Downfall

Downfall

AVERAGE FPS
105
good

This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 60 73 89
1440p QHD 60 96 118 144
1080p Full HD 84 135 165 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 73
3840x2160 High 60
3840x2160 Ultra 37
2560x1440 Low 144
2560x1440 Medium 118
2560x1440 High 96
2560x1440 Ultra 60
1920x1080 Low 201
1920x1080 Medium 165
1920x1080 High 135
1920x1080 Ultra 84

Downfall with Intel Core i5-12400 + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Downfall Performance Analysis: Intel Core i5-12400 + NVIDIA GeForce RTX 5050

The Intel Core i5-12400 paired with the NVIDIA GeForce RTX 5050 delivers a surprisingly balanced experience in Downfall, a 2016 horror title that predates both components by roughly six to nine years. The benchmark data reveals a system that handles 1080p and 1440p with authority but begins to show strain at 4K, particularly under the Ultra preset. This combination ranks in the 60th percentile of all tested configurations for this game, sitting at position 1755 out of 2928 combos. The measured frame rates indicate that this pairing was designed for high-refresh 1080p gaming, with 1440p remaining viable, while 4K demands careful settings management to maintain playability.

Resolution Scaling

The frame rate progression across resolutions tells a clear story about where the bottleneck shifts in this system. Starting at 1920x1080 with the Low preset, the combo produces 201 FPS, which drops to 144 FPS at 2560x1440 — a 28.4% reduction. Moving further to 3840x2160 at Low yields 89 FPS, representing another 38.2% decline from the 1440p figure. This scaling pattern suggests the GPU is the primary limiter at higher resolutions, as the CPU has ample headroom at 1080p where the RTX 5050's rendering pipeline becomes the constraint.

The Medium preset shows a similar trajectory: 165 FPS at 1080p, 118 FPS at 1440p (a 28.5% drop), and 73 FPS at 4K (a 38.1% drop from 1440p). The consistency of these percentage declines across presets indicates that resolution scaling follows a predictable curve independent of visual complexity. This uniformity points to a GPU-bound scenario at all tested resolutions, with the i5-12400's six cores and twelve threads rarely becoming the limiting factor in this title.

The High preset reveals an interesting anomaly. At 1080p, High delivers 135 FPS, which is 18.2% lower than Medium's 165 FPS. However, the resolution scaling from 1080p to 1440p shows a 28.9% drop to 96 FPS, and then a 37.5% drop to 60 FPS at 4K. The 4K High result of exactly 60 FPS suggests the game engine or driver may be enforcing a frame rate cap at this resolution, or the hardware is hitting a performance ceiling that coincidentally aligns with a common refresh rate target.

Ultra settings expose the most dramatic scaling penalty. The 1080p Ultra result of 84 FPS drops to 60 FPS at 1440p (a 28.6% decline) and then plummets to 37 FPS at 4K — a 38.3% reduction from 1440p. The 4K Ultra figure of 37 FPS indicates this preset is largely unplayable at that resolution, requiring either a reduction in settings or resolution to achieve smooth gameplay. The data strongly suggests that the RTX 5050's 8 GB of GDDR6 memory and 128-bit bus width become significant constraints at 4K with high visual fidelity.

FAQ

Q: Can this system run Downfall at 4K with playable frame rates?

A: Yes, but only with reduced settings. The Low preset at 3840x2160 produces 89 FPS, and Medium achieves 73 FPS with minimums of 62 FPS. High dips to exactly 60 FPS average, while Ultra falls to 37 FPS, which is below typical playability thresholds.

Q: What is the best resolution for high-refresh-rate monitors?

A: At 1920x1080, the Low preset reaches 201 FPS, Medium hits 165 FPS, and High delivers 135 FPS. All three exceed 120 FPS, making 1080p the only resolution where the system can fully utilize high-refresh displays with most presets. At 1440p, only Low (144 FPS) crosses the 120 FPS threshold.

Q: How does the RTX 5050 compare to its nearest rivals in raw performance?

A: The RTX 5050's average benchmark score of 21035 places it 0.6% below the AMD Radeon RX Vega M GL (21153) and 1% below the AMD Radeon HD 8970M (21237). It sits 1.6% above the AMD Radeon RX 5600 XT (20713) and 1.6% below the NVIDIA RTX A4000 Mobile (21379).

Q: Is the Core i5-12400 a bottleneck in Downfall?

A: The data indicates the GPU is the limiting factor. The CPU's average benchmark score of 18683 ranks in the 72nd percentile of all CPUs, and its nearest rival, the AMD EPYC 7643, scores nearly identically at 18697 (0.1% difference). The frame rate scaling across resolutions follows a GPU-bound pattern.

Q: What is the frame time consistency at 1440p Medium?

A: The 2560x1440 Medium preset shows an average of 118 FPS with minimums of 100 FPS and maximums of 135 FPS. This 18 FPS spread between minimum and average suggests reasonable frame time consistency, though the 35 FPS gap between minimum and maximum indicates some variability.

Q: How does this combo rank among all tested configurations?

