Rust
This combination provides smooth gameplay with an average of 69 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 35 | 41 | 62 |
| 1440p QHD | 45 | 59 | 70 | 104 |
| 1080p Full HD | 65 | 86 | 102 | 131 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 2600 + AMD Radeon RX 9060, In-Depth Analysis
The AMD Ryzen 5 2600 and AMD Radeon RX 9060 pairing in Rust represents a study in contrasting generational strengths. The CPU, a 2018 Zen+ design, brings six cores and twelve threads to the table, while the GPU, a 2025 RDNA 4.0 part, handles the visual lifting. The measured frame rates reveal a system where the balance of responsibility shifts dramatically depending on the resolution and quality settings, offering a clear look at where each component's limits lie.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 2600 is a six-core, twelve-thread processor based on the Zen architecture. It operates with a base clock of 3.40 GHz and a boost clock of 3.90 GHz, drawing a 65 W TDP. Its cache configuration includes 96 KB of L1 per core, 512 KB of L2 per core, and a shared 16 MB of L3 cache. The processor sits on the AMD Socket AM4 platform and supports dual-channel DDR4 memory with a bandwidth of 46.9 GB/s. Its benchmark percentile of 75 places it above the majority of all CPUs, with an average benchmark score of 21484.
In Rust, the CPU's role is most apparent at lower resolutions and settings, where the GPU is less burdened. At 1080p Low, the combo achieves 131 FPS average, the highest of any measured configuration. This indicates that the Ryzen 5 2600's six cores and twelve threads are sufficient to feed frames at this level. The data suggests that the processor is not the primary bottleneck in this scenario. However, the picture changes as settings increase. The delta between 1080p Low (131 FPS) and 1080p Ultra (65 FPS) is a substantial 66 FPS drop. This is a massive hit that cannot be solely attributed to the CPU, indicating that the processor's role becomes less about raw frame generation and more about maintaining the game's simulation logic while the GPU does the heavy rendering.
The CPU's performance relative to its nearest rivals, based on average benchmark scores, shows it is tightly clustered. It sits a mere 0.2% above the Intel Core Ultra 5 228V and 0.5% above the Intel Core i9-11900H, while being 0.7% below the Intel Xeon D-1746TER and 1.2% below the AMD EPYC 9454. These deltas are minuscule, suggesting that in synthetic tests, the Ryzen 5 2600 is on par with these other processors. Yet in Rust, the real-world results are contingent on the GPU load. The processor's single-thread performance, as indicated by a Geekbench single-core score of 1154, is a critical factor for a game like Rust, which often relies on a few heavily loaded threads. The data implies that while the CPU is capable of high frame rates at low settings, its architectural limitations may surface when paired with more demanding GPU workloads that require more frequent draw calls.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 9060 is built on the RDNA 4.0 architecture and features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 288.0 GB/s. Its clock speeds are listed with a base of 1700 MHz, a game clock of 2400 MHz, and a boost clock of 2990 MHz. The GPU contains 1792 shading units, 112 texture mapping units, and 64 ROPs, with 28 ray tracing cores. Its compute capabilities are rated at 21.43 TFLOPS for FP32. The card's percentile rank is 59, indicating it performs better than the majority of GPUs, with an average benchmark score of 16014.
The GPU's 8 GB of VRAM is a defining characteristic for Rust at higher resolutions. The data shows a clear pattern: at 4K Ultra, the average FPS falls to 27, and at 4K High, it is 35. Moving to 4K Medium yields 41 FPS, and 4K Low jumps to 62 FPS. This consistent scaling with settings points to the GPU being the limiting factor at this resolution. The 4K Medium result includes a min FPS of 35 and a max of 47, showing a relatively wide variance. The GPU's memory bandwidth and capacity are likely being taxed heavily at 3840x2160, especially with higher texture qualities. The performance delta from 4K Low (62 FPS) to 4K Ultra (27 FPS) is a 35 FPS drop, which is a severe penalty for the highest settings.
