Archeage
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 14 | 21 | 24 |
| 1440p QHD | 17 | 25 | 37 | 41 |
| 1080p Full HD | 25 | 37 | 55 | 62 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i7-14700KF + NVIDIA GeForce GTX 1650, In-Depth Analysis
Settings Recommendations
The measured FPS data for Archeage with the Intel Core i7-14700KF and NVIDIA GeForce GTX 1650 reveals a clear hierarchy across the four tested presets. At 1920x1080, the Low preset delivers an average of 62 FPS, which is the only setting that reaches the smooth threshold most players expect from an MMORPG. Medium follows at 55 FPS, still playable but with a noticeable 7 FPS drop from Low. High drops further to 37 FPS, and Ultra falls to 25 FPS, which begins to feel sluggish for a genre that rewards quick reactions in crowded zones.
Moving to 2560x1440, the pattern repeats but with steeper penalties. Low yields 41 FPS, Medium 37 FPS, High 25 FPS, and Ultra 17 FPS. At 3840x2160, the situation becomes dire: Low manages 24 FPS, Medium 21 FPS, High 14 FPS, and Ultra drops to a barely playable 10 FPS. The data strongly suggests that the Low preset at 1080p offers the best experience, as it is the only combination that maintains an average above 60 FPS. For users who prioritize visual fidelity over frame rate, Medium at 1080p provides a reasonable compromise at 55 FPS, but anything above that preset at this resolution or any preset at higher resolutions will result in sub-optimal performance.
The minimal FPS values for Medium at 1080p (47 min, 63 max) and at 1440p (31 min, 42 max) indicate that even the playable presets have frame-time variance that could cause hitches in busy areas. Benchmark results suggest that the GTX 1650 is the limiting factor, as the CPU is far more capable than what this GPU can feed. Therefore, the recommendation is unambiguous: run Archeage at 1080p Low for the best measured experience, or accept 1080p Medium if the visual upgrade justifies a 7 FPS loss.
FAQ
Q: What is the best resolution and settings combination for this CPU-GPU pairing in Archeage?
A: According to the measured FPS data, 1920x1080 with Low settings provides the highest average frame rate at 62 FPS. This is the only configuration that exceeds 60 FPS across all tested combinations.
Q: How does the GTX 1650 perform at 4K in Archeage?
A: At 3840x2160, the average FPS ranges from 10 FPS on Ultra to 24 FPS on Low. Even the lowest settings cannot reach 30 FPS, indicating that 4K is not a viable option for this GPU in this game.
Q: Is the CPU or GPU more responsible for the performance bottleneck?
A: The data points to the GPU. The Intel Core i7-14700KF has a 94th percentile ranking among all CPUs, while the GTX 1650 sits at the 40th percentile among all GPUs. The massive CPU headroom is wasted when paired with a GPU that struggles to maintain playable frame rates at higher settings.
Q: What is the difference between Low and Ultra settings at 1080p?
A: At 1920x1080, Low averages 62 FPS while Ultra averages 25 FPS. This represents a 37 FPS drop, or roughly a 60% reduction in average frame rate, when moving from the lowest to the highest preset.
Q: Does the GTX 1650 have enough VRAM for Archeage at high settings?
A: The GPU has 4 GB of GDDR5 memory. While the fact pack does not provide VRAM usage data for Archeage, the steep FPS drops at higher settings and resolutions suggest that the memory capacity and bandwidth (128.1 GB/s) may be insufficient for demanding presets.
Q: How does this combo rank among all tested combinations in Archeage?
A: This specific CPU-GPU pairing ranks 3572 out of 3708 tested combos in Archeage, placing it in the bottom 4% of all configurations tested for this game.
Resolution Scaling
The measured FPS data shows a dramatic degradation as resolution increases, which is typical for a GPU-bound scenario. At Low settings, the average FPS drops from 62 at 1080p to 41 at 1440p (a 34% reduction) and further to 24 at 4K (a 61% reduction from 1080p). At Medium settings, the progression is 55 FPS at 1080p, 37 FPS at 1440p, and 21 FPS at 4K. High settings show 37 FPS at 1080p, 25 FPS at 1440p, and 14 FPS at 4K. Ultra settings yield 25 FPS at 1080p, 17 FPS at 1440p, and 10 FPS at 4K.
The scaling pattern reveals that the GTX 1650 is the limiting component. With only 4 GB of VRAM and a 128-bit memory bus, the GPU cannot sustain frame rates as pixel count increases. The fact that even Low settings at 4K only achieve 24 FPS indicates that raw pixel throughput is the bottleneck, not CPU processing. The Intel Core i7-14700KF, with 20 cores and 28 threads, has far more computational capacity than this game requires at any resolution, so the CPU is never the constraint. The data implies that players should treat 1080p as the practical ceiling for this GPU, with 1440p being marginal even at Low settings. The 4K results are essentially unusable for gameplay, with the best-case average of 24 FPS falling well below smooth interaction thresholds.
How This Combo Ranks
In the database of tested CPU-GPU combinations for Archeage, this pairing of Intel Core i7-14700KF and NVIDIA GeForce GTX 1650 ranks 3572 out of 3708 total combos. This places it in the bottom 3.7% of all configurations tested, which is a remarkably low position given the CPU's strength. The ranking reflects the severe imbalance between the processor and graphics card. The i7-14700KF sits at the 94th percentile among all CPUs, while the GTX 1650 is at the 40th percentile among all GPUs. When combined in a GPU-bound game like Archeage, the weak link dominates the outcome.
