Downfall

Downfall

AVERAGE FPS
47
playable

This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 27 33 44
1440p QHD 26 46 51 64
1080p Full HD 35 64 73 91

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 44
3840x2160 Medium 33
3840x2160 High 27
3840x2160 Ultra 16
2560x1440 Low 64
2560x1440 Medium 51
2560x1440 High 46
2560x1440 Ultra 26
1920x1080 Low 91
1920x1080 Medium 73
1920x1080 High 64
1920x1080 Ultra 35

Downfall with Intel Core i9-14900K + NVIDIA GeForce GTX 1650, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i9-14900K is a Raptor Lake Refresh part on the Intel Socket 1700 platform, built on Intel's 10 nm process. It brings 24 cores and 32 threads to the table, with a base clock of 3.20 GHz and a boost clock of 6.00 GHz. The CPU's 36 MB of shared L3 cache and 2 MB per-core L2 cache provide substantial on-die storage for game assets and instructions. This is a desktop-class processor with a 125 W TDP, and its benchmark standing is strong: it sits at the 97th percentile among all CPUs, with an average benchmark score of 79,824.

In the measured Downfall results, the CPU's influence is most visible at 1080p, where frame rates scale cleanly with graphics settings. At 1920x1080 Low, the combo produces 90.5 FPS, while High yields 63.9 FPS and Medium lands at 72.7 FPS. The spread between Low and High at 1080p — roughly 26 FPS — suggests the CPU is feeding the GPU adequately, allowing the graphics card to become the primary bottleneck as settings rise. The i9-14900K's single-threaded strength, evidenced by its Cinebench R23 single-core score of 7,040, is well-suited to a horror title like Downfall, which often relies on draw calls and physics that benefit from high per-core performance.

Compared to its nearest rivals, the i9-14900K is effectively tied with the AMD EPYC 7413, which averages 80,041 points versus the Intel's 79,824, a delta of -0.3%. The i9-14900KF is 0.7% ahead, and both Intel Core Ultra 7 265KF and 265K sit 0.7% and 0.9% behind, respectively. These margins are negligible in gaming contexts, meaning the i9-14900K's role here is not to outmuscle peers but to provide consistent, high-throughput processing that keeps the GTX 1650 from being starved at lower resolutions. The CPU's passmark multithread score of 58,674 and integer math score of 210,622 reinforce its capability to handle background tasks while the game runs, though Downfall's modest demands mean the 24-core configuration is likely overkill for this specific title.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is a Turing-architecture part from the GeForce 10-series lineage, built on TSMC's 12 nm process with a die size of 200 mm². It packs 4 GB of GDDR5 memory on a 128-bit bus, delivering 128.1 GB/s of bandwidth. The GPU's base clock is 1485 MHz with a boost of 1665 MHz, and memory runs at 2001 MHz (8 Gbps effective). With 896 shading units, 56 TMUs, and 32 ROPs, the GTX 1650 is a modest performer, sitting at the 43rd percentile among all GPUs with an average benchmark score of 8,713.

In Downfall, the GTX 1650's limitations become apparent as resolution and settings rise. At 1920x1080 Ultra, the combo manages only 35.4 FPS, a steep drop from the 63.9 FPS at High. This 28.5 FPS penalty for moving from High to Ultra at 1080p indicates the GPU's 4 GB VRAM and 128.1 GB/s bandwidth are strained by the extra texture and shading work. The GPU's DirectX 12 score in Passmark is just 35, and its 3DMark Steel Nomad DX12 score is 305, both pointing to limited headroom for modern rendering paths. At 4K Ultra, the frame rate collapses to 15.9 FPS, confirming that the GTX 1650 is the dominant bottleneck at high settings and resolutions.

The GTX 1650's nearest rivals show how tight the competition is at this performance tier. The NVIDIA GeForce RTX 3050 A Mobile averages 8,746 points, a 0.4% delta over the GTX 1650's 8,713, while the AMD Radeon 550X is 0.4% ahead at 8,749. The NVIDIA Quadro P2200 trails by 0.5%, and the AMD Radeon Pro WX 5100 leads by 0.5%. These sub-1% differences mean the GTX 1650 is essentially interchangeable with its closest competitors in raw compute, but Downfall's specific demands — particularly VRAM usage — could tilt results in ways these aggregate scores don't capture.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of GPU-limited scaling. At 1920x1080 Low, the combo achieves 90.5 FPS, but dropping to 2560x1440 Low reduces that to 63.7 FPS, a 26.8 FPS loss. Moving to 3840x2160 Low yields 43.6 FPS, another 20.1 FPS decline. At High settings, the trajectory is similar: 63.9 FPS at 1080p, 45.7 FPS at 1440p, and 27.2 FPS at 4K. This consistent halving of frame rates as pixel count roughly doubles indicates the GPU is the primary limiter across all settings, since CPU-bound scenarios would show flatter scaling with resolution.