The RX 9060's nearest rivals are closely matched in synthetic benchmarks. It is 0.7% below the NVIDIA GeForce RTX 3060 Ti, 1% below the AMD Radeon R9 370X, and 1% below the AMD Radeon RX 7700, while being 2.1% above the AMD Radeon Pro W5500. These figures suggest that in raw compute, it is comparable to these cards. In Rust, the GPU's role is dominant at 1440p and 4K. At 1440p Ultra, the combo produces 45 FPS, while at 1440p High, it is 59 FPS. The fact that the 1440p High result (59 FPS) is nearly the same as the 4K Low result (62 FPS) suggests that the GPU's workload is more dependent on settings than resolution. The data indicates that the RX 9060 is a capable 1080p performer, a moderate 1440p performer, and struggles to maintain playable frame rates at 4K with higher presets.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions provides a clear diagnostic of which component is the bottleneck. At 1080p Low, the system delivers 131 FPS. At 1440p Low, it drops to 104 FPS, a 27 FPS decrease. At 4K Low, it falls further to 62 FPS, a 42 FPS drop from 1440p. This pattern of significant FPS loss with increasing resolution is a classic sign of GPU limitation. The CPU is capable of producing the frames at 1080p, but as the pixel count rises, the GPU's rendering workload increases, and it becomes the limiting factor.
For the Medium preset, the trend is similar. At 1080p Medium, the average is 102 FPS. At 1440p Medium, it is 70 FPS, a 32 FPS drop. At 4K Medium, it is 41 FPS, a further 29 FPS drop. The scaling is not perfectly linear, but the consistent decline highlights the GPU's struggle to maintain performance at higher resolutions. The High preset shows a similar story: 86 FPS at 1080p, 59 FPS at 1440p, and 35 FPS at 4K. This is a 51 FPS drop from 1080p to 4K, which is a 59% reduction from the initial value.
The Ultra preset is the most demanding. At 1080p Ultra, the average is 65 FPS. At 1440p Ultra, it drops to 45 FPS, and at 4K Ultra, it plummets to 27 FPS. This is a 38 FPS drop from 1080p to 4K. The data suggests that the GPU is the primary limiting component across all resolutions. The CPU's performance is adequate, as evidenced by the high frame rates at 1080p Low, but it cannot compensate for the GPU's workload at higher resolutions. The scaling from 1080p to 1440p is less severe than from 1440p to 4K, which indicates that the GPU's rendering pipeline becomes increasingly saturated as the pixel count grows. The difference in FPS between 1080p High (86 FPS) and 4K Low (62 FPS) is interesting, as the lower resolution with higher settings still outperforms the higher resolution with lower settings, further confirming the GPU's dominance in the performance equation.
FAQ
Q: What is the highest average FPS this combo achieves in Rust?
A: The highest measured average FPS is 131, achieved at 1920x1080 resolution with Low settings.
Q: How does the combo perform at 4K Ultra settings?
A: At 3840x2160 with Ultra settings, the combo delivers an average FPS of 27, which is the lowest measured performance in the data.
Q: Is the CPU or GPU the limiting factor in Rust?
A: The data indicates the GPU is the limiting factor. Frame rates drop significantly as resolution increases from 1080p to 4K across all settings, while the CPU is capable of delivering high FPS at 1080p Low (131 FPS), suggesting the GPU cannot keep up at higher resolutions.
Q: What is the difference in average FPS between 1080p and 4K at High settings?
A: At 1080p High, the average FPS is 86. At 4K High, it is 35. This represents a 51 FPS drop when moving from 1080p to 4K.
Q: Does the combo provide a playable experience at 1440p?
A: It depends on the settings. At 1440p Low, the average FPS is 104, and at 1440p Medium, it is 70. At 1440p High, it drops to 59 FPS, and at 1440p Ultra, it falls to 45 FPS. The lower presets are playable, while the higher ones are more demanding.
Q: What is the average FPS at 1080p Medium?
A: At 1920x1080 with Medium settings, the average FPS is 102, with a minimum of 86 and a maximum of 117.
How This Combo Ranks
This specific combination of the AMD Ryzen 5 2600 and AMD Radeon RX 9060 is ranked 1748 out of a total of 2953 tested combos in Rust. This places it in the lower half of all tested configurations, which is a direct consequence of the performance characteristics observed in the measured FPS data. While the GPU is a modern part with a percentile rank of 59, the CPU is an older model with a percentile rank of 75. The ranking suggests that this pairing, while functional, does not reach the upper echelons of performance in this specific game.
