Rust
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 27 | 32 | 48 |
| 1440p QHD | 35 | 46 | 54 | 81 |
| 1080p Full HD | 51 | 67 | 79 | 118 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 7 3700X + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 7 3700X paired with the Intel Arc B570 presents a specific set of trade-offs for Rust, a survival game where performance can vary widely based on server population, base complexity, and map size. Benchmark data places this combination at rank 2349 out of 2953 tested combos, meaning it falls in the lower half of all tested hardware pairings for this title. The measured frame rates show that this combo is capable of playable performance at 1080p, but higher resolutions demand significant compromises in settings. This analysis breaks down the CPU and GPU contributions, the measured FPS across resolutions, and how the components interact to produce the observed results.
FAQ
Q: What is the overall ranking of this CPU and GPU combo in Rust?
A: The combo ranks 2349th out of 2953 tested combinations, placing it in the 21st percentile of all tested hardware pairings for this game. This indicates that most other tested combos deliver higher average frame rates in Rust.
Q: What is the best frame rate this combo can achieve at 1080p?
A: At 1920x1080 with Low settings, the combo reaches an average of 118 FPS. This is the highest average frame rate recorded across all tested resolutions and settings, making it the only configuration that approaches high-refresh-rate territory.
Q: Is the Intel Arc B570's 10 GB VRAM sufficient for Rust at 4K?
A: The data shows that at 3840x2160, average frame rates range from 21 FPS on Ultra to 48 FPS on Low. While 10 GB of VRAM is present, the performance at 4K is limited by overall GPU throughput rather than memory capacity, as even Low settings with lower memory pressure only reach 48 FPS.
Q: How does the CPU's 8-core, 16-thread configuration impact performance in Rust?
A: The Ryzen 7 3700X has 8 cores and 16 threads with a base clock of 3.60 GHz and a boost clock of 4.40 GHz. For Rust, this provides sufficient multi-threaded capability to avoid being the primary bottleneck at lower resolutions, but at 4K the GPU limitations become dominant.
Q: What is the difference between Low and Ultra settings at 1440p?
A: At 2560x1440, Low settings yield an average of 81 FPS, while Ultra drops to 35 FPS. This represents a 46 FPS or 56.8% decrease in average frame rate when moving from the lowest to the highest preset.
Q: Does the combo meet the 60 FPS threshold at any resolution above 1080p?
A: No. At 2560x1440, the highest average frame rate is 81 FPS on Low, which does exceed 60 FPS. However, at 3840x2160, all settings produce averages below 60 FPS, with the best being 48 FPS on Low. The 1440p Low setting is the only configuration above 1080p that exceeds 60 FPS.
How This Combo Ranks
The AMD Ryzen 7 3700X and Intel Arc B570 combination sits at rank 2349 out of 2953 tested combos for Rust. This places the pairing in the 79th percentile from the bottom, meaning roughly 79% of all tested hardware combinations deliver higher average frame rates in this game. The ranking reflects a fundamental mismatch between the CPU and GPU for this specific title, where neither component is strong enough to fully compensate for the other's limitations.
Looking at the individual components, the Ryzen 7 3700X holds a percentile rank of 84 against all CPUs, indicating it performs better relative to other processors than this combo does relative to other combos. The CPU's nearest rival, the AMD Ryzen AI 7 350, has an average benchmark score of 34222, which is 0.1% lower than the 3700X's 34260 average. Similarly, the Intel Core i5-13450HX scores 34333, which is 0.2% higher. These small deltas show that the CPU is competitive with modern mid-range processors in general compute tasks.
The Intel Arc B570 GPU has a percentile rank of 65 against all GPUs, which is lower than the CPU's percentile. Its average benchmark score of 20556 places it near the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% lower) and the Intel Arc A750 (20582, 0.1% higher). This suggests the GPU is a mid-pack performer, but its ranking in Rust is dragged down by the specific demands of the game, which appears to favor other architectures.
