Rust
This combination provides smooth gameplay with an average of 118 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 61 | 73 | 105 |
| 1440p QHD | 77 | 103 | 122 | 180 |
| 1080p Full HD | 114 | 150 | 176 | 204 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i3-12100F + AMD Radeon RX 7900 XTX, In-Depth Analysis
FAQ
Q: What is the overall performance rank of this Intel Core i3-12100F + AMD Radeon RX 7900 XTX combination in Rust?
A: The combo ranks 207th out of 1717 tested combinations, placing it in the top 12% of all configs tested for this game.
Q: How does the CPU compare to its closest rival in average benchmark score?
A: The Intel Core i3-12100F scores 13516 on average, which is 0.1% behind the AMD Ryzen Threadripper PRO 3975WX (13534) and 0.4% ahead of the Intel Core i7-1250U (13462).
Q: What is the GPU's percentile ranking among all graphics cards?
A: The AMD Radeon RX 7900 XTX sits in the 85th percentile of all GPUs, with an average benchmark score of 44019.
Q: What is the best 4K result measured for this combination?
A: At 3840x2160 with Low settings, the combo achieves 105.2 FPS average, which is the highest 4K figure recorded in the measured data.
Q: How much VRAM does the GPU have, and what memory type is used?
A: The GPU has 24 GB of GDDR6 memory on a 384-bit bus, delivering 960.0 GB/s of bandwidth.
Q: What is the CPU's single-thread performance in Cinebench R23?
A: The i3-12100F scores 1681 in Cinebench R23 single-core, which supports its strong results in a game like Rust that often relies on single-thread throughput.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor based on Alder Lake architecture, running at a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its 12 MB of shared L3 cache and 1.25 MB L2 per core provide modest capacity, but the architecture's efficiency helps compensate. The CPU's benchmark profile shows a clear strength: 3dmark single-thread score of 893 and Cinebench R23 single-core score of 1681 are solid, while multithreaded scores like Cinebench R23 multicore of 11912 and 3dmark max threads of 4023 are comparatively modest. This is a processor designed for single-thread responsiveness, which matters in Rust's simulation-heavy gameplay.
The data shows that at lower resolutions, the CPU becomes the more active participant. At 1080p Low, the combo hits 203.7 FPS, but the gap between Low and Ultra at that resolution is 89.3 FPS. This spread suggests that even with a powerful GPU, the i3-12100F's four cores can drive high frame rates when the graphical load is light. However, the CPU's percentile rank of 72nd among all processors indicates it is not a top-tier part, and its nearest rivals include the Intel Core i7-7700K, which it leads by 1.8%, and the Intel Core i3-10105, which it trails by 0.6%. The 3dmark 4-thread score of 2859 versus the 3dmark 16-thread score of 4051 reveals that scaling beyond four threads yields diminishing returns, consistent with a 4-core design.
In Rust, where world simulation, entity updates, and physics calculations often tax the CPU, the i3-12100F's strong single-thread showing (Geekbench single-core 2224) helps maintain playable frame rates. Yet the benchmark pattern across resolutions points to a balance: at 1080p, the CPU can feed the GPU enough data to reach 150+ FPS on High settings, but the ceiling is not unlimited. The 1080p Ultra result of 114.4 FPS versus 4K Ultra at 47 FPS shows that the GPU becomes the bottleneck as resolution climbs, but at 1080p, the CPU's four cores still set an upper boundary.
GPU Role
The AMD Radeon RX 7900 XTX is a RDNA 3.0 part built on a 5 nm process, with 24 GB of GDDR6 memory and a 384-bit bus. Its memory bandwidth of 960.0 GB/s is substantial, and the boost clock of 2498 MHz with a game clock of 2365 MHz positions it as a high-end card. The GPU's 85th percentile ranking among all GPUs, with an average benchmark score of 44019, places it near the AMD Radeon Pro 580 (0.4% ahead) and the NVIDIA GeForce RTX 4070 Ti (2% behind). The PassMark G3D score of 31238 and 3dmark Steel Nomad DX12 score of 6841 reinforce its capability.
The GPU's role in Rust is dominant at higher resolutions. At 4K, the difference between Low and Ultra settings is 58.2 FPS, from 105.2 to 47 FPS. This wide spread indicates that the RX 7900 XTX's raw compute is the deciding factor when pixel count rises. The card's 6144 shading units and 192 ROPs handle the game's draw calls and post-processing effects, but the measured data shows that even this GPU cannot maintain 60 FPS at 4K Ultra, hitting 47 FPS instead. At 1440p, the GPU still leads: High settings yield 102.8 FPS, while Ultra drops to 76.7 FPS.
The GPU's memory capacity of 24 GB is more than sufficient for Rust's texture streaming, but the benchmark results suggest that raw rasterization throughput, not memory size, is the limiter. The FP32 performance of 61.39 TFLOPS and texture rate of 959.2 GTexel/s are high, yet the 4K Ultra result of 47 FPS shows that Rust's draw distances and shadow calculations can stress even this level of hardware. The GPU's 85th percentile standing means it outperforms the vast majority of cards, but the measured FPS data reveals that Ultra settings at 4K remain a challenge.
