant factor in the performance drops at higher settings, as the game’s textures can exceed this amount.

Q: What settings preset at 1440p provides the highest average FPS?

A: At 2560x1440, the Low settings preset provides the highest average FPS at 45, followed by Medium at 30, High at 26, and Ultra at 20.

Q: What is the combo’s rank among all tested combinations in Rust?

A: This combo ranks 3596 out of 3723 tested combinations, placing it in the bottom portion of the database.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 27.0
3840x2160 Medium 18.0
3840x2160 High 15.0
3840x2160 Ultra 12.0
2560x1440 Low 45.0
2560x1440 Medium 30.0
2560x1440 High 26.0
2560x1440 Ultra 20.0
1920x1080 Low 66.0
1920x1080 Medium 44.0
1920x1080 High 37.0
1920x1080 Ultra 28.0

Rust with ii7-14700KF + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii7-14700KF + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.