The gap between the component percentiles (84 for CPU, 65 for GPU) and the combo percentile (roughly 21) reveals that both parts underperform their general benchmark standing when paired together in Rust. This suggests the game's engine does not scale well with this particular hardware combination, likely due to driver overhead or specific workload patterns that neither component handles efficiently. The combo's rank indicates that users looking for a Rust-specific build would find better results with other pairings, even if those components score similarly in synthetic benchmarks.
GPU Role
The Intel Arc B570 brings 10 GB of GDDR6 memory on a 160-bit bus, delivering 380.0 GB/s of bandwidth. The GPU's base and boost clocks are both set to 2500 MHz, with memory running at 2375 MHz or 19 Gbps effective. This configuration yields 2304 shading units, 144 texture mapping units, and 80 render output units, producing 11.52 TFLOPS of FP32 compute power.
In Rust, the GPU's memory bandwidth and capacity play a significant role in determining achievable frame rates, particularly at higher resolutions. The 10 GB VRAM is not the limiting factor in the measured results, as even at 4K Ultra settings the frame rate drops to 21 FPS average, which points to compute and rasterization limits rather than memory exhaustion. The 380.0 GB/s bandwidth is moderate for a modern GPU, and the data shows that scaling from 1080p to 4K severely impacts performance, indicating that the GPU's throughput is the primary constraint at higher resolutions.
The Arc B570's pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s provide a baseline for its fill rate capabilities. At 1080p with Low settings, the GPU achieves 118 FPS average, which translates to roughly 244 million pixels per second at that resolution. At 4K with Low settings, the 48 FPS average requires processing approximately 398 million pixels per second, showing that the GPU is working harder but still falling short of maintaining proportional performance.
The GPU's position relative to its nearest rivals in synthetic benchmarks does not fully translate to Rust performance. While the Arc B570 scores nearly identically to the RTX 3070 Mobile and Arc A750 in average benchmark score, the measured FPS in Rust suggests the game's engine does not extract the same level of performance from this architecture. The 65th percentile ranking against all GPUs indicates it is an average performer, but the combo's overall rank in Rust shows that this translates to below-average results in this specific title.
Measured FPS Breakdown
The measured frame rates for this combo in Rust provide a clear picture of performance across resolutions and settings. At 1920x1080, the lowest resolution tested, the combo delivers its best results. Low settings produce an average of 118 FPS, which is the only configuration that breaks the 100 FPS barrier. Medium settings drop to 79 FPS average with a minimum of 67 FPS and a maximum of 91 FPS, while High settings yield 67 FPS average. Ultra settings at 1080p produce 51 FPS average, which is playable but not smooth for fast-paced gameplay.
Moving to 2560x1440, the performance drops noticeably across all settings. Low settings produce 81 FPS average, which remains above the 60 FPS threshold for smooth gameplay. Medium settings drop to 54 FPS average, with a minimum of 46 FPS and a maximum of 62 FPS, showing significant frame time variance. High settings yield 46 FPS average, and Ultra settings drop to 35 FPS average. The 1440p results show that this combo can handle competitive play only on Low settings, while higher presets require compromises.
At 3840x2160, the performance becomes marginal for most settings. Low settings produce 48 FPS average, which is below the 60 FPS target but technically playable. Medium settings drop to 32 FPS average, with a minimum of 27 FPS and a maximum of 37 FPS, indicating substantial frame pacing issues. High settings yield 27 FPS average, and Ultra settings produce 21 FPS average. These results make 4K gaming impractical for this combo in Rust, as even the lowest settings fall short of smooth playability.
The data shows a consistent pattern: each step from Low to Ultra at any given resolution costs between 20 and 30 FPS on average. At 1080p, the difference between Low and Ultra is 67 FPS (118 to 51), at 1440p it is 46 FPS (81 to 35), and at 4K it is 27 FPS (48 to 21). This diminishing absolute difference at higher resolutions indicates that the GPU becomes more of a limiting factor as resolution increases, with the CPU having less headroom to compensate for graphics quality changes.
