Rust
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 35 | 41 | 62 |
| 1440p QHD | 45 | 59 | 70 | 104 |
| 1080p Full HD | 65 | 86 | 102 | 151 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 5600G + AMD Radeon RX 9060, In-Depth Analysis
The AMD Ryzen 5 5600G paired with the AMD Radeon RX 9060 delivers a highly resolution-dependent experience in Rust, with the data showing a clear shift from CPU-bound behavior at 1080p to GPU-bound behavior at 4K. The combo ranks 1665 out of 2953 tested configurations, placing it in the 56th percentile of all tested combos, which suggests a mid-pack result that leans on the CPU’s strong multi-threaded performance to compensate for the GPU’s more modest standing. The measured frame rates across four settings presets and three resolutions reveal a system that can handle competitive play at lower resolutions but struggles to maintain fluidity at 4K Ultra.
FAQ
Q: What is the best resolution and settings combination for this system in Rust?
A: The data shows the highest average FPS of 151 at 1920x1080 with Low settings. For a balance of visual quality and performance, 2560x1440 with Low settings achieves 104 avg FPS, while 3840x2160 with Low settings drops to 62 avg FPS.
Q: How does the CPU compare to its nearest rivals in overall benchmark scores?
A: The Ryzen 5 5600G has an average benchmark score of 21088, which is 0.1% ahead of the Intel Core i3-1220P (21066) and 0.1% behind the Intel Core Ultra 7 256V (21112). It also trails the AMD Ryzen 5 7530U by 0.2% and the Intel Core Ultra 7 155U by 0.4%.
Q: What is the GPU’s position relative to similar graphics cards?
A: The Radeon RX 9060 has an average benchmark score of 16014, which is 0.7% behind the NVIDIA GeForce RTX 3060 Ti (16129). It outperforms the AMD Radeon R9 370X by 1%, the AMD Radeon RX 7700 by 1%, and the AMD Radeon Pro W5500 by 2.1%.
Q: Does the CPU or GPU limit performance in Rust at 1080p?
A: At 1920x1080, the frame rates scale dramatically with settings, from 151 FPS at Low to 65 FPS at Ultra. The CPU’s 6 cores and 12 threads, with a boost clock of 4.40 GHz, appear sufficient to drive high frame rates, but the GPU’s 8 GB VRAM and 288.0 GB/s bandwidth become the limiting factor as settings increase.
Q: What is the FPS drop from 1080p to 1440p at Medium settings?
A: At Medium settings, the average FPS drops from 102 at 1920x1080 to 70 at 2560x1440, a reduction of 32 FPS. The same settings at 3840x2160 yield only 41 avg FPS, showing a steep decline with each resolution step.
Q: How does the combo’s rank in Rust compare to its overall component percentiles?
A: The CPU sits at the 74th percentile among all CPUs, while the GPU is at the 59th percentile among all GPUs. The combo ranks 1665 out of 2953 in Rust, which is roughly the 56th percentile, indicating that Rust’s performance profile does not fully leverage the CPU’s relative strength.
Settings Recommendations
The measured FPS data provides a clear picture of which settings preset offers the best experience for this specific hardware combination. For players prioritizing smooth, competitive gameplay, the 1920x1080 Low preset delivers the highest average FPS at 151, which is more than double the 4K High result. This setting is ideal for fast-paced PvP encounters where frame rate directly impacts reaction time. The 2560x1440 Low preset also performs admirably at 104 avg FPS, offering a resolution upgrade without sacrificing playability.
For those seeking a visual quality improvement while maintaining reasonable performance, the 1920x1080 Medium preset at 102 avg FPS (with min FPS of 86 and max of 117) represents the sweet spot. It provides a 16% reduction in average FPS compared to Low but delivers noticeably better textures and lighting in Rust’s open world. The 2560x1440 Medium preset at 70 avg FPS (min 59, max 80) remains playable, though the min FPS of 59 approaches the edge of smoothness for 60 Hz displays.
High settings become increasingly demanding, with 1920x1080 High at 86 avg FPS and 2560x1440 High at 59 avg FPS. The latter is borderline for competitive play, as frame drops below 60 FPS can feel stuttery. Ultra settings should be avoided for anything other than screenshots, as 1920x1080 Ultra drops to 65 avg FPS, 2560x1440 Ultra falls to 45 avg FPS, and 4K Ultra plummets to 27 avg FPS. The data suggests that Low or Medium presets at 1080p or 1440p provide the best balance, with the 1440p Low option offering the most favorable compromise between visual clarity and frame rate.
