Doom

Doom

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 50 56 63
1440p QHD 74 89 105 122
1080p Full HD 114 137 168 191

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 56
3840x2160 High 50
3840x2160 Ultra 39
2560x1440 Low 122
2560x1440 Medium 105
2560x1440 High 89
2560x1440 Ultra 74
1920x1080 Low 191
1920x1080 Medium 168
1920x1080 High 137
1920x1080 Ultra 114

Doom with AMD Ryzen 5 5600G + AMD Radeon RX 5700 XT, In-Depth Analysis

Doom’s Vulkan-based engine scales predictably across resolutions, but the shape of that scaling reveals where this specific AMD combination sits. At 1080p, the pairing of the Ryzen 5 5600G and RX 5700 XT delivers a wide spread between presets, with Low hitting 191.2 FPS and Ultra still managing 114.2 FPS. The jump from Ultra to High at 1080p is a modest 22.3 FPS, while stepping down from High to Medium adds 31.4 FPS—suggesting that the most demanding settings tax the GPU heavily even at lower resolutions. Moving to 1440p, the same pattern holds but with a tighter ceiling: Low lands at 122.3 FPS, High at 89 FPS, and Ultra drops to 73.6 FPS. The gap between 1080p and 1440p at High is 47.5 FPS, a clear indicator that the graphics card is the primary limiter as pixel count rises.

At 4K, the story becomes one of diminishing returns. High settings yield 50.2 FPS, Medium 55.9 FPS, and Low 63.4 FPS—the latter being the only 4K preset that clears 60 FPS. Ultra falls to 38.9 FPS, which is a 11.3 FPS drop from High. The delta between 1440p and 4K at High is 38.8 FPS, and between 1080p and 4K at the same preset is 86.3 FPS. This steep curve indicates that the RX 5700 XT’s 8 GB of GDDR6 memory and 448.0 GB/s bandwidth are sufficient for 1440p but become the bottleneck at 4K, where the engine’s texture and shading demands outpace the card’s ability to fill frames. The data shows that 1440p is the sweet spot for this combo, balancing visual fidelity with playable performance, while 4K is only viable on Low settings for a smooth experience.

Settings Recommendations

For players targeting 60 FPS as a baseline, the measured rows provide clear guidance. At 4K, only Low settings achieve this, with 63.4 FPS, while Medium falls short at 55.9 FPS and High at 50.2 FPS. Ultra is out of reach at 38.9 FPS. At 1440p, every preset exceeds the 60 FPS threshold: Low hits 122.3 FPS, Medium 105.2 FPS, High 89 FPS, and Ultra 73.6 FPS. This makes 1440p High the best balance—it offers a substantial improvement over Medium’s 16.2 FPS deficit while staying well above 60 FPS, and it avoids the 15.4 FPS penalty of stepping up to Ultra. At 1080p, all presets are playable, but High at 136.5 FPS is the recommended choice for competitive play, as it keeps the frame rate high without the visual compromises of Low. Ultra at 114.2 FPS is viable for those prioritizing image quality, but the 22.3 FPS cost over High is steep for marginal visual gains.

The data indicates that Medium settings are the least attractive option across all resolutions. At 1080p, Medium’s 167.9 FPS is close to Low’s 191.2 FPS but far from High’s 136.5 FPS, creating an awkward middle ground. At 1440p, Medium’s 105.2 FPS is 16.2 FPS below High, and at 4K, it is only 5.7 FPS above High but 7.5 FPS below Low. For this hardware, High is the optimal preset—it provides a consistent frame rate advantage over Medium at every resolution except 4K, where the difference is negligible. Ultra should be reserved for 1080p or 1440p gaming on slower-paced titles, as it consistently underperforms High by double-digit margins at higher resolutions.

CPU Role

The Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. Its 16 MB L3 cache and dual-channel DDR4 memory bus provide 51.2 GB/s of bandwidth. In Doom, a game known for its efficient Vulkan rendering, the CPU’s role is to feed the GPU with draw calls and physics calculations. The benchmark results show that at 1080p Low, the combo reaches 191.2 FPS, which is likely near the CPU’s practical limit for this title, as the GPU has less work to do. The single-thread performance, indicated by a 3DMark single-thread score of 872 and a Cinebench R23 single-core score of 2365, is strong enough to avoid becoming a bottleneck at lower resolutions. However, the 3DMark 16-thread score of 5451 and max-thread score of 5455 suggest that scaling beyond 6 cores yields little benefit, which aligns with Doom’s ability to utilize multiple threads but not require excessive core counts.

