Rust

Rust

AVERAGE FPS
51
playable

This combination offers playable performance with an average of 51 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 23 32 46
1440p QHD 31 40 48 74
1080p Full HD 45 64 73 109

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 46
3840x2160 Medium 32
3840x2160 High 23
3840x2160 Ultra 22
2560x1440 Low 74
2560x1440 Medium 48
2560x1440 High 40
2560x1440 Ultra 31
1920x1080 Low 109
1920x1080 Medium 73
1920x1080 High 64
1920x1080 Ultra 45

Rust with Intel Core i7-14700KF + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis

The pairing of Intel’s Core i7-14700KF with NVIDIA’s GeForce GTX 1660 Ti presents a stark contrast in capability, and the measured Rust data captures that imbalance clearly. The CPU is a high-end 20-core part, while the GPU is a previous-generation mainstream card with a 6 GB frame buffer. The benchmark results show a system where the graphics card is the definitive limiting factor, with frame rates that scale predictably with resolution and settings, but never fully escape the GPU's constraints.

Resolution Scaling

The most direct way to see the GTX 1660 Ti's limitation is by examining the frame rate drop as resolution increases from 1920x1080 to 3840x2160. At Low settings, the system produces an average of 109.1 FPS at 1080p. Moving to 2560x1440, that average drops to 73.5 FPS, a reduction of roughly 33%. Pushing further to 3840x2160 yields only 46.2 FPS, which is less than half of the 1080p result. This steep decline indicates that the GPU is being saturated by the increasing pixel count.

The scaling pattern is consistent across other settings. At High settings, the average frame rate falls from 64.1 FPS at 1080p to 40.3 FPS at 1440p, and then down to 23 FPS at 4K. Similarly, at Medium settings, the numbers go from 73.2 FPS at 1080p to 48.3 FPS at 1440p and finally to 32 FPS at 4K. The Ultra preset sees the most dramatic absolute drop, starting at 44.5 FPS at 1080p, falling to 30.7 FPS at 1440p, and bottoming out at 22.1 FPS at 4K.

These results indicate that the Core i7-14700KF is not the bottleneck at any resolution. The frame rate is almost entirely dictated by the GTX 1660 Ti's ability to fill pixels. The fact that even the lowest preset cannot maintain a playable frame rate at 4K—with a 46.2 FPS average—underscores that this resolution is beyond the card's practical reach for this title. The 1080p results, particularly at Low and Medium settings, show the CPU's potential, but the GPU prevents that potential from being realized at higher resolutions.

FAQ

Q: What is the best resolution for this CPU and GPU combination in Rust?

A: The data indicates that 1920x1080 is the only resolution where the system can achieve consistently high frame rates. At 1080p, the average frame rate exceeds 100 FPS on Low settings and stays above 60 FPS on High settings, whereas 2560x1440 and 3840x2160 results are significantly lower across all presets.

Q: How does the GTX 1660 Ti perform relative to its direct competitors?

A: Benchmark scores show the GTX 1660 Ti is closely matched with its nearest rivals. It scores 0.4% higher than the AMD Radeon RX 570X, 0.8% higher than the NVIDIA RTX A2000 Mobile and the GeForce GTX 680, and is only 0.7% lower than the NVIDIA Tesla K10. This suggests performance in Rust is representative of its class.

Q: Why does the frame rate drop so much when switching from Low to Ultra settings?

A: The difference is substantial. At 1920x1080, the Ultra preset averages 44.5 FPS, while the Low preset averages 109.1 FPS. This indicates that the graphics card is heavily taxed by the higher fidelity settings, which include more detailed textures and effects that increase the workload on the GPU's shading units and memory.

Q: Is the Intel Core i7-14700KF holding back the GTX 1660 Ti?

A: No, the CPU is not the limiting factor. The i7-14700KF has a high average benchmark score of 70104 and sits in the 96th percentile of all CPUs. The consistent frame rate drops tied to resolution and settings changes point directly to the GPU as the performance ceiling in these tests.

Q: What is the expected frame rate at 2560x1440 with High settings?

A: The measured average frame rate for this configuration is 40.3 FPS. This is a playable but not smooth experience, and it is significantly lower than the 64.1 FPS achieved at 1080p with the same settings, highlighting the performance cost of moving to a higher resolution.

Q: Can this system handle 4K gaming in Rust?

A: The data suggests it cannot handle 4K effectively. The highest average frame rate at 3840x2160 is 46.2 FPS on Low settings. All other presets at this resolution fall below 32 FPS, which is below the threshold for a smooth gaming experience.