GPU Role
The Radeon RX 9060, built on the RDNA 4.0 architecture with the Navi 44 chip, plays a pivotal role in Rust’s performance, particularly at higher resolutions and settings. The GPU’s 8 GB of GDDR6 memory on a 128-bit bus delivers 288.0 GB/s of bandwidth, which appears adequate for Rust’s texture streaming at 1080p but becomes strained at 4K. The boost clock of 2990 MHz and game clock of 2400 MHz help maintain throughput, yet the measured FPS data reveals that the GPU is the primary bottleneck at 3840x2160.
At 4K, the frame rates across all settings are notably low: 62 avg FPS at Low, 41 at Medium, 35 at High, and 27 at Ultra. This steep decline from 1080p indicates that the GPU’s 1792 shading units and 64 ROPs are overwhelmed by the pixel count at 4K. The pixel rate of 191.4 GPixel/s and texture rate of 334.9 GTexel/s are insufficient to sustain high frame rates at this resolution, especially with the FP32 throughput of 21.43 TFLOPS being spread across 8.3 million pixels. The GPU’s 59th percentile ranking among all GPUs aligns with this mid-range performance, and its nearest rival, the RTX 3060 Ti, sits just 0.7% higher in average score.
The GPU’s 4 nm process node and 29,700 million transistors provide efficiency, but Rust’s demanding rendering at 4K exposes the limits of the 128-bit memory bus. The 8 GB VRAM capacity is also a factor, as Rust’s large maps and numerous entities can consume significant memory at Ultra settings, potentially causing texture swapping that contributes to the 27 avg FPS at 4K Ultra. The data suggests that the RX 9060 is best suited for 1080p and 1440p gaming, where its bandwidth and compute resources align more closely with the rendering demands.
How This Combo Ranks
The combination of the Ryzen 5 5600G and Radeon RX 9060 holds the 1665th position out of 2953 tested combos in Rust, placing it in the upper-middle tier of all configurations. This rank reflects a balanced pairing where neither component dramatically overperforms, but the CPU’s strength helps offset the GPU’s mid-range positioning. The CPU’s 74th percentile ranking suggests it is a relatively strong performer, while the GPU’s 59th percentile indicates a more average standing; the combo rank of 56th percentile in Rust implies that the game does not fully utilize the CPU’s capabilities, likely due to the GPU limiting at higher settings.
The combo’s performance in Rust is heavily influenced by the resolution and settings chosen. At 1080p Low, the system achieves 151 avg FPS, which would place it among the higher-performing combos if this were the only benchmark. However, at 4K Ultra, the 27 avg FPS drops the combo toward the bottom quartile, showing that the rank is an average across all measured scenarios. The delta between the CPU’s nearest rivals is minimal—less than 0.5% in all cases—but the GPU’s rivals show more variance, with the RTX 3060 Ti being 0.7% faster and the RX 7700 being 1% slower.
This rank of 1665 out of 2953 means the combo outperforms roughly 44% of tested configurations in Rust, which aligns with the GPU’s sub-60th percentile positioning. The data implies that users with higher-ranked combos likely possess GPUs with more VRAM or bandwidth, as Rust’s scalability from Low to Ultra is steep at each resolution. The combo’s mid-pack rank is consistent with its component scores, suggesting no unexpected bottlenecks or synergies—just a predictable performance envelope that favors lower resolutions.
CPU Role
The AMD Ryzen 5 5600G, with its 6 cores and 12 threads based on the Zen 3 architecture, demonstrates strong multi-threaded capability that directly benefits Rust’s simulation-heavy gameplay. The CPU’s base clock of 3.90 GHz and boost clock of 4.40 GHz, combined with 16 MB of L3 cache, provide solid single-thread performance, as evidenced by a Cinebench R23 single-core score of 1409 and a Geekbench single-core score of 1801. The multi-threaded results are even more impressive: Cinebench R23 multicore scores 10551, and Passmark multithread scores 19717, indicating the CPU is well-equipped to handle Rust’s server-side logic, entity updates, and physics calculations.
At 1080p with Low settings, the system achieves 151 avg FPS, which suggests the CPU is not the bottleneck at this resolution and settings combination. The CPU’s 12 threads are sufficient to feed the GPU at this level, and its 74th percentile ranking among all CPUs supports this observation. However, the picture changes at higher settings; the frame rate drops to 102 at Medium and 86 at High, even though the resolution remains constant. This decline indicates that while the CPU can maintain high frame rates, the GPU becomes the limiting factor as rendering load increases.
The CPU’s memory bandwidth of 51.2 GB/s (dual-channel DDR4) is a potential consideration for Rust, which relies heavily on memory access for world streaming. The L3 cache of 16 MB is modest compared to some newer processors, but the 3DMark single-thread score of 872 and Passmark single-thread score of 3177 show competitive single-thread performance. In Rust, where frame times can spike during complex scenes, the CPU’s consistent multi-thread performance helps maintain stability, as seen in the min FPS figures of 86 at 1080p Medium and 59 at 1440p Medium. The CPU’s nearest rivals, such as the Intel Core i3-1220P (0.1% faster) and Intel Core Ultra 7 256V (0.1% slower), show that the 5600G is squarely in the mainstream performance tier, which is adequate for Rust’s demands at 1080p and 1440p.
