Rust

Rust

AVERAGE FPS
67
good

This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 39 59
1440p QHD 43 56 67 99
1080p Full HD 62 82 97 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 39
3840x2160 High 33
3840x2160 Ultra 25
2560x1440 Low 99
2560x1440 Medium 67
2560x1440 High 56
2560x1440 Ultra 43
1920x1080 Low 145
1920x1080 Medium 97
1920x1080 High 82
1920x1080 Ultra 62

Rust with AMD Ryzen 5 5600G + AMD Radeon RX 7600 XT, In-Depth Analysis

The AMD Ryzen 5 5600G paired with the AMD Radeon RX 7600 XT lands in the lower-middle tier of the database for Rust, holding a combo rank of 2380 out of 3723 tested combinations. This placement indicates that while the pairing is functional and capable of playable sessions, it sits behind a substantial portion of the field in raw performance. The data shows a configuration that is balanced enough to avoid severe bottlenecks, but it is not positioned to deliver top-tier frame rates in this demanding survival title.

How This Combo Ranks

The combo's rank of 2380 out of 3723 places it in the 36th percentile of all tested systems for Rust, meaning roughly two-thirds of the tested combinations deliver higher average performance. This is a notable gap from the top, but it does not suggest a broken or unplayable pairing. The ranking reflects the combined strengths and limitations of both the CPU and GPU, which are individually competent but not class leaders.

Benchmark results indicate the CPU, the AMD Ryzen 5 5600G, performs at the 74th percentile against all CPUs in the database, with an average benchmark score of 21088. Its nearest rivals include the Intel Core i3-1220P, which scores 21066 (a delta of 0.1%), and the Intel Core Ultra 7 256V, which scores 21112 (a delta of -0.1%). This tight clustering shows the 5600G is squarely in the mid-range pack; it is within 0.4% of all its nearest competitors, meaning its processing power is neither a standout advantage nor a glaring weakness for this game.

The GPU, the AMD Radeon RX 7600 XT, sits at the 60th percentile against all GPUs, with an average benchmark score of 17083. Its closest rival is the NVIDIA GeForce RTX 3070, which scores 17208, a delta of -0.7%, placing the RX 7600 XT slightly behind that card. Other near neighbors include the NVIDIA GeForce GTX 690 at 17037 (0.3% ahead) and the AMD Radeon HD 7970M at 17019 (0.4% ahead). This grouping suggests the GPU is a solid mid-ranger, but the overall combo rank is dragged down by the fact that Rust is a heavily CPU-dependent game, and the 5600G, while decent, is not a high-end processor for this workload.

GPU Role

The AMD Radeon RX 7600 XT brings 16 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 288.0 GB/s. This memory configuration is generous for the segment and directly benefits Rust, which is known for large world textures and asset streaming. The 16 GB capacity means the card is unlikely to run into memory ceiling issues at the tested settings, allowing the GPU to focus on rendering rather than swapping data.

Clock speeds are substantial, with a base clock of 1980 MHz, a game clock of 2470 MHz, and a boost clock of 2755 MHz. These figures indicate the card is designed to sustain high frequencies under load, which is critical for maintaining consistent frame times in a game like Rust where sudden on-screen action can spike GPU demand. The card's 2048 shading units and 128 texture mapping units provide the raw throughput needed to process the game's complex lighting and shadows, though the 64 ROPs may limit fill-rate-heavy scenarios.

In the measured results, the GPU's role is clear: it becomes the limiting factor primarily at 4K resolution, where frame rates drop significantly. At 3840x2160 with High settings, the average FPS is 33, which is borderline playable but not smooth. Dropping to Medium at the same resolution yields 39 FPS, with a minimum of 34 and a maximum of 45, showing the GPU is working hard to keep up. The card's performance at lower resolutions, however, suggests it has ample headroom when the pixel count is reduced, as evidenced by the 145 FPS average at 1080p Low settings.

Settings Recommendations

Based on the measured FPS data, the optimal balance of visual quality and playability is found at 1080p with High settings, which delivers an average of 82 FPS. This provides a smooth experience without significant visual compromises. For players seeking higher frame rates, dropping to Medium at 1080p yields 97 FPS, with a minimum of 82 and a maximum of 112, which is a solid choice for competitive play or for those with 120Hz displays. Low settings at 1080p push the average to 145 FPS, but the visual downgrade may be too steep for many users.

At 1440p, the recommendation shifts. High settings produce 56 FPS, which is playable but not ideal for fast-paced encounters. Medium at 1440p offers 67 FPS, with a minimum of 57 and a maximum of 77, making it the best compromise for resolution and smoothness at this level. Ultra settings at any resolution should be avoided, as they drop the average to 62 FPS at 1080p, 43 FPS at 1440p, and 25 FPS at 4K, which are all below the threshold for a comfortable experience.

For 4K users, the data is less forgiving. Low settings yield 59 FPS, which is the only playable option at this resolution, while Medium drops to 39 FPS and High to 33 FPS. The 4K Ultra preset, at 25 FPS, is effectively a slideshow and should not be used. The overall recommendation is to prioritize resolution scaling: stick to 1080p High for the best all-around experience, or 1440p Medium if pixel density is more important than slightly higher frame rates.