A: This pairing ranks 1755th out of 2928 tested combos in Downfall, placing it in the 60th percentile. This suggests it outperforms the majority of systems tested for this game, despite not being a top-tier configuration.

How This Combo Ranks

The combination of the Intel Core i5-12400 and NVIDIA GeForce RTX 5050 achieves a rank of 1755 out of 2928 tested configurations in Downfall. This places the system in the 60th percentile of all combos evaluated, meaning it outperforms roughly 60% of tested systems while trailing the top 40%. Given that the i5-12400 itself ranks in the 72nd percentile among all CPUs and the RTX 5050 sits in the 66th percentile among GPUs, the combined system ranking of 60th percentile indicates a slight underperformance relative to what component-level percentiles might suggest.

This gap between component percentiles and the final combo rank likely stems from the game's age and optimization patterns. Downfall, released in 2016, may not fully utilize the modern architecture features of either component. The RTX 5050's Blackwell 2.0 architecture with 2560 shading units and 80 tensor cores may not be fully leveraged by a title designed for older DirectX 11-era hardware, despite the GPU supporting DirectX 12 Ultimate. Similarly, the i5-12400's Alder Lake architecture and DDR4/DDR5 memory support may not provide additional benefits in this workload beyond what older CPUs could deliver.

The measured FPS data supports this interpretation. At 1080p Low, the system produces 201 FPS, which is respectable but not exceptional for a modern GPU in an older title. The RTX 5050's 13.17 TFLOPS of FP32 performance and 205.8 GTexel/s texture rate should theoretically handle this workload with ease, yet the frame rates suggest the game engine imposes its own limitations. The 60 FPS average at 4K High may reflect an engine-level cap rather than a hardware ceiling, as the jump from 73 FPS at Medium to 60 FPS at High seems disproportionately large compared to the visual fidelity increase.

Measured FPS Breakdown

At 1920x1080, the system demonstrates its strongest performance across all presets. The Low preset delivers an average of 201 FPS, providing maximum responsiveness for competitive play or high-refresh-rate displays. Medium increases visual quality while maintaining 165 FPS average, with minimums of 140 FPS and maximums of 189 FPS — a tight range that indicates stable frame pacing. High drops to 135 FPS average, still well above 120 FPS for smooth gameplay. Ultra significantly reduces performance to 84 FPS, representing a 38% decrease from High and a 49% decrease from Low. This steep penalty for Ultra settings suggests the preset enables effects that heavily tax the GPU's 8 GB memory capacity or 32 ROPs.

Moving to 2560x1440, the performance hierarchy remains consistent but shifts downward. Low produces 144 FPS, which remains excellent for 1440p gaming. Medium delivers 118 FPS average with minimums of 100 FPS and maximums of 135 FPS, making it the highest-quality preset that maintains triple-digit frame rates. High achieves 96 FPS, which is playable but below the 100 FPS threshold many gamers prefer. Ultra drops to exactly 60 FPS, matching the 4K High result and reinforcing the possibility of a frame rate cap or a hard performance ceiling around this figure.

At 3840x2160, the system struggles to maintain high frame rates. Low delivers 89 FPS, which is playable but not ideal for fast-paced horror gameplay where smooth motion matters. Medium produces 73 FPS average with minimums of 62 FPS and maximums of 84 FPS, keeping the experience above 60 FPS for the most part. High hits exactly 60 FPS, which is technically playable but leaves no headroom for demanding scenes. Ultra falls to 37 FPS, rendering this preset effectively unplayable at 4K. The 52 FPS difference between Low and Ultra at 4K is the largest across all resolutions, highlighting how memory bandwidth and capacity constraints become more pronounced at higher pixel counts.

GPU Role

The NVIDIA GeForce RTX 5050 serves as the primary performance driver in this configuration, and the data shows its capabilities and limitations clearly. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. This memory configuration is adequate for 1080p and 1440p gaming in Downfall but becomes a limiting factor at 4K, particularly with higher presets that demand more texture memory and bandwidth.

The GPU's clock speeds — 2317 MHz base and 2572 MHz boost — combined with 2560 shading units and 80 TMUs produce a texture rate of 205.8 GTexel/s and a pixel rate of 82.30 GPixel/s. These specifications explain the strong 1080p performance, where the GPU can push 201 FPS at Low settings. The 32 ROPs are relatively modest, which may contribute to the significant frame rate drops when transitioning from Medium to High or Ultra presets, as these settings often increase pixel shading and fill-rate demands.

The RTX 5050's 20 RT cores and 80 tensor cores provide hardware support for ray tracing and DLSS, though Downfall's 2016 release predates widespread adoption of these technologies. The GPU's DirectX 12 Ultimate support and Vulkan 1.4 compatibility ensure forward compatibility, but the game's engine likely uses older rendering paths. The GPU's average benchmark score of 21035 places it in the 66th percentile of all GPUs, with its nearest rival being the AMD Radeon RX Vega M GL at 21153 (0.6% higher). This competitive positioning suggests the RTX 5050 delivers mainstream-level performance that meets but does not exceed expectations for its class.