Measured FPS Breakdown
The measured FPS data for Rust with this combo spans three resolutions and four settings presets, providing a comprehensive view of performance scaling. At 1920x1080, the average FPS ranges from 151 at Low to 65 at Ultra. The Medium preset records 102 avg FPS with a min of 86 and max of 117, while High achieves 86 avg FPS. These numbers show a consistent degradation as settings increase, with a 57% drop from Low to Ultra.
Moving to 2560x1440, the averages decrease across all presets: Low at 104, Medium at 70 (min 59, max 80), High at 59, and Ultra at 45. The drop from 1080p to 1440p at each settings level is substantial, with Low losing 47 FPS and Medium losing 32 FPS. The min FPS at 1440p Medium (59) exactly matches the High average, indicating that frame pacing becomes less stable as resolution increases.
At 3840x2160, the performance collapses further: Low at 62, Medium at 41 (min 35, max 47), High at 35, and Ultra at 27. The 4K Low result is only marginally better than 1440p Ultra (45 FPS), showing that resolution scaling heavily taxes the GPU. The Ultra preset at 4K produces an unplayable 27 avg FPS, which is less than half the 1080p Medium result. The data reveals a predictable pattern: each resolution increase roughly halves the frame rate at equivalent settings, while each settings increase at a fixed resolution reduces FPS by approximately 20-30%.
The min and max FPS values provided only for Medium presets offer insight into frame consistency. At 1080p Medium, the range is 86-117 FPS (a 31 FPS spread), while at 1440p Medium it narrows to 59-80 FPS (a 21 FPS spread). At 4K Medium, the range is 35-47 FPS (a 12 FPS spread). This tightening of the range at higher resolutions suggests that the GPU becomes the consistent limiting factor, whereas at 1080p, CPU-driven variance creates more fluctuation.
Resolution Scaling
The FPS scaling from 1920x1080 to 3840x2160 reveals critical information about which component limits this combo in Rust. At Low settings, the average FPS drops from 151 at 1080p to 104 at 1440p and 62 at 4K—a 31% drop from 1080p to 1440p and a further 40% drop from 1440p to 4K. The total reduction from 1080p to 4K is 59%, which is less than the 75% reduction in pixel count (from 2.07 million to 8.29 million pixels), suggesting that the CPU is still partially involved at Low settings even at 4K.
At Medium settings, the scaling is steeper: 102 FPS at 1080p, 70 at 1440p, and 41 at 4K. The 1080p to 1440p drop is 31%, and the 1440p to 4K drop is 41%. This pattern indicates that as settings increase, the GPU becomes more dominant, and the resolution scaling approaches the theoretical pixel-count ratio. At High settings, the FPS goes from 86 at 1080p to 59 at 1440p (a 31% drop) and then to 35 at 4K (a 41% drop), mirroring the Medium scaling closely.
Ultra settings show the most extreme scaling: 65 at 1080p, 45 at 1440p, and 27 at 4K. The 1080p to 1440p drop is 31%, and the 1440p to 4K drop is 40%. The consistent 31% drop from 1080p to 1440p across all settings suggests that this resolution jump is where the GPU’s bandwidth (288.0 GB/s) and 8 GB VRAM begin to strain, while the 40% drop to 4K indicates a near-linear relationship with pixel count.
The fact that the FPS at 4K Low (62) is lower than the FPS at 1080p Ultra (65) is revealing. This suggests that even at the lowest settings, the 4K pixel count overwhelms the GPU, while the CPU can handle the workload at 1080p Ultra. The 4K Ultra result of 27 FPS is only 18% of the 1080p Low result, highlighting that the GPU is the primary limiting component at high resolutions. Conversely, the relatively small FPS difference between 1080p Low (151) and 1080p High (86) suggests that the CPU is capable of driving higher frame rates, but the GPU’s shading units and texture units cannot keep pace with increased settings. The data strongly indicates a GPU-bound system at 1440p and above, while at 1080p, the CPU and GPU are more evenly matched, with the CPU having headroom that the GPU cannot exploit.
Hardware Specifications
AMD Ryzen 5 5600G
AMD Radeon RX 9060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + AMD Radeon RX 9060 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 27.0 |
| 2560x1440 | Low | 104.0 |
| 2560x1440 | Medium | 70.0 |
| 2560x1440 | High | 59.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 151.0 |
| 1920x1080 | Medium | 102.0 |
| 1920x1080 | High | 86.0 |
| 1920x1080 | Ultra | 65.0 |
Rust with Ryzen 5 5600G + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 9060 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RX 9060
Explore FPS benchmarks for other games using this same hardware combination.