Rust

Rust

AVERAGE FPS
64
good

This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 34 37 55
1440p QHD 40 54 66 93
1080p Full HD 58 78 93 135

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 37
3840x2160 High 34
3840x2160 Ultra 23
2560x1440 Low 93
2560x1440 Medium 66
2560x1440 High 54
2560x1440 Ultra 40
1920x1080 Low 135
1920x1080 Medium 93
1920x1080 High 78
1920x1080 Ultra 58

Rust with AMD Ryzen 5 5600G + AMD Radeon RX 5700 XT, In-Depth Analysis

The AMD Ryzen 5 5600G paired with the AMD Radeon RX 5700 XT delivers a highly variable experience in Rust, swinging from a smooth 135.4 FPS at 1080p Low to a demanding 22.8 FPS at 4K Ultra. This combination sits at rank 1278 out of 1717 tested combos, placing it in the lower-middle tier of the database, yet the benchmark data reveals a system that is surprisingly resilient at lower resolutions. The measured results indicate that the primary bottleneck shifts dramatically depending on the resolution and quality preset selected, making this a study in balance rather than outright performance.

Resolution Scaling

The frame rate data shows a steep, predictable curve as resolution increases, but the magnitude of the drop is heavily influenced by the quality preset. At Low settings, the transition from 1920x1080 to 2560x1440 sees the average FPS fall from 135.4 to 93, a reduction of roughly 31%. Moving further to 3840x2160, the frame rate plummets to 55.2, which is a 59% drop from the 1080p baseline. This pattern indicates that even at Low settings, the GPU is being pushed harder as pixel count rises, though the CPU still has headroom to drive high frame rates at 1080p.

At High settings, the scaling is more aggressive. The average FPS goes from 78 at 1080p to 53.6 at 1440p, a 31% decline, and then to 34 at 4K, a 56% drop from 1080p. The Ultra preset tells a similar story but with a more brutal final step: 58 FPS at 1080p, 39.7 at 1440p, and just 22.8 at 4K. This last figure represents a 61% loss from the 1080p result. The data suggests that at 4K, the RX 5700 XT is the clear limiting factor, as the frame rates compress into a narrow band between 22.8 and 55.2 FPS regardless of settings, indicating the GPU’s pixel throughput is saturated.

The drop from 1440p to 4K is consistently the largest across all settings, with an average loss of about 36-43% depending on the preset. This is a classic sign of a GPU-bound scenario where memory bandwidth and shading unit throughput become critical. Conversely, the difference between 1080p and 1440p at Low settings (135.4 vs 93 FPS) shows a smaller relative drop, hinting that the CPU is still contributing meaningfully at the lowest resolution. The data implies that for players targeting 4K, this combo will struggle to maintain playable frame rates, while 1440p offers a more viable middle ground, particularly at Medium or High settings.

GPU Role

The Radeon RX 5700 XT, built on the RDNA 1.0 architecture with a 7 nm process, provides 8 GB of GDDR6 memory on a 256-bit bus, yielding a bandwidth of 448.0 GB/s. In Rust, this memory capacity is sufficient for the game’s asset streaming, but the measured FPS at 4K Ultra (22.8) suggests the GPU’s compute resources are overwhelmed. The card’s boost clock of 1905 MHz and game clock of 1755 MHz drive 2560 shading units, which theoretically deliver 9.754 TFLOPS of FP32 performance. Yet, the benchmark results at 4K show that this raw power is insufficient for high-fidelity rendering at that resolution.

The GPU’s performance ceiling is evident when comparing the High preset across resolutions. At 1080p High, the 78 FPS average indicates the card is working hard but managing the load. Moving to 1440p High drops the average to 53.6, and at 4K it falls to 34. This linear decline points to the GPU’s pixel fill rate and texture rate (121.9 GPixel/s and 304.8 GTexel/s) becoming the bottleneck. The memory bandwidth of 448.0 GB/s is likely a contributing factor at 4K, where larger textures and higher resolutions demand more data per frame.

Notably, the GPU’s average benchmark score of 24731 places it at the 68th percentile, with nearest rivals including the NVIDIA RTX A5000 Mobile (score 24763, deltaPct -0.1) and the Intel Arc A350M (score 24647, deltaPct 0.3). This indicates the RX 5700 XT is competitive with these parts in synthetic tests, but Rust’s real-world demands at 4K Ultra expose its limitations. The card’s end-of-life production status and 225 W TDP suggest it is a previous-generation solution, but the data shows it still holds its own at 1080p and 1440p, where the 8 GB frame buffer and 256-bit bus are adequate.

CPU Role

The AMD Ryzen 5 5600G, a 6-core, 12-thread processor based on Zen 3 architecture, serves as the system’s brain, but its role in Rust is secondary to the GPU at higher resolutions. With a base clock of 3.90 GHz and a boost clock of 4.40 GHz, the CPU shows strong single-thread performance in synthetic tests, scoring 872 in 3dmark_single_thread and 2365 in cinebench_r23_singlecore. These scores are critical for Rust, which is known to be CPU-intensive in its simulation and physics logic, particularly at lower resolutions where the GPU is not the limiting factor.

The 1080p Low result of 135.4 FPS demonstrates the CPU’s capability to feed the GPU effectively at lower settings. The 3dmark_16_threads score of 5451 and cinebench_r20_multicore score of 7038 indicate that the 12 threads can handle the game’s multithreaded tasks, though Rust’s engine often relies heavily on a few cores. The CPU’s 16 MB of L3 cache and dual-channel DDR4 memory support (51.2 GB/s bandwidth) help maintain consistent frame pacing, as evidenced by the 93 FPS at 1440p Low, which is still a playable rate.