Settings Recommendations

Based on the measured frame rates, the optimal experience depends heavily on the user's target resolution and preference for smoothness over visual fidelity. For 1080p, the High preset is the best balance, delivering an average of 64.1 FPS. This is likely sufficient for most players and offers a significant visual upgrade over the Low preset, which averages 109.1 FPS. The Medium preset, at 73.2 FPS, is a viable alternative for those who want a higher frame rate buffer, but the jump to High seems to be the sweet spot for the GTX 1660 Ti.

At 2560x1440, the situation becomes more challenging. The Low preset is the only one that provides a consistently smooth experience, with an average of 73.5 FPS. The Medium preset drops to 48.3 FPS, and High falls to 40.3 FPS. For players who prioritize frame rate at this resolution, Low is the clear choice. Those willing to accept a less fluid experience for better visuals could try Medium, but the data shows a substantial performance cost.

At 3840x2160, no preset provides an ideal experience. The Low preset, with an average of 46.2 FPS, is the most playable option, but even that is not ideal. The Ultra preset, at 22.1 FPS, is essentially unplayable. Given the data, 4K gaming in Rust is not recommended for this configuration. The best overall recommendation is to target 1080p with the High preset, which provides a solid visual and performance balance without pushing the GPU to its limits.

Measured FPS Breakdown

The complete set of measured results provides a clear picture of the system's performance envelope. At 1920x1080, the frame rates are as follows: Low averages 109.1 FPS, Medium averages 73.2 FPS, High averages 64.1 FPS, and Ultra averages 44.5 FPS. The performance gap between Low and Ultra is a significant 64.6 FPS, showing the GTX 1660 Ti's sensitivity to the increased graphical load.

At 2560x1440, the averages are: Low at 73.5 FPS, Medium at 48.3 FPS, High at 40.3 FPS, and Ultra at 30.7 FPS. The frame rate at Low here is still respectable, but the drop to Ultra is steep, illustrating the strain that higher pixel counts put on the GPU's 288.0 GB/s memory bandwidth and 1536 shading units.

At 3840x2160, the averages are: Low at 46.2 FPS, Medium at 32 FPS, High at 23 FPS, and Ultra at 22.1 FPS. The results at this resolution are consistently low, confirming that the GTX 1660 Ti is not designed for 4K gaming. The difference between High and Ultra at 4K is minimal, suggesting that the GPU is fully saturated and additional settings have little impact on the already low frame rate.

GPU Role

The NVIDIA GeForce GTX 1660 Ti is the definitive bottleneck in this configuration. Its specifications—a 6 GB GDDR6 memory pool on a 192-bit bus with 288.0 GB/s of bandwidth, and a boost clock of 1770 MHz—are sufficient for 1080p gaming, but they are quickly overwhelmed by higher resolutions and settings. The card's performance percentile of 55 and average benchmark score of 13925 place it in the mid-range of all GPUs, which is reflected in the Rust results.

The VRAM capacity is a key factor. At 1080p, the 6 GB frame buffer is likely adequate for most presets, but the data shows that the Ultra preset at 1080p averages only 44.5 FPS, which is a 58% drop from the Low preset's 109.1 FPS. This significant decrease is not just about pixel count but also about the increased texture and effect complexity that demands more memory and processing power. At 4K, the card's limitations are even more apparent, with the average frame rate never exceeding 46.2 FPS. This suggests that the GPU's compute and memory resources are insufficient for the demands of Rust at that resolution.

The card's Turing architecture, built on a 12 nm process, is capable of DirectX 12 (12_1) and Vulkan 1.4, which are supported by Rust. However, the benchmark results show that the hardware's raw performance is the limiting factor. The combination of the i7-14700KF's high compute potential and the GTX 1660 Ti's mid-range capability results in a system where the CPU is essentially idle waiting for the GPU to finish its work. This is a classic case of a powerful processor being paired with a modest graphics card, and the FPS data confirms that the GPU is the sole determinant of performance in this title.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1660 Ti

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 120 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + NVIDIA GeForce GTX 1660 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 46.2
3840x2160 Medium 32.0
3840x2160 High 23.0
3840x2160 Ultra 22.1
2560x1440 Low 73.5
2560x1440 Medium 48.3
2560x1440 High 40.3
2560x1440 Ultra 30.7
1920x1080 Low 109.1
1920x1080 Medium 73.2
1920x1080 High 64.1
1920x1080 Ultra 44.5

Rust with ii7-14700KF + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1660 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii7-14700KF + GTX 1660 Ti

Explore FPS benchmarks for other games using this same hardware combination.