The rank of 1748 indicates that there are 1747 other combinations of CPUs and GPUs that produce higher average FPS in Rust. This is likely because the Ryzen 5 2600, despite its six cores and twelve threads, can bottleneck the RX 9060 in certain scenarios, particularly at lower resolutions where the CPU's single-thread performance becomes more critical. At 1080p Low, the combo achieves 131 FPS, which is high, but the rank is an overall measure across all tested settings and resolutions. The relatively low rank is a reflection of the system's inability to maintain high frame rates at 4K and at higher quality presets. The data shows that the GPU is the limiting factor, but the CPU's age may also prevent it from fully utilizing the GPU's capabilities in all situations. The ranking is a comprehensive score that combines all the measured data points, and the result is a position in the lower half of the database.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the user's resolution and preference for smoothness versus visual fidelity. For a 1080p display, the Medium preset offers a strong balance. The measured average FPS is 102, with a minimum of 86 FPS. This is well above the threshold for smooth gameplay and provides a significant visual upgrade over Low settings. The Low preset at 1080p achieves 131 FPS, which is ideal for competitive play, but Medium provides a more polished visual experience while still maintaining a high frame rate. The High preset at 1080p drops to 86 FPS, which is still playable, but the jump from Medium is not as substantial as the drop from Low to Medium.
For 1440p, the Medium preset is also the most sensible choice. It delivers an average of 70 FPS, which is acceptable for most players. The Low preset at 1440p produces 104 FPS, which is smoother, but the visual difference between Low and Medium is noticeable. The High preset at 1440p yields 59 FPS, which is on the edge of playability for some, and Ultra at 45 FPS is not recommended for a consistent experience. At 4K, the data suggests that the Low preset is the only viable option for a playable frame rate, with an average of 62 FPS. The Medium preset at 4K drops to 41 FPS, which is likely too choppy for most, and High and Ultra are below 35 FPS. Therefore, the best experience per the measured rows is the Medium preset for 1080p and 1440p, and the Low preset for 4K.
Measured FPS Breakdown
The following table details the exact average FPS values for each resolution and settings combination.
| Resolution | Settings | Average FPS |
| :--------- | :------- | :---------- |
| 3840x2160 | Ultra | 27 |
| 3840x2160 | High | 35 |
| 3840x2160 | Medium | 41 |
| 3840x2160 | Low | 62 |
| 2560x1440 | Ultra | 45 |
| 2560x1440 | High | 59 |
| 2560x1440 | Medium | 70 |
| 2560x1440 | Low | 104 |
| 1920x1080 | Ultra | 65 |
| 1920x1080 | High | 86 |
| 1920x1080 | Medium | 102 |
| 1920x1080 | Low | 131 |
The data shows a clear hierarchy. For the Medium preset, the FPS values are 102 at 1080p, 70 at 1440p, and 41 at 4K. The High preset values are 86, 59, and 35, respectively. The Low preset values are 131, 104, and 62. The Ultra preset values are 65, 45, and 27. This breakdown confirms that the GPU is the primary bottleneck, as the frame rate scales with the resolution's pixel count. The 4K Medium result includes a minimum FPS of 35 and a maximum of 47, indicating some variance in frame times. The 1440p Medium result has a minimum of 59 and a maximum of 80, and the 1080p Medium result has a minimum of 86 and a maximum of 117. These variance figures suggest that the game's performance is not entirely stable, but the average values provide a reliable indicator of overall performance.
Hardware Specifications
AMD Ryzen 5 2600
AMD Radeon RX 9060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + AMD Radeon RX 9060 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 27.0 |
| 2560x1440 | Low | 104.0 |
| 2560x1440 | Medium | 70.0 |
| 2560x1440 | High | 59.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 131.0 |
| 1920x1080 | Medium | 102.0 |
| 1920x1080 | High | 86.0 |
| 1920x1080 | Ultra | 65.0 |
Rust with Ryzen 5 2600 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 9060 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RX 9060
Explore FPS benchmarks for other games using this same hardware combination.