Measured FPS Breakdown
At 1920x1080, the combination delivers its highest frame rates. Low settings produce 203.7 FPS, Medium 175.8 FPS, High 150.2 FPS, and Ultra 114.4 FPS. The step from Low to Medium costs 27.9 FPS, while High to Ultra costs 35.8 FPS, indicating that Ultra's additional effects exact a heavy toll. At this resolution, even Ultra remains well above 60 FPS, making 1080p the most comfortable operating point.
At 2560x1440, the numbers drop but stay strong. Low yields 179.8 FPS, Medium 121.8 FPS, High 102.8 FPS, and Ultra 76.7 FPS. The gap between Low and Ultra grows to 103.1 FPS, showing that resolution scaling amplifies the impact of settings. The 1440p High result of 102.8 FPS is particularly notable, as it remains above the 100 FPS threshold.
At 3840x2160, the GPU's limits become apparent. Low achieves 105.2 FPS, Medium 72.8 FPS, High 61 FPS, and Ultra 47 FPS. The 4K Ultra figure is the only measured result below 60 FPS, and the drop from 4K High to 4K Ultra is 14 FPS. The 4K Medium result of 72.8 FPS is playable, but the step from Medium to High costs 11.8 FPS, making High a borderline choice at 4K.
Resolution Scaling
The data shows a clear pattern of FPS erosion as resolution increases. At Low settings, the transition from 1080p to 1440p costs 23.9 FPS (from 203.7 to 179.8), and the transition from 1440p to 4K costs 74.6 FPS (from 179.8 to 105.2). This steep drop at 4K Low suggests that the GPU is becoming the primary limiter, as the CPU's workload does not scale with resolution in the same way.
For High settings, the scaling is more uniform: 1080p delivers 150.2 FPS, 1440p drops to 102.8 FPS (a 47.4 FPS loss), and 4K falls to 61 FPS (a 41.8 FPS loss from 1440p). The consistent ~40-47 FPS drops indicate that the GPU's fill rate and memory bandwidth are being taxed progressively. At Ultra, the pattern is similar: 114.4 FPS at 1080p, 76.7 at 1440p, and 47 at 4K, with each resolution step costing roughly 30-38 FPS.
The limiting component shifts based on resolution. At 1080p, the CPU's four cores likely cap performance, as evidenced by the relatively small 89.3 FPS spread between Low and Ultra (203.7 to 114.4). At 4K, the GPU dominates the bottleneck, with the same settings spread producing a 58.2 FPS range (105.2 to 47). The 1440p results sit in between, with a 103.1 FPS spread that suggests a more balanced load. This resolution-dependent behavior is typical of a high-end GPU paired with a mid-range CPU.
Settings Recommendations
For 1080p gaming, the data supports using High settings as the best balance. The 150.2 FPS average is well above refresh-rate thresholds, and the step to Ultra (114.4 FPS) provides diminishing returns for a 35.8 FPS cost. Medium at 175.8 FPS is also viable, but High offers a more meaningful visual improvement over Medium (25.6 FPS difference) while staying above 144 FPS.
At 1440p, High settings again emerge as the optimal choice. The 102.8 FPS average clears 100 FPS, and Ultra drops to 76.7 FPS, which is a 26.1 FPS penalty for marginal gains. Medium at 121.8 FPS is acceptable, but High provides better image quality without sacrificing smoothness. The low setting at 179.8 FPS is unnecessary given the GPU's headroom.
For 4K, the recommendation shifts to Medium. The 72.8 FPS average is playable, while High drops to 61 FPS and Ultra falls below 60 FPS at 47. The step from Medium to High costs 11.8 FPS, and the step to Ultra costs another 14 FPS. Low at 105.2 FPS is smooth but sacrifices too much visual fidelity for a 32.4 FPS gain over Medium. Given the measured data, Medium at 4K delivers the best trade-off between frame rate and graphical quality, keeping the experience above 70 FPS while avoiding the steep penalties of higher presets.
Hardware Specifications
Intel Core i3-12100F
AMD Radeon RX 7900 XTX
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + AMD Radeon RX 7900 XTX in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 105.2 |
| 3840x2160 | Medium | 72.8 |
| 3840x2160 | High | 61.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 179.8 |
| 2560x1440 | Medium | 121.8 |
| 2560x1440 | High | 102.8 |
| 2560x1440 | Ultra | 76.7 |
| 1920x1080 | Low | 203.7 |
| 1920x1080 | Medium | 175.8 |
| 1920x1080 | High | 150.2 |
| 1920x1080 | Ultra | 114.4 |
Rust with ii3-12100F + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 7900 XTX + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii3-12100F + RX 7900 XTX
Explore FPS benchmarks for other games using this same hardware combination.