Resolution Scaling
The transition from 1080p to 1440p and then to 4K reveals how this combo handles increasing pixel counts. At Low settings, the average frame rate drops from 118 FPS at 1080p to 81 FPS at 1440p, a 31.4% decrease. Moving from 1440p to 4K at Low settings brings the average down to 48 FPS, another 40.7% decrease from the 1440p figure. The combined drop from 1080p Low to 4K Low is 70 FPS, or 59.3% of the original performance.
For High settings, the scaling is similar but with lower absolute values. The average drops from 67 FPS at 1080p to 46 FPS at 1440p, a 31.3% decrease. At 4K, High settings produce 27 FPS, which is a 41.3% decrease from the 1440p result. This pattern shows that the percentage drop is consistent regardless of settings preset, suggesting a uniform scaling factor based on resolution.
Ultra settings show the steepest absolute declines. The average falls from 51 FPS at 1080p to 35 FPS at 1440p, a 31.4% decrease, then to 21 FPS at 4K, another 40% decrease. The consistency of these percentage drops across all settings indicates that the GPU's performance scales predictably with resolution, and the limiting component remains consistent.
The resolution scaling data points to the GPU as the primary bottleneck at higher resolutions. If the CPU were the limiting factor, we would expect to see less dramatic drops when moving from 1080p to 1440p, as the CPU workload in Rust is relatively constant regardless of resolution. Instead, the consistent 30-40% drops from one resolution to the next suggest that the GPU's fill rate and memory bandwidth are being saturated. The fact that low settings still show significant drops at 4K reinforces this interpretation, as even reduced graphics quality cannot overcome the sheer pixel count.
CPU Role
The AMD Ryzen 7 3700X provides 8 cores and 16 threads based on the Zen 2 architecture, built on a 7 nm process at TSMC. The base clock of 3.60 GHz boosts up to 4.40 GHz, with 32 MB of L3 cache and 64 KB of L1 cache per core. The CPU supports DDR4 memory in dual-channel configuration, delivering 51.2 GB/s of memory bandwidth, and connects via PCIe Gen 4 with 24 lanes.
In Rust, the CPU's role is significant at lower resolutions where the GPU is not the primary constraint. At 1080p Low settings, the combo achieves 118 FPS, which is the highest recorded result. This suggests that the CPU is capable of feeding the GPU enough data at this resolution and settings level. The CPU's multi-threaded performance, evidenced by a passmark_multithread score of 22458 and a cinebench_r15_multicore score of 2092, provides adequate processing power for Rust's simulation and entity management systems.
However, the CPU's single-threaded performance may be a limiting factor in Rust, which is known for being sensitive to single-core speed. The passmark_single_thread score of 2656 and the cinebench_r15_singlecore score of 204 indicate moderate single-thread performance. At 1080p Medium settings, the average FPS drops to 79, and at High settings it falls to 67. These reductions are larger than what would be expected from GPU load alone, suggesting that the CPU may be limiting the frame rate as the game's simulation complexity increases with higher settings.
The CPU's 65-watt TDP and 7 nm process node contribute to its efficiency, but the data shows that in Rust, the 3700X does not provide enough headroom to maintain high frame rates when paired with the Arc B570. The combo's rank of 2349 out of 2953 indicates that the CPU and GPU together are not well-matched for this game's demands. The CPU's nearest rivals, such as the Intel Core i5-13450HX, score within 0.2% in average benchmarks, suggesting that swapping the CPU for a similar-performing alternative would not drastically change Rust performance. The bottleneck in this combo appears to be a combination of the CPU's single-thread throughput and the GPU's overall rasterization capabilities, with neither component able to compensate for the other's weaknesses in this specific game.
Hardware Specifications
AMD Ryzen 7 3700X
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 3700X + Intel Arc B570 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.0 |
| 3840x2160 | Medium | 32.0 |
| 3840x2160 | High | 27.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 81.0 |
| 2560x1440 | Medium | 54.0 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 35.0 |
| 1920x1080 | Low | 118.0 |
| 1920x1080 | Medium | 79.0 |
| 1920x1080 | High | 67.0 |
| 1920x1080 | Ultra | 51.0 |
Rust with Ryzen 7 3700X + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with Arc B570 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 7 3700X + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.