Fivem
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 17 | 20 | 21 |
| 1440p QHD | 22 | 24 | 34 | 43 |
| 1080p Full HD | 29 | 35 | 49 | 63 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-14600KF + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-14600KF is a 14-core, 20-thread processor based on the Raptor Lake architecture, built on Intel's 10 nm process. It operates with a base clock of 3.50 GHz and a boost clock of 5.30 GHz, with a 125 W TDP. The CPU's cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and a shared 24 MB L3 cache. It supports DDR4 and DDR5 memory in a dual-channel configuration, and provides PCIe Gen 5 with 16 lanes.
In synthetic benchmarks, this processor demonstrates strong multi-threaded and single-threaded performance. It scores 32,889 in Cinebench R23 multi-core and 4,643 in single-core. In Geekbench, it reaches 15,636 multi-core and 2,778 single-core. PassMark results show a multi-thread score of 38,697 and a single-thread score of 4,273. The CPU's percentile ranking places it in the 93rd percentile of all CPUs, indicating it outperforms the vast majority of processors on the market.
Compared to its nearest rivals, the i5-14600KF sits in a tight competitive cluster. It is 0.4% ahead of the Intel Core i5-14600K in average benchmark score, and 0.6% ahead of the AMD Ryzen 9 5950X. It trails the AMD EPYC 4345P by 0.5% and leads the Intel Xeon Gold 5318H by 1.4%. These margins are small, meaning the CPU is not a limiting factor in most gaming scenarios.
For Fivem, a multiplayer modification platform, the CPU's role is significant because the game frequently handles many entities, scripts, and player interactions simultaneously. The 14 cores and 20 threads provide ample headroom for these workloads. The high boost clock of 5.30 GHz helps with single-threaded tasks, which are common in game logic and physics calculations. The benchmark results confirm that the CPU is not the bottleneck: at 1080p Low settings, the measured average FPS reaches 63.4, which is the highest across all tested configurations. This suggests that the processor can push frames well above playable thresholds when the GPU is not constrained.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture GPU built on Samsung's 14 nm process, featuring 3,300 million transistors on a 132 mm² die. It operates at a base clock of 1291 MHz with a boost clock of 1392 MHz, and its memory runs at 1752 MHz with 7 Gbps effective speed. The card has 4 GB of GDDR5 memory on a 128-bit bus, providing 112.1 GB/s of bandwidth. It includes 768 shading units, 48 texture mapping units, and 32 ROPs, with a pixel rate of 44.54 GPixel/s and a texture rate of 66.82 GTexel/s. The FP32 performance is 2.138 TFLOPS.
The GTX 1050 Ti's percentile ranking is 30th among all GPUs, which puts it in the lower tier of modern graphics cards. Its average benchmark score is 5,316, and it is essentially tied with the NVIDIA GeForce 930A (0% delta), 0.4% ahead of the NVIDIA GeForce 940M, and 0.7% ahead of the AMD Radeon R7 240. It trails the AMD Radeon R7 M445 by 0.8%. These rivals are mostly older or entry-level parts, confirming that the 1050 Ti is a modest performer by current standards.
In Fivem, the GPU's 4 GB VRAM is a notable constraint, especially at higher resolutions and settings. The measured FPS data shows a clear pattern: as resolution increases from 1080p to 4K, performance drops dramatically. At 1080p Low, the card achieves 63.4 FPS, but at 4K Ultra, it falls to just 13.6 FPS. This indicates that the GPU is the primary limiting component in this pairing, struggling to maintain playable frame rates beyond 1080p. The 4 GB VRAM capacity is likely insufficient for high-resolution textures in Fivem's detailed environments, causing memory pressure that further reduces performance.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS data provides clear guidance on which settings preset offers the best balance of visual quality and performance. At 1080p, the Low preset delivers an average of 63.4 FPS, which is the only configuration in the entire dataset to exceed 60 FPS. This is the smoothest experience available. The Medium preset at 1080p yields 48.7 FPS, which is playable but not consistently smooth. High drops to 35.3 FPS, and Ultra falls to 29.2 FPS.
At 1440p, the Low preset achieves 42.9 FPS, which is a significant drop from 1080p but still in a playable range for less demanding scenarios. Medium at 1440p produces 34.3 FPS, while High and Ultra fall to 23.9 and 22.1 FPS respectively. None of these are ideal for fast-paced multiplayer action.
At 4K, all settings presets yield unplayable results. Low reaches only 21.4 FPS, Medium achieves 20 FPS, High drops to 16.9 FPS, and Ultra bottoms out at 13.6 FPS. These numbers are well below acceptable thresholds for any competitive or immersive gameplay.
The data indicates that 1080p Low is the recommended preset for this combination. It is the only setting that provides a frame rate above 60 FPS, which is crucial for a multiplayer game where responsiveness matters. Players who prioritize visual fidelity could consider 1080p Medium at 48.7 FPS, but the trade-off in smoothness is substantial. Given the GPU's 30th percentile ranking, the Low preset is the pragmatic choice for consistent performance.
FAQ
Q: Is the Intel Core i5-14600KF or the NVIDIA GeForce GTX 1050 Ti the bottleneck in Fivem?
A: The GPU is clearly the limiting component. The CPU ranks in the 93rd percentile of all processors, while the GPU ranks in the 30th percentile. The FPS data confirms this: at 1080p Low, the system reaches 63.4 FPS, but at 4K Ultra, it falls to 13.6 FPS, showing that the GPU cannot keep up with increasing resolution demands.
Q: Can this system handle Fivem at 4K resolution?