However, the CPU’s influence wanes as resolution increases. At 4K, the frame rates are so low (22.8-55.2 FPS) that the CPU is clearly not the bottleneck; the GPU is. The 5600G’s percentile rank of 78 against all CPUs, with nearest rivals like the Intel Core i7-11600H (avgScore 19949, deltaPct 0.2) and AMD EPYC 7713P (avgScore 20024, deltaPct -0.2), confirms it is a solid mid-range processor. Yet, in Rust, its 12 threads are underutilized at 4K, where the GPU’s pixel throughput dictates performance. The data suggests that for 1080p gaming, the CPU provides enough headroom to push high frame rates, but at 4K, its role becomes nearly irrelevant to the final FPS number.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best results. Low settings yield an average of 135.4 FPS, which is exceptionally smooth for a survival game. Medium settings drop to 92.9 FPS, still highly playable. High settings produce 78 FPS, and Ultra falls to 58 FPS. This progression shows a 57% reduction from Low to Ultra, indicating that the GPU is being stressed more as quality increases, but the CPU maintains a solid foundation.

Moving to 2560x1440, the averages are 93 FPS at Low, 65.7 FPS at Medium, 53.6 FPS at High, and 39.7 FPS at Ultra. The drop from Low to Ultra is 57%, mirroring the 1080p pattern, but the absolute numbers are lower. At this resolution, the RX 5700 XT is clearly working harder, and the 8 GB VRAM is still sufficient, but the frame rates suggest a balanced load between CPU and GPU, with neither fully saturated.

At 3840x2160, the results become marginal. Low settings average 55.2 FPS, which is playable, but Medium drops to 37.1 FPS, High to 34 FPS, and Ultra to a stutter-prone 22.8 FPS. The gap between Low and Medium (18.1 FPS) is larger than the gap between Medium and High (3.1 FPS), indicating that the GPU hits a memory bandwidth or shading unit wall around Medium settings. The Ultra preset’s 22.8 FPS is the worst-case scenario, making this combo unsuitable for 4K gaming beyond Low settings.

How This Combo Ranks

The combination of the Ryzen 5 5600G and RX 5700 XT ranks 1278 out of 1717 tested combos in Rust, placing it in the 74th percentile of the database. This rank reflects the system’s overall capability, but the measured FPS data shows it is a top performer at 1080p Low, where it hits 135.4 FPS, yet a poor performer at 4K Ultra, where it drops to 22.8 FPS. The ranking is likely skewed by the 4K results, which drag down the average across all tested configurations.

Compared to rivals, the CPU’s nearest competitor, the Intel Core i7-11600H, has a nearly identical average score (19949 vs 19983, deltaPct 0.2), suggesting similar CPU-bound performance in Rust’s simulation. The GPU’s nearest rival, the NVIDIA RTX A5000 Mobile, scores 24763 vs 24731 (deltaPct -0.1), indicating the RX 5700 XT is slightly behind but within a negligible margin. This means the combo’s rank is not due to a weak component but rather the combination’s inability to excel at high resolutions simultaneously.

The 1717 total combos include systems with stronger GPUs and CPUs, so a rank of 1278 is expected for a mid-range 2021 CPU and a 2019 GPU. However, the data shows this combo outperforms its rank at 1080p, where it would likely rank higher, but underperforms at 4K, pulling the overall placement down. This suggests that the rank is a misleading summary for players targeting 1080p or 1440p, where the system is more capable than the number implies.

FAQ

Q: What is the best resolution and settings for this combo in Rust?

A: The data shows the highest average FPS is 135.4 at 1920x1080 with Low settings. For a balance of quality and performance, 2560x1440 Medium yields 65.7 FPS, while 3840x2160 Low is the only 4K option above 55 FPS.

Q: Is the CPU or GPU the main bottleneck at 4K?

A: Benchmark results indicate the GPU is the limiting factor at 4K, as frame rates range from 22.8 to 55.2 FPS regardless of settings. The CPU’s role diminishes at this resolution, with the RX 5700 XT’s pixel throughput and memory bandwidth being saturated.

Q: How does this combo compare to its nearest rivals?

A: The CPU’s nearest rival, the Intel Core i7-11600H, has an average score of 19949 versus 19983 for the Ryzen 5 5600G, a delta of 0.2%. The GPU’s rival, the NVIDIA RTX A5000 Mobile, scores 24763 versus 24731, a delta of -0.1%, showing near-identical synthetic performance.

Q: Can this system handle 1080p High settings in Rust?

A: Yes, the measured average FPS at 1920x1080 High is 78, which is well above playable thresholds. The 58 FPS at Ultra is also acceptable for most players, though it drops below 60 FPS.

Q: What is the impact of lowering settings from Ultra to Low at 1440p?

A: At 2560x1440, Ultra averages 39.7 FPS while Low averages 93 FPS, a 133% increase in performance. This shows that settings have a massive impact on frame rate at this resolution, with the GPU being the primary beneficiary of reduced quality.

Q: Is this combo better suited for 1080p or 1440p gaming?

A: The data suggests 1080p is the sweet spot, with all settings above 58 FPS. At 1440p, the system is still viable, but Ultra drops to 39.7 FPS, making 1080p the more consistent choice for high-refresh monitors.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 5700 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1905 MHz MHz
TDP 225 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + AMD Radeon RX 5700 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 55.2
3840x2160 Medium 37.1
3840x2160 High 34.0
3840x2160 Ultra 22.8
2560x1440 Low 93.0
2560x1440 Medium 65.7
2560x1440 High 53.6
2560x1440 Ultra 39.7
1920x1080 Low 135.4
1920x1080 Medium 92.9
1920x1080 High 78.0
1920x1080 Ultra 58.0

Rust with Ryzen 5 5600G + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 5700 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + RX 5700 XT

Explore FPS benchmarks for other games using this same hardware combination.