The 4K Ultra result of 37 FPS likely stems from the 8 GB memory capacity being exceeded, forcing texture thrashing and bandwidth contention. The 320.0 GB/s bandwidth, while respectable for a 128-bit bus, struggles to feed the GPU's 2560 shading units at 4K resolution with maximum-quality textures. This explains why the scaling from 1080p Ultra (84 FPS) to 4K Ultra (37 FPS) represents a 56% reduction, whereas the Low preset only drops 56% from 201 FPS to 89 FPS.

CPU Role

The Intel Core i5-12400 provides the computational foundation for this system, offering six cores and twelve threads with a base clock of 2.50 GHz and boost clock of 4.40 GHz. This Alder Lake-S architecture CPU features 18 MB of shared L3 cache and 1.25 MB of L2 cache per core, with an 80 KB L1 cache per core. The 65 W TDP indicates efficient power consumption, allowing the CPU to sustain boost clocks without thermal throttling in most systems.

In Downfall, the CPU's role appears secondary to the GPU, as indicated by the resolution scaling patterns. At 1080p Low, the system achieves 201 FPS, which suggests the CPU can feed the GPU sufficiently even at high frame rates. The 3DMark benchmarks support this interpretation: the single-thread score of 910 and dual-thread score of 1692 indicate strong per-core performance, while the max-thread score of 5890 shows scaling across all twelve threads. Cinebench R23 results of 15989 multi-core and 2257 single-core further confirm the CPU's balanced performance profile.

The CPU's average benchmark score of 18683 ranks in the 72nd percentile of all CPUs, with its nearest rivals being the AMD EPYC 7643 at 18697 (0.1% lower), Intel Core i7-1355U at 18730 (0.3% lower), and AMD Ryzen AI 5 330 at 18811 (0.7% lower). The Intel Core i3-14100F trails at 18519, 0.9% behind. This tight grouping around 18700-18800 suggests the i5-12400 delivers performance commensurate with its position in Intel's 12th-gen lineup.

The CPU's 4.40 GHz boost clock and 2.50 GHz base clock provide sufficient headroom for Downfall's physics and AI computations, which are typically not heavily threaded. The 6-core/12-thread configuration ensures that background processes and game threads do not compete for resources, maintaining consistent frame delivery. The 18 MB L3 cache provides ample capacity for the game's data working set, reducing memory latency and improving frame time consistency.

The data suggests the CPU is not the bottleneck in any tested configuration. Even at 1080p Low with 201 FPS, the GPU remains the limiting factor, as evidenced by the consistent percentage drops when resolution increases. The CPU's PassMark multithread score of 18747 and single-thread score of 3456 indicate it could potentially support even higher frame rates if the GPU were more powerful.

Settings Recommendations

The optimal settings configuration depends on the target resolution and desired frame rate. At 1920x1080, the Medium preset provides the best balance of visual quality and performance, delivering 165 FPS average with minimums of 140 FPS. This exceeds the 144 Hz refresh rate common on modern monitors while maintaining enhanced visual fidelity over the Low preset. For gamers prioritizing maximum frame rates, Low at 201 FPS offers the smoothest experience, though the visual downgrade may not be worth the 36 FPS gain. High at 135 FPS remains viable for 120 Hz displays, while Ultra at 84 FPS is best avoided unless visual quality takes absolute priority.

At 2560x1440, the Medium preset delivers 118 FPS average with minimums of 100 FPS, providing the best combination of visual quality and playable frame rates. This configuration maintains triple-digit averages while staying above 60 FPS even in demanding scenes. Low at 144 FPS suits gamers with 144 Hz monitors who prioritize smoothness over visuals. High at 96 FPS is acceptable for 60 Hz displays but may feel less responsive on higher refresh rate panels. Ultra at exactly 60 FPS matches standard display refresh rates but leaves no headroom for frame drops, making it a risky choice for horror games where sudden scene changes can cause performance spikes.

At 3840x2160, the Medium preset offers the best experience at 73 FPS average with minimums of 62 FPS, staying above the 60 FPS threshold while providing moderate visual quality. Low at 89 FPS provides additional headroom at the cost of visual fidelity. High at exactly 60 FPS is technically playable but may suffer drops below this threshold in intense scenes. Ultra at 37 FPS should be avoided entirely, as the frame rate falls below the threshold for smooth gameplay in most titles.

Based on the measured data, the recommended configuration is 1440p Medium for the best overall experience, delivering 118 FPS average with reasonable visual quality. For 1080p users, Medium at 165 FPS offers an excellent balance. 4K gaming is possible with Medium or Low settings, but the system is clearly best suited for 1080p and 1440p gameplay where it can leverage its full performance potential.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 5050 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 89.0
3840x2160 Medium 73.0
3840x2160 High 60.0
3840x2160 Ultra 37.0
2560x1440 Low 144.0
2560x1440 Medium 118.0
2560x1440 High 96.0
2560x1440 Ultra 60.0
1920x1080 Low 201.0
1920x1080 Medium 165.0
1920x1080 High 135.0
1920x1080 Ultra 84.0

Downfall with ii5-12400 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5050 + Other CPUs

See how Downfall performs with the same GPU but different processors.

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