The Medium settings row tells the same story. At 1080p Medium, the combo hits 72.7 FPS; at 1440p Medium, it drops to 51 FPS; and at 4K Medium, it falls to 32.9 FPS. The Ultra preset is the harshest: 35.4 FPS at 1080p, 26 FPS at 1440p, and 15.9 FPS at 4K. The gap between 1080p and 4K at Ultra — 19.5 FPS — is proportionally similar to the Low preset's 46.9 FPS gap, suggesting the GPU's compute and memory subsystems are saturated regardless of settings. What changes with settings is the absolute headroom: at Low, the GTX 1650 has enough bandwidth to push past 90 FPS at 1080p, but at Ultra, even 1080p dips below 40 FPS, making the resolution scaling more punishing in relative terms.

The data further indicates that the i9-14900K is not the limiting factor at any resolution. Even at 4K Ultra, where the combo produces just 15.9 FPS, the CPU's 24 cores and high boost clock are unlikely to be the constraint; the GTX 1650's 2.984 TFLOPS of FP32 compute and 53.28 GPixel/s pixel rate are far below what the CPU can feed. This is a textbook GPU-bound scenario, where upgrading the graphics card would yield larger gains than any CPU change.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the database of tested combinations for Downfall, this pairing of Intel Core i9-14900K and NVIDIA GeForce GTX 1650 ranks 1,696 out of 1,741 combos. That places it in the bottom 2.6% of all tested configurations, a position that reflects the severe mismatch between the top-tier CPU and the entry-level GPU. The rank is driven almost entirely by the GTX 1650's performance ceiling, as the i9-14900K's 97th percentile CPU standing cannot compensate for a GPU that sits at the 43rd percentile.

The combo's rank relative to its own components is instructive. The CPU's nearest rivals — the AMD EPYC 7413, i9-14900KF, and Core Ultra 7 parts — would all pair with the GTX 1650 in similarly ranked positions, since the GPU is the bottleneck. The GPU's nearest rivals, such as the RTX 3050 A Mobile or Radeon 550X, would also produce comparable ranks in this game. The 1,696th position out of 1,741 means only 45 combos in the database perform worse, and those are likely pairings with even older or weaker GPUs. For a horror game like Downfall, which is not particularly demanding by modern standards, this rank underscores that the GTX 1650 is the weak link; the i9-14900K's contribution is effectively neutralized at every resolution and preset tested.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution. At 1920x1080, the High preset delivers 63.9 FPS, which is above the 60 FPS threshold for smooth play, making it the best balance of visual quality and performance. The Medium preset at 72.7 FPS offers a 8.8 FPS buffer over High but sacrifices some visual fidelity, while Low at 90.5 FPS is the only setting that approaches high-refresh-rate territory. Ultra at 35.4 FPS is playable but noticeably choppy, and the 28.5 FPS drop from High to Ultra suggests the additional effects are not worth the performance hit on this GPU.

At 2560x1440, the Low preset at 63.7 FPS is the only measured row that clears 60 FPS, making it the recommended choice for fluid gameplay at this resolution. Medium at 51 FPS and High at 45.7 FPS are both playable but will exhibit stutter during intense scenes, while Ultra at 26 FPS falls below acceptable playability for most users. The 10 FPS gap between Low and Medium at 1440p indicates that the GTX 1650's 4 GB VRAM is being taxed, so staying on Low is the safer option.

At 3840x2160, no settings row achieves 60 FPS. Low at 43.6 FPS is the most playable, though it will feel less smooth than 1080p High. Medium at 32.9 FPS and High at 27.2 FPS are borderline, and Ultra at 15.9 FPS is effectively unplayable. For a horror game that relies on atmosphere and tension, frame rate stability matters more than visual extras, so Low at 4K is the only reasonable choice if 4K is a requirement. However, given the data, 1080p High provides the best overall experience: it clears 60 FPS, retains enough visual detail to maintain the game's horror aesthetic, and avoids the steep performance penalties of Ultra. Users wanting extra headroom can drop to 1080p Medium, which adds 8.8 FPS over High without a major visual regression.

Hardware Specifications

Intel Core i9-14900K

Cores / Threads 24 / 32
Base Clock 3200 MHz
Boost Clock 6000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i9-14900K + NVIDIA GeForce GTX 1650 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 43.6
3840x2160 Medium 32.9
3840x2160 High 27.2
3840x2160 Ultra 15.9
2560x1440 Low 63.7
2560x1440 Medium 51.0
2560x1440 High 45.7
2560x1440 Ultra 26.0
1920x1080 Low 90.5
1920x1080 Medium 72.7
1920x1080 High 63.9
1920x1080 Ultra 35.4

Downfall with ii9-14900K + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1650 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with ii9-14900K + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.