Rust
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 27 | 32 | 48 |
| 1440p QHD | 35 | 46 | 54 | 81 |
| 1080p Full HD | 51 | 67 | 79 | 118 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i3-12100F + Intel Arc B570, In-Depth Analysis
Rust with the Intel Core i3-12100F and Intel Arc B570 lands at rank 2349 out of 2953 tested combos, placing it in the lower third of the database. The data shows a combo that is consistently playable at 1080p and 1440p on lower presets, but one that hits a hard wall at 4K, where even the Low preset struggles to maintain a smooth 60 FPS. The pairing reveals a clear GPU-bound scenario at higher resolutions, while the CPU's modest core count becomes a limiting factor for maximum frame rates at 1080p.
Resolution Scaling
The measured frame rates show a steep and predictable decline as resolution increases, but the shape of that curve tells a specific story about this hardware pairing. At 1080p Low, the combo produces 118 FPS average. Dropping to 1440p Low yields 81 FPS, a 31% reduction. Moving to 4K Low yields 48 FPS, another 41% drop from 1440p. This scaling pattern is characteristic of a system where the GPU becomes the dominant bottleneck as pixel count rises; the Arc B570's 10 GB memory and 160-bit bus are simply not sized for 4K workloads.
The gap between settings at each resolution widens considerably as resolution increases. At 1080p, the spread from Ultra to Low is 67 FPS (51 to 118). At 1440p, that spread narrows to 46 FPS (35 to 81). At 4K, the spread compresses to just 27 FPS (21 to 48). This compression at 4K is a classic sign of the GPU being fully saturated — no amount of lowering settings can compensate for the sheer pixel throughput required. The 4K Medium row shows an average of 32 FPS with a minimum of 27 and maximum of 37, indicating that even mid-range settings push the card to its limits.
The 1080p scaling from Low to Medium to High to Ultra shows a more linear progression: 118, 79, 67, and 51 FPS respectively. This suggests that at 1080p, the system has headroom; the GPU is not the sole constraint, and the CPU's 4 cores and 8 threads begin to influence performance. The 1440p data reinforces this: Low at 81, Medium at 54, High at 46, and Ultra at 35 FPS. The drop from Low to Medium at 1440p is 33%, which is steeper than the 33% drop at 1080p but from a lower base, indicating the GPU is taking over as the primary limiter.
For 4K gaming, this combo is not viable for smooth play. The best 4K result is 48 FPS on Low, which falls below the 60 FPS threshold. The 4K Ultra result of 21 FPS is effectively a slideshow. The data suggests that the Arc B570's 11.52 TFLOPS of FP32 compute and 380.0 GB/s of memory bandwidth are insufficient for 4K in Rust, a game known for its heavy draw calls and large world rendering.
GPU Role
The Intel Arc B570 is the clear bottleneck at 1440p and 4K in this dataset. Its memory configuration — 10 GB of GDDR6 on a 160-bit bus with 380.0 GB/s bandwidth — is modest by modern standards. The benchmark results place this GPU at the 65th percentile among all GPUs, with an average benchmark score of 20556. Its nearest rivals in the database include the NVIDIA GeForce RTX 3070 Mobile (deltaPct of 0.1%) and the Intel Arc A750 (deltaPct of -0.1%), showing that the B570 sits in a tight performance cluster around that score range.
The GPU's clock behavior is notable: the base and boost clocks are identical at 2500 MHz, meaning there is no dynamic overclocking headroom. The memory runs at 2375 MHz, with an effective data rate of 19 Gbps. These fixed clocks contribute to the consistent, if not spectacular, frame rates seen across the resolution ladder. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are the theoretical limits, and the measured FPS shows the card approaching those limits at 4K, where fill rate becomes critical.
Looking at the FPS data, the GPU's role is most evident in the 4K results. The jump from Low (48 FPS) to Medium (32 FPS) is a 33% drop, while the jump from Medium to High (27 FPS) is another 16% drop. These large relative penalties for modest settings increases indicate that the card is running out of raw throughput. The 4K Ultra result of 21 FPS is only 44% of the Low setting's performance, showing that the card's architecture scales poorly with the increased shading and texture work at higher presets.
At 1080p, the GPU has more headroom, but the results still show its limits. The 1080p Ultra score of 51 FPS is just above the 1080p High score of 67 FPS, but both are well below the 118 FPS Low score. The GPU's 18 ray tracing cores and 2304 shading units are engaged more heavily at higher settings, but the card's 10 GB memory buffer may also be a factor, as Rust's asset streaming can consume significant VRAM. The overall picture is a GPU that is adequate for 1080p medium-to-high settings and 1440p low-to-medium settings, but not for 4K.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor based on Alder Lake architecture, built on Intel's 10 nm process. It has a base clock of 3.30 GHz and a boost clock of 4.30 GHz, with 12 MB of shared L3 cache. The CPU's benchmark scores place it at the 68th percentile among all CPUs, with an average benchmark score of 13494. Its nearest rivals include the Intel Core 3 N355 (deltaPct of 0%) and the Intel Core i5-9500 (deltaPct of 0.3%), indicating it performs on par with six-core processors from older generations.
In the measured FPS data, the CPU's role is most apparent at 1080p Low, where the system achieves 118 FPS. This high frame rate suggests the CPU can feed the GPU sufficiently at lower settings, but the scaling from Low to Medium (118 to 79 FPS, a 33% drop) is steeper than what a purely GPU-bound system would show. Rust is known for its server-side and client-side simulation of entities, which can be CPU-intensive. The 4 cores and 8 threads of the i3-12100F are enough for basic gameplay, but the data indicates that at 1080p High (67 FPS) and Ultra (51 FPS), the CPU may be contributing to frame pacing issues, as the GPU is not fully saturated at those settings.