Comparing to rivals, the 5600G sits within 0.2% of the Intel Core i7-11600H (19949 vs. 19983 avg score) and 0.2% behind the Intel Core i7-11800H (20024). This places the CPU in the 78th percentile of all processors, indicating solid mid-range performance. In Doom specifically, the CPU’s 12 threads are sufficient to maintain high frame rates, as evidenced by the 136.5 FPS at 1080p High. The data shows that the CPU is not the limiting factor at 1440p or 4K, where GPU load dominates. At 4K High, the frame rate drops to 50.2 FPS, a 86.3 FPS reduction from 1080p High, which is a GPU-bound scenario. The 5600G’s 65 W TDP and 7 nm process node (Cezanne) keep thermals manageable, but its integrated Radeon Vega 7 graphics are irrelevant here since the system uses a discrete GPU.

How This Combo Ranks

In the database of tested combinations, this pairing of the Ryzen 5 5600G and RX 5700 XT ranks 1284 out of 1681 combos for Doom. This places it in the lower-mid tier of all tested systems, which is surprising given the individual components’ percentiles. The CPU ranks in the 78th percentile of all processors, and the GPU ranks in the 68th percentile of all GPUs, but their combined performance in Doom is below what those individual scores might suggest. This is because Doom’s engine favors raw GPU throughput at higher resolutions, and the RX 5700 XT, while capable, is not a top-tier card. The combo’s rank indicates that many other pairings, likely with newer or higher-end GPUs, achieve better frame rates.

The GPU’s nearest rivals include the NVIDIA RTX A5000 Mobile (24763 avg score, -0.1% delta), Intel Arc A350M (24647, +0.3% delta), and NVIDIA GeForce RTX 5060 Mobile (24592, +0.6% delta). These scores are all within 1% of the RX 5700 XT’s 24731 avg score, showing that the GPU is competitive with mobile and lower-tier desktop parts. However, in Doom, the 4K Ultra result of 38.9 FPS is below the 60 FPS target, which contributes to the combo’s lower ranking. At 1080p, the combo’s performance is strong—191.2 FPS on Low is in the top tier—but the rank is determined across all resolutions and presets, pulling it down. The 1681 total combos include many with top-end CPUs and GPUs, so a rank of 1284 means this setup outperforms roughly 23.6% of tested systems, which is consistent with its mid-range hardware.

GPU Role

The RX 5700 XT is built on the RDNA 1.0 architecture with the Navi 10 chip, featuring 2560 shading units, 160 texture mapping units, and 64 ROPs. Its base clock is 1605 MHz, with a boost clock of 1905 MHz and a game clock of 1755 MHz. The 8 GB of GDDR6 memory runs at 1750 MHz (14 Gbps effective) over a 256-bit bus, yielding 448.0 GB/s of bandwidth. These specs translate to a pixel rate of 121.9 GPixel/s and a texture rate of 304.8 GTexel/s, with FP32 performance of 9.754 TFLOPS. In Doom, the GPU’s role is dominant, as evidenced by the resolution scaling. At 1080p Low, the GPU is underutilized, allowing the CPU to push 191.2 FPS, but as resolution increases, the GPU becomes the clear bottleneck. The 4K Ultra result of 38.9 FPS shows the card’s limits, as it struggles with the engine’s highest settings at 4K.

The GPU’s 68th percentile ranking places it above average, and its nearest rivals are all within 1% in average benchmark score. The data shows that the card’s 8 GB VRAM is sufficient for 1080p and 1440p, but at 4K, the memory bandwidth and capacity become constraints. The 1440p Ultra result of 73.6 FPS is a strong showing, indicating that the card can handle demanding settings at that resolution. The boost clock of 1905 MHz is well-utilized in Doom, as the frame rate scales predictably with clock speed. However, the card’s 225 W TDP and dual-slot design require adequate cooling, but this is a hardware consideration outside the benchmark data. The GPU’s performance in Doom is consistent with its compute capabilities, with the 4K High result of 50.2 FPS being a reasonable outcome for a card of this class. For players wanting to push 4K, Low settings at 63.4 FPS are the only viable option, and even then, the experience is borderline.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 5700 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1905 MHz MHz
TDP 225 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + AMD Radeon RX 5700 XT in Doom

Resolution Settings Avg FPS
3840x2160 Low 63.4
3840x2160 Medium 55.9
3840x2160 High 50.2
3840x2160 Ultra 38.9
2560x1440 Low 122.3
2560x1440 Medium 105.2
2560x1440 High 89.0
2560x1440 Ultra 73.6
1920x1080 Low 191.2
1920x1080 Medium 167.9
1920x1080 High 136.5
1920x1080 Ultra 114.2

Doom with Ryzen 5 5600G + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 5700 XT + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + RX 5700 XT

Explore FPS benchmarks for other games using this same hardware combination.