The combo rank suggests that this pairing is poorly suited for Archeage specifically, as the game's demands are met by the GPU but not exceeded. The data shows that the GTX 1650's nearest rivals include the AMD Radeon HD 8850M (0.3% lower average score), Intel UHD Graphics 750 (0.4% lower), and AMD Radeon R7 350 (0.6% lower), while the Intel Arc A310 is 1% higher. This puts the GTX 1650 in a class of low-end graphics solutions that cannot drive modern MMORPGs at high settings. The ranking implies that almost any other GPU pairing would yield better results in Archeage, and users would be better served by a more balanced configuration.
CPU Role
The Intel Core i7-14700KF is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. It has a 33 MB shared L3 cache and supports both DDR4 and DDR5 memory. In synthetic benchmarks, it scores 44167 in Cinebench R23 multi-core and 6235 in single-core, with a PassMark multi-thread score of 52425 and a single-thread score of 4480. The CPU's percentile rank of 94 indicates it outperforms the vast majority of processors on the market.
However, in Archeage, the CPU's role is largely underutilized. The game is an MMORPG from 2014, and its engine does not scale with the massive thread counts this CPU offers. The measured FPS data shows no evidence of CPU bottlenecking—frame rates scale directly with resolution and settings, which is the signature of a GPU-limited scenario. If the CPU were the constraint, we would expect similar FPS across different resolutions at the same settings, but that is not the case. The data indicates that the i7-14700KF has more than enough single-thread performance (6235 in R23 single-core) to handle Archeage's logic, and its 20 cores provide massive headroom for any background tasks or MMO-related overhead. The CPU's performance is effectively wasted in this pairing, as the GTX 1650 cannot generate enough frames to stress the processor.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are: Low 62 FPS, Medium 55 FPS (with min 47 and max 63), High 37 FPS, and Ultra 25 FPS. The Medium preset shows the only recorded frame-time variance at this resolution, with a range of 16 FPS between minimum and maximum.
At 2560x1440, the averages are: Low 41 FPS, Medium 37 FPS (min 31, max 42), High 25 FPS, and Ultra 17 FPS. The Medium preset at this resolution shows a narrower range of 11 FPS, suggesting more consistent frame times but at lower overall performance.
At 3840x2160, the averages are: Low 24 FPS, Medium 21 FPS (min 18, max 24), High 14 FPS, and Ultra 10 FPS. The Medium preset at 4K shows a range of 6 FPS, which is the tightest variance recorded across all settings, but the average is still far below acceptable playability.
The progression from Low to Ultra at each resolution shows a consistent pattern: Ultra settings roughly halve the frame rate compared to Low. At 1080p, the drop is from 62 to 25 FPS; at 1440p, from 41 to 17 FPS; and at 4K, from 24 to 10 FPS. This suggests that the GTX 1650's shading units (896) and texture units (56) are simply overwhelmed by the increased rendering workload of higher presets. The data shows no scenario where the combination achieves a smooth 60 FPS at High or Ultra settings, and only the 1080p Low preset reaches that threshold.
GPU Role
The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU built on a 12 nm process at TSMC, with 4 GB of GDDR5 memory on a 128-bit bus providing 128.1 GB/s of bandwidth. It has 896 shading units, 56 texture mapping units, and 32 ROPs, with base and boost clocks of 1485 MHz and 1665 MHz respectively. The GPU's compute capability is rated at 2.984 TFLOPS FP32, and it ranks at the 40th percentile among all GPUs, with an average benchmark score of 7472.
In Archeage, the GTX 1650's limitations are starkly exposed. The 4 GB VRAM capacity is likely insufficient for High and Ultra presets, particularly at higher resolutions, which explains the steep FPS drops. The memory bandwidth of 128.1 GB/s is also modest, and the 128-bit bus restricts data throughput. The GPU's nearest rivals—AMD Radeon HD 8850M, Intel UHD Graphics 750, and AMD Radeon R7 350—are all low-end parts, confirming its position in the entry-level segment. The fact that the Intel Arc A310 is only 1% faster in average benchmark score highlights how close the GTX 1650 is to integrated graphics solutions in performance.
The measured FPS data confirms that the GPU is the bottleneck. The 75 W TDP and lack of power connectors indicate a low-power design that cannot sustain high clock speeds under load. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are insufficient for demanding settings, as shown by the Ultra preset results. The data strongly suggests that players with this GPU should stick to Low or Medium settings at 1080p, as higher settings or resolutions will consistently produce sub-60 FPS averages. The GPU's end-of-life production status and 2019 release date further explain its inability to handle modern MMORPG demands.
Hardware Specifications
Intel Core i7-14700KF
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + NVIDIA GeForce GTX 1650 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 24.0 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 14.0 |
| 3840x2160 | Ultra | 10.0 |
| 2560x1440 | Low | 41.0 |
| 2560x1440 | Medium | 37.0 |
| 2560x1440 | High | 25.0 |
| 2560x1440 | Ultra | 17.0 |
| 1920x1080 | Low | 62.0 |
| 1920x1080 | Medium | 55.0 |
| 1920x1080 | High | 37.0 |
| 1920x1080 | Ultra | 25.0 |
Archeage with ii7-14700KF + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with GTX 1650 + Other CPUs
See how Archeage performs with the same GPU but different processors.
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