The single-thread performance of the i3-12100F is respectable, with a 3DMark single-thread score of 893 and a Cinebench R23 single-core score of 1674. However, its multi-threaded scores (Cinebench R23 multicore of 11860) are limited by the core count. In Rust, which can utilize multiple threads for world generation and physics, the 4-core design may cause occasional hitches, but the average FPS data does not show catastrophic drops. The 1080p Medium row shows a minimum FPS of 67, which matches the High average, suggesting that the CPU can maintain a floor of around 67 FPS in most scenarios.
The CPU's memory support for both DDR4 and DDR5, with a dual-channel bus, is a potential variable, but the FACT PACK does not specify which memory type was used in the measured tests. The 12 MB L3 cache is shared across all cores, which is adequate for a 4-core chip but may be a bottleneck in cache-heavy workloads. Overall, the CPU is not the primary limiter at 1440p or 4K, but at 1080p, its 4-core design prevents the system from reaching the higher frame rates that the GPU could potentially deliver at lower settings.
How This Combo Ranks
The combo rank of 2349 out of 2953 places this pairing in the 21st percentile of tested combinations. This is a low ranking, reflecting the fact that both components are entry-level or mid-range in their respective categories. The CPU's 68th percentile and GPU's 65th percentile scores indicate that each part is above average individually, but the combination does not excel in Rust, which is a demanding game at higher resolutions.
The ranking suggests that most other tested combos in the database outperform this one in Rust. The data shows that the combo is worst at 4K, where even the best settings yield poor results. At 1080p, the combo is competitive with mid-range systems, but the 118 FPS Low score is not exceptional. The nearest rival CPUs, such as the Intel Core i5-9500 with a deltaPct of 0.3%, perform almost identically in synthetic benchmarks, but in Rust, the core count difference might show up in more demanding scenes.
The GPU's nearest rivals, like the Intel Arc A750 with a deltaPct of -0.1%, are essentially identical in synthetic scores. However, the Arc B570's 10 GB memory is less than what some competing cards offer, which could impact Rust's texture loading at 4K. The combo rank of 2349 is a verdict: this is not a pairing for high-refresh-rate or high-resolution gaming in Rust. It is a budget-conscious combination that can handle 1080p and 1440p at lower presets, but it will not satisfy players seeking 60 FPS at 4K or 144 FPS at 1080p.
Measured FPS Breakdown
At 1080p, the data shows a full range of settings with measurable outcomes. Low settings produce an average of 118 FPS, which is the highest score in the entire dataset. Medium settings drop to 79 FPS, with a minimum of 67 and a maximum of 91. High settings yield 67 FPS, and Ultra drops to 51 FPS. The gap between Low and Medium is 39 FPS, while the gap between Medium and High is 12 FPS, and between High and Ultra is 16 FPS. This suggests that the most significant performance hit comes from moving off Low settings, while the difference between High and Ultra is smaller.
At 1440p, the results are lower but follow a similar pattern. Low settings average 81 FPS, Medium averages 54 FPS (with a minimum of 46 and maximum of 62), High averages 46 FPS, and Ultra averages 35 FPS. The drop from Low to Medium is 27 FPS, a 33% reduction, which mirrors the 1080p drop. The Medium row's minimum of 46 FPS indicates that in heavy scenes, the system can dip below 50 FPS, which may be noticeable to players.
At 4K, the results are consistently poor. Low settings average 48 FPS, Medium averages 32 FPS (with a minimum of 27 and maximum of 37), High averages 27 FPS, and Ultra averages 21 FPS. The Medium row's minimum of 27 FPS shows that even the mid-range preset can drop to nearly unplayable levels. The 4K High and Ultra results are all below 30 FPS, which is the minimum threshold for console-like playability, and far below the 60 FPS target for PC gaming.
Settings Recommendations
Based on the measured rows, the best experience for this combo is at 1080p with Low settings, which delivers 118 FPS average. This is the only setting and resolution combination that exceeds 100 FPS, making it suitable for high-refresh-rate monitors. However, players who prefer visual fidelity over raw frame rate can opt for 1080p Medium, which still provides 79 FPS average and a minimum of 67 FPS, ensuring smooth gameplay in most scenarios.
At 1440p, the data recommends Low settings for 81 FPS, as Medium drops to 54 FPS and may cause noticeable dips below 50 FPS. For players with a 1440p monitor, Low is the only preset that maintains an average above 60 FPS. The 1440p High and Ultra settings, at 46 and 35 FPS respectively, are not recommended for competitive or fast-paced gameplay, though they may be tolerable for slower exploration.
At 4K, no settings are recommended based on the data. The best result is 48 FPS at Low, which is below 60 FPS and will likely feel inconsistent. The 4K Medium result of 32 FPS is playable for casual sessions but is far from ideal. The verdict is clear: this combo should be used at 1080p for the best balance of performance and quality, with 1440p Low as a secondary option. The data does not support 4K gaming for this hardware pairing.
Hardware Specifications
Intel Core i3-12100F
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + Intel Arc B570 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.0 |
| 3840x2160 | Medium | 32.0 |
| 3840x2160 | High | 27.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 81.0 |
| 2560x1440 | Medium | 54.0 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 35.0 |
| 1920x1080 | Low | 118.0 |
| 1920x1080 | Medium | 79.0 |
| 1920x1080 | High | 67.0 |
| 1920x1080 | Ultra | 51.0 |
Rust with ii3-12100F + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with Arc B570 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii3-12100F + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.