A: No. All 4K settings produce average FPS below 22. The best 4K result is 21.4 FPS on Low settings, while Medium, High, and Ultra yield 20, 16.9, and 13.6 FPS respectively. These are all well below playable levels.
Q: What is the highest average FPS achievable with this hardware in Fivem?
A: The highest measured average FPS is 63.4, achieved at 1080p with Low settings. This is the only configuration in the dataset that exceeds 60 FPS.
Q: How much of a performance difference is there between Low and Ultra settings at 1080p?
A: At 1080p, Low produces 63.4 FPS while Ultra produces 29.2 FPS. This represents a drop of 34.2 FPS, or roughly 54% lower performance when switching from the lowest to the highest preset.
Q: Does the CPU's strong benchmark performance translate to high FPS in Fivem?
A: Only partially. The CPU's 93rd percentile ranking and Cinebench R23 multi-core score of 32,889 indicate it is highly capable. However, the GPU's 30th percentile ranking caps overall performance. The system only exceeds 60 FPS at 1080p Low, demonstrating that the GPU limits what the CPU can deliver.
Q: How does the GTX 1050 Ti compare to its nearest rivals in synthetic benchmarks?
A: The GTX 1050 Ti has an average benchmark score of 5,316. It is statistically tied with the NVIDIA GeForce 930A (0% delta), 0.4% ahead of the NVIDIA GeForce 940M, and 0.7% ahead of the AMD Radeon R7 240. It trails the AMD Radeon R7 M445 by 0.8%.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions reveals a steep decline that points decisively to the GPU as the limiting factor. Starting at 1080p Low with 63.4 FPS, moving to 1440p Low drops performance to 42.9 FPS, a reduction of 32.3%. At 4K Low, the frame rate falls to 21.4 FPS, which is 66.2% lower than the 1080p baseline.
The pattern is consistent across all settings presets. At High settings, 1080p delivers 35.3 FPS, 1440p drops to 23.9 FPS (32.3% lower), and 4K falls to 16.9 FPS (52.1% lower). Medium settings show 48.7 FPS at 1080p, 34.3 FPS at 1440p (29.6% lower), and 20 FPS at 4K (58.9% lower). Ultra settings produce 29.2 FPS at 1080p, 22.1 FPS at 1440p (24.3% lower), and 13.6 FPS at 4K (53.4% lower).
The percentage drops from 1080p to 1440p are relatively consistent across settings, ranging from 24.3% to 32.3%. However, the drops from 1440p to 4K are more severe in absolute terms, with all configurations falling below 22 FPS. This steep degradation indicates that the GPU's 4 GB VRAM and 112.1 GB/s bandwidth are insufficient for the increased pixel count and texture demands at higher resolutions.
The fact that the CPU maintains high performance in synthetic benchmarks (93rd percentile) while the GPU sits at the 30th percentile confirms that the graphics card is the bottleneck. If the CPU were limiting, we would expect to see smaller FPS differences across resolutions, as the processor's workload would remain similar. Instead, the dramatic FPS collapse at higher resolutions is a classic signature of a GPU-bound scenario.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data for the Intel Core i5-14600KF and NVIDIA GeForce GTX 1050 Ti combination in Fivem is as follows:
1920x1080:
- Low: 63.4 FPS average
- Medium: 48.7 FPS average
- High: 35.3 FPS average
- Ultra: 29.2 FPS average
At 1080p, the system delivers its best performance. The Low preset is the only one that clears 60 FPS, providing a smooth multiplayer experience. Medium remains playable at 48.7 FPS, but High and Ultra fall below 40 FPS, which may cause noticeable stutter in fast-paced scenarios.
2560x1440:
- Low: 42.9 FPS average
- Medium: 34.3 FPS average
- High: 23.9 FPS average
- Ultra: 22.1 FPS average
At 1440p, all presets produce frame rates below 45 FPS. Low is the most viable option at 42.9 FPS, though it still represents a significant drop from the 1080p Low result. Medium and High hover around 34.3 and 23.9 FPS respectively, while Ultra is marginally above 22 FPS.
3840x2160:
- Low: 21.4 FPS average
- Medium: 20 FPS average
- High: 16.9 FPS average
- Ultra: 13.6 FPS average
At 4K, the system is not capable of delivering playable performance under any settings preset. The best result is 21.4 FPS on Low, which is still below the threshold for comfortable gameplay. Ultra bottoms out at 13.6 FPS, making the game effectively unresponsive.
The overall combo rank for this configuration in Fivem is 1,757 out of 1,792 combinations, placing it in the bottom 2% of tested systems. This ranking, combined with the FPS data, indicates that while the CPU is a high-end part, the GPU severely limits the system's capability in this game. Players should target 1080p with Low settings to achieve the best possible experience with this hardware pairing.
Hardware Specifications
Intel Core i5-14600KF
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600KF + NVIDIA GeForce GTX 1050 Ti in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 21.4 |
| 3840x2160 | Medium | 20.0 |
| 3840x2160 | High | 16.9 |
| 3840x2160 | Ultra | 13.6 |
| 2560x1440 | Low | 42.9 |
| 2560x1440 | Medium | 34.3 |
| 2560x1440 | High | 23.9 |
| 2560x1440 | Ultra | 22.1 |
| 1920x1080 | Low | 63.4 |
| 1920x1080 | Medium | 48.7 |
| 1920x1080 | High | 35.3 |
| 1920x1080 | Ultra | 29.2 |
Fivem with ii5-14600KF + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1050 Ti + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-14600KF + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.