Measured FPS Breakdown

The measured FPS data reveals a clear performance hierarchy across resolutions and settings. At 1920x1080, the averages start at 145 FPS on Low, drop to 97 FPS on Medium (minimum 82, maximum 112), further to 82 FPS on High, and bottom out at 62 FPS on Ultra. This is a steep decline from Low to Ultra, representing a 57% reduction in average frame rate, which indicates that the GPU is scaling predictably with the increasing shading and texture workloads.

Moving to 2560x1440, the averages are 99 FPS on Low, 67 FPS on Medium (minimum 57, maximum 77), 56 FPS on High, and 43 FPS on Ultra. The drop from 1080p to 1440p is significant: High settings lose 26 FPS, a 32% decrease, while Low settings lose 46 FPS, a 46% decrease. This suggests that the GPU is becoming more of a limiting factor as the pixel count rises, though the CPU still has enough headroom to keep frame rates respectable.

At 3840x2160, the averages fall to 59 FPS on Low, 39 FPS on Medium (minimum 34, maximum 45), 33 FPS on High, and 25 FPS on Ultra. The gap between Low and Ultra at 4K is 34 FPS, and the overall performance is below the 60 FPS target for most presets. The Medium preset at 4K, with a minimum of 34 FPS, shows that there are moments of stutter during intense scenes, making it a marginal choice for consistent play.

Resolution Scaling

The data shows a predictable and steep drop in performance as resolution increases from 1080p to 4K. At High settings, the average FPS goes from 82 at 1080p to 56 at 1440p, a 32% decrease, and then to 33 at 4K, a further 41% decrease from the 1440p figure. This translates to a total loss of 49 FPS from 1080p to 4K, which is a 60% reduction in performance. This pattern is consistent across all settings, indicating that the GPU is the primary bottleneck when pushing higher pixel counts.

The scaling from 1080p to 1440p is particularly telling. At Low settings, the drop is from 145 to 99 FPS, a 32% decrease, while at Ultra, it is from 62 to 43 FPS, a 31% decrease. This uniformity suggests that the GPU is being taxed proportionally to the increase in pixels, with no sudden cliff that would indicate a CPU limitation at these resolutions. However, the jump from 1440p to 4K shows a larger relative drop for High settings (56 to 33 FPS, a 41% decrease) compared to Low settings (99 to 59 FPS, a 40% decrease), which hints that the GPU's fill rate and memory bandwidth are starting to strain under the 4K load.

This resolution scaling analysis points to the GPU as the limiting component at 1440p and above. The CPU, with its 6 cores and 12 threads, has enough processing power to feed the GPU at these settings, but the RX 7600 XT simply cannot maintain high frame rates at 4K without substantial setting reductions. At 1080p, the balance shifts slightly, as the CPU's single-threaded performance becomes more relevant, but the overall trend is clear: this combo is best suited for 1080p gaming, with 1440p being a stretch and 4K requiring significant compromises.

CPU Role

The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. It features 16 MB of L3 cache and supports DDR4 memory with a bandwidth of 51.2 GB/s. These specifications position it as a capable mid-range CPU, but not one designed for extreme high-end gaming workloads.

In Rust, which is known to be sensitive to CPU performance, the 5600G's role is evident in the frame rate data. At 1080p Low settings, the average FPS is 145, which is a strong result that suggests the CPU is not heavily limiting at this low graphical load. However, as settings increase to High and Ultra, the frame rates drop to 82 and 62 FPS respectively, which could indicate that the CPU is starting to struggle with the game's physics and entity simulation, even though the GPU is also being taxed.

The CPU's benchmark scores provide context. Its Cinebench R23 multicore score is 10551, and its single-core score is 1409, which are respectable but not top-tier figures. Its 3DMark single-thread score is 872, and its Passmark single-thread score is 3177, placing it in the 74th percentile of all CPUs. This suggests that the CPU has enough single-threaded power to handle Rust's core logic, but it may not be able to keep up with the most demanding moments, especially when combined with a GPU that is pushing high frame rates.

The CPU's nearest rivals in the database are all within a 0.4% performance delta, indicating that the 5600G is not a standout performer but is also not a weak link. Its average benchmark score of 21088 is nearly identical to the Intel Core i3-1220P (21066) and the Intel Core Ultra 7 256V (21112). This means that swapping the CPU for any of these alternatives would likely result in negligible frame rate changes in Rust, as the bottleneck shifts more heavily to the GPU at higher resolutions. The data suggests that the CPU is sufficient for this combo, but it is not the component driving the performance ceiling; that role belongs to the RX 7600 XT.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + AMD Radeon RX 7600 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 39.0
3840x2160 High 33.0
3840x2160 Ultra 25.0
2560x1440 Low 99.0
2560x1440 Medium 67.0
2560x1440 High 56.0
2560x1440 Ultra 43.0
1920x1080 Low 145.0
1920x1080 Medium 97.0
1920x1080 High 82.0
1920x1080 Ultra 62.0

Rust with Ryzen 5 5600G + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 7600 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.